Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 65 Metascore
    • 50 Critic Score
    Aquanox Deep Descent is the "perfect" mediocre game. It does nothing bad, but nothing that good either. From the weak story, characters, and atmosphere, to the almost uninvolving gunfights, and unimaginative quests, this fails at being a big recommendation - especially to fans of the series. Oh, sure it has no competitors in the 'First-person Subaquatic Dystopian RPG' genre, but this doesn't mean it gets a free pass.
    • 75 Metascore
    • 50 Critic Score
    At the surface, Randomax looks like a quite promising title, and in many regards, it might sound too good to be true. Well, in this case, it is. "Rogue-lite" here is just a fancy word for a basic durability system similar to what can be found in just about any sandbox title, and a simplified reskin of a decade-old genre feature. In addition, the gameplay is flat, and the screen is often cluttered to the point of being inconvenient. It is a somewhat fun romp, yet not that much more.
    • 64 Metascore
    • 50 Critic Score
    A game out of time; it's wonderful for fans of the series to actually get their hands on this title that almost ended up on the trash pile with the death of THQ, but Darksiders III is so riddled with issues that they just can't be ignored. It feels like a game that was developed many years ago and then put on a shelf, finally now to be released. It feels worse than both previous entries and, worse, it feels more dated than the originals. It's so sad to see this franchise that held so much promise fall so far, and worse it seems unlikely to recover, either.
    • 49 Metascore
    • 50 Critic Score
    Dress to Play: Cute Witches! knows exactly who it is appealing to and delivers on that end very well. The dress-up nature of the game is sure to be popular with little girls, just in the same way the likes of Animal Crossing is. The unlocking of more styles will keep them occupied for a while, but it really could have done with just a bit more added content to save it from being put down too quickly.
    • 34 Metascore
    • 50 Critic Score
    With Clash of Elementalists, what you see is literally what you get. While it has potential to be an interesting concept for a fighting game, the lack of playability, as well as frustrating camera and control issues, make it hard to get attached to.
    • tbd Metascore
    • 50 Critic Score
    It's hard to get invested with what Ankora: Lost Days has in store. The story and the characters junior ranger Mûn will meet are just… there, the visuals are bright and colourful, but in the end totally forgettable, and the gameplay is all about wasting time while trying to find the necessary resources that can help the little heroine craft the tools that will help her keep on exploring, with fun not being a part of the equation.
    • 56 Metascore
    • 50 Critic Score
    As a whole, Five Dates is an interesting experience that can be addictive when it comes to experimenting with all of the available answers, even though this can be very time consuming. However, issues such as plot devices, not very understanding dates and its undeniable heteronormative ways give Five Dates much to improve on, especially when considering a sequel, which is not totally discouraged.
    • tbd Metascore
    • 50 Critic Score
    The developers will likely not appreciate the comparison, but this is like a stylish drum and bass-centric Flappy Bird. That alone should establish just who the audience is. It's a frustrating, maddening experience that will find a niche audience that just loves punishment, but is certainly not for everyone - or even for many.
    • 75 Metascore
    • 50 Critic Score
    The Escapists 2 makes a valiant effort at being a challenging, realistic take on prison life, but is a let-down in some crucial areas. The inadequate tutorials fail to capture what the rest of the experience demands, and even when this code is cracked it all becomes tedious quickly. It's a game behind the times, from the way it plays to its awkward design choices, and its weak performance and optimisation on consoles is further cause for frustration. For those willing to put themselves through an unbalanced learning curve there is some enjoyment to be had on the far side, but beyond the fleeting charm of some of the levels, the rest of the experience falls flat.
    • 69 Metascore
    • 50 Critic Score
    As of right now, this is a title that can only be recommended for fans of the original game, as Age of Empires II is a more complex, deep, and a better release in every way.
    • 68 Metascore
    • 50 Critic Score
    Presentation troubles can usually be ignored if the gameplay is there, but unfortunately presentation is a big part of what WWE All Stars was supposed to be all about - over the top, arcade gameplay. Without the visual effects of its HD brothers, and with poor sound effects that do nothing to emphasise the action, WWE All Stars Wii feels like a shell of what it should be despite an array of interesting story modes and a wide-appealing roster.
    • tbd Metascore
    • 50 Critic Score
    Worth considering for young Avatar fans, and obsessed cinema-goers, but everyone else can safely leave this one for nature to envelop. Or the bargain bins, whichever works.
    • 57 Metascore
    • 50 Critic Score
    The PC version of Dynasty Warriors 9 is frustrating, more for its wasted potential than anything else. The game is difficult to control on PC, and that significantly hinders a lot of the fun, fast-paced combat, which is all-too scarce at times. Additionally, while the open-world approach is a great direction for the series, it doesn't capture the epic battles that the series is known for in the same way. Maps are either too crowded, or frightfully empty. It's nice to see Omega Force taking the series in a new direction, but this entry hasn't quite found its footing.
    • 75 Metascore
    • 50 Critic Score
    Bulb Boy certainly has an intriguing visual concept, but lays it on a bit thick with the weird and wacky side of things later on without really explaining why, or even bothering to draw everything together into a cohesive package. Rather than being an extremely smart point-and-click adventure with mind-bending puzzles and a clever-but-creepy storyline, it instead strings together a handful of simple scenarios that do not hold the attention for long, and barely offer any challenge - unless awkward controls and long re-loads count. To top it off, there is barely any story to tickle gamers' imaginations, and then it finishes in about an hour, which for its price makes it hard to recommend.
    • 53 Metascore
    • 50 Critic Score
    It's impressive to see the full Chaos Theory ported with almost all of its features intact onto a handheld. Everything is there for the espionage enthusiast: infiltration, interrogation and some very tense stealth sections. Unforgivably, however, Splinter Cell 3D is severely let down by its controls which at times make even doing the simplest tasks a chore and will put a lot of people off very quickly.
    • 64 Metascore
    • 50 Critic Score
    Pillar of Eternity II: Deadfire - Seeker, Slayer, Survivor is a DLC that feels as if it doesn't understand the strengths of the main game. Focusing mainly in okay-ish battles, and throwing role-playing out of the window, it's a hard title to recommend.
    • 63 Metascore
    • 50 Critic Score
    Airheart is by no means terrible, but it is better for short bursts of gameplay where its flaws can come out less prominently.
    • 67 Metascore
    • 50 Critic Score
    Clearly a budget title, even looking past some of the obvious flaws like the laughably bad voice acting or the older console generation looking characters, the core game itself - fighting - leaves a lot to be desired. Enemies largely are punching bags with annoyingly large HP pools, but the game is unforgiving with how long there is between being able to save. Ultra Age had some clear potential but it really needed its quality spread across all aspects, the bad parts drag the rest of it down making it largely passable.
    • 82 Metascore
    • 50 Critic Score
    Maybe it's the throwback design influences that are slightly too far outside of this reviewer's reach to appreciate and retro fans that remember playing the ZX spectrum will find a lot more to get out in this title. The desire is strong to get on with Horace, it really is, and he might even make you laugh at times, but just like the guy wearing socks and sandals, there are too many things holding it back.
    • tbd Metascore
    • 50 Critic Score
    Although the newly designed buildings and overall aesthetic differences to Cities: Skylines are a welcome change, one cannot help but feel there is a large degree of missed opportunity and overall lost potential, with the aforementioned designs changes as well as the disappointing, and limited new set of maps. Unfortunately, because of this Green Cities is not a big recommendation when compared to the wider variety of DLCs already available for the core game. Try them instead, as they seem to contain content that will be more worth your time and money.
    • 66 Metascore
    • 50 Critic Score
    Red's Kingdom strives to combine simple rolling puzzles with the exploration part of a Zelda game... and it just doesn't manage to make the mix actually any fun, mainly because players will have to go through the chore of solving the same puzzles all over again... and more than once.
    • 35 Metascore
    • 50 Critic Score
    Unpolished, unbalanced, feeling half-made, and being way too easy for an action-adventure dealing with a zombie apocalypse, Red Colony is hard to recommend to fans of survival horror. This is strictly only for those who can enjoy its - intentional or not - b-movie-esque campiness and fanservice… reviewer included, of course.
    • tbd Metascore
    • 50 Critic Score
    Deceptively simple in its concept, Ghostory's form-swapping mechanic provides all this needs to be a neat and challenging puzzle-platformer - and one that happens to provide some pleasantly ghos... ghastly puns. Unfortunately, the fun dissolves due to the subpar level design, which makes this 25+ level adventure feel the same from beginning to end.
    • tbd Metascore
    • 50 Critic Score
    Football Up 3D is a commendable effort in the way it tries to bring back to the top all the pacing, the fluidity and the finesse of two classic - never forgotten - arcade paragons.
    • 61 Metascore
    • 50 Critic Score
    There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.
    • 82 Metascore
    • 50 Critic Score
    It's a lonely, cold planet over here. Mileage on Outer Wilds will depend largely on how much one enjoys exploration, discovery and extrinsic reward versus repetitive backtracking and restrictive (but also far too long and frequently-occurring-to-be-as-restrictive-as-it-is) time limits. It may certainly be a monkey brain desire for feedback and a more robust signposting of progress, but even knowing that the lack of it here is exactly the point, one can't help think there are examples within interactive media that have done lateral think puzzles better. Ones that would waste less time in between solving puzzles, too. Clearly, there's a majority disagreement for this view, so take it with a pinch of salt, but also go into it aware that it's not going to be for everyone. It is an experience that introduces a lot of mind-bending sci-fi concepts and a surprisingly emotional, if conflicting, conclusion. One just wonders if we like the scaffolding more than we like the building itself. Perhaps, though, it's just that some people really don't like time loop mechanics.
    • tbd Metascore
    • 50 Critic Score
    While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
    • 54 Metascore
    • 50 Critic Score
    Overpass is a double edged sword by design. All its features which would make it appealing to genre veterans - a heavy emphasis on speed control, incredibly tight controls, and demanding track design - are exactly what'll deter most everyone else away from the title. Coupled with serious design flaws and it's hard to recommend this racing sim to anyone but those truly passionate about the genre. All the same, they're clearly Zordix Racing's target audience, with little concession made to welcome newcomers. While alienating, design philosophies like this ensure Overpass has a strong identity that doesn't pander to non-fans of the genre. Even if this is rough around the edges, its lack of handholding is quite commendable.
    • tbd Metascore
    • 50 Critic Score
    There's nothing intrinsically wrong with Shantae: Half-Genie Hero - Friends to the End and the new mechanics it introduces. There's only one major issue with it, though, which makes it hard to recommend. Similar to Pirate Queen's Quest, it expects players to remain entertained by the same levels, which many, even fans, will find hard to do so.
    • 48 Metascore
    • 50 Critic Score
    There are some really cool ideas here, and potentially a really good game hidden under a mess that seems like it needed several more months of playtesting and hammering things out. There are just too many things like a lack of polish, a mess of a UI, the camera is hard to control, and bugs/glitches make the experience frustrating. It is sad because, while there are some cool things in here, it simply is not ready for release at this point. It needed way more time actually making sure the core experience is enjoyable, rather than fighting through nearly everything except for enemies.
    • 66 Metascore
    • 50 Critic Score
    Once again, the DLC on offer is just another, very short side-quest that could easily be part of the core game, or at least part of a pack with more of those. The interaction with one of the most interesting characters of Kingdom Come: Deliverance is certainly a plus, but, in the end, that doesn't provide much incentive to try The Amorous Adventures of Bold Sir Hans Capon out.
    • 76 Metascore
    • 50 Critic Score
    Floor Kids starts as a breath of fresh air for the rhythm genre, and a blessing for those who wanted a break-dancing title on Nintendo Switch, which, for people's information, is not really such an abundant group. It feels and looks quite good… but that's all there is to say about it, as its replay value is so low that it's impossible to recommend it to anyone but unique indie game aficionados.
    • 72 Metascore
    • 50 Critic Score
    Pretty much all the pieces for a good detective game are there, but Gamedec fails for a variety of reasons. Apart from an unhelpful, tutorial-esque chapter that confuses more than it helps, and a UI that makes simple things harder, the writing is extremely boring, ruining the incentive to keep on sleuthing, as it is hard to care about anything, or even remember what is actually going on. Bad writing isn't just a small thing here, either, with almost 90% of the experience revolving around reading text.
    • 73 Metascore
    • 50 Critic Score
    There aren't many complaints to be had when it comes to the library, yet the emulation is never up to snuff. Perhaps dedicating such a large amount of resources to the UI wasn't the right call. A number of features are poorly-realised and implemented. It's hard to enjoy the games when nothing sounds or feels quite right. The stuttering is especially baffling. While its appearance is rare, it should be non-existent. In short, fans of the console deserve better.
    • 73 Metascore
    • 50 Critic Score
    Katamari Damacy REROLL is not the best way to play Katamari Damacy. The faster load times and stable frame rate are par for the course with the ports to much more powerful consoles that came two generations later. This should have been so much more; there are too many features that have been bungled or got cut. Even though REROLL may not be ideal, the core gameplay of rolling a Katamari and picking stuff up and building a planet-sized ball is still gratifying and fun to watch.
    • tbd Metascore
    • 50 Critic Score
    Collide-a-Ball is mentally exciting, and a rare puzzle gem. It actually convinces the player they may have willed the puzzle solved, just by letting them experiment with the various options they have in front of them. Unfortunately, it's a cracked facade under cheap graphics and formulaic puzzles.
    • tbd Metascore
    • 50 Critic Score
    Strife is basically a prototype first-person RPG/Adventure, and as such, is nowhere near the level of polish of the games that were released after the late '90s. Boring, repetitive, not as non-linear as it thinks it is, and easy to break by not doing what it wants from you, this is fans, and old-school aficionados-only material, as there are better representative of the genre nowadays.
    • 67 Metascore
    • 50 Critic Score
    It has a lot going for it with its gorgeous aesthetics and authentic presentation. It even has a couch co-op mode, and the few times the game does have things to do in it, there is some legitimate involvement. Too bad these moments are too far apart, and the more vulgar qualities of Never Alone are the most apparent, such as the buggy AI, barren level design and lacking gameplay.
    • 71 Metascore
    • 50 Critic Score
    To its credit, Touch Detective 3 + The Complete Case Files offers a lot of value since it is three adventures games plus new DLC scenarios that were created for the iOS versions. These are milquetoast and boring adventure games where the humour probably landed better in Japanese. The hand-drawn backgrounds and character designs are appealing, but get used to seeing them be recycled across all three titles. The wait for the third Touch Detective does not seem like it was something gamers were begging for. Anyone who enjoyed the first two will likely be happy the with third entry since it is more of the same, but fans of the point-and-click adventure genre will probably find these to be uneventful and dull.
    • 58 Metascore
    • 50 Critic Score
    Sadly this DS version of Boogie fails to spark as much interest as the Wii version, partly due to the lack of singing elements and lower quality music, but mainly due to awkward control system that more often than not fails to register your movement properly, as well as the annoyingly random mini-games thrown in.
    • tbd Metascore
    • 50 Critic Score
    There are some cool ideas about upgrading different parts of your army, notably upgrading your main structure provided the most interesting choices, however, A Token War rapidly devolves into very cheap tactics and strategies, often involving baiting the computer that starts with huge edges on each map. A better AI, with more fair maps, would have turn this into a better experience. Overall, it's just too basic to really recommend beyond a quick attempt if desperate for some strategy.
    • tbd Metascore
    • 50 Critic Score
    Dungeonoid 2 Awakening is a good idea done wrong. Fusing the arcade gameplay of Arkanoid with D&D style, fantasy elements had lots of potential, but the way the whole thing has been executed offers a repetitive experience with not much meat on its bones, and can even get annoying when it comes to "reading" the screen, which can lead to lots of unfair deaths.
    • 66 Metascore
    • 50 Critic Score
    Nine Parchments can be enjoyable in small doses with others. Playing alone can feel depressing as the grind of pressing on feels strongly palpable. There really isn't anything wrong with the mechanics since it controls nicely and feedback is satisfying. The art direction is top-notch and fantasy atmosphere has a much more colourful Magic the Gathering vibe going on. It is the sheer unimaginative level design and pedestrian scenarios that will bore most people. There is very little variation from the first stages to the end game stages and there is desperately a need for something to mix up the action.
    • 78 Metascore
    • 50 Critic Score
    It's technically impressive in comparison to its bigger brothers on PC and home consoles, but JYDGE still fails to impress on iOS. It's unremarkable and repetitive, and is made even more impenetrable by an unpolished control scheme and a foggy display in the heat of battle; not to mention a particularly bland presentation and premise - spelling the name with a y certainly isn't enough to make this firmly average shooter stand out from the crowd.
    • 59 Metascore
    • 50 Critic Score
    This is, for the most part, a disappointment. By no means a terrible game, Vambrace: Cold Soul plays it a bit too safe with its concepts, as most of them are straight up copied from better tactical rogue-likes and RPGs, and especially Darkest Dungeon. Gorgeous character design can only get you so far...
    • 69 Metascore
    • 50 Critic Score
    Overall, Playgrounds 2 is lacklustre and feels too much like a mobile game franchise. It takes advantage of its audience and never offers enough satisfaction in return for the money, or the grind sessions. Ultimately, NBA 2K Playgrounds 2 is a bad game, and certainly no spiritual successor. Stick with NBA 2K19 or NBA Jam itself.
    • 52 Metascore
    • 50 Critic Score
    Sexy, sultry ninjas and pretty vistas can't save this from being a mediocre brawler; one with a couple of good things to talk about, but mostly with plenty of flaws. The gameplay can get repetitive, and the action, while somewhat enjoyable, can soon turn into an irritating chore that has you multitask, in a game that doesn't really let you do so. Small tip for those who still want to try Shing! out (this does have sexy, sultry ninjas, after all): do avoid the default control scheme, and don't play it on your own under any circumstance.
    • tbd Metascore
    • 50 Critic Score
    This title can be enjoyed by very young fans of the movie because it's not a bad one, and it does offer some things that Nintendo's popular franchise doesn't - maybe not enough of them that would make anyone choose this one over the latter one, but even though it's lacking in more than one department, it can still provide some fun, under the right conditions.
    • 74 Metascore
    • 50 Critic Score
    Taking the role of a small, under-equipped squad is a novel angle for a real time strategy game like this. Some aspects of Partisans 1941 were interesting, but the core of the game has too many small complaints to recommend it in a high regard. Combat being far too random is the largest problem as it is causing constant saves and reloads with how deadly it is. Strategy games are in a dearth right now, so this is not a bad game in the slightest if there is a need to play something new, but it simply does not stack up against some of the heavy weights of the genre.
    • 56 Metascore
    • 50 Critic Score
    Super Pokemon Rumble is an interesting diversion from the core Pokemon formula while 3DS owners wait for a mainline RPG, and the real-time combat approach feels quite visceral and satisfying.
    • tbd Metascore
    • 50 Critic Score
    There are worse soulslikes out there than Skautfold: Shrouded in Sanity, but there are far better ones as well. There's a somewhat good 2D Bloodborne experience somewhere here, hidden under repetitive, unimpressive, and unpolished combat, and a decent-to-forgettable atmosphere and plot. Enter its gothic world only if really starving for this type of game, and only if the price is right.
    • 70 Metascore
    • 50 Critic Score
    Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
    • 66 Metascore
    • 50 Critic Score
    The charming Game Boy style sprites can only go so far until all that is left is a very mundane platformer.
    • 65 Metascore
    • 50 Critic Score
    The arcade mode trims most of the fat, but it lacks the challenge and polish that defined the arcade era.
    • 61 Metascore
    • 50 Critic Score
    Nightmare Boy, while stylistically interesting and unique, amounts to little more than a frustrating take on the Metroidvania genre in the long run. Its inconsistent difficulty curve means it's too hard to be entry level at times, while also being too easy to be anything else. Along with the inability to play with a Pro Controller while the Switch is docked, Nightmare Boy comes out as a messy Metroidvania at best.
    • 61 Metascore
    • 50 Critic Score
    Black Desert successfully ticks all the requisite boxes expected from an MMORPG, but it doesn't really push the envelope forward in any meaningful way. While there are a number of jarring performance issues that tarnish the overall experience, it can still deliver an enjoyable, if slightly hollow, time-filler when consumed in small doses. However Pearl Abyss has failed to sidestep the common concerns that tend to plague the genre as a whole. It just feels like a lot of needless, repetitive busy time, designed to prolong user engagement and drive micro-transactions which ultimately, leads to an unavoidable feeling of ennui.
    • tbd Metascore
    • 50 Critic Score
    An, initially fun, mix of a pachinko and pinball machine, Pachi Pachi On A Roll won't stay with you for long, especially due to its - mostly - luck-based gameplay. Throwing some busty anime cuties in there doesn't help much either. This clearly belongs in the world of free mobile games.
    • 64 Metascore
    • 50 Critic Score
    Dusk Diver struggles to make a memorable impact due to its story and gameplay failings. This is not helped by its technical issues. Nevertheless, despite its blandness, there is some charisma beneath the surface thanks to a memorable supporting cast and a clear sense of passion in its world's conception. It's difficult to recommend it, but for those who do give it a go, there is a noteworthy personality here that keeps things ticking.
    • 53 Metascore
    • 50 Critic Score
    Hysteria Hospital: Emergency Ward is an unfortunate game. It begins well enough by luring you in with a simple yet satisfying mechanic, but eventually breaks down into an overly frustrating and repetitive slog as complexity and difficulty increases but the rewards do not.
    • 50 Metascore
    • 50 Critic Score
    As mentioned earlier, a name carries expectations. Strictly in terms of game design, Fear Effect Sedna is quite possibly the strongest the series has ever been. However, it doesn't go far enough to make up for its deficiencies in atmosphere and storytelling. As it turns out, this title is as cold and distant as its locales and isometric perspective suggest. There's very little imagery to provoke thoughts or spark the imagination, just a high body count and a lot of swear words. Even if that were enough for a Cyberpunk game, it's handled in a manner that isn't stylish or memorable. All in all, this entry is a difficult recommendation, especially for Fear Effect fans.
    • 62 Metascore
    • 50 Critic Score
    I fell from Grace, is pleasantly... unpleasant. It's a very dark tale of a man, who, while - hopelessly - trying to save his dying wife, loses a lot more. The rhyming dialogue will be off-putting to many, yet it's actually an element that creates a nice contrast with all the tears and blood that will be spilled throughout this pixel-art, horror-ish adventure. On the other hand, the actual process of playing this leaves a lot to be desired, and the pacing is painfully slow for what is essentially a narrative-driven experience.
    • 63 Metascore
    • 50 Critic Score
    PositronX feels as if stuck in that awkward game development phase where the title is ready… but also isn't. In other words, it feels as if it wasn't sufficiently tested in order to make sure that, apart from being a working product, it's also a fun product. As a whole, a pretty average rogue-lite FPS.
    • 58 Metascore
    • 50 Critic Score
    The Long Reach just barely misses the mark thanks to a painfully tone deaf script full of juvenile dialogue and puzzles that rely on process of elimination as much as actual thought-work. The general aesthetic of the world is appealing, with just well-crafted sprites, and the atmosphere is appropriately oppressive, but the overall story feels bound together by a script that can't decide between humour and tension.
    • 66 Metascore
    • 50 Critic Score
    The open-world aspect of Biomutant did more harm than good, with the gargantuan, post-apocalyptic realm this heroic, mutated rodent will explore being mostly an empty one, and with the rest of the experience being repetitive and unpolished. More of a disappointment rather than a bad game, try it out only if willing to spend around many fun, but not that fun hours.
    • 75 Metascore
    • 50 Critic Score
    AI WAR 2 is the type of game that would normally be very good. The concept and guerrilla warfare are both interesting ideas. However, this just doesn't really click or feel that interesting. Given players have access to so much stuff from the beginning, there is no sense of progression which might be the largest killer, if not the steep learning curve. Some might really enjoy it, but general strategy players won't want to hop through all the hoops.
    • 71 Metascore
    • 50 Critic Score
    For what is the debut creation of a small indie studio, Asterigos: Curse of the Stars is quite the impressive feat, and the team behind it should be proud of what has been accomplished here. A very good video game, however, this is not. Combat and generally the controls are good, the developer worked really hard to provide tons of world building, the whole thing looks pretty, and everything works as intended…but it’s just not that exciting. Almost everything on offer here sits exactly in the middle of the fun factor spectrum. It’s an okay game that lasts about 40 hours.
    • 68 Metascore
    • 50 Critic Score
    This Is the President grows more tedious with each multiple-choice dialogue sequence, and there many of those here. The tactical aspect is almost nowhere to be found, with your choices barely affecting the game, the narrative/writing is mediocre, and the characters/story forgettable. As for the political satire on offer, it's very, very weak, as it avoids saying anything more thought provoking than "politicians suck!"
    • tbd Metascore
    • 50 Critic Score
    As far as STGs go, Terra Feminarum plays well enough and could take many hours to master. The arcade and story modes approach the game from different directions, and they complement each other nicely. The bosses are also capable of some clever patterns. However, the wide playfield is more a hindrance than anything. The extra real estate is just an excuse to pile enemies and bullets into every margin. Even for a Bullet-Hell, there's just too much going on at once.
    • 73 Metascore
    • 50 Critic Score
    STALKER 2: Heart of Chornobyl is lucky to have seen the light of day. The trade-off is one of the rockiest launches since Cyberpunk 2077. The game is already a very specific acquired taste, but compounded with the hopelessly unplayable state, it cannot be recommended...yet. Maybe one day after the developers' home is free from the global strife, they can take the time to salvage what could be a pretty cool game. Until then, stay safe, stalkers.
    • tbd Metascore
    • 50 Critic Score
    The remaster shines technically, but Dream Drop Distance’s narrative and 0.2’s brevity hold it back. χ Back Cover feels like bonus content stretched to justify the package and probably would have been better if it were axed in exchange for a proper port of 358/2 Days. The dreaded cloud streaming is an unfortunate reality fans will have to endure and is as unreliable as it ever was in every other cloud port on the console. Kingdom Hearts HD 2.8 Final Chapter Prologue is a distraction that may please diehards and is at best supplemental material for Kingdom Hearts HD 1.5 + 2.5 Remix.
    • 80 Metascore
    • 50 Critic Score
    Is Final Fantasy VIII Remastered the best way to play it? It really depends on a few things. Being able to bypass most of its questionable design choices certainly makes it more enjoyable than it was, then again that only highlights just how flawed it was in the first place. So, why bother at all? You may as well play it as it was intended, warts and all. This also applies to the revamped visuals; obviously improved in some areas, but the updated HD character models don't go well with the low-res pre-rendered backgrounds.
    • 61 Metascore
    • 50 Critic Score
    Sheltered makes for an engaging time killer in short bursts, but very few of its survival themed mechanics serve in benefit to the overall experience. Where Scenario actually makes good use of the premise, Survive suffers considerably due to poor RNG, a tedious loop, and a difficulty curve that, while adjustable, does very little to accommodate newcomers. There is an admittedly strong thematic cohesion between the gameplay and atmosphere, but this doesn't do nearly enough to do its premise justice.
    • 73 Metascore
    • 50 Critic Score
    This game is part Animal Crossing, part hardcore strategy, and that is largely its weakness as there is very little overlap between those games or gamers. For strategy aficionados, the staggering amount of crafting, structures, and literal Feng Shui will be too much, and for casual crafting/constructing fans there is too much RPG/Strategy elements. It's nice how this is clearly very Asian in theme, but the game is just so strange it is hard to recommend.
    • 67 Metascore
    • 50 Critic Score
    Freemium and PvP are two words that should never be together as the focus of a game, and South Park: Phone Destroyer proves why. The heavy focus of the PvP, mixed with extreme freemium mechanics that require multiples of legendaries to just scratch the surface, makes it feel extremely tedious to play past the point where PvP farming starts to become mandatory.
    • 61 Metascore
    • 50 Critic Score
    This is an average romp for a simple JRPG. There is no new ground treaded, and the battle system gets to be pretty repetitive. The voice acting is really well done and the battle effects are pretty good, even if you see them a lot. The major problems are that nothing new really happens, some very minor upgrades, but ultimately the same thing happening in the beginning is still happening hours and hours later.
    • 64 Metascore
    • 50 Critic Score
    League of Evil does somewhat scratch that itch for challenging 2D platforming, but it does the bare minimum to do so. The gameplay is as minimalistic as it gets to the point that it hurts more than helps, and the graphics makes it too obvious that this is originally an iOS game with some years on its neck. While it has a neat level editor, it does not solve the too basic gameplay, and there are far better options out there for people pining for a challenging 2D platformer.
    • tbd Metascore
    • 50 Critic Score
    For a title that is both modestly priced and was also developed by just a small team, The Guise is a valiant attempt at making a Metroidvania-esque title in a gaming world packed with similar efforts. It is a visually striking world that is memorable, with an enjoyable but maybe not so complex fairytale story. While the abilities Ogden can collect do mix things up a bit when it comes to combat, the patterns of enemies make things just a little too simplistic, while at the same time frustrations around the fluidity of controlling Ogden increase that. There is some good fun to be had here, and the boss battles are a highlight among a story that is simple but enjoyable. However, it is possibly not a game likely to stick in the mind over other better executed attempts.
    • 74 Metascore
    • 50 Critic Score
    PGA Tour 2K21 is a fluid take on golf with incredibly tight mechanics that would be perfect for newcomers were it not for 2K's aggressive microtransactions. All sense of progression is held back by an in-game shop that demands hours of grinding on the player's part or real-life money. What is worse is that this practice makes it difficult to enjoy everything the title has to offer. Player customisation moves too slow and career mode simply offers too few rewards to feel rewarding. There is a good game in PGA Tour 2K21 somewhere, but it will never be found so long as microtransactions hold back actual game design.
    • tbd Metascore
    • 50 Critic Score
    Rainbow Skies has plenty of content, an enjoyable combat system that opens up the more it's played, and some memorable music. Unfortunately, there are countless other RPGs that also fulfil those criteria, plus much more. Couple this with the staggering amount of tedious combat animations, and it's hard to recommend this to anyone other than hardcore RPG fans. It's a (mostly) fundamentally decent game, but not much more.
    • 59 Metascore
    • 50 Critic Score
    Although the developers' love for the craft and medium is on full display at all times, Vambrace: Cold Soul does suffer considerably from just how much it proudly lifts from other titles. Rather than carving out a new path for itself, this rogue-like is more than content playing its homage straight, leading to one of the most derivative battle systems this generation. This isn't to say there's no merit to the project. The atmosphere is top notch, and only heightened thanks to a great score and gorgeous visuals, but this title never quite manages to carve out an identity of its own. It boasts an engaging story that's presented well, but its thoughtless gameplay will be too hard for most fans of the genre to stomach.
    • 54 Metascore
    • 50 Critic Score
    Playing Dusk Diver isn't a bad experience. Just an unfulfilling one. There are some things to like here. Walking around the colourful Ximending district of Taipei, interacting with the small cast of main characters, and then watching them battle monsters is kind of cool. Kind of cool. At its core, Dusk Diver is a simplistic, repetitive, and uninspiring, musou-style brawler.
    • 78 Metascore
    • 50 Critic Score
    Full Metal Furies can be fun with friends, but then again, what isn't? With some enemies becoming annoying and forcing a play style, compounded with visuals that have player-characters being a bit too small, playing this can be slightly irritating. At best, it is on the same level as something like Castle Crashers - not Scott Pilgrim VS The World: The Game. Expect a somewhat shallow guilty pleasure that has more pros than cons, but is otherwise forgettable.
    • 65 Metascore
    • 50 Critic Score
    Shadow Labyrinth isn’t an awful game. It is fairly competent on a technical level and provides a lot of weapons and abilities to unlock. Unfortunately, it is lengthy and the way it is paced means the majority of it ends up dull and repetitive. The strength of its story and the occasional high points in gameplay prevent it from being terrible, but in a genre as oversaturated as search-action, this is just not good enough.
    • 62 Metascore
    • 50 Critic Score
    Wooden Sen'SeY is not the sum of its parts. Beautiful and polished looking visuals can only take a game so far until some of the questionable elements begin to niggle away at the core package.
    • 61 Metascore
    • 50 Critic Score
    A Gummy's Life is a simple game with a hook that fails to reel in the player base it needs. Still, the element of cross-play shouldn't be overlooked. Gummy diversity is lacking in terms of stats for each and the physics systems support that fact. The variety of stages is decent, but the vibrancy is overblown. However, with a group of friends either online or at home, there might be a quick laugh to be had from this silly little title.
    • 45 Metascore
    • 50 Critic Score
    I'd like to think that Hysteria Hospital's creation was all a ploy to highlight the troubles of overworked nurses everywhere, but that's probably not the case. Instead, it's a pretty decent, and mildly addictive, game that could have been much better - losing the repetition would have been a good start.
    • tbd Metascore
    • 50 Critic Score
    The state of KARAKARA 2's post-apocalyptic world is of no importance, as this is nothing more than just another harem visual novel that is not as funny, sexy, dramatic, or interesting as it thinks it is - but at least it doesn't overstay its welcome…
    • 66 Metascore
    • 50 Critic Score
    A perfect example of nostalgia glasses. In short, this may be a hidden gem, but it is completely representative of its time. 2D Platformers have long moved on, and this deserved some overhaul to the core gameplay, instead of just a graphical improvement and a tacked-on multiplayer experience. The soundtrack is a perfect encapsulation of the game as a whole. Utterly charming for the first few moments, but then each track repeats again. And again. And again. One note. Those who enjoyed the first may find themselves questioning why they did, should they dive into the murky waters here.
    • 71 Metascore
    • 50 Critic Score
    Those looking for a quality RPG are not going to be satisfied, as Death end re;Quest is something that is more geared towards visual novel enthusiasts that happens to effectively masquerade as an RPG from time to time.
    • 75 Metascore
    • 50 Critic Score
    Samurai Warriors 5 is a game of reductions. In its move to reboot the series it seemingly has gone back to providing as much content as the first entry. A cynic may say they'll likely slowly start to reintroduce these established features like they're new innovations. Innovation… It's insane that while Omega Force continues to do just that. To innovate. To deliver. But only with titles it produced for other people's franchises. When it comes to its own franchises, frankly, the developer is going backwards. Following the disappointment of what Dynasty Warriors became, Samurai Warriors has now joined the club as a shadow of its former self.
    • 74 Metascore
    • 50 Critic Score
    Ultra Kaiju Monster Rancher is a very specific title that is going to appeal to a specific audience. What it does it does very well with heaps of charm, but that is counterbalanced by repetition and not a lot of challenge. Much of the dialogue eventually becomes superficial, training animations wear out their welcome rather quickly, making the 'fast forward' option a required feature, and there aren't quite enough monster variations or tournament types to keep it all from blending into the same thing. Despite this, it is still likable, and seems like it would be very much at home on mobile devices. Regardless, it's always going to be a kick to see Ultraman show up to keep a rampaging monster in check.
    • tbd Metascore
    • 50 Critic Score
    Angry Video Game Nerd 8-bit should have been more than a Mega Man knock-off with fewer features. It aims unbearably low and is content to dangle member berries to past episodes of a YouTube series that has become past due. A true successor to The Angry Video Game Nerd: I & II Deluxe should have been bolder and mixed genres or even gone full 3D. The only claim to fame 8-bit will ever have is that it's functionally a lost episode to the series due to the original footage used for the FMVs.
    • 66 Metascore
    • 50 Critic Score
    It gets all the basics of the genre right, but it simply lacks any depth, and becomes an incredibly grindy only a few missions into the campaign. Interestingly, all the basics are there, it merely is lacking any exciting options, choices or selections; this is in addition to a very bad 'dead zone' tactical problem that is a huge contributor to the slog. Very rapidly a player will have seen everything there is to offer and there just isn't much beyond it. The game just starts to become frustrating the more it is played.
    • 67 Metascore
    • 50 Critic Score
    EQQO is a really charming, interesting game that unfortunately all comes apart when you get around to actually playing it. The presentation is great, the story is wonderful, and it feels like this interesting little storybook is unfolding right in front of your eyes. It was a game that one will desperately try to like, but it keeps getting in its own way with awkward controls and boring gameplay. It is like sitting down and hearing a beautiful story that the storyteller keeps interrupting to burp every ten seconds, and it becomes harder and harder to focus on the story the longer things go on. It might be good enough for people that play video games primary for their story, or for those looking for a charming presentation, but those that actually want to play a solid game will have to look elsewhere.
    • 65 Metascore
    • 50 Critic Score
    It holds amusement for a brief period, but the novelty factor phases out hastily.
    • 71 Metascore
    • 50 Critic Score
    Conga Master Party! hasn't evolved much from the days of Conga Master, and, as a result, feels twice as disappointing to see it remain an extremely simplistic and… stale party game. Trying to form the longest conga line in here can certainly be fun, but only for a dull evening or two.
    • 50 Metascore
    • 50 Critic Score
    It’s nice that something that would otherwise “die” did not, so the developer behind Captain Blood should be applauded - but that doesn’t mean that the game itself is an easy recommendation. It’s a pirate-themed hack ‘n’ slasher that, aside from the HD textures, is stuck two decades into the past. In other words, it’s an entertaining ride, but a bit too repetitive and, most of all, forgettable, so it’s hard to recommend it to anyone but its target audience and their nostalgia for the era this belongs to. Even they are advised to wait, however, because there are currently a couple of very annoying bugs.
    • 54 Metascore
    • 40 Critic Score
    Super Toy Cars feels like a preview build of a game that is not yet ready for home release. Races play out as expected, and the power-ups do exactly as they are supposed to, while the AI racers provide enough of a challenge to make this fun. However, a huge abundance of glitches ruin the overall gloss, as some walls or other environmental track obstacles are not programmed as solid, while trying to initiate a couch-multiplayer race is a most painful experience.
    • 54 Metascore
    • 40 Critic Score
    There's literally not reason to try out Kingdom Come: Deliverance - From the Ashes. It's pretty weak DLC that, instead of breathing new life into the core game, just adds a short, and not that engaging (or rewarding), quest line.
    • 42 Metascore
    • 40 Critic Score
    It's understandable that Totally Reliable Delivery Service doesn't aim to be a typical video game, where your purpose is just to deliver goods. The island the tipsy protagonist will explore is a gargantuan playground, where players are supposed to have fun with the over-amplified physics and cumbersome way it all controls. They are supposed to. They won't.

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