Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 72 Metascore
    • 75 Critic Score
    Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
    • 72 Metascore
    • 65 Critic Score
    Quantum: Recharged didn’t set my world on fire, nor do I think it was really expected to. It’s a revival of an old formula intended to sit alongside the rest of the Recharged series. If you’ve already been following the series, you probably already know you’ll enjoy it. Otherwise, you can skip over it and not really miss much, but it’s definitely worth trying out. You might find yourself getting sucked in, at least for a little while.
    • 72 Metascore
    • 65 Critic Score
    Ultimately, Danganronpa Another Episode: Ultra Despair Girls just didn't click for me the same way previous games did.
    • 72 Metascore
    • 60 Critic Score
    The Mage's Tale represents an early experiment for VR RPGs -- a minor milestone. There's still a long way to go until people are "jacked-in" for hours at a time a la Sword Art Online, but with projects like this leading the way we'll get there sooner than later.
    • 72 Metascore
    • 60 Critic Score
    It's deja vu all over again.
    • 72 Metascore
    • 75 Critic Score
    And now, this episode's defining choice - one that actually does promise to reverberate through the next two episodes - pits doing the right thing against doing right by the people I care for. And who's not to say that the latter isn't the "right thing" in its own way?
    • 72 Metascore
    • 70 Critic Score
    The Making of Karateka feels like it was told by someone who really loves video games, whereas Llamasoft: The Jeff Minter Story feels more like it was told by someone who loves Jeff Minter. It’s more interested in showing the man and less about telling his story. Instead, Llamasoft: The Jeff Minter Story just feels like an organized box of stuff. It’s a pretty great box of stuff, but it should have been more than that.
    • 72 Metascore
    • 65 Critic Score
    While there's only so much you can do with a dancing game concept, after playing so much Dance Central over the years, the ancillary modes all seem pretty rote. There's a loose campaign (that's not really engaging enough to follow through with), free play, and a bare-bones weight loss mode. "Dance Machine" attempts to try something new, randomizing routines under the guise of helping aliens refuel their ship, but I found myself just gravitating back toward freeplay after a few rounds.
    • 72 Metascore
    • 65 Critic Score
    République is a competent stealth game that leaves plenty of room for improvement. While it weaves a number of intriguing plot threads into an interesting story full of socio-political motifs, it's ultimately an uneven ride that could have done a better job conveying its ideas.
    • 72 Metascore
    • 75 Critic Score
    Mushroom Men: The Spore Wars threatens to be a classic, an interesting, and frequently clever third-person platformer that oozes character. With a bit more polish and direction, it could have been one of the best Wii games of 2008, especially for gamers looking for classic third-person action gaming in an original universe. Regrettably, monotonous combat and occasionally baffling goals keep it from greatness.
    • 72 Metascore
    • 85 Critic Score
    Technically, it should get a higher score than its Wii counterpart since its graphics are better, it has more content, and its online is more robust. However, I can't say that any of this actually makes the game any better, it just makes for more of it. More of an 8.5 is still an 8.5.
    • 72 Metascore
    • 80 Critic Score
    The 3D effects and dual-screen interface simply aren't enough to warrant a full $20 upgrade, but the fact remains that the game is as classic as ever and worth playing. If you're a shoot-'em-up junkie you likely won't feel the sting of the price tag, but everyone else will want to wait for a sale.
    • 72 Metascore
    • 65 Critic Score
    Valkyrie Drive: Bhikkhuni reminds me a lot of Senran Kagura Burst in that it feels like a rough draft of greater things to come. The combat is there, and the game looks amazing, but with an overabundance of uninteresting plot and a lack of original or compelling personalities, I found myself skipping over more of the game than I should have in order to keep myself entertained.
    • 72 Metascore
    • 55 Critic Score
    By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we’re left with an experience that doesn’t wholly appeal to anybody.
    • 72 Metascore
    • 60 Critic Score
    Competent is definitely not the worst descriptor a game can attain, but I’d be happier if Dread Templar had found a way to truly distinguish itself. When I find myself with that retro-shooter itch, I can’t see myself coming back to this one. It takes more than good gunplay to make an experience memorable, but there isn’t much more to Dread Templar than that.
    • 72 Metascore
    • 60 Critic Score
    It's a shame that a good game is held back by incredibly boring design decisions. I think Greedfall is on the verge of greatness but falls short in too many areas to really go down as a must-play. It's absolutely an enjoyable romp, just one plagued by the thought of what could have been.
    • 72 Metascore
    • 45 Critic Score
    Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game.
    • 72 Metascore
    • 75 Critic Score
    Marvel vs. Capcom: Infinite is sterile on the surface, but a functional as hell fighter. I'm fine with that. Are you?
    • 72 Metascore
    • 70 Critic Score
    A solid point-and-click adventure with a fresh twist, though it stumbles into many of the standard pitfalls for the genre. The story is largely respectable and interesting, while not at the top of the pile. If you’re a big fan of the genre or an old fan of Larry who wants to check in on him, you should absolutely give this game a go as close to release as you can. For everyone else, a fun time lies in wait, provided you can tolerate the infuriating puzzles.
    • 72 Metascore
    • 80 Critic Score
    What I do know is that right now, whenever I have a moment, I’m playing this game and I’m enjoying it immensely. Nintendo, Intelligent Systems, and DeNA have succeeded on two fronts here: not only have they crafted a mobile game that is fine in its own right, but they’ve also made one that absolutely makes me want to play the next proper entry in the Fire Emblem franchise.
    • 72 Metascore
    • 65 Critic Score
    Zanki Zero: Last Beginning is a credible and entertaining adventure, but its potential to stand alongside its developers' best works is hampered by its systems and story's inability to come together and elevate the experience beyond the sum of its parts.
    • 72 Metascore
    • 60 Critic Score
    I do honestly think that most people can find an entertaining Pokemon experience in this generation. I have, too. But it’s come with enough baggage to unsettle me for what future generations will look like. I’m going to keep playing Pokemon Scarlet, and I’m going to keep hoping that the next Pokemon game doesn’t come with so many asterisks.
    • 72 Metascore
    • 60 Critic Score
    f you’re a dedicated follower of Akira Toriyama’s work, then you’ll find a lot to enjoy with this title. It takes some risks and offers a complete compendium of characters from each installment of the anime. It also puts an emphasis on creativity with the fusion system, but lacks focus. I want to love it, but I can’t fathom sitting through that story again.
    • 72 Metascore
    • 65 Critic Score
    Shank 2 can be summed up as "fine." It isn't going to revolutionize brawlers or bring anything truly unique to the table, but it isn't a bad game either. Some of the strongest points also seem to be the weakest, but there are some places where they get done right.
    • 72 Metascore
    • 65 Critic Score
    Has WWE 2K22 convinced me to rebuild my custom roster? Hesitantly, I guess so. The actual in-ring gameplay is solid, and MyGM mode is a little addictive slice of management. I want to be hopeful and believe that 2K and Visual Concepts will take the foundation they created and finally build a wrestling game that doesn’t just feel like a bunch of compromises. However, that’s exactly what I’ve wanted for years, but they just keep hitting the same.
    • 72 Metascore
    • 65 Critic Score
    Death's Gambit resonates as a flawed gem, one I'm happy to have played. It's an uneven experience bogged down by technical woes and stilted combat, but if you can enjoy less-than-pristine games in spite of rough spots, it's worth taking a chance on. Just hold out for a few patches first.
    • 72 Metascore
    • 85 Critic Score
    I'm not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it's one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
    • 72 Metascore
    • 80 Critic Score
    More than just an HD remake, Warlords adds enough new things while keeping the core gameplay at its heart to make everything fresh and fun. It may not be a perfect game with the (thankfully occasional) framerate dips and a story mode that could honestly have been left out, but it's certainly an entertaining one, and a blast to play with others.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, while Guardians of the Galaxy: The Telltale Series: Under Pressure's array of choices doesn't quite feel as "consequential" as one might expect of the typical Telltale pitch, the new episode improves on the promise of the first outing's strengths in characterization, while still building up the main narrative into something a tad more engaging. Only the future will be able to show if these decisions will snowball properly, but the series now has me wanting to actually see that eventuality, which means it's done its job.
    • 72 Metascore
    • 70 Critic Score
    I suspect it's going to be highly polarizing (not only due to the adherence to retro style difficulty but the newness of the art and humor), but it somewhat won me over due to sheer force of will.

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