CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
-
39% higher than the average critic
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9% same as the average critic
-
52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Wednesdays | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Simply put, Burning Blood’s fighting mechanics are awful. [09/2016, p.59]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
This inventive, enjoyable puzzle platformer would be exceptional if it had Trine’s visuals and audio. [09/2016, p.59]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Disastrous scoring system encourages some players to cooperate with the killer instead of running from him and reduces promising gameplay to nonsense (e.g. when the killer picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up...). [09/2016, p.58]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Yet another proof that some games should just be left alone, because they don’t necessarily have much to offer a couple of years later. [09/2016, p.57]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
The Solus Project finds the right balance between adventuring and survival and sometimes is a real joy to look at, but tends to remind you too often that it is just a game. [09/2016, p.56]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
A solid game that fails to break new ground but was obviously developed by people who understand how platformers should be designed. [09/2016, p.55]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
I really hope the developers will be able to maintain the unsettling atmosphere and kick the story into high gear in the following episodes. [09/2016, p.55]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Randomized missions are a welcome addition, but their appeal doesn’t last long, because after a couple of hours you recognize all the elements of the procedurally-generated underground environments and start missing Manhattan. [09/2016, p.54]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Duskers would be perfect if it wasn’t for an exaggerated impact of randomness on gameplay. [09/2016, p.53]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Umbrella Corps’ metascore suggests that it’s one of the worst games of this generation, but if you look past its low budget and bugs, you’ll see a fresh, unconventional shooter brimming with brilliant small innovations. [09/2016, p.52]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
While other fighting games gradually sink into boring schemes, Guilty Gear still swims against the tide, offering an original, very complex but enjoyable combat system. [09/2016, p.51]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
The only thing that stopped me from rating OTC higher is the lackluster, restricted and discouraging campaign. For short sessions it’s a perfect game though. [09/2016, p.50]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
I have already tasted Inside six years ago while I was playing Playdead’s previous game – Limbo. It doesn’t taste as good for the second time, even despite a more appealing peel. [09/2016, p.48]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Dreamfall Chapters is a satisfactory successor to The Longest Journey and Dreamfall, but not a good enough game in its own right. [09/2016, p.46]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Mech Land Assault proves that Avalanche’s designers have tons of ideas on how to make JC3’s total chaos even more total, but not enough resources to implement these ideas properly. [09/2016, p.45]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
It’s an likable little thing, but I see no point in playing it on PC. Crush Your Enemies was obviously designed for mobile gaming and its short skirmishes work better on the go. [09/2016, p.45]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
A solid, pretty and enjoyable tactical game held back by lack of the strategic layer and unengaging story. [09/2016, p.44]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
Unlike previous Fallout 4 DLCs Far Harbor provides a huge new island full of interesting stories, people to talk to and tough choices to make. A must-have for any Fallout fan. [09/2016, p.43]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
A brilliant tactical RPG that easily pulls you into its world with charming dialogues, memorable character designs and perfect soundtrack. [08/2016, p.75]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
Mobile AC is an all-around decent game but there’s just not enough fun in it to play longer than a couple of hours. [08/2016, p.74]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
Not as engaging and rich as Microsoft Flight Simulator, but still decent. [08/2016, p.73]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
I expected a Hearthstone clone, but Chronicle is closer to a board game. It's interesting, fresh mechanics need some tweaking though, because now the game is both a bit too random and a bit too predictable. [08/2016, p.73]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
For me Everybody’s Gone to the Rapture was a beautiful, almost mystical experience thanks to its atmosphere and one of the best soundtracks in gaming history. It’s a shame that on PC framerate tends to drop below acceptable levels, I was annoyed by some bugs and the ending failed to properly wrap up the story. [08/2016, p.72]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
I hope next Trials game will be developed entirely by RedLynx, because the motorcycle levels in TotBD are as good as ever, but the rest is simply a foreign body. [08/2016, p.71]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
At first glance Sol Trader looks really impressive with its huge living galaxy, but its depth is just an illusion. [08/2016, p.71]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
One big escort mission where toying with laughable AI becomes a game in a game. [08/2016, p.68]- CD-Action
Posted Aug 21, 2016