Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 66 Metascore
    • 50 Critic Score
    Action roguelikes are a tough genre to screw up, yet Towa and the Guardians of the Sacred Tree manages to do that. From lacklustre in-run upgrades, to permanent progression that is boring, to perhaps the biggest problem of how utterly dry combat is, it drops the ball in many locations. The better parts, such as the banter and voice acting, are not enough to carry the woefully lacking core gameplay.
    • tbd Metascore
    • 50 Critic Score
    Chronus Arc is not a bad old-school RPG by any means, but after all the time since its original release, it now suffers from the comparison with other games from even the same developer that are already out on Switch. If craving for more Kemco RPGs after having already finished every other already available on Switch then sure, it isn't bad, but if not, it's totally possible to do better on the same platform.
    • 73 Metascore
    • 50 Critic Score
    Gears of War meets Destiny… and the end result is mediocre. Take away the "coolness" of playing a gun totting superhero, and all you are left with is basically one more generic looter shooter, that doesn't manage to impress, neither with its repetitive gameplay, nor with its boring story and world building. Add to that a couple of technical and network issues, and you are in for a - pricey - treat.
    • 68 Metascore
    • 50 Critic Score
    Unfortunately, for as aesthetically and stylistically pleasant as the visual novel is, its script leaves quite a bit to be desired. It isn't so much that the story is bad - there's a very intriguing layer of horror that permeates over the narrative - but that dialogue is especially weak. Mordred is not a particularly compelling protagonist, and most of the character writing comes off distinctly voiceless and surface level. The story revolving around serial killing inspired by Greek Mythology is enough to keep the plot engaging, but it's hard to ignore a visual novel whose greatest flaw is its writing.
    • 63 Metascore
    • 50 Critic Score
    Arcadian Atlas had some solid concepts, the sprites in particular deserving serious commendation for being a highlight of the game that sprite fans will love. Unfortunately, from there the quality really slips; unreadable text, a lacklustre class and skill system, and disjointed art to name a few of the multiple little issues that drag the game down. there are too many little issues that drag the game down and prevent it being fun. The developers seem responsive and some of these issues may be addressed in future updates, but given that the game is being sold for a mid-range price, players should expect a better package.
    • 75 Metascore
    • 50 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate does an incredible job at showing where the roguelike genre started. Fans of this series and its 'all or nothing' gameplay will adore this port and all its new content. However, players new to this genre or this series will find very little good here. There has been no effort to reach out to a wider audience or bring this game forward to a level of modern quality. Although it is still the Shiren the Wanderer that fans know and love, it is more than obvious that this is a game stuck in time.
    • 76 Metascore
    • 50 Critic Score
    It is unfortunate that the last Atelier on Nintendo Switch before Switch 2 launches has so many issues. There is great strength in the Atelier Yumia: The Alchemist of Memories & the Envisioned Land character personalities, stories and design, yet the world is either environmentally rich or totally empty with little in it to see and do. By the time the credits roll, Yumia is loved enough to replay for the story's sake, as well as enjoy the New Game Plus extra bosses to fight and clear everything 100% for completionists. Nonetheless, it is not an Atelier game that fully showcases why the series is so beloved. Perhaps if there is a sequel it will solve all the bugs that so heavily affect gameplay.
    • 78 Metascore
    • 50 Critic Score
    While building a Mars colony is a neat theme for a city builder, how that was executed in Per Aspera is underwhelming. Lots of time is wasted on simply waiting, and when you get to issue some orders there's not much in the way of thinking very hard about them. It's… ok, but that won't suffice.
    • 69 Metascore
    • 50 Critic Score
    KINGDOM of the DEAD is nice. Sadly, that's all there is to say about it. Putting the neat "ink & paper" art style and unique synth OST aside, what's left is a way too simplistic love letter to mid '90s FPS games that just doesn't manage to impress in any way. Fun, but it's the one evening kind of fun.
    • 58 Metascore
    • 50 Critic Score
    It's definitely not on the level of the 'big boys' of music games, but with a better budget, more time and more effort, there's something lurking under there that has potential.
    • tbd Metascore
    • 50 Critic Score
    Wreck-It Ralph is a solid platform adventure with a few enjoyable character-swapping puzzles thrown in. Unfortunately, it is over before it begins, lacks any multiplayer, skimps on the extras, and generally runs out of steam in the creative stakes. Whilst competent for the most part, it really does feel like a missed opportunity, especially given the amount of cameos that made it into the film but are absent here.
    • 86 Metascore
    • 50 Critic Score
    Despite featuring what's arguably the best combat system in the series, Bayonetta 3 is nothing short of disappointing. Bayonetta's core gameplay is outstanding, weaving fluid controls together with incredible weapon variety and tons of fun mechanics to play around with. The combo potential is high and battles just feel great to play… as Bayonetta. An unforgiveable amount of playtime is dedicated to newcomer Viola, stealth segments that make poor use of Jeanne, and relentless gimmick stages that wear out their welcome immediately. Tossing in mediocre level design, lacklustre performance, and a flavourless story that panders towards the current multiverse craze, it's clear PlatinumGames has lost its magic touch when it comes to the Umbran Witch. Bayonetta 3 is simply mediocre, at best.
    • 56 Metascore
    • 50 Critic Score
    Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
    • 63 Metascore
    • 50 Critic Score
    You can make all sorts of island towns in Townscaper. Large and full of detail, small and cute, or messy piles of colourful rock. Your imagination is the limit… unless your boredom wins first. Oskar Stålberg's creation doesn't give you much to work with, and the end result always looks the same, no matter how extravagant and imaginative it is. As a whole, this is like a tiny sample of a meatier game. Fingers crossed for that ever becoming a reality, because it would then be a high recommendation.
    • tbd Metascore
    • 50 Critic Score
    Magic, animal-themed idol girls. Three visual novel "fetishes" combine into one, with the result being a mildly funny slice-of-life experience that gets boring really fast. Animal Trail * Girlish Square is just too generic a read to recommend to anyone but genre super-fans.
    • 68 Metascore
    • 50 Critic Score
    Although Saturday Morning RPG certainly captures the feelings of playing a Saturday morning cartoon, that quality may very well be its downfall. The episodic format, coupled with the fairly involved battle system, make for a breath of fresh air in the early game, but they quickly become repetitive and rather dull, much like a typical '80s cartoon.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is unfortunately not the hero this city deserves… or needs. While it does a good job of capturing the aesthetic and charm of the One Punch Man universe via its cast of recognisable characters and suitably ludicrous character customisation, it doesn't quite hold its own as a video game. Instead, it stumbles in its presentation, content and, crucially, it's combat. With more of a focused vision on what it wanted to be it might have been able to set itself apart, but this is sadly not the case here.
    • 46 Metascore
    • 50 Critic Score
    Stay Cool, Kobayashi-san!: A River City Ransom Story is a mundane beat 'em up that's held aloft by a couple clever ideas. The combat is fun at first, but the doldrums set in long before completing the first of potentially many play-throughs. Some fights, particularly the finale, definitely could've used a few tweaks. Still, figuring out the fastest route to the end is really cool. It gives the adventure a tinge of replay-value. However, unless you "have" to play every game in the River City Ransom canon, then this won't catch your interest.
    • 61 Metascore
    • 50 Critic Score
    As bold, or unique the horror-meets-sex concept might be, the execution here is far from excellent… or great, or very good, to be honest. Lust from Beyond is a decent adventure, for sure, with a neat dose of Lovecraft in it as well. While it has its moments, it isn't really very effecting at being scary of discomforting, with the gameplay certainly being the least enjoyable aspect of it all. It's easy to find a lot worse in the realm of indie horror games, so if a big fan of the genre, do try it out if you get the chance to find it really cheap, just don't expect something that will stay with you for long.
    • 60 Metascore
    • 50 Critic Score
    Shelter Generations is a considerable disappointment. This whole package seemed filled with promise but each and every element is terribly flawed in its execution. Shelter 2 feels like an empty world, meaning it regularly begins to feel dull, and even when the world has enough content, there isn't enough development in the story or the core gameplay to keep things interesting.
    • 62 Metascore
    • 50 Critic Score
    Monkey Pirates is competently made but thoroughly average in almost every way.
    • 71 Metascore
    • 50 Critic Score
    Oceanhorn 2 has the odd moment which is really enjoyable, mostly limited to the puzzles and bosses within the dungeons. But there could be so much more here, there are glimpses of a game that could be really special, but it regularly loses the attention of its audience due to the barren open world. The presentation feels low quality and dated, the combat clunky, the world empty. This looked so promising, but is quite the disappointment.
    • 54 Metascore
    • 50 Critic Score
    Apex Legends is a live service experience, so there are reasons to be optimistic about the future of the title. The best advice at the moment to is to turn off cross-play and just compete against others with the same limitations. At its core, though, there is something really good here. Unfortunately, it's just hidden behind a wall of technical issues in terms of graphics, frame rate, resolution and overall stability. Panic Button is the king of Switch ports, though, and it feels like the developer deserves the chance to try and put this right. Fix the stability, adjust the graphics and work on cross-progression. If Panic Button can put things right, it will enhance its reputation to no end.
    • 69 Metascore
    • 50 Critic Score
    The Legend of Kusakari is flawed from the outset. While the idea of a grass-cutting simulator makes for a funny one-liner, it's near impossible to create an engaging experience from such a simplistic concept, and it quickly falls into the trap of mundanity. It may ooze charm, and the love poured into it is apparent, but it's much more difficult to enjoy in practice than in theory.
    • 65 Metascore
    • 50 Critic Score
    It's quite telling that Ever Forward's demo (released independently with the subtitle Prologue) isn't that much shorter than an actual full play-through. Despite the title's tense stealth sections, and fairly involved puzzle-solving, the fact of the matter is that the final product plays out like the tutorial to a much longer adventure that never starts. By the time Maya's story starts to breathe, and the core gameplay begins introducing complex and layered puzzles, the journey is more or less over. The atmosphere is commendable, as are the puzzles actually present, but the is sure to leave genre veterans disappointed, and newcomers desperate for some meat to chew on.
    • 65 Metascore
    • 50 Critic Score
    It's clear from the very first hour into the dark fantasy world of GRAVEN that this retro-flavoured FPS was not a victim of an incompetent developer, but one more example of internal problems that didn't let the team behind it complete its homage to titles like HeXen. The end result remains fun despite its many issues, like its unnecessary long length and unbalanced mechanics. Sadly, it's also very likely that players might stumble upon a game-breaking bug that will ruin hours upon hours of gameplay.
    • 69 Metascore
    • 50 Critic Score
    Oneechanbara Origin rights a lot of wrongs found in the early entries, yet it still feels oddly antiquated. The combat is riotous and entertaining, but the overall experience becomes monotonous after a few hours of play. Plus, it's barebones. With only a campaign and an endless wave survival mode, the game is slim on content, unusual since previous entries offered a lot of bang for their buck. It has a B-movie charm that's hard to resist, but other titles of similar fare have shown its possible to mix titillation with action to make a great time.
    • 69 Metascore
    • 50 Critic Score
    Series fans will find something to enjoy, yet those simply looking a fighting experience with friends will find this to be frustrating. Considering the studio's history, and the nature of the source material, this could be a natural win, but this is something that is fundamentally flawed. The Story Mode balancing results in far too little actual gameplay, and too much time on slow plodding wanderings through uninspired areas. When it comes to the actual playing, the combat is just as flawed as the rest of it all. Slow, easy to abuse, and repetitive. The only saving graces are the retelling of the source material itself along with the combination of the signature CyberConnect cinematic battles. It's such a shame, but it seems CyberConnect has gone backwards with this adaptation, losing every step of progress they moved on with each subsequent iteration of the Ninja Storm series. Thankfully, the huge popularity of the series almost guarantees there'll be more to come with this series, and CyberConnect may have the chance to revisit the world of Demon Slayer.
    • 59 Metascore
    • 50 Critic Score
    Whilst moderately enjoyable in brief multiplayer bouts, the game fails to hit the mark far too often.
    • 53 Metascore
    • 50 Critic Score
    There are some titles that have high replay value despite their simplicity, but Flip Wars is not one of them, as this is nothing but a simple mini-game turned full game. In other words, while this is definitely cheaper, better save that pizza money for Splatoon 2… or pizza.

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