Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 73 Metascore
    • 60 Critic Score
    Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill.
    • 73 Metascore
    • 80 Critic Score
    A nice surprise. It's a party game with an role-playing twist, but it's still surprisingly easy to pick up and play. In fact, the only thing difficult about this title is putting it down. It's funny that this waggle-free Wii title makes for one of the best party games available for the system.
    • 73 Metascore
    • 80 Critic Score
    Koei Tecmo could have used this opportunity to further strengthen the weak link beyond what it already did, but the first two games still stand so tall that it justifies the preservation altogether.
    • 73 Metascore
    • 85 Critic Score
    River City: Rival Showdown ushers in some big changes while still does a good job bringing the original River City Ransom into modern times while still honoring its Kunio-kun roots pretty well.
    • 73 Metascore
    • 70 Critic Score
    My gripes aside, I’m pleasantly surprised by just how far Wayfinder has come since I first played that beta. From its lukewarm early access launch, the game has transformed into an experience that’s well worth your time if you’re a fan of the ARPG/MMO genres. It’s the sort of game that brings me hope that, even if this isn’t the spark, many more developers will see the value in pivoting their live-service ambitions into something more manageable for a small team. As Wayfinder shows, doing so can result in an experience that’s not only better for the developers, but better for players too. I also pray for more single-player/co-op games with MMO elements, but I imagine those prayers will be answered rarely if ever. One can dream.
    • 73 Metascore
    • 80 Critic Score
    Broken Age: Act 1 was so perfect that perhaps my expectations were inflated when playing through the second half. However, despite the challenges Broken Age is still very much a beautiful game with a heartwarming story.
    • 73 Metascore
    • 85 Critic Score
    For as simple as the challenges seem, the stakes sure feel high when you’re racing to get the most points and every wrong answer feels like a tragedy. I didn’t expect to get this swept up in Big Brain Academy: Brain vs. Brain, but it has become an honest-to-goodness competition in our household. These are the bragging rights to end all bragging rights.
    • 73 Metascore
    • 45 Critic Score
    As much as Warp's presentation gives you the illusion that you are playing a charming game full of personality, a lot of the initial goodwill and attachment to the cute critter protagonist is slowly eroded by your actions and the problematic controls. In the end, all that is left at your disposal is a virtual representation of your imminent failure and repetitive demise.
    • 73 Metascore
    • 70 Critic Score
    You still have your patented "safe" approach from Telltale with Batman: A Telltale Games Series: Children of Arkham, but its heart is in the right place.
    • 73 Metascore
    • 80 Critic Score
    Right now, it's a lot of fun, and while lacking in some key areas, it also has the potential to grow into something that will keep players slaughtering each other for a long time to come. It's competitive, skill-based, I suck at it, and I know I'll be playing it tonight.
    • 73 Metascore
    • 85 Critic Score
    It's ridiculous, it's fun, and it's packed with enough content to last you a long while, so long as you don't get tired of beating dudes up over and over. The budget pricing of $29.99 makes this decision even easier.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars represents an ambitious new start for the franchise, one that might not be to everyone's tastes. While its mediocre combat and dialogue-heavy design may leave some players disengaged, its fabulous presentation, pleasing visuals, delightful characters, and histrionic melodrama will delight others. Perhaps most importantly, it offers the franchise a bright future bursting with potential. Encore!
    • 73 Metascore
    • 70 Critic Score
    Dandara has a firm foundation, but suffers from inherent design flaws and a lack of direction. Despite its imperfections, I mostly enjoyed my time with it. It treads a lot of familiar ground with its gameplay mechanics, but those were the portions of the game I found myself having the most fun with.
    • 73 Metascore
    • 80 Critic Score
    Despite some minor issues, a fair bit of grinding, and while still nowhere near the production values or quality of the Persona series -- Hacker's Memory is another solid turn-based RPG and a damn good Digimon game that you shouldn't miss if you played the original.
    • 73 Metascore
    • 80 Critic Score
    Gigantic Army is a breezy retro-style shooter that STG enthusiasts would do well to check out. The tiny doujin team at Astro Port have created something special, hearkening back to the games of yesteryear with a well-crafted dose of nostalgia.
    • 73 Metascore
    • 60 Critic Score
    Nihilumbra is a quick diversion for these who need a puzzle-platformer in their gaming lives and have ran out of things to do on the PS Vita.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
    • 73 Metascore
    • 80 Critic Score
    If you're looking for several hours of story content that's supernatural in nature, yet offers very little additional content post story? Well, Baba Yaga: The Temple of the Witch is probably your thing. Just be aware it reuses some assets in that two hour length and offers very little in the way of options for using your weapon once the story is over.
    • 73 Metascore
    • 80 Critic Score
    It can be too harsh for its own good, and folks who are tired of roguelikes will struggle to embrace that part of the design, but it's still one of the better road-trip games I've played thanks to its cheerful personality, amusing writing, and all-around charm.
    • 73 Metascore
    • 65 Critic Score
    I never feel I actually earn my victories in Titanfall Assault, and that’s the reason I’m probably going to stop playing in a few short weeks. Strategies simply devolve into who can drop the most Titans and grunts on the other in the quickest succession, crushing them like a mighty Monty Python foot. I don’t think that is the intention of the developers, but it certainly is, from my experience, how most matches are won and lost.
    • 73 Metascore
    • 70 Critic Score
    Pato Box is one of the most unique titles I've played in some time. It has its share of problems, with an unorthodox style that might not be to everyone's taste, but feels destined to acquire a cult following. Though quite flawed, it still has the ability to get the heart pounding, and sounds damn good while doing so.
    • 73 Metascore
    • 75 Critic Score
    There is a lot about GigaBash that speaks to me as a lifelong kaiju fan. The visuals, the Titan designs, the pick-up-and-play ease of the controls, the level variety, the lore, it’s all top-notch and easy to gush about. If you can consistently get three other people to join you locally in the action, you’re going to get a lot out of this game. If that’s not realistic for you, know that it can still be a pretty fun time even if you’re not getting the optimal experience.
    • 73 Metascore
    • 40 Critic Score
    I think the developer, Cheesemaster Games, had the passion and the vision to make Spirittea something special. And, to be fair, one person’s boredom is another’s relaxation. However, all the parts should have been better planned out before they were assembled. Instead of a bunch of complementary systems that build into a satisfying, captivating, and relaxing game, it’s just an inescapable tub of annoyances. After that experience, I really need to take it easy for a bit.
    • 72 Metascore
    • 75 Critic Score
    While it could definitely have used more meat on its bones, Crimson Alliance is a fine little game that does just enough to provide a few hours of solid fun. It's got a bright and fun visual style, an encouraging level of challenge, and should be the perfect way to keep one's sword sharp while waiting for Diablo III to turn up.
    • 72 Metascore
    • 60 Critic Score
    As much as I feel like this series is stuck in the shadow of Until Dawn for a large part of the audience, collectively, The Dark Pictures Anthology is becoming something memorable in its own right. I'll keep enjoying these games as long as I can, House of Ashes included.
    • 72 Metascore
    • 85 Critic Score
    Rock of Ages is good for a few deep laughs, has tremendous art design, and is worth experiencing by most everyone given the price and ridiculous premise.
    • 72 Metascore
    • 75 Critic Score
    The cast is interesting and memorable and the various settings are well realized, but it feels that more can be done with all of these elements that will likely be presented in future releases, which I'm keen to play.
    • 72 Metascore
    • 80 Critic Score
    In the end, for all its talk of being "gratuitous," Gratuitous Space Battles is actually quite a lean, mean game with a unique premise and singularly charming personality. If you're even marginally interested in seeing heavily armed tin cans tear each other a new hull breach with beam lasers and torpedo missiles, give it a try.
    • 72 Metascore
    • 75 Critic Score
    Armillo is a charming platformer that manages to do just enough to differentiate it from some of its predecessors. Although it didn't blow me away by any stretch of the imagination, it has a ton of content packed in it to the point where I'll be spending quite a while to find it all.
    • 72 Metascore
    • 70 Critic Score
    Meanwhile Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff.

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