Cubed3's Scores

  • Games
For 4,054 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4054 game reviews
    • 74 Metascore
    • 80 Critic Score
    What Lode Runner Legacy isn't: something new and innovative that focuses on adding new elements to that distant classic from the '80s. What Lode Runner Legacy is: the original game at its best, with added levels, a retro-friendly voxel art style that fits like a glove, and a level editor that raises the replay value sky high… and it's on Nintendo Switch!
    • 77 Metascore
    • 90 Critic Score
    The sublime addiction that is Sports Interactive's legendary simulation has blasted onto Nintendo Switch in fine form with Football Manager Touch 2018. There is more than enough depth included in the Touch series to make this perfect for those looking to delve into the intricacies of management either at home or whilst on the go, but also stripped back enough to appeal to the wider audience that lapped up earlier editions of the team's venerable series.
    • tbd Metascore
    • 80 Critic Score
    Beckett is a surreal experience, but a wonderfully unique take on the point-and-click style adventure that makes the delivery of the gripping story far more digestible for a wider audience. Anyone that enjoys an engaging tale but may be put off by the idea of playing in game form should reconsider this as it is perfect to jump straight in without any trouble, and the dynamic way the story changes dependent on certain choices makes it all the more enjoyable.
    • 78 Metascore
    • 90 Critic Score
    Without a doubt, Dont' Starve is the gold standard as far as the survival genre is concerned. Every playthrough is a mentally demanding endurance match to stay alive, and it's a better game overall for it. Although it's easy to fall into routine a few hours in, the sheer potential and scope of each run ensures there's seldom a dull moment.
    • 73 Metascore
    • 70 Critic Score
    The Council is off to a really good start with Episode 1: The Mad Ones, with an occultism/conspiracy-heavy story that is as mysterious as it is engrossing, and a RPG skill system that works well in unison with the more traditional elements of narrative-driven gameplay. It's a rough diamond, for sure, but at least it is one that provides a fresh look on the genre, making it easy to get hungry for the next chapter.
    • tbd Metascore
    • 80 Critic Score
    Sheeple's Sequel is a creative take on the base game that prevents it from becoming formulaic. Red Shadow and Marble-san are great additions to keep the gameplay fresh, and the more puzzle-inspired approach to level design allows Slime-san's stages to feel mentally and physically rewarding upon completion.
    • 61 Metascore
    • 50 Critic Score
    Nightmare Boy, while stylistically interesting and unique, amounts to little more than a frustrating take on the Metroidvania genre in the long run. Its inconsistent difficulty curve means it's too hard to be entry level at times, while also being too easy to be anything else. Along with the inability to play with a Pro Controller while the Switch is docked, Nightmare Boy comes out as a messy Metroidvania at best.
    • 68 Metascore
    • 60 Critic Score
    TT Isle of Man: Ridge on the Edge deserves praise for its fairly meticulous recreation of the famous event. The sense of speed, high quality audio, and the impressive visuals, amount to a visceral driving experience. This may be reason enough in itself for motorcycle enthusiasts to give it a try, especially since there's an on-going shortage of this type of racer. With that said, though, those hoping for a simulative experience will quickly identify a few shortcomings.
    • 42 Metascore
    • 40 Critic Score
    After a few hours of playtime, it is clear that Dynamic Pixels needed to keep this game in the oven a little longer, as the physics bugs, inventory glitches, and poor control explanations make this experience a horrifying one for the wrong reasons. This is a mess of broken mechanics that has a lot of potential, but unfortunately potential is all that it has going for it.
    • tbd Metascore
    • 60 Critic Score
    Azure Saga: Pathfinder is easily recommendable to people who can stand flawed games as the core of the world and the combat system are very enjoyable and entertaining for the price-range and can actually in some aspects be seen as a textbook example of how to make a good JRPG.
    • 59 Metascore
    • 70 Critic Score
    Whilst more could be done within the realm of Devious Dungeon, that could be saved for the sequel, which really needs to happen. It is a pleasing and accessible dungeon crawler that doesn't over complicate what its goal is. There are almost zero plot points, yet fun hack 'n' slash gameplay, randomised dungeons, and lots of loot and upgrades that help to make this a very fun title to run around in.
    • 70 Metascore
    • 40 Critic Score
    Stikbold! A Dodgeball Adventure Deluxe is a title that is quirky, if nothing else, and seems to pride itself on being silly fun. For those who aren't looking for an authentic dodgeball experience, but would like to throw dodgeballs at friends and family, then this title has some merit and can be an enjoyable time. Those playing in a casual setting will find the most enjoyment out of Stikbold!, but the balance and design overall will leave a lot of people frustrated, bored, or both.
    • 79 Metascore
    • 70 Critic Score
    Unlike the first game, which was a flawed yet interesting experience, Zwei: Ilvard Insurrection opts for refinement, stripping away all of the half-baked elements. In almost every respect, this was the right decision to make. The combat is far more enjoyable, and there's none of the tedium that plagued the original.
    • 85 Metascore
    • 80 Critic Score
    Despite gameplay better suited for a mouse and keyboard, Darkest Dungeon transitions rather well from PC to Switch. The controls were always going to be convoluted when adapted to a controller, but it doesn't take too long to adjust, and the core gameplay loop is strong enough where overlooking that initial awkwardness is more than doable. Darkest Dungeon is by no means for everyone, but that doesn't mean it isn't worth the stress.
    • 83 Metascore
    • 70 Critic Score
    The Intrigue expansion breathes a lot of new life into Galactic Civilizations III with new story elements, governments, and other minor additions. Some of the problems still exist, such as the very vicious mid/late game grind it often falls into, and while changes were made to help this, it is still present. Those who have had little problem with the action up until now will find the new content a welcome addition.
    • 78 Metascore
    • 90 Critic Score
    Far Cry 5, while having some issues, such as the janky AI and a rather far-fetched plot, more than makes up for these things with some compelling and truly innovative approaches from Ubisoft. There is a real sense that it put a lot of love back into a series that over the last spin-off and fully-fledged entry was possibly becoming mundane.
    • 74 Metascore
    • 60 Critic Score
    Unfortunately, The Fall 2: Unbound does not hit the highs of the first game in the trilogy, as the puzzles seem a little bit more like random luck this time. Answers must be stumbled upon due to the illogical solutions, as the applications to these puzzles could have been better. The story is darker than the first, though, and the gripping journey brings Arid more questions than answers, as Over the Moon Games prepares to bring this trilogy to a close.
    • 76 Metascore
    • 80 Critic Score
    Despite a reliance on gimmicks and an, at times, overwhelming difficulty curve, Masters of Anima manages to overcome its shortcomings to deliver a wildly addictive action-RTS experience.
    • 72 Metascore
    • 60 Critic Score
    The blatant repetition, the largely pointless narrative, the unlikeable cast; if even one of these elements were out of place, then the adventure would probably fall apart. Frankly, this is a baffling conclusion to arrive at, but few titles are designed to own up to their bad qualities. This one knows it has poor ideas, and runs with them anyway. It's actually kind of admirable, but still really hard to recommend on a whim.
    • 83 Metascore
    • 80 Critic Score
    There are 12 hours or so of content in The Curse of the Pharaohs, and while it isn't all good, the pieces that are good, are very good. So good, in fact, that it takes Assassin's Creed Origins and puts it on par - or even ahead! - of Black Flag for best Assassin's Creed game of all time.
    • tbd Metascore
    • 90 Critic Score
    It's hard to find anything wrong with SteamWorld Dig 2 or to even suggest anywhere it could do better. This is an absolute masterclass in game design that is absurdly fun and addictive. It constantly keeps players on their toes by regularly introducing new mechanics that totally change up the experience.
    • 74 Metascore
    • 70 Critic Score
    Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is an enjoyable romp with a charming world, an interesting alchemy system, and plenty of content.
    • tbd Metascore
    • 50 Critic Score
    This DLC does not change anything fundamental to in the base of The Escapists 2, so the good and the bad still exist; Big Top Breakout is merely a new map, nothing more or less. It is an interesting romp through some new terrain, but those looking for any new mechanisms to the main action may want to pass.
    • 72 Metascore
    • 70 Critic Score
    Even with some unfulfilling visuals, Shiftlings: Enhanced Edition provides a very engaging and challenging puzzle experience. Whether taken on alone or with a friend, fans of puzzle games should find quite a bit to enjoy in this goofy, soda-filled occupational adventure.
    • 72 Metascore
    • 60 Critic Score
    It doesn't tarnish the first two books all that much, but it is sad to see this story go out on such a low note. Still, the time spent with the series is definitely a treat and, overall, the entire series is one of the best adventure games to come out in some time.
    • 34 Metascore
    • 20 Critic Score
    All that really needs to be said is that Fantasy Hero ~unsigned legacy~ is an effortless slog. Considering the glut of action RPGs, it's understandable that there would be derivative elements, but this one doesn't even try to do anything unique. Worse, the lack of balance or polish results in a series of escalating aggravations. Before long, the very concept of fun is set ablaze, until nothing but ashes remain.
    • 61 Metascore
    • 70 Critic Score
    The levels are enjoyably tough, as well as quite pretty in all their cartoony simplicity, but, when it comes to enjoying Sling Ming, it all boils down to this: who will find controlling a heroine by handling the rope she is tied to, with gravity doing the rest of the work, any fun? Simply put, the answer is 'not everyone.'
    • 46 Metascore
    • 30 Critic Score
    The prospect of ARK Park gave a chance for a VR experience that would show some stunning interactive experiences. It failed… and it fails in almost every area. It tries to adapt each key element of ARK: Survival Evolved and instead gives a horrible pale imitation of each, isolating each into a little slice, which doesn't live up to - or even represent - the original.
    • 60 Metascore
    • 40 Critic Score
    The story is intriguing enough for what it's worth, and the lonely atmosphere does stand out as particularly strong, but The Bunker mostly meanders for two hours before rushing to a conclusion devoid of thematic or narrative substance.
    • 71 Metascore
    • 60 Critic Score
    Conarium is a game with a lot of potential. Those early hours spent with it will prove to be difficult to walk away from. However, it is too willing to toss away its fairly slow and tense pace to thrust forward the reveal of the truth behind its mysteries. With those questions gone, all that remains is a standard adventure experience of some puzzles and brainteasers on the way to the end of the story.

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