Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
4917 game reviews
    • 64 Metascore
    • 70 Critic Score
    Maybe a little bit of polish on the controls or some fine tuning with the difficulty curve, but Super Rad Raygun is definitely worth a playthrough. As a love letter to the Game Boy era and classic games, in general, you’d be hard pressed to find another game made with such passion and style.
    • 83 Metascore
    • 80 Critic Score
    A lot of love and care went into Call of Duty: Modern Warfare Remastered, and I hope other developers (including some of Activision's own studios, I'm looking at you Marvel Ultimate Alliance and Prototype) take note.
    • 46 Metascore
    • 50 Critic Score
    This game does show signs of promise for the future, and that with more polish and refinements to the formula, we could have a much better game to succeed Exile's End. As is, it's a decent-enough experience that can be really rough around the edges. Only the hardcore metroidvania fans who are starved for games in the genre will find much here.
    • 77 Metascore
    • 70 Critic Score
    Call of Duty: Infinite Warfare does just enough to stay above the curve and somewhat make up for the appropriately soulless Ghosts. The zombies team did an incredible job with Spaceland, and the multiplayer still ticks all of the right boxes with an ample locomotion system that has since been surpassed by Titanfall. But if you were expecting anything totally new, including the non-inventive space campaign, look elsewhere.
    • 82 Metascore
    • 75 Critic Score
    It's still impressively open, but once you actually reach your objective marker, it morphs into a shallow experience with shaky writing. Mod support will naturally help grease the wheels a bit, but make sure you stick to Xbox One if you're going the console route and stay on the beaten side path.
    • 67 Metascore
    • 85 Critic Score
    Despite its brisk pace and sparse storytelling, Small Radios Big Televisions manages to feel like a complete handcrafted package. The game shines when you're weaving between corridors and virtual worlds hunting for keys to a mystery among forgotten places and glitchy spaces.
    • 89 Metascore
    • 85 Critic Score
    There isn’t a shooter on the market that can compare with Titanfall 2 when it comes to imagination, inventiveness, and flat out spectacle.
    • tbd Metascore
    • 75 Critic Score
    While Halloween Forever is simple, I think the developer achieved what it set out to do, which is to make a fun, pick-up-and-play platformer that would feel at home on the NES. As someone who loves the console and still goes back and plays its games, I can appreciate this spooky little game. It's cute, it's easy, it's colorful, it has a decent chiptune-ish soundtrack, and it illustrates perfectly how we all feel about candy corn (barf).
    • 84 Metascore
    • 85 Critic Score
    It packs in pretty much everything past games have offered, and then brings in several great new characters and one of the biggest stories in fighting game history.
    • 83 Metascore
    • 80 Critic Score
    This is a playground that doesn't feel overly gamified. It's something I'd want to periodically return to just to roam around in it and take in the sights.
    • 72 Metascore
    • 75 Critic Score
    Dragon Ball Xenoverse 2, despite its issues, is still an improvement over the original Xenoverse, although minimally.
    • 72 Metascore
    • 65 Critic Score
    Valkyrie Drive: Bhikkhuni reminds me a lot of Senran Kagura Burst in that it feels like a rough draft of greater things to come. The combat is there, and the game looks amazing, but with an overabundance of uninteresting plot and a lack of original or compelling personalities, I found myself skipping over more of the game than I should have in order to keep myself entertained.
    • 70 Metascore
    • 60 Critic Score
    Even with its flaws, I think many people will enjoy Earth's Dawn, but I don't expect it to be a hit or even a cult classic. If anything those starved for something similar to Odin's Sphere or an RPG-style beat 'em-up might get some enjoyment out of it, while most will find the repetition a bit too much.
    • 88 Metascore
    • 100 Critic Score
    Owlboy is a special game. Almost a decade in the making has certainly allowed for a rarely seen amount of polish and effort in an industry brimming with day-one patches and rushed deadlines. I'm at a loss when trying to think of critiques, honestly. I can't even say that I wish there was more of it because what is here is just so damn satisfying from start to finish, and I wouldn't want to ruin that.
    • 73 Metascore
    • 70 Critic Score
    The narrative picks up the slack, and despite a slow start, it builds into a nice crescendo and naturally, a cliffhanger.
    • tbd Metascore
    • 85 Critic Score
    King's Quest: The Good Knight is a satisfying narrative conclusion to Graham's saga and is a unique approach to storytelling that we don't see often. It's not a return to the first chapter's exploratory focus, which many of you have been pining for since last July, but if you enjoy the narrative stylings of the previous two tales, you'll be sure to crack a smile (or shed a tear) in turn.
    • 88 Metascore
    • 85 Critic Score
    The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.
    • 77 Metascore
    • 85 Critic Score
    From beginning to end I was completely entranced by these kids' quest to escape the horrors of Heavenly Host. Corpse Party has a timeless story built around solid characters and a genuinely creepy setting that is able to buoy its sometimes outdated gameplay.
    • tbd Metascore
    • 70 Critic Score
    If anything, Attikus and the Thrall Rebellion whets my appetite for more like this. It's quick enough to play just a round or two and still make progress, and it's varied enough to play several in a row without getting too bored. But now I'm looking more forward to the other four Story Ops releasing so we can have that same solid gameplay with even more variety.
    • tbd Metascore
    • 60 Critic Score
    VR needs more than Damaged Core. It's a good thing to add on top of the pile for people who are already fully invested, but as what essentially amounts to a novelty XBLA game, the asking price is a tad high. [Tested with Oculus Rift]
    • 88 Metascore
    • 80 Critic Score
    It somehow manages to be a good amalgam of the staple formula DICE has relied on for years, with a bit of anime (flashes of Metal Gear Solid V and flowing shonen capes) sprinkled in for good measure. I'm really not looking forward to spending $50 on the DLC to get more maps, but for now, I'll be coasting along in Operations for the next few months.
    • 69 Metascore
    • 30 Critic Score
    WWE 2K17 is a poor simulation of the WWE product, often because it seems ashamed of pro wrestling.
    • 66 Metascore
    • 70 Critic Score
    There are some glaring balance issues for Rebellion to work out, and Battlezone is far less advisable as a solo game, but damn if it isn't thrilling when everything comes together and your team perseveres against all odds.
    • 58 Metascore
    • 25 Critic Score
    The level design is dull, the platforming is simplistic, the graphics look a few generations old, the RPG elements are basic, the music is forgettable, the enemies are pushovers, the difficulty is turned all the way to easy – I'm honestly at a loss for words.
    • 79 Metascore
    • 80 Critic Score
    Even with a few uninspired stages, Skylanders Imaginators manages to nail the childlike whimsy of the beat-'em-up genre so many of us grew up with. It's still a blast with friends, and even more-so now that you can share your creations and tweak them together. The series has shown signs of slowing down in recent years here and there, but it's not done yet.
    • 73 Metascore
    • 70 Critic Score
    You don't really need Ashes of Ariandel unless you've squeezed every ounce out of Dark Souls III already or thrive on PVP. I think the concept of splitting up their resources took away from the sum of both parts, but there's still plenty of challenges and surprises to warrant another bloody good time.
    • 69 Metascore
    • 60 Critic Score
    I can appreciate that Supermassive has figured out the fundamentals with Tumble VR and come in at such a budget-friendly price, but I also can't deny the times when I grew bored of playing. Don't rush through this one.
    • 81 Metascore
    • 95 Critic Score
    It is a damned good game by all measures with addictive gameplay, catchy music, a great art style, and just the right amount of challenge. If you're looking for your next favorite roguelike platformer, look no further.
    • 54 Metascore
    • 30 Critic Score
    If you don't care about unlocking all the customizations, achievements, high scores, or the few characters that hardly change the gameplay, then you'll probably get bored of this within 20 minutes. Even at a lower price, I wouldn't recommend it.
    • 59 Metascore
    • 70 Critic Score
    Long-time fans will find a warm familiarity in its cast and dialogue, but for anybody else, they might see it as nothing more than a breezy cop show experience.

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