Cubed3's Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 The Letter
Score distribution:
4097 game reviews
    • tbd Metascore
    • 40 Critic Score
    Somehow, it manages to take the original and, honestly, it makes it worse… The same story and the same game are still here at its heart, but it's hidden away under so many layers of imperfections and issues that it's almost indistinguishable. Frankly, it's a better idea to grab a SNES mini and enjoy the original instead. Horribly disappointing.
    • 73 Metascore
    • 70 Critic Score
    Assassin's Creed Origins: The Hidden Ones it the ultimate example of more of the same. Honestly, the core gameplay is as good as the full game and, in places, it's even better, with some real highlights. However, with a disappointing new zone design, a lacklustre main story, and nothing new or bold to set it apart, it just feels like filler and occasionally dull, which is a real shame considering how Ubisoft's track record with original and memorable DLC has been.
    • 68 Metascore
    • 70 Critic Score
    A few rough edges and unclear enemy attacks throw some bumps in the road, but it is still an enjoyable journey through the underworld nonetheless.
    • tbd Metascore
    • 50 Critic Score
    ACA NEOGEO Gururin is a tough recommendation, even for hardened veterans of falling block puzzlers. The learning curve is enormous, which usually isn't a complaint in itself, but it just doesn't mesh with the pick up and play nature of arcade titles. A lot of time is going to be spent fumbling around and not achieving much of anything. Given enough practice, and a propensity for thinking several moves ahead, players might be able to make some progress. Until then, don't expect to have a lot of fun.
    • 81 Metascore
    • 80 Critic Score
    Skyrim VR is an excellent RPG that obviously directly plants down all of the amazing work developing it. Of course, even in VR there are an abundance of user-created mods to enhance the experience. With that said, judging it purely as a virtual reality title, the limitations of trying to deliver a grand RPG of this size crop up a little more clearly than otherwise would be the case.
    • tbd Metascore
    • 60 Critic Score
    The system is likely not deep enough for hardcore strategy fans to want it solely based on this reason, though, yet for those more from the simulation genre fan club, they will find it all to be pretty fun overall. Those craving a sandbox simulator in space will feel right at home here, and the amount of crafting/decorating will be what some are definitely looking for.
    • 72 Metascore
    • 70 Critic Score
    Despite some truly obtrusive load times and a script littered with grammatical errors, Regalia: Of Men and Monarchs manages to carry itself relatively well thanks to a unique approach to turn-based strategy and a relatively charming cast.
    • 63 Metascore
    • 40 Critic Score
    The Way Remastered is another janky indie game with faux-retro pixel art that misses the point of pixel art. It looks and plays like it was made by amateurs or possibly by some cynical designers who ticked all their checkboxes on what generic indie games are. This is not the worst indie game made - far from it - but it is so bland and plain... so middle of the road and inoffensive, that it is devoid of soul.
    • 73 Metascore
    • 70 Critic Score
    Sledgehammer delivers yet another bulging kit bag of fresh content for Call of Duty: WWII, offering up great War and Zombies episodes, as well as a particularly strong selection of multiplayer maps. It, coincidentally, arrives during a transitional time for the title, as not only have the Divisions and weaponry customisation systems just received a total overhaul, but infinite sprint has finally been added, which might not sound like a big deal but it ups the tempo considerably.
    • 80 Metascore
    • 80 Critic Score
    For gamers who still pine for the days of polished shoot 'em ups that leave nothing to chance, Wild Guns Reloaded can't be missed. Sure, it doesn't take long to reach the end, but the fun is in overcoming the impossible and doing it with style. The scoring system, while not ridiculously complex, does require players to make a lot of difficult choices. However, if they are willing to put in the work, they will soon discover that this awesome game will never let them down.
    • 74 Metascore
    • 80 Critic Score
    What Lode Runner Legacy isn't: something new and innovative that focuses on adding new elements to that distant classic from the '80s. What Lode Runner Legacy is: the original game at its best, with added levels, a retro-friendly voxel art style that fits like a glove, and a level editor that raises the replay value sky high… and it's on Nintendo Switch!
    • 77 Metascore
    • 90 Critic Score
    The sublime addiction that is Sports Interactive's legendary simulation has blasted onto Nintendo Switch in fine form with Football Manager Touch 2018. There is more than enough depth included in the Touch series to make this perfect for those looking to delve into the intricacies of management either at home or whilst on the go, but also stripped back enough to appeal to the wider audience that lapped up earlier editions of the team's venerable series.
    • tbd Metascore
    • 80 Critic Score
    Beckett is a surreal experience, but a wonderfully unique take on the point-and-click style adventure that makes the delivery of the gripping story far more digestible for a wider audience. Anyone that enjoys an engaging tale but may be put off by the idea of playing in game form should reconsider this as it is perfect to jump straight in without any trouble, and the dynamic way the story changes dependent on certain choices makes it all the more enjoyable.
    • 78 Metascore
    • 90 Critic Score
    Without a doubt, Dont' Starve is the gold standard as far as the survival genre is concerned. Every playthrough is a mentally demanding endurance match to stay alive, and it's a better game overall for it. Although it's easy to fall into routine a few hours in, the sheer potential and scope of each run ensures there's seldom a dull moment.
    • 73 Metascore
    • 70 Critic Score
    The Council is off to a really good start with Episode 1: The Mad Ones, with an occultism/conspiracy-heavy story that is as mysterious as it is engrossing, and a RPG skill system that works well in unison with the more traditional elements of narrative-driven gameplay. It's a rough diamond, for sure, but at least it is one that provides a fresh look on the genre, making it easy to get hungry for the next chapter.
    • tbd Metascore
    • 80 Critic Score
    Sheeple's Sequel is a creative take on the base game that prevents it from becoming formulaic. Red Shadow and Marble-san are great additions to keep the gameplay fresh, and the more puzzle-inspired approach to level design allows Slime-san's stages to feel mentally and physically rewarding upon completion.
    • 61 Metascore
    • 50 Critic Score
    Nightmare Boy, while stylistically interesting and unique, amounts to little more than a frustrating take on the Metroidvania genre in the long run. Its inconsistent difficulty curve means it's too hard to be entry level at times, while also being too easy to be anything else. Along with the inability to play with a Pro Controller while the Switch is docked, Nightmare Boy comes out as a messy Metroidvania at best.
    • 68 Metascore
    • 60 Critic Score
    TT Isle of Man: Ridge on the Edge deserves praise for its fairly meticulous recreation of the famous event. The sense of speed, high quality audio, and the impressive visuals, amount to a visceral driving experience. This may be reason enough in itself for motorcycle enthusiasts to give it a try, especially since there's an on-going shortage of this type of racer. With that said, though, those hoping for a simulative experience will quickly identify a few shortcomings.
    • 42 Metascore
    • 40 Critic Score
    After a few hours of playtime, it is clear that Dynamic Pixels needed to keep this game in the oven a little longer, as the physics bugs, inventory glitches, and poor control explanations make this experience a horrifying one for the wrong reasons. This is a mess of broken mechanics that has a lot of potential, but unfortunately potential is all that it has going for it.
    • tbd Metascore
    • 60 Critic Score
    Azure Saga: Pathfinder is easily recommendable to people who can stand flawed games as the core of the world and the combat system are very enjoyable and entertaining for the price-range and can actually in some aspects be seen as a textbook example of how to make a good JRPG.
    • 59 Metascore
    • 70 Critic Score
    Whilst more could be done within the realm of Devious Dungeon, that could be saved for the sequel, which really needs to happen. It is a pleasing and accessible dungeon crawler that doesn't over complicate what its goal is. There are almost zero plot points, yet fun hack 'n' slash gameplay, randomised dungeons, and lots of loot and upgrades that help to make this a very fun title to run around in.
    • 70 Metascore
    • 40 Critic Score
    Stikbold! A Dodgeball Adventure Deluxe is a title that is quirky, if nothing else, and seems to pride itself on being silly fun. For those who aren't looking for an authentic dodgeball experience, but would like to throw dodgeballs at friends and family, then this title has some merit and can be an enjoyable time. Those playing in a casual setting will find the most enjoyment out of Stikbold!, but the balance and design overall will leave a lot of people frustrated, bored, or both.
    • 79 Metascore
    • 70 Critic Score
    Unlike the first game, which was a flawed yet interesting experience, Zwei: Ilvard Insurrection opts for refinement, stripping away all of the half-baked elements. In almost every respect, this was the right decision to make. The combat is far more enjoyable, and there's none of the tedium that plagued the original.
    • 85 Metascore
    • 80 Critic Score
    Despite gameplay better suited for a mouse and keyboard, Darkest Dungeon transitions rather well from PC to Switch. The controls were always going to be convoluted when adapted to a controller, but it doesn't take too long to adjust, and the core gameplay loop is strong enough where overlooking that initial awkwardness is more than doable. Darkest Dungeon is by no means for everyone, but that doesn't mean it isn't worth the stress.
    • 83 Metascore
    • 70 Critic Score
    The Intrigue expansion breathes a lot of new life into Galactic Civilizations III with new story elements, governments, and other minor additions. Some of the problems still exist, such as the very vicious mid/late game grind it often falls into, and while changes were made to help this, it is still present. Those who have had little problem with the action up until now will find the new content a welcome addition.
    • 78 Metascore
    • 90 Critic Score
    Far Cry 5, while having some issues, such as the janky AI and a rather far-fetched plot, more than makes up for these things with some compelling and truly innovative approaches from Ubisoft. There is a real sense that it put a lot of love back into a series that over the last spin-off and fully-fledged entry was possibly becoming mundane.
    • 74 Metascore
    • 60 Critic Score
    Unfortunately, The Fall 2: Unbound does not hit the highs of the first game in the trilogy, as the puzzles seem a little bit more like random luck this time. Answers must be stumbled upon due to the illogical solutions, as the applications to these puzzles could have been better. The story is darker than the first, though, and the gripping journey brings Arid more questions than answers, as Over the Moon Games prepares to bring this trilogy to a close.
    • 76 Metascore
    • 80 Critic Score
    Despite a reliance on gimmicks and an, at times, overwhelming difficulty curve, Masters of Anima manages to overcome its shortcomings to deliver a wildly addictive action-RTS experience.
    • 72 Metascore
    • 60 Critic Score
    The blatant repetition, the largely pointless narrative, the unlikeable cast; if even one of these elements were out of place, then the adventure would probably fall apart. Frankly, this is a baffling conclusion to arrive at, but few titles are designed to own up to their bad qualities. This one knows it has poor ideas, and runs with them anyway. It's actually kind of admirable, but still really hard to recommend on a whim.
    • 83 Metascore
    • 80 Critic Score
    There are 12 hours or so of content in The Curse of the Pharaohs, and while it isn't all good, the pieces that are good, are very good. So good, in fact, that it takes Assassin's Creed Origins and puts it on par - or even ahead! - of Black Flag for best Assassin's Creed game of all time.

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