Critical Hits' Scores

  • Games
For 173 reviews, this publication has graded:
  • 50% higher than the average critic
  • 10% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 173
173 game reviews
    • 72 Metascore
    • 75 Critic Score
    Romeo is a Dead Man features an interesting campaign that tries several different things to avoid monotony, and it works most of the time, but honestly, it lacks a truly memorable moment to make it stand out. It's not bad at anything, but it also doesn't do anything to excel, which is a shame.
    • 82 Metascore
    • 75 Critic Score
    Soulstone Survivors succeeds by embracing simple, addictive gameplay, with enough content to satisfy both quick-session players and those seeking longer challenges. Repetitive bosses and basic environments don’t hurt the fun, thanks to the variety of characters, weapons, and powers. In the end, it’s a solid and enjoyable experience, perfect for fans of the bullet heaven genre.
    • 73 Metascore
    • 75 Critic Score
    Darwin's Paradox draws attention for KONAMI’s different approach, featuring a charismatic octopus trapped in a mysterious factory. The game blends platforming and simple puzzles with striking art direction and a light narrative about infiltrating aliens. The gameplay is creative and accessible, with a good variety of situations, despite some moments of visual confusion. With a short campaign and a focus on casual fun, the title delivers an enjoyable experience for fans of the genre.
    • tbd Metascore
    • 75 Critic Score
    Warborne: Above Ashes is a post-apocalyptic sci-fi PvP MMO that focuses on faction wars and character progression. The game introduces solid ideas in early progression, economy, and combat freedom, but it struggles with a weak narrative, limited AI, and PvP that still falls short of what was promised. While it shows potential, it still needs adjustments to deliver the full constant-war experience it aims for.
    • 77 Metascore
    • 75 Critic Score
    The Midnight Walk impresses with its clay stop-motion visuals and unique art direction that make the experience memorable. The symbolic narrative and immersive atmosphere captivate, even though the basic gameplay doesn’t fully reach its potential. Despite its short length and high price, it’s one of the most artistic audiovisual experiences of 2025 and worth picking up on sale.
    • 84 Metascore
    • 75 Critic Score
    Lies of P: Overture is a great addition for fans of the base game, with good bosses and new weapons. However, repetition and weak area design hold it back from reaching its full potential.
    • 80 Metascore
    • 75 Critic Score
    Marvel Cosmic Invasion is a super fun game to bring family or friends together in front of the console and beat up alien insects. If you want to relive those glorious days, this is the game for it — it’s just a shame it doesn’t offer that much content, especially after you beat it for the first time.
    • 71 Metascore
    • 75 Critic Score
    The Knightling proves to be a promising game that balances combat, exploration, and progression well, but it still needs technical adjustments to reach its full potential. For those who enjoy action-adventure titles focused on exploration with a touch of creativity in the mechanics, the journey through the world of Clesseia is certainly worthwhile—as long as you’re prepared to deal with some technical stumbles.
    • 79 Metascore
    • 75 Critic Score
    Hyrule Warriors: Age of Imprisonment never truly shines at any point, much like most musou games, and it’s even somewhat dragged out at the beginning. Still, the game is fun and will certainly please those eager for more lore from The Legend of Zelda: Breath of the Wild and Tears of the Kingdom — just don’t expect a particularly deep experience.
    • 65 Metascore
    • 75 Critic Score
    Deliver At All Costs fully embraces the chaos and absurdity of deliveries, offering genuinely fun moments through its varied and creative missions. However, it lacks depth in some mechanics and consequences for player actions, which could make the experience more engaging. Still, it’s a lighthearted game, perfect for those seeking quick and uncomplicated fun.
    • 75 Metascore
    • 75 Critic Score
    Tainted Grail: The Fall of Avalon is a great choice for open-world RPG fans, especially those who enjoy the formula popularized by The Elder Scrolls. While it doesn’t reinvent the genre, it stands out with its original Arthurian-inspired narrative, satisfying combat, and detailed exploration. Despite some technical shortcomings, the game offers an immersive and rewarding experience for those willing to overlook its flaws.
    • 79 Metascore
    • 75 Critic Score
    Enjoyable at first, Dynasty Warriors: Origins loses momentum with a dull story, repetitive late-game missions, and a slow, exhausting final stretch, but the game has a fun and engaging combat.
    • 75 Metascore
    • 75 Critic Score
    Onimusha 2: Samurai’s Destiny Remastered is a solid package that serves both newcomers to the franchise and those looking to revisit the series. The game improves upon its predecessor in several ways but isn’t among the most memorable titles of the PS2 era. Overall, it offers a good experience, though not an essential one.
    • 81 Metascore
    • 75 Critic Score
    Borderlands 4 is the entry in the franchise with the best gunplay since 2, and if you have friends to join you in exploring Kairos, it guarantees countless hours of fun. However, all of the game’s qualities end up being overshadowed by the technical disaster it is on PC, at least in the version we reviewed. Once those technical issues are overcome, longtime fans of the series will love it — and newcomers will too.
    • 69 Metascore
    • 75 Critic Score
    Eternal Strands has brilliant gameplay but a weak story. It’s easy to love or hate. If you value exploration and mechanics, there’s a great game here—just don't mind the dialogues.
    • 78 Metascore
    • 75 Critic Score
    Days Gone Remastered is a good game, although it falls short compared to other Sony franchises. However, the additions and improvements are too few to justify a new playthrough unless you have never played it before and are curious, or if you are a big fan of Deacon St. John's journey.
    • 80 Metascore
    • 75 Critic Score
    Atelier Yumia is the most accessible entry in the series, with a strong open-world approach and solid story, though combat can feel repetitive. Lack of PT-BR may deter some potential fans in Brazil, but English-speaking JRPG fans will find a great experience here.
    • 78 Metascore
    • 75 Critic Score
    The First Berserker: Khazan is a Souls-like with excellent combat and striking anime-style visuals, but its quest system and limited weapon variety may not appeal to everyone. Fans of Nioh will likely feel right at home.
    • 61 Metascore
    • 75 Critic Score
    Double Dragon Revive is quite fun to play, especially in co-op. It has a few shortcomings, such as the graphics and a boss-related bug in the stage, but nothing that affects the gameplay. With three playable characters, the replay factor is strong, and the extra modes add both challenge and longevity to the game.
    • 70 Metascore
    • 75 Critic Score
    Gex Trilogy offers easy access to the mascot trilogy that Crystal Dynamics decided to abandon in 1999. Although the games are fun, the collection falls short by not including access to different versions of each title. Furthermore, it lacks filters and extras that would justify buying this new bundle instead of opting for emulation solutions.
    • 78 Metascore
    • 75 Critic Score
    Metroid Prime 4: Beyond features good battles, solid visuals, and well-executed action moments, but it loses the classic essence of the series. Exploration is simplified, the excessive dialogue breaks the atmosphere, and the new mechanics add little to the gameplay. The result is a competent game, but far from the long-awaited return fans were hoping for.
    • 74 Metascore
    • 75 Critic Score
    Date Everything is a completely unconventional dating simulator that turns inanimate objects into charismatic characters with surprisingly touching stories. As absurd as the idea of dating a fridge or a shower might seem, the game shines with its creative script, top-notch voice acting, and a narrative that balances humor, drama, and reflections on identity, making it a unique gem for fans of visual novels and quirky comedies.
    • 43 Metascore
    • 75 Critic Score
    Tamagotchi Plaza reinvents the classic 90s virtual pet with a light and accessible approach to city management and varied minigames, where the player interacts with different shops and charismatic characters. Although it lacks a deep story and some minigames are inconsistent, the game stands out for its vibrant visuals, nostalgic charm, and focus on children and franchise fans, offering a fun and welcoming experience — even if somewhat limited for those who don’t understand English.
    • 76 Metascore
    • 75 Critic Score
    Ideal for short sessions and perfect for handheld game fans, Patapon 1 + 2 Replay is a captivating collection that pleases both veterans and newcomers alike, but it doesn’t offer much new for those who have played the games recently.
    • 84 Metascore
    • 75 Critic Score
    Ninja Gaiden: Ragebound is an excellent action game and a must-play for fans of the franchise, especially those who appreciate the classics from the 1980s. The game does have its flaws, such as limited enemy variety, recycled bosses, and a short campaign, which might be enough for some players, but I felt that finishing it in five hours was too quick—I could easily have played for twice as long.
    • 72 Metascore
    • 75 Critic Score
    King of Meat delivers a fun and consistent experience for those seeking cooperation and creativity in an irreverent world. The progression system, the freedom of customization, and the ability to create your own dungeons give the game strong long-term potential, especially if the community gets involved. Despite some technical issues, such as the subtitles, the title has all the ingredients to please fans of cooperative games and carve out its place in the genre.
    • 73 Metascore
    • 75 Critic Score
    Puyo Puyo Tetris 2S blends two classic franchises in a creative game, but with a steep learning curve and high difficulty for newcomers. The new features in the Switch 2 version, such as Doubles mode and mouse support, don't add as much as they promise.
    • 72 Metascore
    • 75 Critic Score
    RoboCop: Unfinished Business is a direct sequel to Rogue City that doesn’t try to reinvent the wheel—just adds new enemies to shoot, a story that makes RoboCop confront his past, and a solid, contained experience. It’s more of the same and won’t surprise anyone, but if you played the first game and enjoyed it, you’ll probably like what you find here too.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a fun anime game that does a solid job of adapting the final “war” arc from both the anime and the manga. The game features some completely over-the-top battles, as is common in the genre, and the final fight almost drove me crazy. Still, fans of the franchise and this type of game will likely love it, even though this is very much a title that truly appeals only to those who are already fans of the series.
    • 70 Metascore
    • 70 Critic Score
    High on Life 2 improves some of the original game’s weak points, but it still lacks something to truly be a fun experience. If you’re a fan of Rick and Morty–style humor, you’ll probably enjoy the game more than I did, but performance issues, poor visual quality, lack of quality-of-life features in the “open world,” and the campaign’s uneven pacing didn’t appeal to me that much.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter’s Toxic Commando delivers a positive surprise by offering one of the best recent experiences in the zombie horde genre, surpassing several failed attempts from the industry. The game focuses on open maps, exploration before the main missions, and the use of vehicles with different abilities to vary the gameplay. Even with varied missions and a fun gameplay loop, the slow progression of the skill tree and the natural fatigue of the genre can become tiring over time, but the game still works well as a fun cooperative experience with friends.
    • 79 Metascore
    • 70 Critic Score
    Sonic X Shadow Generations for the Nintendo Switch 2 delivers a fun experience that blends nostalgia with new content, featuring enhanced visuals, an all-new Shadow campaign, and well-crafted 2D stages — but it falls short of justifying the full price for those who already own the original, especially due to the lack of a free upgrade, excessive automation in 3D sections, and modest technical improvements.
    • 73 Metascore
    • 70 Critic Score
    Freedom Wars Remastered does a good job at what it sets out to do: the visual overhaul is great, and it’s the definitive version of the game with various graphical and gameplay improvements. Unfortunately, a simple remaster can’t fix all of the game’s issues, such as awkward animations and highly repetitive combat.
    • 68 Metascore
    • 70 Critic Score
    Warriors Abyss is a fun, no-frills game perfect for relaxing after heavier titles, but its high price tag makes it hard to recommend. Best to wait for a sale or subscription drop.
    • 74 Metascore
    • 70 Critic Score
    Atomfall isn’t for everyone — the lack of fast travel alone will turn many away. But if you enjoy slow, methodical exploration, it might be exactly what you’re looking for.
    • 77 Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree is a solid action RPG that delivers fun for fans of the Metroidvania genre. It doesn’t reinvent the wheel, but it gets the fundamentals right — the tried-and-true basics. In a year packed with major releases and heavy-hitting games dropping every week, that might not be enough for everyone.
    • 66 Metascore
    • 70 Critic Score
    The Precinct puts the player in the role of a police officer in the 1980s, focusing on patrols, chases, and crime fighting. The game has good ideas, such as character progression and an interesting setting, but it suffers from weak AI, uncharismatic characters, and repetitive gameplay.
    • 72 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots maintains its accessible and fun spirit, with intuitive controls and a variety of modes that shine best in quick, social sessions. The game truly stands out in matches with friends or in online mode — which is likely the key highlight of the experience — but it falls short in content for those who prefer to play solo.
    • 79 Metascore
    • 70 Critic Score
    Routine blends an ’80s-style science-fiction atmosphere with tense, visually striking exploration. Despite its outdated mechanics and low-pressure encounters, its well-crafted puzzles and lunar setting provide strong immersion. The game doesn’t reinvent the genre, but it delivers a solid experience for fans of atmospheric horror.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a Souls-like with solid combat, well-designed bosses, and an art direction that improves as the game progresses, but it falls short in AI, performance, and exploration due to confusing maps. Still, it's worth the challenge for genre fans.
    • 64 Metascore
    • 70 Critic Score
    Post Trauma is a solid debut with flaws typical of a first project, but its passion for survival horror shines, offering a worthwhile dose of psychological terror and puzzles.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders delivers a unique racing concept with counterintuitive controls and innovative mechanics. The learning curve is steep, which contrasts with the character’s friendly appearance. The city challenge mode adds strategic depth but may confuse casual players. Despite being technical and fun, the game feels out of place compared to more accessible options in the genre.
    • 71 Metascore
    • 70 Critic Score
    Labyrinth of the Demon King is a short but intense experience that delivers exactly what it promises: a dark, atmospheric dive into a revenge-driven journey full of challenges.
    • 77 Metascore
    • 70 Critic Score
    Despite its engaging narrative and impressive art direction, Hell is Us suffers from repetitive combat, limited enemy variety, and uninspired bosses. Still, for fans of puzzles and immersive atmospheres, it manages to deliver a memorable journey, even with its shortcomings in the action department.
    • 62 Metascore
    • 65 Critic Score
    Yasha: Legends of the Demon Blade tries to refresh the Rogue-lite genre with RPG elements and a striking anime style, but stumbles with a poorly presented story and excessive dialogue. The gameplay makes up for it with fluid combat and good bosses, though the repetition of enemies and environments makes the experience tiring.
    • 63 Metascore
    • 65 Critic Score
    KIBORG is not a bad game, but it's not an exceptional title either. It sits in a comfortable middle ground: it features well-executed melee combat, admirable technical stability, and solid progression systems, but it falls short in crucial aspects such as enemy variety, narrative depth, and audiovisual quality.
    • 73 Metascore
    • 65 Critic Score
    Towa and the Guardians of the Sacred Tree is an ambitious roguelike that tries to innovate within a saturated genre, blending narrative and gameplay through the village of Shinju, where the generational cycle adds emotional weight to each run. Despite its strong art direction, memorable soundtrack, and some creative ideas—such as the dual-sword system and the presence of the Guardians—the game suffers from excessive dialogue, unintuitive menus, technical issues, and mechanics that don’t always work well.
    • 68 Metascore
    • 65 Critic Score
    Midnight Murder Club is a fun game for quick sessions with friends, especially thanks to the Guest Pass and the Wildcards mode, which guarantee plenty of laughs. However, without new maps or content updates, it is unlikely to remain a recurring title on your online games list.
    • 65 Metascore
    • 65 Critic Score
    Tomb Raider IV–VI Remastered preserves classic titles with updated visuals and a great toggle feature, but uneven game quality makes it hard to recommend at full price. Best for fans or on sale.
    • 77 Metascore
    • 65 Critic Score
    South of Midnight is a game with an interesting story and a distinctive art style, but the gameplay itself is fairly standard at its best and irritatingly repetitive at its worst, whether in combat or exploration. The overly talkative protagonist also hurts the experience, though the game may still find its audience — it’s not a bad game, but far from a memorable one.
    • 80 Metascore
    • 65 Critic Score
    With a campaign that takes around six hours to complete, I didn’t enjoy my experience with Skate Story very much due to its weak story, the bugs I encountered, and gameplay that feels like it’s missing “something extra” to actually be fun. The impression it gives is that either the game clicks with you and you find it brilliant, or it doesn’t, and there isn’t much you can do about it.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden is a game that started off very strong but quickly wore me out. The repetition becomes excessive within the stages, with you going through practically the same encounter 15 to 25 times per level and having little to do between fights, which turns what seemed like a promising game at first into a rather tiresome experience.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a competent Metroidvania, with excellent exploration and a very well-constructed setting, but it suffers from uninspired combat, weak bosses, and a worrying number of bugs. The game has potential, but it needed much more polish to deliver on it.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever tries to innovate by adding powers to the rackets, but honestly the result ends up hindering more than helping, since unbalanced abilities completely break matches and turn them into an exercise in frustration, whether playing solo or with others. Adding to that a campaign mode that helps teach how to play but quickly becomes dragged out and dull, I can only recommend this game to those who are truly fans of the franchise, which I imagine is not many people.
    • 83 Metascore
    • 60 Critic Score
    If we evaluate the full experience, meaning the base game plus the expansion, Kirby and the Forgotten Land + Star Crossed World offers an easygoing game to finish and a great way for younger players to learn basic platforming mechanics, guided by the charismatic Kirby. However, as an expansion, Star Crossed World adds very little to the original game to justify the investment and feels more like a pretext to charge for the upgraded package on the Switch 2.
    • 75 Metascore
    • 60 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is a competent version of a forgettable game. It successfully brings SMT franchise elements into real-time combat, but it lacks variety and depth, features a tiring mission structure, and despite a strong start, the story drags on and loses its initial investigative atmosphere. It's a decent game, but flawed in several important areas.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst is an experience that starts with big ideas but stumbles in execution, delivering a modest product that's more functional than memorable. Fans of the franchise may find value in its style and atmosphere, but should temper expectations regarding the depth of its gameplay systems.
    • 68 Metascore
    • 60 Critic Score
    Killing Floor 3 tries to refresh its formula with technical improvements and more robust systems, but fails to maintain the spirit that made the series famous. The game succeeds in visuals and customization, but stumbles due to the lack of content and the exhausting repetition of the same structure. For new players, it’s a reasonable entry point. For series veterans, it may feel like an ambitious attempt that forgot its roots.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside has some merits in its combat and can be enjoyable if you overlook the weak story and shallow characters, but it’s hard to recommend at full launch price with so many polish issues. However, if that’s not a problem for you, it can still be fun for Hack and Slash fans—just don’t expect anything grand and be prepared to put up with certain aspects of the game.
    • 83 Metascore
    • 60 Critic Score
    Dragon Quest VII Reimagined attempts to modernize one of the franchise’s most popular entries by revamping its visuals, refining its systems, and preserving the essence of the original, but ultimately runs into serious pacing and structural issues. The initial journey presents an interesting premise, with time travel to the past to restore islands and resolve conflicts, yet the game repeats this formula for dozens of hours, with little real progression of the main story and almost nonexistent development of both the characters and the villain.
    • 76 Metascore
    • 60 Critic Score
    Scott Pilgrim Ex is a somewhat clunky beat ’em up that, even once you understand its combat system, isn’t all that enjoyable when played solo and becomes overly repetitive across its roughly three-hour runtime. The game improves in co-op mode, but there are still several better titles in the genre that simply play and function more effectively.
    • 65 Metascore
    • 50 Critic Score
    I wish I had enjoyed Shadow Labyrinth more, but unfortunately that wasn’t the case. The game has a very slow pace, is “punishing” for the wrong reasons, and ends up being more irritating than actually challenging. Whenever I defeated a tough boss, what I felt was relief that I didn’t have to do it again — not happiness.
    • 60 Metascore
    • 50 Critic Score
    While it delivers fast, chaotic, and immersive matches, Drag x Drive struggles with physically demanding mandatory controls, limited accessibility options — ironically for a wheelchair basketball game — scarce content, and uninspired visuals, all of which could affect its online longevity.
    • 70 Metascore
    • 45 Critic Score
    Code Vein II tries to evolve the “anime Souls-like,” but delivers a weak story and an overabundance of cutscenes. The combat offers solid builds and variety, yet suffers from stiff animations, repetitive enemies, and an open world that lacks incentives for exploration. Serious technical issues on PS5 hurt the experience, making it safer to wait for fixes before playing.
    • 66 Metascore
    • 45 Critic Score
    Call of Duty: Black Ops 7 easily delivers one of the worst — if not the worst — campaigns in the franchise, recycling multiplayer maps and its gameplay structure to support a weak narrative and encounters that range from monotonous to downright embarrassing. In multiplayer and Zombies, the game tries to introduce something new, but the best parts are simply what already worked in the past and has been remastered, resulting in a completely forgettable experience and a blemish on the franchise’s image.
    • 77 Metascore
    • 45 Critic Score
    Crimson Desert draws attention for its ambitious open-world adventure proposal, but the experience ultimately falls short of expectations. The game features a confusing narrative, with uninteresting characters and missions that feel like generic MMO tasks. The combat has many mechanics but little depth, with artificial difficulty spikes and unresponsive controls. Even with impressive graphics and a high degree of exploration freedom, issues with art direction, bugs, and design decisions make the game feel vast in content but shallow in quality.
    • 39 Metascore
    • 40 Critic Score
    MindsEye might have been a good game if it had launched complete, with more systems and activities, but it’s clear it wasn’t ready for release. It’s the kind of game worth picking up only during a deep discount and several months down the line, once the development team makes it at least minimally playable — though even then, it will likely remain rough around the edges.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter Nen x Impact is not a good fighting game. Matches quickly become one-sided with one-button combos, and inexperienced players face extremes: either overly easy wins or losses against overpowered characters who drain all your health in a few hits.
    • 77 Metascore
    • 40 Critic Score
    The very core idea behind the conception of Elden Ring: Night Reign is flawed; loop-based games like roguelikes completely break the magic of FromSoftware's formula. It feels like a bundle of mods that quickly loses its charm due to repetitiveness—and that's if you're playing with someone who knows what they're doing; if not, the experience gets much worse.
    • 46 Metascore
    • 30 Critic Score
    1348 Ex Voto would be an ordinary game in an ideal world where all of its systems work properly and it has no bugs, but reality is far from ideal. Unfortunately, the game’s combat system is poorly designed and frustrating. The story is decent, as are the graphics, but the combat system not only has bugs that ruin the experience, it also wasn’t well thought out and ultimately just results in frustration.
    • 68 Metascore
    • 30 Critic Score
    This game wasn’t good in 2011, and in 2025 it hasn’t improved at all. Stiff controls, uncharismatic characters, a predictable story, and a campaign that gets worse as it progresses — we recommend skipping straight to the sequel.

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