CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 64 Metascore
    • 60 Critic Score
    Dear Telltale, having to write this breaks my heart, but we cannot see each other again. Please don’t message me, please don’t call me to tell me about Bridget Jones: The Telltale Series (or whatever franchise you’ll turn into a primitive, derivative husk of a game in the future). I’d love to say it’s not you, it’s me, but... well, it’s you. [02/2017, p.54]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s hardly any thrill in Renegade. [10/2016, p.63]
    • CD-Action
    • tbd Metascore
    • 75 Critic Score
    I found Knot to be a very enjoyable, relaxing change from my usual shooters and other action games. [10/2016, p.63]
    • CD-Action
    • 38 Metascore
    • 20 Critic Score
    Sadly all the words I would like use to concisely sum up Ghostbusters are not admissible in print. [10/2016, p.62]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    I was really hoping I Am Setsuna will turn out to be the promised spiritual successor of Chrono Trigger. Instead it’s more of a walk through a museum of obsolete ideas that lack some binder which would make the game as engaging as Chrono Trigger or Final Fantasy V. [10/2016, p.60]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    The price to fun ratio is amazing, but Starbound’s biggest advantage is the freedom it offers. I took a long break from Elite Dangerous to play this indie gem – it’s that good! [10/2016, p.58]
    • CD-Action
    • 59 Metascore
    • 70 Critic Score
    Necropolis’ highlight is its Souls-like combat based on locking on targets, managing the stamina bar, blocking and dodging. The game’s general minimalism serves it well and permadeath encourages to try harder. [10/2016, p.56]
    • CD-Action
    • 80 Metascore
    • 70 Critic Score
    Atlus does not step outside safe territory charted by Persona. #FE will mostly be appreciated by people interested in the Japanese idol scene and those of you who need some more Persona right away. [10/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 70 Critic Score
    It’s a shame that this puzzle platformer’s gameplay is not on par with outstanding visuals. [10/2016, p.55]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    If you prefer to play alone, don’t bother with Apex, but if multiplayer is your primary choice – buckle up and head for Tanoa. [10/2016, p.54]
    • CD-Action
    • 63 Metascore
    • 45 Critic Score
    Simply put, Bethesda showed us how not to port mobile games to big platforms. Fallout Shelter formula just does not fit PC gaming. [10/2016, p.53]
    • CD-Action
    • 53 Metascore
    • 55 Critic Score
    It’s one of those horror games that think it’s sufficient to smear the screen with darkness, provide the player with a flashlight and scatter some bloody offal every couple of steps. [10/2016, p.53]
    • CD-Action
    • 82 Metascore
    • 90 Critic Score
    Videoball’s designers managed to achieve both sit-down-and-just-play simplicity and surprising depth. [10/2016, p.52]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    At first I was charmed, but Song of the Deep failed to rise to my initial expectations, because apart from an unusual setting and delightful fairy tale atmosphere it lacks something that would make it memorable. [10/2016, p.50]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Imagine a visual novel where instead of dialogue lines you choose liquid content of the glass. Despite a tad too simple gameplay the VA-11 Hall-A sucks you in with amazing atmosphere and a moving, relatable story. [10/2016, p.48]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    The story is disorganized, but if you bear with it, you will be rewarded with non-linearity that puts every Telltale’s game to shame. [10/2016, p.46]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    The joy of exploring new worlds quickly gives way to monotony, especially that a lot of them are disappointingly empty, while trade, mining and piracy are as basic as they can get. [10/2016, p.44]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    Muv-Luv is full of clichés and the execution of the ideas can’t keep up with their potential, but those ideas are absolutely unique, so you keep playing. [10/2016, p.41]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    The only advantage of this game that I can think of is that it’s cheaper than a real drone. [10/2016, p.41]
    • CD-Action
    • 83 Metascore
    • 80 Critic Score
    I was pleased with Mankind Divided. I had to play it in long, intense sessions to meet the deadline and I wasn’t tired of it even for a minute. The new Deus Ex is not a breakthrough in any respect, but all the great qualities of the previous game are here and they still work great. [10/2016, p.34]
    • CD-Action
    • 86 Metascore
    • 90 Critic Score
    I’m perfectly aware that Rodeo Stampede does not enrich my life in any way, but it’s so cute and enjoyable that I don’t consider time spent playing it wasted. [09/2016, p.69]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Overwhelming grinding in single player and unbalanced PvP make it hard to find any reason to play HIT. [09/2016, p.66]
    • CD-Action
    • 69 Metascore
    • 90 Critic Score
    The best mobile game I have ever played. [09/2016, p.66]
    • CD-Action
    • tbd Metascore
    • 90 Critic Score
    An uncommonly ambitious detective story featuring a huge range of well-written characters and breathtaking soundtrack. [09/2016, p.65]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    Every time I gave Space Run Galaxy a chance, I got tired of it after a couple dozen minutes. [09/2016, p.65]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    The game’s most notable quality is the Star Wars license. Yet again it’s obvious that Traveller’s Tales should at least try to reinvent the LEGO series. [09/2016, p.64]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    The only thing still attractive about RE5 is Sheva Alomar. Everything else – the design, the mechanics, the visuals (it’s a port, not a remaster) – aged to various degrees, but always noticeably. [09/2016, p.63]
    • CD-Action
    • 51 Metascore
    • 60 Critic Score
    Subtract the long expired controversy and what you get is an old game that has almost nothing to offer to contemporary players. [09/2016, p.63]
    • CD-Action
    • 77 Metascore
    • 80 Critic Score
    Fury showed the whole industry how boss fights should be done. Not bad for a mobile developer’s debut on “serious” platforms. [09/2016, p.62]
    • CD-Action

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