Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 44 Metascore
    • 20 Critic Score
    George Of The Jungle manages to cram everything that's wrong about games for children in a blink-and-you'll-miss-it package.
    • 47 Metascore
    • 20 Critic Score
    It takes a special kind of talent to make a really boring action platformer. AeternoBlade II can almost be the cure for insomnia if it weren't for its embarrassing voice acted cutscenes. Outside of a few striking vistas, there is so little of value to enjoy here. There are so many better similar kinds of titles out there like Blasphemous or Bloodstained: Ritual of the Night and that is not even counting 2D action games from before 2019. With so little going for AeternoBlade II, there is no reason to ever play it.
    • 53 Metascore
    • 20 Critic Score
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
    • tbd Metascore
    • 20 Critic Score
    The shame of it all rests in that Frontier Days: Founding Pioneers isn't broken. It functions perfectly fine. This means that it was developed in such a way that it was left a bland, emotionless husk of what it was trying to imitate. For a game without microtransactions, it manages to feel like a tremendous cash grab. While it's easy to say any game was made with love in it, this feels like it was terribly misplaced.
    • 49 Metascore
    • 20 Critic Score
    In a sense, 3Souls is amazing because it has the decency to be universally bad. There are no qualifiers that need to be added, no "Well, if someone enjoyed this other game, they might enjoy 3Souls." There is no one that will like this, and 3Souls is one of those rare games that is entirely devoid of any merit. It is a short, pointless, boring chore that doesn't have a single good idea from beginning to end. The only good thing is they waited so long to release the second and third episodes that hopefully everyone else out there forgot this existed and won't have to play it. This isn't a reason to dust off the old Wii U again. If anything, this is a reason to launch it through the window and never look back.
    • 30 Metascore
    • 20 Critic Score
    It has no redeeming qualities whatsoever.
    • 38 Metascore
    • 20 Critic Score
    Starting off weak and getting not only worse, but extremely tiresome due to repetitive gameplay and some horrendously awkward controls, Transformers: Rise of the Dark Spark smacks of a cheap attempt to cash-in on the new movie release, not even properly linking to the feature film for those awaiting its release or tying various story threads together from the previous movie and game releases.
    • 45 Metascore
    • 20 Critic Score
    Violett itself is an enjoyable point and click adventure, but it also has so many glitches and even a game-breaking bug that renders it pointless for purchase on Nintendo Switch. Since the error stems from the touch screen controls, anyone intrigued by this would be better off trying out Violett Remastered on PC to witness its charms without the problems.
    • tbd Metascore
    • 20 Critic Score
    There is nothing here that gives reason to choose this over the iOS app and for the excessive price point, and considering the quality of the game, it's worth giving this one a miss.
    • 59 Metascore
    • 20 Critic Score
    The Inpatient is one of the most disappointing games ever made. Even when detached from the excellent Until Dawn, on its own it's a shallow walking sim with glossy production values. This might be okay for a one and done play-through, if acquired for free, and even then it is hard to justify the cost of the time spent playing this husk of a game. This is at best a glorified and expensive demo reel for talented 3D artists and VR programmers - not really a game worth playing at all.
    • 48 Metascore
    • 20 Critic Score
    There is nothing appealing about Out of Ammo. It has no character to it at all and even less polish to its name. This is a huge shame since the idea of an RTS that has a gameplay shift to first-person action does have potential. This is not how it should have been, though. This current build of Out of Ammo is not an Early Access version or an alpha or beta, (even though it plays like it); this is version 1.0. This is a monumentally rough and broken product that had several instances of controls failing to respond and even a crash in the span of only 90 minutes. Out of Ammo is an unplayable disaster.
    • tbd Metascore
    • 20 Critic Score
    Let it be said as simply as possible: please do not buy this. Please, please, please, please! If ever the urge arises to purchase this game, light a fire, take out twenty dollars, and throw it right into the flame. That is a better use of money than this, because at least Metropolis: Lux Obscura won't be in your library. There is just nothing good to say about it, and failures this spectacular are usually studied by scientists to ensure nothing this bad ever happens again.
    • tbd Metascore
    • 20 Critic Score
    Even as is, the core content is substantial, and even has a Zero Escape style flow chart that tracks the various branching paths and bad endings. The kills and creative deaths are actually very entertaining, and even the bizarre acting ends up working for the lack of budget. Maybe one day it can be salvaged into the cult hit people would love, since it is very clear that the ones behind NightCry really did care about what they were making. It is a shame that their vision is suffocating under the weight of so many technical flaws.
    • 59 Metascore
    • 20 Critic Score
    Juggling sub-par game design with a host of technical issues on the Switch, Gods Will Fall is a painfully disappointing roguelike that plays more like a proof of concept than anything else. Fashioning gameplay around eight distinct playable characters who can all permanently die is certainly interesting and adds an inherent tension to the experience, but stiff controls, laughable enemy AI, and shallow combat do nothing but remind audiences that they can be playing something better. The fact DeepSilver would publish a title so blatantly unready for public consumption - let alone purchase - is frankly baffling. Gods Will Fall is as much a waste of time as it is money.
    • 41 Metascore
    • 20 Critic Score
    Future War: Reborn is a failure on just about every level. There is something about the basic concept here that almost sort of works, like if this had been put in the hands of a better development team maybe it could have made it halfway entertaining. As it stands, though, this is just a mess from top to bottom. It is boring, poorly made, extremely repetitive, and honestly just doesn't feel like it has a reason to exist. It's bad in ways games are rarely bad, and this is the sort of title that is going to appeal to just about nobody. Just avoid this at all costs and let the zombies win. It is better than the alternative.
    • 39 Metascore
    • 20 Critic Score
    Falling Skies: The Game on Nintendo Wii U eShop is so lacking in every regard, and overall terribly bland, that it is easy to get distracted from actually playing it.
    • 44 Metascore
    • 20 Critic Score
    The tornado concept had potential but poor game design choices such as constant circling, no instant retry and a time limit so harsh you will fail more than you succeed have made it a frustrating game that completely forgets the core concept of games - fun and enjoyment.
    • tbd Metascore
    • 20 Critic Score
    Avoid Chuck E. Cheese's Arcade Room at all costs. Even if you have some morbid curiosity, or previous affection for childhood memories of Chuck E. Cheese, there is nothing here but a really shallow experience that is sure to sour any positive thoughts you had about Nolan Bushnell's creation.
    • tbd Metascore
    • 20 Critic Score
    Nothing is interesting about it. Just skip and ignore this blatant cash grab, unless there is a dire need to play Flappy Bird on the Wii U.
    • tbd Metascore
    • 20 Critic Score
    Repetitious gameplay, cheap boss battles and a rushed presentation overall, Arrow Time U offers very little incentive to pick this one up from the Wii U eShop. Save those pennies for something else.
    • 44 Metascore
    • 20 Critic Score
    Nippon Marathon is an atrocious game. The kind of "wacky" that is trying far too hard to be funny and failing in every way. Cringeworthy. Buggy. Dull. Between the terrible gameplay and the appalling writing, it's hard to keep playing and not just turn this off for literally anything else. Absolute shovelware, and one of the worst to come to Switch.
    • 57 Metascore
    • 20 Critic Score
    The interest in learning Japanese has always been large for fans of gaming and geek culture, and tangential learning is a fantastic gateway into understanding the language. However, Hiragana Pixel Party works only in a tangential sense to memorise the easiest part of the language. With just a few tweaks, and some greater focus on learning more of the language, this could have been fantastic as either an actual teaching tool or learning aide. Sadly, though, instead it's about as useful as a deck of flash cards.
    • tbd Metascore
    • 20 Critic Score
    Perpetual Blast is a boring 3D space shooter that absolutely fails in bringing back the genre. Its good physics are nothing in comparison to its absurdly repetitive and tedious gameplay, inferior presentation and counter-intuitive controls.
    • 33 Metascore
    • 10 Critic Score
    Poisoft Thud Card is one of those kinds of terrible games that is bad in a way because it's boring and that it requires others to suffer in order to get any mileage out of it. Sometimes a broken game can be a worthwhile experience because they can create really amusing moments. Poisoft Thud Card goes past the standard for being bad; it becomes anti-entertainment.
    • 32 Metascore
    • 10 Critic Score
    Sonic Boom: Rise of Lyric is the mark of the vulgar and should not be touched.
    • 29 Metascore
    • 10 Critic Score
    As basic as collecting coins in a slapped together maze is, at least users are getting what they paid for, even if it really sucks.
    • 32 Metascore
    • 10 Critic Score
    We really wanted to give it a 0/10, but it does actually exist and that is surely enough to warrant it getting 1/10. Needless to say, this game is terrible.
    • tbd Metascore
    • 10 Critic Score
    Scoring SDK Paint is difficult, because it delivers exactly what it promises when it isn't busy crashing. In all likelihood, the software simply wasn't play tested properly; HullBreach Studios probably just ensured that the paint aspect functioned and released it.
    • 33 Metascore
    • 10 Critic Score
    Playing Back in 1995 does not evoke feelings of nostalgia, it only insults those who loved horror gaming in the '90s. What is sad is that it seems as if this was meticulously designed to be bad on purpose due to a misunderstanding of the genre. The idea of a retro throwback style, low-poly survival-horror has potential due to the power of imagination that sparks when confronted with nightmarishly uncanny, early computer graphics. Regretfully, Back in 1995 will please no one. Hardcore, old-school fans will be insulted, and modern gamers will only get a distorted example of a long-lost type of games that only exist today as HD rereleases.
    • 48 Metascore
    • 10 Critic Score
    There are many games that Past Cure draws from and it's a pale imitation of them all. Less Heavy Rain and more Light Drizzle. Less Evil Within and more Crap Within. The developers were ambitious, but overambitious, and they have delivered an absolute turkey. Completely unenjoyable and comes with very few redeeming features. It's an awful, awful game.
    • tbd Metascore
    • 10 Critic Score
    Don't Crash should be skipped and is not even worth buying as a novelty so-bad-it's-good type game.
    • tbd Metascore
    • 10 Critic Score
    Endless Golf is probably one of the worst games to be released on a Nintendo console.
    • 30 Metascore
    • 10 Critic Score
    Unlike many other games of its kind, it has no redeeming factors whatsoever and should be avoided at all costs.
    • tbd Metascore
    • 10 Critic Score
    Trulon: The Shadow Engine truly displays an interesting combat system and artwork that has some charm to it. Despite that charm, its animations are extremely dead, but that is far from the biggest problem in this version of the game - the dead animations would not have killed the game, only make it a little less enjoyable. The biggest problem is the fact that the game currently sits at a 0% completion rate going by trophy data, in this humble reviewer's experience. This is due to an error that breaks, among other things in the zone, one key NPC that is required to continue. It is very sad, as Trulon: The Shadow Engine shows some interesting aspects in the combat that would have been much more fun to leave the experience with rather than the broken mess it currently is thanks to the error.
    • tbd Metascore
    • 10 Critic Score
    Zombie-shooter Crimson Earth might not be a part of the worst videogames ever made (that honour belongs to the thousands of sex-themed Steam titles), but it's definitely scraping the bottom of the barrel to find its place amongst them, mainly because its developer didn't even bother to complete it.
    • tbd Metascore
    • 10 Critic Score
    Between the stupid and inconsistent design, absurdly short amount of content, and levels that end up frustrating for all the wrong reasons, this is not worth any degree of money at all.
    • tbd Metascore
    • 10 Critic Score
    The only people that would really enjoy this are hardcore fans of the genre who want to see where it came from, or fans of the original who want it on their 3DS with a minimal 3D display.
    • 14 Metascore
    • 0 Critic Score
    This is not a video game; it is one man's attempt to exploit ignorant consumers. On the surface it may vaguely resemble one, and The Letter might have even been recommended purely for novelty sakes, but that would mean giving money to TreeFall Studios.

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