Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 63 Metascore
    • 50 Critic Score
    At first, this looks quite promising. The opening levels are diverse enough to keep things interesting and the introduction to the gameplay gives a standard but solid Diablo clone. But the veneer is too thin, and this quickly becomes something that only the most hardcore Warhammer fans will truly enjoy. For the rest of the players out there, this is just yet another Diablo clone atop the veritable mountain that already exists; one with repetitive maps, a lackluster character progression, and dull combat. Not to mention the story. One that is completely without teeth. It's like a YA novel; standard fantasy fare, with some of the worst voice acting in recent memory. This is kind of fun, but there are many other games already that do what it tries to do so much better.
    • 40 Metascore
    • 50 Critic Score
    Chronus Arc may not be anywhere near as desirable as some of the other latest RPG releases, but for the price, it still manages to deliver a somewhat enjoyable traditional and recognisable Japanese role-playing experience.
    • 56 Metascore
    • 50 Critic Score
    Some issues, such as the frame rate and the environmental hazard glitch, could, perhaps, be resolved with a patch. However, the reliance on trial-and-error design and the harsh spikes in difficulty found in the last third of the game are likely to be too trying for most gamers.
    • 68 Metascore
    • 50 Critic Score
    In the end there are too many substantial knocks against the game to really recommend it at large. For a very specific type of gamer who wants a super deep, complex series of systems to dive into and a world free-form exploration system, they will enjoy this game; but the majority of players will be put off by the unnecessary complexity at so many levels, the lack of a clear progression, and many other small knocks that really take out what could have been cool.
    • tbd Metascore
    • 50 Critic Score
    Regrettably due to the inclusion of instant death FoxyLand 2 is not for casual platformer fans, who the first game seemed to cater for. Those seeking to find out what happens next in the cute foxes' lives will need great skill to be able to enjoy this one. Here's hoping that if there is a FoxyLand 3, it will take away the flaws of the second game on board, and reinstates the good elements from the first, so players of all capabilities can play it, not just those who revel in high stake gaming, and are good at platformers.
    • tbd Metascore
    • 50 Critic Score
    An adaptation of Lovecraft’s popular short story, The Nameless City focuses on exploration and foreboding atmosphere rather than action, while its mundane-yet-otherworldly visuals create effective tension during the hero’s descent into ruins he shouldn’t descend into. There are a few problems that make it a hard sell, however. Some, like a couple of visual flaws, are minor. Others, like the lack of depth when it comes to the gameplay, are a bit harder to stomach. Its brief runtime also leaves ideas underdeveloped despite occasional moments of genuine cosmic horror.
    • tbd Metascore
    • 50 Critic Score
    This is one of those kinds of scenarios where the designers set out to make exactly what they aimed for, and achieved it... but only because they were only going for a very simple premise. Cybarian aims low, and succeeds at what it needs to, which was not very much. There is no room for expression for the extremely controlled nature of the gameplay, with the exception of how many times a player might miss an input or get slapped. While it may not be a horrible game, Cybarian is merely mediocre and too strict to have any lasting appeal.
    • tbd Metascore
    • 50 Critic Score
    The first few hours into this amateurish, loot-gathering dungeon crawler make it pretty clear that, while this is far from great game, it sure can be fun. After those, though, it soon becomes even more clear that Battlepaths simply doesn't have what it takes to last for more than an evening or two.
    • 61 Metascore
    • 50 Critic Score
    The core of the game is a very old-school RPG/dungeon crawling experience, for all its positives and mostly negatives. Unless not having a map and spending hours trying to re-roll viable characters sounds like fun, this one is better off left alone. The anime portraits look nice, but they are just dressing on a framework of something that simply does not stack up to better options in the genre.
    • 65 Metascore
    • 50 Critic Score
    By spending money on I Am The Hero, you are basically getting a retro-inspired beat 'em up that will last for an evening or two. It's enjoyable, but its tiny length and replay value make it feel more like a forgettable rental.
    • tbd Metascore
    • 50 Critic Score
    The gameplay as a whole generally works despite some niggles; it just needed to be tweaked and have everything else done again on the presentation side. It can’t be denied, however, that there are superior golf games on Wii, mainly with EA’s ever-improving Tiger Woods series. Or you could go out and play the real thing.
    • tbd Metascore
    • 50 Critic Score
    Niche is cute, and has some interesting ideas about evolution and adapting to changing circumstances. One of its best charms is the feeling of connection with the first animals as it fades away into a unique connection simply with the continuing family line. These are marred by a very repetitive turn structure, and an exceedingly complex gene system - both serve to get in the way of having fun. The vision is exciting, but the reality is too much of a grind to recommend in any large capacity, beyond the novelty of interacting with life/death in a memorable way, if nothing else.
    • 68 Metascore
    • 50 Critic Score
    A nice-looking little game, and the idea of solving puzzles by building things out of LEGO bricks is great. However, LEGO Bricktales simply lacks in story and almost everything else that could have made it a more interesting product. Here's to hoping that the idea gets revisited and improved in the future.
    • 70 Metascore
    • 50 Critic Score
    Kingdoms of Amalur: Reckoning's MMO beginnings are pretty obvious due to how generic the world and its lore is, and from how repetitive and… non-role-playing-game-esque it actually is. This is basically a simpler, more casual friendly version of Skyrim, and while definitely somewhat enjoyable, it's not exactly "the best RPG of 2012" as some have claimed. Even worse? The remaster of this generic MMO-ish "RPG" is a total lie. Put the original next to its new version, and it will be easy to assume that the developer just played with the contrast and saturation gliders a bit, and nothing more than that.
    • tbd Metascore
    • 50 Critic Score
    50 Classic Games on Nintendo 3DS shows that cerasus.media definitely knows how to collect an intriguing bunch of family favourites from over the years. However, with no multiplayer options, no online features, and in some cases no reason to even challenge certain 'attractions,' it means that what was potentially a must-have compilation of classics instead turns out to be a mish-mash of styles that merely passes the time but lacks the draw for long-term play with friends and family.
    • 55 Metascore
    • 50 Critic Score
    While the Enhanced Edition does make for a more tolerable experience, Space Hulk: Deathwing is still held back by an incredibly under-designed campaign, along with clunky mechanics that ooze into the multiplayer. The aesthetic, and overall tone, does shine, but the core gameplay loop feels severely lacking. While it's by no means bad, the combat simply isn't engaging enough to justify long playthroughs and the improved performance does nothing to fix the fundamentally inconsistent level design.
    • 69 Metascore
    • 50 Critic Score
    Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
    • 56 Metascore
    • 50 Critic Score
    There is definitely something here; it is just hidden behind a lot of rough edges that can be assumed to be down to the very modest means of its indie developers.
    • tbd Metascore
    • 50 Critic Score
    It takes a certain level of mastery to avoid falling victim to the problems that follow rogue-likes with randomly generated content. With Polygod's repetitive nature and overall simplistic gameplay, though, it shows that this simply isn't at that level.
    • 65 Metascore
    • 50 Critic Score
    It's still overpriced for what is a really boring bit of content, with a Challenge Tomb that isn't on par with some of the ones from the main adventure. It is over far too quickly, but the Time and Score Attacks and ability to tackle it through online co-op add some reasons to re-run.
    • 70 Metascore
    • 50 Critic Score
    Aero Porter features a good and surprisingly fun concept but fails when it comes to its execution. It's enjoyable to play through for a while but that doesn't make it a worthwhile purchase at the price of £4.49 when there are plenty of better options on the 3DS eShop. It could only be recommended to people who love micromanaging and aren't put off by heaps of frustration.
    • 78 Metascore
    • 50 Critic Score
    DLCs are often targeted at those wanting to expand the core game. Ashes of Elrant, though, is largely more of the same. Problems in Chained Echoes' main quest, like the grind of battle, lack of player progression or questionable ending, are not addressed in the slightest. Those looking for a story-adjacent experience will be interested, but anyone after something new is going to want to pass.
    • 56 Metascore
    • 50 Critic Score
    Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
    • tbd Metascore
    • 50 Critic Score
    In anime-styled puzzle horror adventure High School Dirty Secrets, a student wakes trapped in a dark school where a killer and plenty of girly panties can be found, and while said school has a very good, oppressive atmosphere, the almost goofy use of fanservice, the repetitive walking-simulator gameplay and the not-that-well-handled story make this fail both as a scary ride, as well as an engrossing quest filled with mystery and riddles.
    • 71 Metascore
    • 50 Critic Score
    Fans of sandbox or crafting games might be pleased with the package, and can bump this score up at least a point or two. For others, this has some serious flaws with its user interface, and simple constructing/crafting is often aggravatingly difficult, which unfortunately drags down what otherwise is an okay, if repetitive title. It is really sad, as at its root, this could be a gem, with some simple patches or design overhauls, and appeal to a far greater audience.
    • 66 Metascore
    • 50 Critic Score
    It's not clear why Code of Princess on 3DS was ever a cult hit; maybe because it was the only action RPG on the 3DS at the time? Organising a local multiplayer session ends up taking up more time than the time spent playing together since the core gameplay of Code of Princess EX is very shallow and very tedious. Battles just drag on for an eternity as heroes constantly wail on goons, making everyone who is playing feel only regret. What a waste of excellent character designs that they have to be used in such a milquetoast beat 'em up.
    • 71 Metascore
    • 50 Critic Score
    Without its atrocious AI Hotshot Racing is okay. With it, it's a racing game to avoid. Genre aficionados, especially those who lean towards the more arcade side of the scale, will manage to quench their thirst for a bunch of evenings, but it's unlikely this will stay with you for long.
    • 68 Metascore
    • 50 Critic Score
    Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.
    • 72 Metascore
    • 50 Critic Score
    This is a series that has far more iterations and versions that anyone could possibly imagine. While a huge contributor to the 'grand strategy' genre, Romance of the Three Kingdoms 8, even remade and expanded, is too dense with too little payoff to highly recommend to anyone except series fans. General strategy gamers will be put off by the death-by-menu gameplay and lack of interesting things happening for what amounts to playing small hands of poker and shuffling Microsoft Excel spreadsheets.
    • 64 Metascore
    • 50 Critic Score
    The joy here is not exploring, fighting, or experiencing a carefully written plot. Seven Pirates H is pretty honest with what it is, so you'll get some tiny amount of fun, but it will be in the form of extremely-casual-friendly gameplay, sexual innuendo-fuelled imagery and dialogue, and anime funbags that grow and change with a little caressing. Does this make the game any less repetitive? Unfortunately not.

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