Cubed3's Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 The Letter
Score distribution:
4097 game reviews
    • 88 Metascore
    • 90 Critic Score
    Batman: The Enemy Within - Episode 5: Same Stitch is phenomenal storytelling, and while it highlights a major drawback for story-driven games, it does manage to make decisions truly matter. While the endings may not be what you feel they should have been, replaying through is the best option to rebuild the narrative in new and exciting ways.
    • 79 Metascore
    • 60 Critic Score
    Outlast 2 does not quite reach even the average moments of the first game. However, what saves this is Red Barrels' talented artists and voice actors.
    • 49 Metascore
    • 30 Critic Score
    The tough man's Match-3 puzzler, Metropolis: Lux Obscura, is simply not worth anyone's time, because, underneath the dark and sexy comic book art style, lies a lame excuse for a story, and equally lame excuse for a game - and, no, the low price, as well as the undressed, busty ladies, can't save this.
    • 74 Metascore
    • 90 Critic Score
    If there's one title that deserves a spot in the upper echelons, it's The Alliance Alive. Its battle system is reminiscent of the SaGa franchise, except taken to the next level through superb balancing and design. No matter the player's skill level, they are treated to an adventure that caters to them, without coming off as condescending or frustrating. Not only is the world filled with wonders to explore, anyone who takes the time to do so will find their efforts appropriately rewarded. Simply put, this game is a modern classic.
    • 61 Metascore
    • 60 Critic Score
    Poorly written, with a horrendous story to gameplay ratio, it's hard not to see Hundred Knight 2 as more visual novel/button masher than action RPG. It's a shame considering the combat can be genuinely great at times.
    • tbd Metascore
    • 60 Critic Score
    On paper it sounds more interesting than it truly is As far as DLC goes, Hearts of Iron IV: Waking the Tiger is merely sufficient as it gives a variety of Asian countries to play. Like previous DLC, many of these countries are practically unplayable from a balance perspective, but ones like China provide a unique take. This expansion will do little for those who did not like the base game, but those in love with the game will like this.
    • 72 Metascore
    • 60 Critic Score
    Animal Crossing: Pocket Camp has a lot going for it and does a lot right. It has some elements that looks really promising and can take the whole franchise in exciting new directions in the future. However, a lot of the soul of the franchise has been removed by becoming too punctual and predictable. The player knows exactly everything that is going to happen at exactly every time of the day.
    • 82 Metascore
    • 90 Critic Score
    This is a back-to-basics, side-scrolling puzzle effort that will draw people in with its addictive gameplay and cleverly-crafted stages, and then test even the most hardcore with its extra challenges later on. The balance is perfect, and gets the old grey matter working hard throughout, proving to be extremely inventive and charming, in equal measure. Toki Tori deserves to shine, and hopefully on Nintendo Switch it will now get the attention it deserves.
    • 67 Metascore
    • 50 Critic Score
    Freemium and PvP are two words that should never be together as the focus of a game, and South Park: Phone Destroyer proves why. The heavy focus of the PvP, mixed with extreme freemium mechanics that require multiples of legendaries to just scratch the surface, makes it feel extremely tedious to play past the point where PvP farming starts to become mandatory.
    • tbd Metascore
    • 60 Critic Score
    Instead of the traditional crossroads of visual novels, WILL: A Wonderful World lets you play with a bunch of separate stories by altering specific parts within them... and then doing so again to follow an alternative path. This intriguing mechanic isn't as good as it sounds, though, and the game is in some dire need for some additional artwork. At least the various plot threads are good enough to make this a pleasant recommendation for genre fans.
    • 53 Metascore
    • 70 Critic Score
    It feels perhaps a bit too linear at times, when some environments could have probably benefited from being more open to exploration but, nevertheless, it is well worth checking out. Its price is a bit steep for the amount of content currently, but those who strive to complete it 100%, finding all the crystals, should get their money's worth.
    • 85 Metascore
    • 80 Critic Score
    Final Fantasy XV Windows Edition is firstly and primarily a fantastic addition to the Final Fantasy catalogue. It addresses the critical faults of its predecessor and sets the franchise back up on the path to greatness. Memorable characters, exciting combat, and a risk taken with the change to the open world, show Square Enix as developers who have proven their credentials for delivering top-class RPG experiences.
    • tbd Metascore
    • 60 Critic Score
    There are few games with as much personality as Kitty Powers' Love Life, and that alone makes it a truly interesting game to play for an hour or two. The problem is that it does not take too long until the game starts to feel repetitive and like work, and if there is one thing games should avoid it is for them to feel like actual work, even when simulating a profession. In the end, Kitty Powers' Love Life has a lot of personality, but needs to work out some quirks for this relationship to work out.
    • 74 Metascore
    • 70 Critic Score
    Little Triangle is a simple, yet gruelling, 2D platformer but the loose controls of the Joy-Con means that playing in handheld mode is probably not recommended. The cartoon art-style is beautifully represented and the soundtrack is catchy, however, Little Triangle’s adventure is over far too quickly and with relatively little to come back to.
    • tbd Metascore
    • 50 Critic Score
    As far as STGs go, Terra Feminarum plays well enough and could take many hours to master. The arcade and story modes approach the game from different directions, and they complement each other nicely. The bosses are also capable of some clever patterns. However, the wide playfield is more a hindrance than anything. The extra real estate is just an excuse to pile enemies and bullets into every margin. Even for a Bullet-Hell, there's just too much going on at once.
    • 86 Metascore
    • 80 Critic Score
    While Shantae and the Pirate's Curse may fall on the simple side when it comes to Metroidvanias, its simplicity winds up being one of its biggest strengths. With little-to-no padding, and a constant feeling of progression, the main adventure flies by at an incredibly comfortable pace. Shantae and the Pirate's Curse is creative, charming, and one of the most cleverly designed Metroidvanias on the market.
    • 58 Metascore
    • 50 Critic Score
    The Long Reach just barely misses the mark thanks to a painfully tone deaf script full of juvenile dialogue and puzzles that rely on process of elimination as much as actual thought-work. The general aesthetic of the world is appealing, with just well-crafted sprites, and the atmosphere is appropriately oppressive, but the overall story feels bound together by a script that can't decide between humour and tension.
    • 73 Metascore
    • 70 Critic Score
    Rad Rodgers is a love letter to games from an older time, and manages to succeed in delivering a violent and satisfying 2D shooting experience. Unfortunately, unpolished platforming and a short length keep it from being a must play, especially considering the plethora of alternatives out there. The humour may not be for everybody, but for gamers looking for a blast from the past, Rad Rodgers is a rollicking and violent nostalgia trip to a simpler time.
    • 45 Metascore
    • 40 Critic Score
    Much like a relic from a forgotten age, Assault Gunners HD Edition struggles to find its place in today's gaming landscape. There isn't anything wrong with dozens of missions centred on destroying anything that moves. Really, it's the charming simplicity that helps keep this shooter afloat. The main problem is that there just isn't any depth, nuance, or fun.
    • 71 Metascore
    • 70 Critic Score
    Swim Out for Nintendo Switch certainly won't rock the world in terms of its originality; however, it is definitely good at doing what it does, which is to combine great, pick-up-and-play puzzle gameplay, along with a very relaxing, summer atmosphere that will keep gamers looking for some pleasing entertainment more than satisfied.
    • 73 Metascore
    • 70 Critic Score
    MotoGP 17 is a good motorcycle-racing game that does offer a deep managerial mode, which takes the cake for this recent offering. While it's really an expansion of the Rider mode, with the added focus on running the team, managing the riders and staff members, signing on sponsors, while upgrading the bikes performance and managing marketing campaigns, this is a robust mode that can easily steal plenty of hours.
    • tbd Metascore
    • 60 Critic Score
    Being given the ability to play some of the 'major minors' of World War II in Hearts of Iron IV: Death or Dishonor is a solid expansion of content for the original base game. It is not quite as good as it seems, though, as they all have to be played in the 1936 scenario to be viable at all. While not as entertaining as the main powers, it can offer replayability for those that in general that actually want to try a different path of history.
    • 63 Metascore
    • 30 Critic Score
    Having more small nations might seem good, but the reality is many of the nations are completely unplayable, short of some strict gambit or cheap AI tactic. The nations are too small, too irrelevant to matter and, as a result, the entire premise of this DLC is rendered negative. Sadly, Hearts of Iron IV: Together for Victory falls into the issues seen with other downloadable content from Paradox Interactive.
    • 83 Metascore
    • 50 Critic Score
    The complexity and slow speed of how things evolve take the fun down notches lower than it otherwise would deserve. Endless clicking through menus, and a glacial speed, ruin what could have been a pretty slick overall experience.
    • 62 Metascore
    • 70 Critic Score
    If the tense run-and-jump sections of the base game were appealing, and the thought of a few more jump scares sounds right up your street, then dropping a few quid for another hour's worth of intense action is certainly well worth it.
    • 54 Metascore
    • 40 Critic Score
    Super Toy Cars feels like a preview build of a game that is not yet ready for home release. Races play out as expected, and the power-ups do exactly as they are supposed to, while the AI racers provide enough of a challenge to make this fun. However, a huge abundance of glitches ruin the overall gloss, as some walls or other environmental track obstacles are not programmed as solid, while trying to initiate a couch-multiplayer race is a most painful experience.
    • 79 Metascore
    • 80 Critic Score
    Those looking for a lengthy narrative may be disappointed, but the Time Trial features and quick burst gameplay will keep many coming back for more.
    • 78 Metascore
    • 80 Critic Score
    Bleed 2 is a master-class in how to design a sequel. It improves the elements that work, while cutting out everything that didn't quite gel before. The result is a more refined and polished run & gun. Wryn's sword is an awesome addition. All of its new mechanics make for battles that are more dynamic and exciting than ever. A delicious layer of extra content rounds everything out, giving experts more bang for their buck. In short, fans of the original should have already picked this one up by now; it's fantastic.
    • 76 Metascore
    • 70 Critic Score
    Last Day of June is a great example of how to turn a short tale into an engaging interactive experience, one that importantly does not overstay its welcome. There may be one or two frustrations along the way but, all-in-all, it tugs at the heart strings in the right places on the story front, and also engages the brain on the gameplay side of things enough to make everything feel extremely satisfying once it reaches its conclusion.
    • 47 Metascore
    • 40 Critic Score
    Scribblenauts' charm was always in challenging the players to use their imagination and their diction to come up with fun and original solutions over the obvious or the mundane. While there's still some of that in Scribblenaut Showdown's Sandbox mode, it's too little to truly enjoy and too much focus has been placed on the mediocre party games instead. Even for the low cost, this is a considerably disappointing entry into the series.

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