Cubed3's Scores

  • Games
For 4,059 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Professor Layton and the Unwound Future
Lowest review score: 0 The Letter
Score distribution:
4059 game reviews
    • 53 Metascore
    • 40 Critic Score
    In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics.
    • 53 Metascore
    • 40 Critic Score
    Not only is Exorder's campaign and storytelling uninspired, and even annoying at times, but, in its attempt to be an extremely simple TBS that can be enjoyed by everyone, it just ends up being bland and forgettable.
    • 53 Metascore
    • 40 Critic Score
    As is, at $2, less than the cost of a side dish at a fast food restaurant, it is so inoffensive, so softly marketed, that it actually may be a good purchase for some fans of physics puzzling games. Be warned, though, that much like fast food, the entire game may be finished in less than 30 minutes.
    • 53 Metascore
    • 70 Critic Score
    Bugs 'N' Balls is yet another fantastic release from the ever consistent EnjoyUp! and yet another product from Spanish developers, this time CoderChild, that proves to be extremely addictive, despite being a very simple concept. Unfortunately there are a couple of elements holding this back, but overall it is a very pleasing effort for its extremely cheap price-tag.
    • 53 Metascore
    • 70 Critic Score
    It feels perhaps a bit too linear at times, when some environments could have probably benefited from being more open to exploration but, nevertheless, it is well worth checking out. Its price is a bit steep for the amount of content currently, but those who strive to complete it 100%, finding all the crystals, should get their money's worth.
    • 53 Metascore
    • 70 Critic Score
    Whilst not the superb Professor Layton competitor that people were expecting, Doctor Lautrec and the Forgotten Knights is a pleasant surprise, proving to be an intriguing prospect on its own merits.
    • 53 Metascore
    • 50 Critic Score
    Ice Cream Surfer is a reasonably fun little timewaster, and at a time where shoot 'em ups are fewer and further between, some diehard shooter fans might feel like this is worth a punt.
    • 53 Metascore
    • 60 Critic Score
    Therefore, whilst admittedly still lots of fun on the whole, the overall experience is somewhat lacking and ends up feeling quite shallow.
    • 53 Metascore
    • 80 Critic Score
    An intriguing plot coupled with a focus on questioning morality and who is truly an enemy, Akiba's Trip: Hellbound and Debriefed brings the original story to a new generation of gamers. Bugs, the lack of autosave which does seem a little odd for a remaster and some clunky game mechanics aside, there are easily over twenty hours of game time in the fairly realistic portrayal of Tokyo's Akihabara region. Replay value for those who played the original will vary depending on nostalgia feel, but a second playthrough is highly appealing for completionists and those who want to make different choices in their gameplay since supporting a faction does influence in the end story.
    • 53 Metascore
    • 20 Critic Score
    Rubbish, utter rubbish. Sloppy development, boring minigames and not enough content to keep anyone entertained for longer than twenty minutes.
    • 53 Metascore
    • 50 Critic Score
    There are some titles that have high replay value despite their simplicity, but Flip Wars is not one of them, as this is nothing but a simple mini-game turned full game. In other words, while this is definitely cheaper, better save that pizza money for Splatoon 2… or pizza.
    • 53 Metascore
    • 50 Critic Score
    Pumped BMX Pro is a fun BMX platformer - when it wants to be. But, on the Xbox version anyway, the right-stick for tricks is a temperamental control that only sometimes performs the tricks, despite being held in the correct direction. Plus, the "pump" system is extremely specific with when to use it, and Pumped BMX Pro takes no prisoners in miss-timed presses that will basically cause the rider to fail the stage. But once these kinks are worked out, this is definitely a BMX title worth checking out for those who don't want to invest in a heavy sim-based game, and opt for the more arcade-styled versions instead.
    • 53 Metascore
    • 50 Critic Score
    It's impressive to see the full Chaos Theory ported with almost all of its features intact onto a handheld. Everything is there for the espionage enthusiast: infiltration, interrogation and some very tense stealth sections. Unforgivably, however, Splinter Cell 3D is severely let down by its controls which at times make even doing the simplest tasks a chore and will put a lot of people off very quickly.
    • 53 Metascore
    • 40 Critic Score
    Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
    • 53 Metascore
    • 60 Critic Score
    Has-Been Heroes could be better if it had more depth, far more addictive if it wasn't as repetitive, and, most of all, an unquestionably worthy purchase if the gameplay didn't rely on randomness as much as it currently does so. Long story short: very one-more-try-ish, but also in definite need of some tweaking.
    • 53 Metascore
    • 30 Critic Score
    As shallow as it is boring, Guilt Battle Arena is a conceptually fine attempt at a fast-paced party shooter that does very little with its mechanics and premise. With some mechanical re-tweaking, varied stages, and an improved main mode that doesn't boil down to endless waves of shooting and dashing, Guilt Battle Arena could turn into something worth playing. As is, however, there's nothing particularly impressive about it.
    • 53 Metascore
    • 50 Critic Score
    Hysteria Hospital: Emergency Ward is an unfortunate game. It begins well enough by luring you in with a simple yet satisfying mechanic, but eventually breaks down into an overly frustrating and repetitive slog as complexity and difficulty increases but the rewards do not.
    • 53 Metascore
    • 70 Critic Score
    Bit Boy!! Arcade is a prime example of a game with a strong exterior held back by a rough interior; the core of the puzzling action becomes monotonous, but everything surrounding it is too full of charm and wonder that it makes the game difficult not to recommend.
    • 53 Metascore
    • 40 Critic Score
    So utterly disappointing and flawed in every possible way… The first few hours, most of it can be ignored, and occasionally the flaws can be forgotten, but only briefly before they come storming back to the forefront. An awful, boring, empty, pointless experience. There is, however, a glimmer of hope. It's worth mentioning that there has already been a Bethesda title that was equally as unimpressive: The Elder Scrolls Online - but looking at it now, it has transformed into one of the best MMOs out there. There's always the hope the Fallout 76 develops the same way and becomes something special, but for now, that seems impossible. It's a world away from that.
    • 53 Metascore
    • 30 Critic Score
    Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?
    • 53 Metascore
    • 60 Critic Score
    Samurai Warriors Katana is not a bad game. Heck, it verges on being decent, but is ruined by a couple of poor design choices.
    • 53 Metascore
    • 60 Critic Score
    The Three Musketeers could have been in the top tier of WiiWare games, but it sadly misses out on this due to some troublesome aspects like motion attacks and an irritating life system.
    • 53 Metascore
    • 70 Critic Score
    The ABC Murders may lack the attention to detail and high levels of presentation found in the Layton titles, yet it should definitely appeal to the same market sector thirsty for more puzzle solving.
    • 53 Metascore
    • 40 Critic Score
    Despite being a fan of the genre, The Revenant Prince is a tough game to recommend. Although rocking a stellar opening, the game is wildly inconsistent in its tone. Far too many things get in the way of simply enjoying the game. These range from incredible difficulty swings, simple movement problems, tone shifts, and odd design choices. The good parts of the story stall out, and the regular game is not enjoyable enough to really encourage continuation of play.
    • 53 Metascore
    • 60 Critic Score
    It plays very well and, besides the small loading screen glitch, it does little wrong. Miffy's World will keep a child happy, and that's what matters.
    • 53 Metascore
    • 90 Critic Score
    Just as the Professor Layton games mix a good mystery story betwixt its brain-teasing collection, Crime Lab: Body of Evidence comes complete with a tale of its own.
    • 53 Metascore
    • 20 Critic Score
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
    • 53 Metascore
    • 40 Critic Score
    Legna Tactica's biggest flaw is that it simply cannot compare to the 3DS' already strong strategy library. The combat lacks the depth of Fire Emblem, the story doesn't hold a candle to Devil Survivor, and the price is much higher than either Mercenaries Saga title, despite being similarly generic. The actual campaign is tedious and the maps are reminiscent of Final Fantasy Tactics in the worst ways possible. There's no thought behind any mechanic, leading to a distinct lack of identity, where every possible positive quality can be attributed to a far better game. Legna Tactica may work on a technical level, but that's hardly a reason to justify a full playthrough, let alone a purchase.
    • 53 Metascore
    • 50 Critic Score
    Super Dungeon Bros. is one of those games that is best described as inoffensive. It doesn't do anything wrong, but at the same time it doesn't do anything right, either. It is a perfectly fine multiplayer experience for roughly an hour or so, before things start to get boring and blend together. Single-player is not nearly as enjoyable, and the online player-base is essentially completely dead, but if you can wrangle up a friend (or three), there are certainly worse ways to spend an afternoon.
    • 53 Metascore
    • 40 Critic Score
    Although Pilot Sports is not exactly bad, it is likewise far from compelling in its own right. Most of its best qualities are shared with the far more polished Pilotwings series, with its reliance on homage doing a considerable amount of damage. The content present is fine enough, but that, in itself, is a problem. Fine is not good. Pilot Sports is a below average flight simulator that might scratch that wholly unique Pilotwings itch, but only for so long.

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