Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 50 Metascore
    • 50 Critic Score
    Rock Zombie is playing on nostalgia from the time when arcade halls were everywhere and arcade styled beat 'em up titles were flooding the console market - the 'Golden Age' of arcade games. Sadly, however, due to misbalanced difficulty and an overly simplistic fighting system and enemy design, the game falls flat.
    • 53 Metascore
    • 50 Critic Score
    Super Dungeon Bros. is one of those games that is best described as inoffensive. It doesn't do anything wrong, but at the same time it doesn't do anything right, either. It is a perfectly fine multiplayer experience for roughly an hour or so, before things start to get boring and blend together. Single-player is not nearly as enjoyable, and the online player-base is essentially completely dead, but if you can wrangle up a friend (or three), there are certainly worse ways to spend an afternoon.
    • tbd Metascore
    • 50 Critic Score
    Sadly, Spirits is nothing more than a mediocre Lemmings rip-off; one that's has less variety in its mechanics and overall look (1991 pixel art FTW!), but mostly one that's just not that fun to play, mostly because of how it relies more in trial-and-error-ing through its badly implemented physics, rather than smart, skilful planning.
    • tbd Metascore
    • 50 Critic Score
    You would be better off buying two separate solitaire and Match-3 games, both of far better quality.
    • 69 Metascore
    • 50 Critic Score
    Shuten Order is a unique and stylish murder mystery visual novel with wild narrative ambition, but its lack of consistent execution, pacing issues, and underwhelming gameplay variety keep it from reaching the heights of its inspirations. It could have been really good if it was about a third as long. Each side branch takes 5-10 hours when about two is the max they should have ran. Mystery fans and visual novel enthusiasts may appreciate the experience, but most players might wish for a more focused, narrow adventure.
    • 80 Metascore
    • 50 Critic Score
    The Gunvolt series was one of the better, and cooler, platformer series in recent history; unfortunately the most recent games have just been entirely mediocre. Much like the previous Luminous Avenger, all the pieces are there for an absolute fantastic game, but it never comes together. Regrettably, the story in Azure Striker Gunvolt 3 is the weakest in the series, and the two main characters are far more annoying than entertaining.
    • 75 Metascore
    • 50 Critic Score
    The very idea of Cloudberry Kingdom's procedural level generation might be enough to entice people to give it a try, and, certainly, some will enjoy the challenge it puts up. However, the tediousness of the same-looking levels that can only be completed by being pin-point accurate and its quickly-growing frustrations don't really spur on any sort of drive to see the game through and, more importantly, deliver very much in the way of enjoyment.
    • 75 Metascore
    • 50 Critic Score
    Too easy, too simple, and more often than not, too dull and slow, LUNA The Shadow Dust counts on its beautiful, fairy-tail, dreamy graphics, and soothing OST, a bit too much than it should. It's not a bad point-and-click adventure, sure, and those who can look past its heavy flaws will be entertained for about two to three hours, but if it weren't for its stunning hand-painted world, few would give it a second look.
    • 65 Metascore
    • 50 Critic Score
    Anyone who was already a fan of de Blob will likely enjoy replaying it on the PS4. This is as straightforward as ports go, with no added features or graphical effects. Regretfully, the pre-rendered CGI cut-scenes have not been given the care they deserve, and the controls were not carefully considered when translating them to a DualShock 4. There should have been a bit more effort put into this instead of almost none. Some annoying control quirks aside, the core gameplay still manages to be addictive. The timeless style of the visuals and jazzy music gives this a charm that is rarely achieved. Hopefully, this will pave the way for the superior de Blob 2's PS4 conversion.
    • 78 Metascore
    • 50 Critic Score
    As always, M2 has done a commendable job at preserving a piece of gaming history. Shinobi was an early and influential action title that set things in motion for greater things to come. The amazing Mega Drive sequels would cement the franchise as a legitimate action platformer franchise that gave SEGA an edge over Nintendo. Even the two highly underrated PlayStation 2 releases could give Capcom a run for its money with their take on 3D character action. Only the most die-hard of retro game enthusiasts will get something out of SEGA AGES Shinobi. Everyone else would find a much more enjoyable experience with the other Shinobi instalments found in the SEGA Mega Drive Classics compilation, or by just downloading Shinobi (2002) onto a PlayStation 3 off of PSN.
    • 66 Metascore
    • 50 Critic Score
    This is the Police 2 is presented well, featuring a great visual style, accompanied by an equally great score, but a poorly penned script, coupled with gameplay that is not engaging, keeps it from realising its full potential.
    • 55 Metascore
    • 50 Critic Score
    The all-important battle system in Adventure Labyrinth Story is solid, but features such as a pointless story taint the game and leave it marred in mediocracy. Repeating the same dungeon over and over can feel a bit stale, although the randomised items and layout definitely help.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 is a tough recommendation for general audiences. It won't please the die-hard fans of the originals due the step backwards in terms of game design. Neophytes who are curious about it will be confused and bored by the sleep-inducing pace, plus the how the voice acting has not changed since the early '00s. The visuals may have improved, and the loading times are a thing of the past, but this is still has the soul of a Dreamcast title. It won't live up to the expectations that fans have, nor will it excite interest in the franchise. Nothing of substance gets solved by the conclusion, and there's a lack of a pay-off to playing such an intentionally slow experience. The highs in Shenmue 3 involve doing what amounts to nothing; that is just taking in the atmosphere and exploring.
    • tbd Metascore
    • 50 Critic Score
    No, this isn't as good as those who have fallen in love with it say it is. In fact, for something that's supposed to be one of the best visual novels in comparison to the thousands of titles out there, CROSS†CHANNEL: Steam Edition's not that original. Sure, the premise is kind of interesting, and this is far darker than it looks, but the execution follows the standard harem anime approach, sadly destroying what little value this seems to have every now and then.
    • tbd Metascore
    • 50 Critic Score
    Boring when playing solo, and just 'good' when playing with a bunch of friends, Aperion Cyberstorm is just a few steps above mediocre, but not enough to be recommended. Yes, not a single flaw truly stands out, but, sadly, none of the positives do, either.
    • 56 Metascore
    • 50 Critic Score
    It looks like 2019, but it plays like 1991. Despite the fact that Gods Remastered is a good-looking re-skin of an older title, the most important factor in any title is the gameplay. Robot Riot UG probably wanted to retain the original feel of the title for newer fans, and they still could've, but still this could be much better, with a bit more work to tidy up the fluency of the controls and the animations. However, if the older animations and controls can be ignored, then this is a good way to deep dive into an older game for nostalgia's sake for older fans, or for newer fans who wish to experience what games used to be like.
    • 81 Metascore
    • 50 Critic Score
    Compared to most visual novels Necrobarista is, without a doubt, a breath of fresh air… but sadly only concept wise, because the execution doesn't follow suit. Filled with dialogue whose only purpose seems to be to stretch the overall duration, and with the whole experience leaning heavily towards repetitive character encounters, it becomes increasingly hard to remain interested in this, otherwise, very original and exciting look on the subject of death. Long story short, this cup of coffee looks great, and has an inviting aroma, but the taste is decent at best.
    • 68 Metascore
    • 50 Critic Score
    Despite this being far from a rushed indie piece of junk, like the hundreds that are plaguing the Switch library, Wallachia: Reign of Dracula is unfortunately one more retro-inspired game that fails at what matters the most. A love letter to SNES-style Castlevania, sprinkled with a little bit of Contra's fast-paced action, this should be something great. Sadly, due to some issues, like the way the main character moves, and how unfair some parts of the whole thing can feel, it soon gets from mildly-interesting, to downright annoying.
    • 49 Metascore
    • 50 Critic Score
    Honestly, Canvaleon a pretty good game, with some solid presentation and gameplay, but it's slightly let down by a lack of conveyance and a devilish difficulty.
    • tbd Metascore
    • 50 Critic Score
    Despite its overall lack of polish, Aqua Moto Racing Utopia is a pleasant enough watercraft racer with a large number of tracks available (even if a lot of content is reused and modified) and decent mechanics. It's a shame that as a whole it's ultimately forgettable and its many small issues pile up, as this could have been something greater. Still, if you're looking for a type of racing game that you rarely see and have already played the Wave Race and its sequel to death, this might be worth checking out.
    • tbd Metascore
    • 50 Critic Score
    Imagine: Fashion Designer 3D is an average game overall for the target group Ubisoft was intending to aim this at. Unfortunately, though, Ubisoft's Bulgarian development arm has failed to instil excitement in general as Imagine: Fashion Designer 3D fails to excel with the lack of save files for customised outfits and minimal menu options.
    • 68 Metascore
    • 50 Critic Score
    Fans of adventure will find Argonus and the Gods of Stone to be too light on content; both when it comes to its plot, but mostly in regards to its almost non-existent puzzles. Fans of mythology, and especially Greek legends, will surely enjoy some bits of this small journey, but in the end, this is nothing more than an okay-ish (and empty) theme park with a Greek mythology setting.
    • 58 Metascore
    • 50 Critic Score
    Steven Jenkins does have some interesting ideas and he really should continue developing more because High Strangeness does show promise. Perhaps with a bit more careful planning and more focused management, he can deliver a game that satisfies all his narrative goals, since this seems surprisingly rushed.
    • tbd Metascore
    • 50 Critic Score
    The charming protagonist is crushed under the weight of a lack of challenge, and sheer boredom. First of all, this isn't an adventure game, but an interactive novel - albeit a very good one, but it has a mind-numbingly slow, artificially padded pace that it's hard to recommend it to anyone who expects good gameplay.
    • 58 Metascore
    • 50 Critic Score
    Ultimately, it's not quite worth the buy for anyone.
    • tbd Metascore
    • 50 Critic Score
    There's really not much that needs to be said about Neptunia Shooter. It's a decent shmup with an identity of its own. However, it could've been a little more ambitious. Constantly switching between half a dozen weapon… err, characters gets to be messy and annoying. A lot of mechanics are introduced in a very short time, and it's hard to get a handle on them. Practice makes all the difference, but it's not enough to overcome something that seems to favour gimmicks over consistency. If there's ever a sequel, perhaps it should have multiple characters available from the outset, and then build from there. Introducing everything piecemeal over a 15 minute span isn't ideal.
    • 71 Metascore
    • 50 Critic Score
    Pokémon Violet offers a ton of familiar and enhanced fun, but the lack of polish and outright unacceptable performance let it down as one of Nintendo's most iconic franchises. The open-world setting and gameplay additions hint at an exciting future for the Pokémon franchise, but the state this was released in too often overshadows that. Before it's been patched up and optimised, it's tough to recommend.
    • 67 Metascore
    • 50 Critic Score
    It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, there isn't an awful lot else to come back for, but it is proof that augmented reality and motion controls work extremely well together. For those that don't own Pokémon Black Version 2 or Pokémon White Version 2, however, remember to avoid this one.
    • 60 Metascore
    • 50 Critic Score
    You can draw the hero of this tale… and that's about all there is to say about this. Fun and mildly addictive as that part is, it's not enough to hide the fact that Drawn to Life: Two Realms lacks the necessary depth expected from a puzzle-platformer. Besides the lack of polish here and there, as well as the unexciting level design, the bland story one has to endure adds to the general feeling of boredom. It's also sad that aside from the character creation window, painting doesn't really feel like a big part of the whole experience.

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