Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 57 Metascore
    • 60 Critic Score
    Caveman Warriors is a fun, if straightforward, beat 'em up. The game's aesthetics and design pay homage to titles of old, and although it has a cartoonish exterior, underneath it is a challenging yet enjoyable brawler. Whether playing solo or with friends, the four playable characters stand apart from one another due to their unique weapons or abilities. However, the frequent deaths that can arise from the knockback are quite annoying, and the boss fights could have done more to test the player's skill. Still, this is a quirky and enjoyable release that's worth checking out.
    • 74 Metascore
    • 30 Critic Score
    Another example of that latest trend of videogames with "high artistic quality," Where the Water Tastes Like Wine is not something brand new, unique, and meaningful, but something boring, boring, boring that uses big words to say things that aren't that interesting. Oh, and it has Sting in it…
    • 79 Metascore
    • 90 Critic Score
    Quite simply, Rise and Fall is a must-buy expansion for any Civilization VI owner. The fundamental core of the experience has, of course, not been radically changed - however it didn't need to. Rather, what has been added is a refinement that encourages strategic development and thinking and gives a constant treadmill of challenges to overcome in order to create the greatest civilisation. The loyalty mechanic accompanies this all nicely by again increasing the difficulty curve by just the right amount to avoid annoyance. The disappointment about the global emergencies does not detract from the experience enough to consider Rise and Fall anything other than a triumph.
    • 67 Metascore
    • 50 Critic Score
    The Longest Five Minutes is an interesting take on a nostalgia trip, but by splitting the game into the individual memories it does a huge disservice to its RPG nature. If only these memories had been fleshed out, giving the main characters a little depth, some side quests, some hidden quests… anything to make it feel like the games it is monkeying, instead of being such simple little, objective-based stages. There are moments that shine, but they are marred by the numerous issues and make this Nintendo Switch release somewhat of a disappointment.
    • 48 Metascore
    • 10 Critic Score
    There are many games that Past Cure draws from and it's a pale imitation of them all. Less Heavy Rain and more Light Drizzle. Less Evil Within and more Crap Within. The developers were ambitious, but overambitious, and they have delivered an absolute turkey. Completely unenjoyable and comes with very few redeeming features. It's an awful, awful game.
    • 73 Metascore
    • 90 Critic Score
    From thrilling boss fights to elegant environments, coupled with a comprehensive control scheme and a well laid out progression system, Mulaka is a joy to play from start to finish. The unique art style, soundtrack, and the conscientious effort by the developer to stay as true to the source material of the Tarahumara means that the game is not only just immersive and fun to play, but also educational, as well. This is a must-own for those who love 3D action platformers, and even more so for those with a Nintendo Switch.
    • 73 Metascore
    • 60 Critic Score
    Immortal Redneck's first few hours are a delightful cage match between you and the chaos within. After a few hours, though, it feels like the same old, same old. Tension is replaced with apathy, as things feel like a hamster wheel churning out the same bits and pieces. It is best experienced for its moments, and not its whole, as those moments are exhilarating and intense. As a whole, though, it fails to retain any lasting attention, and amounts to something that is fun, but ultimately disappointing.
    • 73 Metascore
    • 50 Critic Score
    This new DLC, Stellaris: Apocalypse, and the major update to the base game, overhaul some serious systems, but the root problem of the title still remains. It simply is too grindy, too 'bureaucratic,' and simply takes too long to do anything interesting. The major issues that have plagued the experience are still present, so those hoping for any change to that will be disappointed, while many elements present serve to frustrate the player.
    • 54 Metascore
    • 50 Critic Score
    While Circuit Breakers attempts to revisit the glory days of the top-down twin-stick shooters, it does not purely reflect the fun and insanity of those older games. Frustration creeps in when the barrage of enemies grows completely out of control, while killing them all requires burning all the ammo and breaking down the weapon. As far as the weapon variety goes, the machine gun, shotgun, laser, and rocket launcher offer different dimensions to the combat in terms of visuals, but they still play out the same way: run, aim, and shoot. It does have four-player couch co-op, which is fun for a few hours, and that's really the only way to play this game, although the fun will quickly run out.
    • 55 Metascore
    • 40 Critic Score
    Despite still being mired with an unhealthy assortment of technical hiccups and a paper thin narrative that feels like a rejected Call of Duty plot line, there is still fun to be mined out of Sniper: Ghost Warrior 3 but it's entirely dependent on an individual's tolerance of the occasional glitch. Sure, it could have done with a lot more time in the oven, and even after a number of sizeable patches its litany of issues still make it a fairly tough recommendation, so it would be remiss not to slap a 'Buyer Beware' sticker on it. At its core, the sniping itself can be pretty satisfying, and Georgia makes for an interesting, if sparse, playground but, ultimately, this isn't really enough to carry the game over the constant threat of unexpected setbacks and, as such, it's unlikely to win over non-fans of the series when there are much slicker alternatives available.
    • 72 Metascore
    • 80 Critic Score
    Apex Construct is a perfect example of just how far VR games have come and shows that VR gaming isn't just a gimmick. It's clearly going to be the next step for gaming. However, it also shows some of the glaring issues still being faced with the technology. The controls are still difficult, with the system of teleporting rather immersion-breaking and the wand-style controllers still not quite fitting the bill. Regardless of its flaws, this is one of the best VR experiences currently available and a must experience.
    • 80 Metascore
    • 70 Critic Score
    In spite of an unfortunately stiff script and repetitive gameplay, The Final Station is still one of the most atmospheric and interesting survival titles in the genre. With a genuinely impressive ambience that revels in morbidity, each moment of gameplay is immersive and sombre. Surviving feels like an actual goal as enemies are relentless and ammunition is difficult to come by. Managing the train and keeping passengers alive is stressful, but it's stress that's rewarded and adds to the hostile aesthetic of the world. The last act does lose its way in terms of narrative, and the writing leaves much to be desired, but the moment to moment experiences are conceptually great and make for a memorable journey. The Final Station might be lacking in some departments, but what it does well, it does well.
    • 87 Metascore
    • 70 Critic Score
    Judging purely on the current state of Street Fighter V, with the new additions and inclusion of the season 1 and 2 characters in the Arcade Edition, it is most certainly one of the must-own fighting games on the market right now. The arcade mode is enough to warrant anyone picking up this game, even if it has arrived far too late. The FM changes are unfortunate, but the biggest peeve is that Arcade Edition itself is an extremely limited package, since everything here, barring the previous DLC characters, are free updates for owners of the original. The least Capcom could have done is put a few extra costumes and stages in there, because otherwise, the only reason to pick this up is if you don’t already have SFV and want a cheap way of buying the game and its first two character packs. SFV will have plenty more years in it, but being so tight and not turning this release into a current ultimate edition is disappointing, even if it’s not surprising.
    • tbd Metascore
    • 50 Critic Score
    Boring when playing solo, and just 'good' when playing with a bunch of friends, Aperion Cyberstorm is just a few steps above mediocre, but not enough to be recommended. Yes, not a single flaw truly stands out, but, sadly, none of the positives do, either.
    • 68 Metascore
    • 60 Critic Score
    Typoman: Revised should have been a diversion dedicated to developing diction requiring proficient platforming prowess. Instead, it is a fleeting fancy, a lexicon of letdowns and saddeningly short. Ultimately, while Typoman: Revised has a solid system to base a game around, it ends up feeling like a missed opportunity thanks to its short length, clunky platforming moments, and unintuitive puzzles, but at least has some great achievements and an engaging antonym mini-game.
    • 57 Metascore
    • 50 Critic Score
    The PC version of Dynasty Warriors 9 is frustrating, more for its wasted potential than anything else. The game is difficult to control on PC, and that significantly hinders a lot of the fun, fast-paced combat, which is all-too scarce at times. Additionally, while the open-world approach is a great direction for the series, it doesn't capture the epic battles that the series is known for in the same way. Maps are either too crowded, or frightfully empty. It's nice to see Omega Force taking the series in a new direction, but this entry hasn't quite found its footing.
    • 87 Metascore
    • 70 Critic Score
    Owlboy is impressive if anything for its amazing visuals and animation. The gameplay gets by thanks to it being competent enough, but won't really inspire anyone. This is a pretty straightforward 2D action-adventure game that does a bit more heart than the average. Do not expect much replay value since it seems the developers poured their heart and soul into the main story and could not spare much more to have side content or any diversions to mix up the action. Also, do not go in expecting a metroidvania, because it is not.
    • tbd Metascore
    • 80 Critic Score
    A solid package all round, there is nothing to complain about with Pinball FX3: Balls of Glory Pinball, save for the odd colour banding present in this Switch rendition of the cel-shaded tables. This is a problem that might not be addressed in an update patch considering Zen Studios' priorities have never laid with Nintendo's systems in the past, although this may change with the Switch being a roaring success globally and if enough people complain and demand a fix. Nevertheless, this is only a minor gripe that does not get in the way of the fun to be had with this hefty dose of pinball that comes highly recommended to any virtual pinball fan and mostly those due to the unrealistic approach used here... and even more so to pinball fans of the shows these tables are based on as, being properly licensed unlike the Universal Classics pack, the voice cast and music score are present to reinforce the feeling of familiarity.
    • 73 Metascore
    • 70 Critic Score
    While it doesn't quite stick the landing, Tesla vs Lovecraft is still well worth checking out. This twin-stick shooter captures the heart of what makes the genre work, and is designed to appeal to every level of skill. It's just such a natural and fun game that anyone will be happy to give up their weekend for it. The only other complaint worth noting is the blaring foghorn. Inception is a fine movie, but the horn it popularised has been a nuisance to this critic's eardrums for quite a long time. Hearing BWWAAAHH every couple minutes is akin to being trapped in the depths of Cthulhu's madness.
    • 65 Metascore
    • 70 Critic Score
    Spelunker Party! offers a rather meaty package that will certainly provide dozens of hours of gameplay to the right audience, those able to stand the controls and difficulty or are looking for that sort of experience. Such people certainly exist out there and, while of course the unfairness certainly doesn't reach the levels of the NES or 8-Bit computer versions, the stiffness and accuracy required when playing still feels like something from a different age that won't necessarily appeal to everybody. With that in mind, however, Spelunker Party!, like other Spelunker games, chooses that approach on purpose so as to appeal to its fan-base and certainly does succeed in that regard! It is, therefore, a fairly good rendition of the series on Nintendo Switch that should lend itself well to multiplayer Spelunker parties amongst fans both online and locally, on the go.
    • 80 Metascore
    • 80 Critic Score
    Despite some technical issues, Layers of Fear: Legacy manages to weave together an incredibly intimate, and tense, family drama that can scare just as effortlessly it can intrigue. Each new setting and puzzle reveals a piece of the overarching narrative through an eerie atmosphere that blends perfectly with the haunting score. There's never a dull moment as each chapter has its own defined feel to distinguish it from the rest of the game. Scares come fast, but almost always psychologically, slowly raising the tension as the story comes to a close. Layers of Fear: Legacy may stutter at times, but it's easily one of the best horror titles on the market.
    • tbd Metascore
    • 70 Critic Score
    Minecraft: Story Mode - Season Two: The Telltale Series is another good inclusion to the Telltale library of adventure games, and is well worth checking out. It does tell an intriguing story with an almost child-like level of danger, as the Admin threatens the world with his petulant, whiny behaviour. A llama accompanies Jesse and the gang as their friendships become tested, in minor ways, in order to bring about an end to the evil Admin. Crafting tables bring about small puzzles that require finding the ingredients, but they are not too hard to figure out, while the story ebbs and flows with minor hiccups, and does well to highlight the importance of friendship.
    • 86 Metascore
    • 80 Critic Score
    Dedicated fans and newcomers alike, Dragon Ball FighterZ is able to win people over with its charming and authentic art style. The faithful representation of the anime, coupled with the chaotic satisfaction of stringing together long combos with ease, should entice any fighting game fan. Dragon Ball FighterZ is probably one of the most accessible 2D fighters in a long time and should not be missed.
    • 69 Metascore
    • 60 Critic Score
    Mercenary Kings: Reloaded Edition adds two new characters and expands the weapon building but the missions are not balanced for an enjoyable single-player experience. The amazing sprite art and animation is the real star here, but sadly not so much the gameplay. The co-operative mode is definitely how Mercenary Kings was intended to be experienced. The visuals and characters just barely keep this engaging enough to keep people playing solo.
    • 81 Metascore
    • 80 Critic Score
    Pinball FX3: Jurassic World Pinball is a great addition for any pinball-lover who already has a huge collection of tables, or for someone starting out. Featuring the three tables from the hit franchise, this stays true to its source by having many iconic scenes. The only thing that's basically missing from these moments is the epic score by John Williams, which does detract from the overall feel of this pack. The tables themselves vary in difficulty, while featuring interesting skill shots, as well as various missions to combat the lose dinosaur threat running rampant across the park. With an imposing T-Rex, Stegosaurus, as well as the Indominus Rex standing guard on the tables, this is a must-have pinball pack for franchise-lovers, who will find plenty of Easter Eggs to satiate them.
    • 72 Metascore
    • 70 Critic Score
    The Station is one of the best narrative-driven sci-fi adventures, and while its walking simulator-like gameplay, low replay value, and tiny length, will annoy those who wanted something meatier, the story and its fantastic conclusion provide enough reason for fans of the genre to give it a go.
    • 68 Metascore
    • 80 Critic Score
    Lost Sphear may be the homage factory it was intended to be, but thanks to mixing elements of yesteryear together in such a smart way, it ends up feeling like its own, unique beast. Inevitably, it falls victim to the age-old argument of "Is it fair to compare this to other games," and because it is designed to imitate those games, it obviously is. Truth be told, while some of it sags, Lost Sphear is one of the best games to come out imitating those highly revered titles, and any fan of those '90s RPGs would be a fool not to give it a chance.
    • 78 Metascore
    • 70 Critic Score
    As far as auto-runners go, ATOMIK: RunGunJumpGun is solid. It does not really do anything to win over anyone to partake in games like this but will be worth having around when there are a lot of guests around and can be a DJ understudy for the soundtrack alone. Maybe if the art was repurposed for a more interesting genre, ATOMIK could have been a real winner. Only fans of auto-runners need apply - for everyone else, just go and buy the soundtrack instead.
    • 85 Metascore
    • 80 Critic Score
    When beginning Night in the Woods, the game feels like it is nothing special, but this is the type of experience that requires and deserves a little perseverance. The main story pales in comparison to the real strength, and that's the characters and their interactions. It's these that people will remember. Night in the Woods is a beautiful, heartfelt and memorable experience and it looks good, too. The presentation has transitioned perfectly to Nintendo Switch. The strange cartoony art style runs in a constant 60fps in docked mode with full 1080p, which in portable mode it keeps the fps smooth at 60 but drops the graphical fidelity to a solid 720p. This is an adventure game the likes of which is rarely seen anymore and is completely unlike anything else on Switch.
    • tbd Metascore
    • 40 Critic Score
    Having an interesting premise and a wacky idea can sometimes lead to a successful gaming achievement, but unfortunately The Deer God fails to put the emotional care into what should have been a really moving and powerful story. Illustrating the concept of how wrong hunting animals are, and then turning the main character into a hunted deer in order to teach him right or wrong doesn't work that well when the entire quest focuses on helping two people get to a church, or hunting skunks for the evil witch in the woods. The art style is beautiful and it makes for some nice shots of the locations, but other than that, there is really no need to delve into this endless-platformer.

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