Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • tbd Metascore
    • 50 Critic Score
    Ironically, by trying to bring to light all the issues plaguing video games in recent times, Shadow of Loot Box is not an overall enjoyable game to play because, as the novelty wears off quickly. Luckily, this is a two-hour experience, so at least it ends quite quickly. The loot box enemies are funny at first; but they are bullet sponges that get quite annoying, especially as weapon-upgrades do little to destroy them quicker. While platform elements and open-world stages creep in, the control mechanics are still clunky enough to detract from the larger issues that Shadow of Loot Box tries to commentate on.
    • tbd Metascore
    • 50 Critic Score
    There's literally nothing special about S.Prysm Destroyer. It is average to a fault. A mediocre shooter where you simply move to the right and shoot at robotic things that want to hurt you. It's overly simple, repetitive, and in the case of the Switch port, annoying due to its user-unfriendly control scheme.
    • 77 Metascore
    • 50 Critic Score
    There is nothing surprising here about MouseCraft. What you see is what you get, and unless the simplistic gameplay appeals to you, it is unlikely that there will be much here that the average gamer is interested in. Some of the puzzles are nice and all for a while, but ultimately, there are no true clever ideas or anything beyond just dropping varied blocks into holes and waiting for the mice to hopefully make it.
    • 52 Metascore
    • 50 Critic Score
    Dark sci-fi Hellpoint sits smack-dab in the centre of soulslikes quality-wise. It's not terrible, but it's far from a good one too. Should you wait for a price drop, and a couple of fixes for its technical issues? Frankly, no. The strong atmosphere and cryptic plot have the capacity to provide the incentive to endure the many flaws and keep on playing, but aggravation and plain 'ol boredom will soon ruin everything. IF still willing to try it out, stay away from the Switch port, as it is the worse one yet.
    • 78 Metascore
    • 50 Critic Score
    Please, Touch The Artwork 2 has a few original concepts, like making many paintings feel connected, but the gameplay is uninteresting, slow and sometimes annoying. It may be a game for art lovers, but gamers are probably better off looking elsewhere.
    • 41 Metascore
    • 50 Critic Score
    On paper, the Tokyo Scramble concept isn’t bad. A survival horror game with post-apocalyptic vibes and dinosaurs? Sounds like a wild ride. There are moments of creativity and clever design, but these are overshadowed by monster maze monotony. Tokyo Scramble feels half baked. It's clunky and the story pay-off for patience is not worth the investment. Exercise your own patience, Jurassic Park it for now and wait for the game to go on sale.
    • 67 Metascore
    • 50 Critic Score
    The Longest Five Minutes is an interesting take on a nostalgia trip, but by splitting the game into the individual memories it does a huge disservice to its RPG nature. If only these memories had been fleshed out, giving the main characters a little depth, some side quests, some hidden quests… anything to make it feel like the games it is monkeying, instead of being such simple little, objective-based stages. There are moments that shine, but they are marred by the numerous issues and make this Nintendo Switch release somewhat of a disappointment.
    • 59 Metascore
    • 50 Critic Score
    It starts off well but is marred by technical problems.
    • 58 Metascore
    • 50 Critic Score
    Both the shooting aspect, as well as the naughtiness on offer is just... ok. While there's nothing terribly wrong with Waifu Uncovered, it's just a very average shmup, with the sexy art not managing to leave a lasting impression. There are much better alternatives out there for both.
    • 72 Metascore
    • 50 Critic Score
    For some hardcore fans and for some casual players, Marvel vs. Capcom: Infinite will do the job. The online and training modes are there for the former, whilst the arcade and accessible gameplay is there for the latter, but it doesn't make an effort to go all out and do all it can for both sets of players. Add to this the inexcusable locking out of characters as DLC, the weak overall roster, and rubbish presentation, and it is clear Capcom didn't want to put the effort into what could have been a great revival for the series. No doubt Infinite will still have appeal when it comes to the esports scene, but in the face of stiff competition, this one is likely to fall by the wayside before too long.
    • 55 Metascore
    • 50 Critic Score
    It's not a bad title, but it's not a particularly good one either, and it just gets too 'samey' too quickly.
    • 68 Metascore
    • 50 Critic Score
    Some of the things Football Manager 26 implements are a step forward for the franchise, such as the shift to allow tactical tweaks for every moment of the match, and the match engine is also noticeably improved. However, FM26 does not feel like an upgrade on 2024’s edition and that is down to a combination of the removed features and UI decisions. Too much information is hidden away, and the gameplay loop becomes about going from one fixture to the next and ticking them off, as opposed to before, when it became impossible not to get sucked into the drama of the world. This franchise has a fantastically loyal fanbase and they are good at seeing the bigger picture. Nobody can question the work ethic of the team at Sports Interactive and they deserve the time and space to ensure FM26 can become the first step in another successful evolution for the series.
    • 40 Metascore
    • 50 Critic Score
    With this being Tecmo Koei's second game for the Wii U, it's unacceptable for it to make similar mistakes to those made with Warriors Orochi 3 Hyper. Not only that, but this game appears to be less enjoyable than its predecessor, Fist of the North Star: Ken's Rage.
    • 42 Metascore
    • 50 Critic Score
    Governor of Poker isn't a bad game, but it's not a good one, either. The concept of taking over the entirety of Texas by winning games of poker is quite cool, but it's a tedious grind against loads of AI opponents that couldn't care less about making risky moves, simply because there's no risk involved for them.
    • tbd Metascore
    • 50 Critic Score
    While it is a ho-hum entry in the Zen Pinball oeuvre, this is still worth the low price, since the game is competent and isn't insulting. It is, however, unimaginative and kind of cheap considering the tie-in property it is attached to.
    • tbd Metascore
    • 50 Critic Score
    Legend of the Skyfish is a good game that's hanging out with a bad crowd. Sure, there's the cute art style, the level design is mostly passable, and the gameplay itself does its job most of the time. It's like it knows what it wants to do, and it knows how to get there. Still, every once in a while, presumably on cold, rainy nights, it likes to play dress up. It's cosplay of choice being a much less enjoyable game.
    • tbd Metascore
    • 50 Critic Score
    A poor addition in the "series," Pretty Girls Pop Match is an enjoyable Match-3 title, but it's so light in content (even when it comes to the pretty girls themselves) that most are advised to play any other of the dozens of free alternatives that are out there.
    • 67 Metascore
    • 50 Critic Score
    What is Shadow Man Remastered? It's a great remaster, of a not so great game. A tedious collect-a-thon wrapped in fancy horror-themed paper. It isn't really that fun, and not just because of its age, as, in all honesty, it wasn't that enjoyable to begin with. Despite being quite the sleeper hit of its era, it's an action-adventure whose overstretched length, and aggravatingly labyrinthine structure won't be appreciated by everyone, especially modern gamers. If still curious to try Shadow Man out, do purchase Nightdive's version, though, as it is undoubtedly the definite one.
    • tbd Metascore
    • 50 Critic Score
    ACA NEOGEO Gururin is a tough recommendation, even for hardened veterans of falling block puzzlers. The learning curve is enormous, which usually isn't a complaint in itself, but it just doesn't mesh with the pick up and play nature of arcade titles. A lot of time is going to be spent fumbling around and not achieving much of anything. Given enough practice, and a propensity for thinking several moves ahead, players might be able to make some progress. Until then, don't expect to have a lot of fun.
    • 64 Metascore
    • 50 Critic Score
    The feeling of being left adrift in Pirates! is one that just should not be tolerated.
    • 70 Metascore
    • 50 Critic Score
    EarthNight is really a product of its genre. It's rare that auto-runners feel truly unique, and while this does a decent job of introducing new mechanics regularly, it does such a poor job with enemy placement that you will have to run through the same kind of courses over and over before you get to see them - unless you skip on through the fray, and that only works so long. Even when you find these new ideas, they are often just one tweak shy of something a lot better than they ended up being, and it's a shame such an original idea feels so flat.
    • tbd Metascore
    • 50 Critic Score
    The excitement of being able to play what is effectively a WarioWare game on the PC, quickly dissipates after realising that, despite being a recent release, Game Soup is actually inferior compared to its inspiration, with a severe lack of variety, and a couple of - easily fixable - rough edges here and there. A free addition of more mini-games, plus a little bit of fine-tuning, would certainly help this become much better.
    • 70 Metascore
    • 50 Critic Score
    A slow episode that shows that many of the game's characters don't have a long shelf life. Hopefully episode four can right the ship. Characters feel like they're running, but gaining almost no ground as they do so. This could also be said for the story itself, which feels like it only moves an inch or two upwards during this episode. However, the direction of giving the player more choice in the physical confrontations is one Telltale needs to explore further, because with the earlier episodes' writing and this fully fleshed out combat, the final two episodes could be truly astounding.
    • 73 Metascore
    • 50 Critic Score
    It is hard to come to The Fall Part 2: Unbound after experiencing the (very) rough diamond that is its predecessor, as everything feels inferior. Most puzzles are annoying, the controls are even clunkier than before, and the plot feels less... hard sci-fi than it previously did, as well as less focused on what it wants to offer.
    • 74 Metascore
    • 50 Critic Score
    Some of the power-ups are fun, like spawning small fighters or missiles, but the core loop of Galactic Glitch is simply far too repetitious, the upgrades are too slow, the meta-progression is glacial, and any driving factor to continue is non-existent. The idea could have been fine, but everything previously mentioned needed major overhauls and pretty much could be summed up by "needing cooler stuff faster" at every stage of the game.
    • 53 Metascore
    • 50 Critic Score
    Pumped BMX Pro is a fun BMX platformer - when it wants to be. But, on the Xbox version anyway, the right-stick for tricks is a temperamental control that only sometimes performs the tricks, despite being held in the correct direction. Plus, the "pump" system is extremely specific with when to use it, and Pumped BMX Pro takes no prisoners in miss-timed presses that will basically cause the rider to fail the stage. But once these kinks are worked out, this is definitely a BMX title worth checking out for those who don't want to invest in a heavy sim-based game, and opt for the more arcade-styled versions instead.
    • 62 Metascore
    • 50 Critic Score
    At its best, The Lost Child knows how to engage its audience with a creative take on the monster catching format without leaning too heavily into its Shin Megami Tensei influences. Unfortunately, at its worst, and it is more often at its worst, The Lost Child drags the audience along with an incohesive story, lacklustre dungeon design, and a repetitive battle system. The title isn't entirely without merit as everything does tend to mesh well enough in small doses, but longer play sessions reveal the monotony of it all. The Lost Child is an interesting experience, but perhaps one best experienced at a severely reduced price.
    • 57 Metascore
    • 50 Critic Score
    Elrentaros Wanderings had so much potential. After one inevitable wall and annoyance too many, the flaws will be too great to ignore any longer and will result in most just abandoning the adventure. From the utterly simplistic town, complete with non-moving NPCs, to various soft locks based on the general lack of a progression system, to simple design choices like the lack of save slots, this feels more like an alpha version or a tech demo, not something that its peers are just far better than.
    • 69 Metascore
    • 50 Critic Score
    Hunt the Night wants to stand beside the gothic greats it so clearly worships, and visually it often succeeds. That said, its haunting pixel art and oppressive atmosphere can’t hide its many rough edges, as beneath the beautiful darkness lies combat that’s stiff and exhausting instead of satisfying, exploration that rarely excites, and technical issues that constantly chip away at immersion. The creation of Moonlight Games is not without merit, but for every moment that captures the spirit of its inspirations, two more remind the player of why these became classics in the first place.
    • 69 Metascore
    • 50 Critic Score
    Subway Midnight's great, semi-creepy aura and neat, spookycute art-style isn't enough to save this from its paper-thin, and, in all honesty, very tedious gameplay, which revolves around walking, walking, walking, and more walking, with a little bit of puzzle-solving thrown into the mix.

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