Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 72 Metascore
    • 70 Critic Score
    If you want to be told a vexingly bizarre story presented with a real sense of style, The Chinese Room may have exactly what you want. If you're a massive survival horror fan who wants to be made to scream, however, you probably want to stick your snout in someone else's offal.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, South Park Let's Go Tower Defense Play! is a disappointment. It's not exactly a bad game -- the Tower Defense gameplay is competent enough -- but it fails to do anything that makes it worth being considered anything more than simply "alright." There are ultimately far more charming and addictive Tower Defense games out there for your money, ones that are guaranteed to entertain more than this one does.
    • 72 Metascore
    • 70 Critic Score
    Yurukill: The Calumniation Games is greater than the sum of its parts. The bullet hell sections are fun and challenging if a bit drab in design and variety while the escape room sections have good character interactions but are far too simple and tame for what you might expect in a game about an amusement park where people can be murdered with the push of a button. Tear them apart and you get two substandard games that likely wouldn’t be worth anybody’s time. Keep them together, however, and you’ve got a one-of-a-kind experience that’s worth checking out.
    • 72 Metascore
    • 70 Critic Score
    My lack of enthusiasm for the multiplayer is mirrored by my experience with the rest of the game. Unity does take a few extra strides towards advancing the series, but in many ways it feels like a step back from Black Flag.
    • 72 Metascore
    • 60 Critic Score
    Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you’re a huge fan of rogue-like dungeon crawlers it’s worth a shot, but not six bullets.
    • 72 Metascore
    • 75 Critic Score
    Despite some lingering issues with the formula as a whole, Borderlands 3: Guns, Love, and Tentacles has a little more heart in it than the first DLC.
    • 72 Metascore
    • 80 Critic Score
    Ten years after it debuted on a handheld a fifth the size of a PS4, Patapon remains an utterly unique experience. For the life of me I couldn't tell you what lessons it could hold for future games, but I'm glad it's in a position for more folks to enjoy all over again.
    • 72 Metascore
    • 70 Critic Score
    It's a one-trick pony, but it's a good trick indeed.
    • 72 Metascore
    • 70 Critic Score
    The deciding factor for Hammerwatch depends on if you’re planning on playing it cooperatively. If you've got a buddy or two who would play through the game with you and you enjoy some mindless hacking and/or slashing, then it will not disappoint.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, Zombies II doesn't quite have the controls to make it stand up against some of the other, better iPhone shooters on the market, nor does it add to the franchise enough to feel like a worthy sequel.
    • 72 Metascore
    • 70 Critic Score
    Destiny: Rise of Iron is a weird cookie. Bungie clearly put its live team in charge on this one, as there's nowhere near the amount of completely new-feeling stuff packed in as there was in Taken King -- and with so many people getting winded, a step that big was really needed. Yet, if I assess Destiny right now as a total package, with four expansions under its belt and hundreds of [good] tweaks and patches, it's easier to recommend.
    • 72 Metascore
    • 90 Critic Score
    Story of Seasons: A Wonderful Life is a remarkable experience. It takes the classic farming formula and gives it a purpose beyond just seeing how many S-ranked tomatoes you can grow. With its focus on family, legacy, and living a good life, this is a farming sim where what you do away from the fields is as important as what you do when you’re tilling that land. It’s a game that encourages a healthy work-life balance, and there is no better lesson we need in our modern era than that.
    • 72 Metascore
    • 70 Critic Score
    It's a title that packs a ton of content and gameplay onto a single disc, and its import options for songs from previous titles will pad your song selections nicely. But it's also an experience that feels remarkably similar to last year's offering, and that's unfortunate.
    • 72 Metascore
    • 80 Critic Score
    For 10 bucks, you're getting a personality-driven rhythm romp with the hindsight of a decade plus of genre experience.
    • 72 Metascore
    • 75 Critic Score
    With better co-op, this could have been a truly great experience, but it's still highly enjoyable, and you can't demand much more than that.
    • 72 Metascore
    • 80 Critic Score
    If you are a fan of mindless, old-school action games you really owe it to yourself to give Blood on the Sand a try. I promise you will be thoroughly entertained. The minute things start to feel repetitive, the game throws in a random driving level or a ludicrous cutscene that you only wish could be rewound and watched again.
    • 72 Metascore
    • 60 Critic Score
    The emphasis on freedom is undermined by the game being a series of challenges. The allure of exploration is undone by the ability to teleport anywhere. The loose and wacky physics system belies the real-world setting. These are all disconnects that Steep can't reconcile, and it's a stranger and more off-putting experience because of it.
    • 72 Metascore
    • 75 Critic Score
    Even if it isn’t everything it could be, Space Dave! is still a damn fun shooter and the exact type of game I want to pick up when I only have a few free minutes of downtime available. It’s fast, frantic, and frequently calling me back to beat my high score. The arcade scene may be deader than the Ouya, but Dave is doing his darndest to keep the spirit of its golden age alive and relevant in this modern era of gaming.
    • 72 Metascore
    • 75 Critic Score
    Despite the fact that it's depth is mostly an illusion, Double Dragon for iOS is a well produced, fun little beat 'em up that might not give you the classic retro experience you remember, but does present some kickass brawling action. With multiple characters and Achievements to unlock, there's plenty of action to keep dedicated gamers interested.
    • 72 Metascore
    • 75 Critic Score
    It may not hook me the way a standard entry in the series does – or even that wonderful home makeover spin-off – but it absolutely feels right as a free-to-play game on my phone.
    • 72 Metascore
    • 75 Critic Score
    I didn't expect the game to grip me in the way it did, and I certainly couldn't have predicted how excited I would become at the prospect of getting people to their jobs in time. Cities in Motion 2 takes a mundane and, frankly, boring subject matter, and makes it genuinely compelling. It has made my dreary real-life bus journeys a tiny bit more interesting.
    • 72 Metascore
    • 60 Critic Score
    Fist of the North Star: Lost Paradise is a passionate retelling of one of history's most violent, bare-bones, and overwhelmingly macho tales. In that capacity, it does a great job. But it's not quite the masterpiece it could have been, let down by repetition, unlock grinds, and a lack of polish in narrative and mechanics.
    • 72 Metascore
    • 70 Critic Score
    Though slightly wanting when compared with its Souls contemporaries, Steelrising still offers up challenging combat, inventive enemies, and an attractive and atmospheric take.
    • 72 Metascore
    • 75 Critic Score
    It sounds like a cash-in of the highest caliber, but the folks over at Supermassive managed to balance their IP and show restraint in a way that very few developers are capable of.
    • 72 Metascore
    • 75 Critic Score
    FTG may be a bit rough to get into at first, but with a little dedication and the right type of niche desires this may be a little slice of heaven for you. If you aren't interested in the subject matter I'd suggest finding another tactical strategy game to enjoy.
    • 72 Metascore
    • 60 Critic Score
    It has been a long time since I've played a game so self-aware of its own flaws, yet so proud to embrace, even celebrate them.
    • 72 Metascore
    • 60 Critic Score
    A sluggish camera, some bad gadgetry, inadequate fighting mechanics, poorly utilized stealth system and really sh.tty rhythm segments really injure what could have been a complete package.
    • 72 Metascore
    • 80 Critic Score
    Oh, and the "physics" are absolutely fine, you whiny bastards.
    • 72 Metascore
    • 75 Critic Score
    Say what you will about the camera or the silly story, but the combat in Sigma Plus is unmatched. There's a fantastic action game under all of the name changes and feature additions that have been tacked on over the years. Aside from the non-optional rear-tap Ninpo addition, the new Vita features aren't even worth messing with.
    • 72 Metascore
    • 90 Critic Score
    It's simple, yet challenging, and although it seems low-tech, it actually gives you some rather high-tech contraptions to overcome. It's not just one of the best AR games available, but one of the most fun, challenging, and satisfying puzzle titles on the Vita in general.

Top Trailers