Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 72 Metascore
    • 80 Critic Score
    The 3D models are simple, but effective, and the cut scenes add a lot of extra life to the proceedings.
    • 72 Metascore
    • 75 Critic Score
    As a first episode, The Hangman does more right than it does wrong.
    • 72 Metascore
    • 70 Critic Score
    Plenty of folks will enjoy the Sonic focus and many of the tracks would have been fantastic as Transformed DLC. I just wish it wasn't as limited in scope out of the gate.
    • 72 Metascore
    • 30 Critic Score
    This is a disgrace and fans should let Gearbox know that it's very easy to perceive this as a lazy cash-grab.
    • 72 Metascore
    • 60 Critic Score
    I'm not chomping at the bit to keep playing, but I am curious to delve deeper. Different combinations of explorers can beget different tactics both in and out of battle. That thought alone is enough to keep me from uninstalling it.
    • 72 Metascore
    • 70 Critic Score
    Backbone is stylish but not exceptional. It’s a good time with an enjoyable story, but otherwise it’s just kind of routine. The visual style is great, but it’s offset by uneven audio design. There’s definitely a lot to love about Backbone, I just don’t feel it sticks the landing quite well. It will be worthwhile playing for most, but I’m more interested in what comes next from EggNut.
    • 72 Metascore
    • 75 Critic Score
    There are some odd and annoying design decisions, and it can feel frustrating to rarely get to really let loose with the gun creations, but damn if I don't keep coming back to go through a few ships and see what destruction I can cause.
    • 72 Metascore
    • 70 Critic Score
    Setting aside the fact I came down with a severe case of “stupid hands” while playing this, I did get a lot of enjoyment out of Onion Assault. It speaks to a very niche part of my nostalgic mind, and while I would have liked to have seen more creativity and new ideas, what’s here is good enough that I won’t be deleting it from my (rapidly filling) microSD card anytime soon.
    • 72 Metascore
    • 65 Critic Score
    If you haven't already bought the Wallace and Gromit episodes, don't start with this one -- if you have, then I'm sure you'll join me in looking forward to the next, hopefully more exciting chapter in the saga.
    • 72 Metascore
    • 75 Critic Score
    If what you miss most about games like Fallout is the act of rolling your character, exploring a space from that particular camera angle, allocating your AP in combat, or tweaking a build after several runs' worth of trial and error, you'll be in good hands with UnderRail. Otherwise, it may be more productive to simply play the older games again.
    • 72 Metascore
    • 65 Critic Score
    Only the most dedicated of fans, or someone who's never played a Worms game before should pick up Worms: Battle Islands. If you still want a Worms title for cheap, save some cash and pick up one of the other two titles already available on the PSP.
    • 72 Metascore
    • 75 Critic Score
    Despite a couple odd inclusions, there was a lot of care given to making these experiences authentic, while at the same time giving players a lot of options that allow them to ruin that authenticity in favor of having a more enjoyable experience.
    • 72 Metascore
    • 55 Critic Score
    Endless Ocean is an interesting experiment that could lay the groundwork for something deeper and more fleshed out in the future (I kept imagining how cool a multi-layered RPG would be set in a similarly vast ocean). As is, though, I really can’t see the average gamer (translation: everyone that isn’t me) being entertained for more than an hour of two. Not to use a bad water pun, but the experience ultimately feels shallow.
    • 72 Metascore
    • 75 Critic Score
    Though The Wise Monkey is not all it could have been, it's a strong second episode. Much of it, however, felt almost like filler.
    • 72 Metascore
    • 70 Critic Score
    Intercept is a surprisingly enjoyable experience that entwines havoc, synergy, and drama into a lovely bundle. It's a tad repetitive and light on content, though, so I certainly hope Guerrilla Games continues to support the expansion as it nears the standalone release.
    • 72 Metascore
    • 40 Critic Score
    If you are truly desperate for good puzzles and sumptuous art, then you could do worse than play A New Beginning, but I found it impossible to look past the many issues and really enjoy the few things it manages to do right.
    • 72 Metascore
    • 85 Critic Score
    Like most MMORPGs, the fate of Throne and Liberty will rely heavily on the decisions NCSoft and Amazon Games make in regard to future content. Nothing beats a solid MMORPG launch; and so far, at least the Early Access launch has been incredibly smooth. But the ability to keep meaningful and fun content coming is what keeps players logging in and overall making the MMO feel worth playing. In its current state, you’ll be hard-pressed to find an F2P MMORPG with as much content and polish as Throne and Liberty. If you’ve been looking for something that puts the MMO back into MMORPG, this could be just what you’re looking for.
    • 72 Metascore
    • 75 Critic Score
    Housemarque could have gone a bit farther with Matterfall, because while the general theme is on point, several elements, the protagonist design included, failed to make their mark on me. While it remains stylish throughout there were a few sections where I felt like I was just going through the motions, doing things I had done many times before, just with a nice HDR sheen to it. It's not quite Outland (which Housemarque also created), but it'll do.
    • 72 Metascore
    • 85 Critic Score
    There's nothing like Dementium for the DS out there, and for me personally it's always a thrill to see the first game of its kind for a portable make a debut.
    • 72 Metascore
    • 35 Critic Score
    So, is Prinny worth it? Perhaps if you're into this hard-to-be-hard sort of thing. You masochist. But for the rest of us, the game is going to be too much of a pain to really enjoy.
    • 72 Metascore
    • 70 Critic Score
    Over the four hours it takes to see the end, and additional time to complete entirely, it never overstays its welcome. The concept behind it is solid, and it has been developed well past that initial idea.
    • 72 Metascore
    • 75 Critic Score
    Chasm was worth the wait regardless of its shortcomings. It's gorgeous, it sounds wondrous, and even though I'm not quite at the point where I can call it a "classic," it honors the genre. I hope the follow-up doesn't take nearly as long.
    • 72 Metascore
    • 85 Critic Score
    Yo-Kai Watch also goes to some real crazy places that Pokémon wouldn't dare to explore.
    • 72 Metascore
    • 70 Critic Score
    As a standalone game, Mighty Gunvolt would feel a tad unfinished. Although all three characters are compelling enough to star in their own platformer, the distinct lack of worlds and exposition won't keep you invested very long. But as a free extra for Azure Striker Gunvolt, Mighty is a great gift to fans, and an even greater teaser to hold people over for what's to come in Mighty No. 9.
    • 72 Metascore
    • 80 Critic Score
    The controls are tight, the visuals and audio are simple and charming, enemy types are varied and interesting, and you get to shower opponents with an endless barrage of giant shurikens, which never gets old.
    • 72 Metascore
    • 65 Critic Score
    I feel like the managerial side of Arcade Paradise needs to better inform the part where you just play games endlessly and vice versa. In the beginning, having to pull yourself away from your high score to move someone’s laundry into the dryer is a fun twist, but there’s nothing similar to that in the end game. You’re just playing games, waiting for the quarters to pile up so you can buy the next upgrade. Even if Arcade Paradise instead tried to present an authentic representation of the arcade experience, I feel that would have added more value. Instead, it sits in an uncomfortable middle ground like a directionless teenager.
    • 72 Metascore
    • 70 Critic Score
    Before you pick up Nintendo Switch Sports, carefully weigh your options of how many people you'll have readily available to play.
    • 72 Metascore
    • 70 Critic Score
    It contains its fair share of flaws, not the least of which are some gameplay unbalances and curious lack of interesting unlockable content. But if you’re looking for silly, lighthearted fun to kill a few hours with friends over a few laughs, you could certainly do a lot worse than Mortal Kombat vs. DC Universe.
    • 72 Metascore
    • 80 Critic Score
    If you’ve been thirsting for a puzzle title on Xbox LIVE Arcade, you really can’t go wrong with this playful creation. There is a ton of play time, along with local and Xbox LIVE multiplayer support, as well as the promise of downloadable content. Sometimes the difficulty of Puzzle Mode will get you down, but it’s a sidebar to what the game has to offer as a whole. Spend those points.
    • 72 Metascore
    • 60 Critic Score
    It's frustrating to play and frustrating to recommend. I like the style, I like the parkour mechanics overall, but there's a lot of junk to contend with. The antagonistic design (minefields everywhere) is one thing, but the unforgiving checkpoints and limited lives lead to a lot of repetition.

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