Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • tbd Metascore
    • 50 Critic Score
    Mario's Cement Factory is certainly the best of the three DSiWare Game & Watch titles so far, offering high intensity reaction-based fun, yet, as with the other two releases, it still lacks that special ingredient to keep gamers coming back time and time again, even if it does only cost 200 Points.
    • 78 Metascore
    • 50 Critic Score
    Gunbrella is a dark, atmospheric tale that ends too soon, and never really manages to be as immersive or enjoyable as it could be. While not bad, the writing really struggles with making you feel the pain of the main hero, and the desperation of a dying world. As for the titular weapon, it is criminally underused, despite it being the most exciting thing about Doinksoft's creation.
    • 58 Metascore
    • 50 Critic Score
    Nightmare Boy is a fun experience for a few hours, and a lot of the glaring design choices around the gameplay can be overlooked or ignored for the most part. While Billy may feel heavy to control, he does almost always make it to the platforms, while the fighting systems are quite basic, but it allows for the focus to be on the exploration side of things instead. In terms of the aesthetic of the various areas as well, The Vanir Project has done a terrific job in stylising the different sections and making every area feel fresh and new, without getting bogged down with repetitive enemies. While the platforming-based abilities work well, the combat-based abilities leave a lot to be desired, as they lack any flexibility within the combat arena, and even when those abilities are fired off, they do little damage to be worth its while compared to the base attacks. While this can be replayed, there's very little incentive to do so.
    • 61 Metascore
    • 50 Critic Score
    Irritatingly, this game does so little wrong apart from being average and run of the mill. The biggest irk is the lack of anything from the Spore franchise that made it stand out.
    • 66 Metascore
    • 50 Critic Score
    Now that Marvel's Avengers is dirt cheap, it might be worth a play for the impressive action sequences and impressive visuals. Maybe with enough people picking it up at a much more agreeable price, it might inject the tedious co-op modes. It certainly did not deserve the utter disdain it received, and was at best just a corporate, tone-deaf project that nobody wanted. It is rotten with executive sleaze for sure, and the game can feel like work a lot of the time due to the grind, but there is an ok experience in this somewhere. It is buried beneath all the obnoxious writing, grinding, and generic design.
    • 50 Metascore
    • 50 Critic Score
    Picklock has the foundation of a good experience. There are brief moments of actual fun spread throughout, but these are in spite of the game's quirks, not because of it. The awkward controls remove any possible precision, and the sloppy, typo-ridden presentation makes these flaws hard to overlook. With a bit more polish, Picklock could have been a very good stealth title, but as it exists now, players are better off picking a different lock.
    • 57 Metascore
    • 50 Critic Score
    With City of the Shroud, the premise is far better than the execution. The five different sides of the story is by far one of the best parts but is buried far too often in meaningless fetch quests and mediocre writing. The combat system would be better served if it was turn-based and deeper, as spamming is simply far more effective and not particularly fun.
    • tbd Metascore
    • 50 Critic Score
    Lucid is one of the most... mediocre, and forgettable Match-3 games ever, which really does say so much about it, as the vast majority of Match-3 puzzlers are already quite mediocre, and forgettable.
    • 68 Metascore
    • 50 Critic Score
    It's hard being hard on 60 Parsecs! because it's far from one of those thousands of unoriginal, and badly made indies that plague the industry nowadays. Robot Gentleman's "sequel" to 60 Seconds!, has tons of charm, with its tongue-in-cheek humour, neat Atomic Age vibe, and cartoony visuals - it's just that it fails both as a strategy title, as well as a create-your-own-adventure experience, because it turns out that, no matter how well you get at it, Lady Luck will be in charge of this space ride, not you.
    • 74 Metascore
    • 50 Critic Score
    Silent Hope is many things, and none of these manage to be combined into a great experience. From the exploration and combat, to the customization of your seven heroes, and the whole crafting business, this just never manages to be any fun. There's no challenge or incentive to keep on playing. You just do whatever is needed to be done, so you can go deeper into the labyrinth. That's. It. A chore, rather than a game.
    • 78 Metascore
    • 50 Critic Score
    Terror of Hemasaurus could not only be the next be the next Rampage, but a much better version of it. This city-demolishing simulator offers exciting and cathartic destruction, plus the welcome introduction of mechanics that Rampage and other likeminded games (all three of them) were missing… but these aren't really enough to help the fun last for more than two or three hours.
    • 81 Metascore
    • 50 Critic Score
    There are some rough spots with the UI, a bit of repetition with some overworld aspects, but nitpicks aside Trials of Fire was actually highly enjoyable both as a strategy game, and a deck builder. The fact the game has some strong Heroes of Might and Magic vibes going on is icing on the cake. The problem comes through that a single play (~2-4 hours) is about all it takes to get most out of the game. After that players likely won't be back.
    • 71 Metascore
    • 50 Critic Score
    Saints Row IV: Re-Elected might be the developer's attempt trying to do something new while doing it under the guise of a popular brand name. The emphasis on super-powers that renders the tacked-on driving and shooting redundant is likely an intentional message from the team, that this just is not Saints Row anymore. The result is a weird and confusing action title with tons of features, which has a huge well of jokes that fly by really fast. The only aspect that makes Saints Row IV truly worthwhile, is the comedic, over the top spectacle and characters. It's not the mind-numbing gameplay.
    • 55 Metascore
    • 50 Critic Score
    This is a very rough and slapped together product and if bought at the introductory lower price, it is at least fair.
    • tbd Metascore
    • 50 Critic Score
    Despite starting stronger than the previous DLC, getting right into the puzzling and platforming action, The Pillar doesn't really feel like a Challenge Tomb. It's more like a challenge leading up to a tomb, which is followed by some minor combat areas. Perhaps these additional missions really are going to be much smaller than many would have anticipated.
    • 55 Metascore
    • 50 Critic Score
    There is some fun to be had with Coffin Dodgers, at least for a short period of time, but don't expect to put more than a couple of hours into the game without running out of things to do. There are better kart racers on Nintendo Switch, namely Mario Kart 8 Deluxe, and for the price-tag it doesn't really offer much value.
    • tbd Metascore
    • 50 Critic Score
    Made out to be something bigger than it is, The Nightmare fails to deliver once again in what is a recurring theme for Shadow of the Tomb Raider's download content. The Croft Manor sequence could and should have been something much more than it was, and the tomb is another short and simple challenge. There are always signs of something good in each of these DLCs, but none have added up to anything great yet.
    • 57 Metascore
    • 50 Critic Score
    This is a difficult one, the missions look and play extremely well so this should score highly, but due to the sheer lack of substance outside of those missions means you'll struggle to build an emotional attachment to the game and without a solid scenarios to drive you onto the next level you'll put it down as quickly as you pick it up.
    • 61 Metascore
    • 50 Critic Score
    Co-op alien-blasting shooter, Earthfall, is a decent clone of Left 4 Dead... and that's the problem with it, as it should be much, much more than that. Simply put, the foundation is great, but the structure on top of it is not worth the rent.
    • 72 Metascore
    • 50 Critic Score
    Disappointing is the best word to describe GreedFall. The 17th-century-esque fantasy tale of imperialism-versus-nature told here is ripe with potential, but the world/character-building, and story-telling soon runs out of "fuel;" the role-playing element starts great, giving you the chance to choose amongst many a path, only to become way too simplistic and limiting; the combat is fun, but it gets monotonous before hitting the 10-hour mark; and, finally, doing quests quickly gets rid of its "do it your way" mind-set, for an endless marathon that has the player running back and forth between quest markers. Disappointing…
    • 70 Metascore
    • 50 Critic Score
    An interesting idea marred by a subpar execution, Lake is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
    • 77 Metascore
    • 50 Critic Score
    Both in terms of storytelling, as well as gameplay, Tower of Time sits right there in the middle of the quality scale. A handful of interesting ideas do exist, and, as a whole, this isn't bad or broken, but, from the first to the fortieth hour, nothing in this dungeon crawling RPG will turn out to be exciting, either.
    • 84 Metascore
    • 50 Critic Score
    Put the neat PS1-era retro visuals, its strong atmosphere, and the meaty and fits-like-a-glove OST aside, and what's left is a first-person photography sim that's charming, but not fun. Exploration should be engrossing and challenging, but is just boring and unpolished, and taking photos, basically the core of whole thing, is an unimaginative chore that doesn't put your skills to the test - it just puts you to sleep. It's hard to hate this, though, as it's an obvious labour of love that simply didn't manage to be as entertaining as it could be.
    • tbd Metascore
    • 50 Critic Score
    Pick My Heart Chapter 2 continues a story that wasn't really in need of continuing, as the characters weren't exactly that memorable, and the "plot" of the original was romantic Visual Novel 101, with just a little bit of fantasy thrown in. As such, try it only if you were really in love with the first part.
    • tbd Metascore
    • 50 Critic Score
    Suicide Guy is a game where the purpose is to kill yourself, and while this could actually offer a disturbingly entertaining time, the end result is nothing but a simplistic physics puzzler of no importance.
    • 48 Metascore
    • 50 Critic Score
    Not the best, not the worst. Its most interesting point is the bizarre world and the way the game approaches the management system. The colour matching battling is a bit too simple, and overbearingly frustrating at times. Despite some downsides, the game has fun moments but is hampered by a lack of focus. It offers a little incentive to play through again with the various factors of the daughter's growing statistics and has some properly endearing characters that help the ride go smoothly. In conclusion, take Ciel Fledge with a pinch of salt, as it's a love it or loathe it kind of deal.
    • tbd Metascore
    • 50 Critic Score
    Some aspects of NASCAR Heat 3 are well done. The challenge mode is absorbing and addictive, thanks to its quick-burst nature and the interesting context of the scenarios. The career mode, too, has been improved somewhat from last year's offering, although it's nothing out of the ordinary. Unfortunately, these elements don't make up for the rest of it.
    • 57 Metascore
    • 50 Critic Score
    Sonic Forces is far from perfect, with frustrating controls, brevity, poor level design, and a lack of challenge. The visuals, soundtrack, and the occasional moment of flair leave the game with some redeemable qualities, but it ultimately disappoints even the most forgiving Sonic sympathiser.
    • 82 Metascore
    • 50 Critic Score
    At its best, Victor Vran is an addictive action RPG with a great sense of progression and a strong visual identity of its own. At its worst, Overkill Edition muddies up a solid foundation with poor sound mixing, an unintuitive UI, and a choppy frame-rate, coupled with slowdown. While the base game is strong enough to overcome its inherent flaws, the Switch port's faults ultimately make all of Victor Vran's worst aspects come off all the harsher. Overkill Edition is a fine enough ARPG when separated from its technical faults, but it's perhaps best bought anywhere other than on Nintendo Switch.
    • 71 Metascore
    • 50 Critic Score
    Difficulty should always work in unison with the fun factor of game, and not overshadow it, which is exactly what happens in Jump King, where trying to "guess" how much power you need to apply to your jumps is combined with a level design that doesn't tolerate failure, with the end result being constant aggravation. The smoking hot babe at the top isn't worth the trouble.

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