CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
The concept for the game is great, level design is solid and the visuals are sometimes nice but the whole thing is painfully underdone. [02/2018, p.46]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
At last! A Battlestar Galactica game that leaves fond memories. Deadlock will draw the fans of the show with unmistakable atmosphere and might convince other enthusiasts of space strategy games with its solid gameplay, but could have been more approachable for those unfamiliar with the TV series. [02/2018, p.44]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
Spellforce 3 is average both as an RPG and as an RTS, but the developers managed to mix these two genres skillfully, elevating the game beyond mediocrity, and ensured it looks spectacular. Still there are some major issues that drag Spellforce 3 down – questionable design choices, larger battles descending into frustrating chaos, bugs and widely understood crudeness. [02/2018, p.42]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
An innovative, brilliantly designed puzzle game that everyone will enjoy regardless of their age. [02/2018, p.40]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
Underneath the artsy surface Ode is a hollow, shallow experience that I will never come back to and can’t recommend. [02/2018, p.39]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
The puzzles are decent sometimes and David has a very nice coat, but that’s about all Black Mirror’s advantages I can think of. [02/2018, p.38]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
Okami aged gracefully. Even though its age shows here and there both in design and execution it still is a bold and unique game. [02/2018, p.36]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
It’s obvious that SCS Software put a lot of effort into this expansion, as the new map is the most detailed and therefore the most interesting of all available. [02/2018, p.34]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
PUBG’s version 1.0 not only brings a new map, but primarily introduces numerous crucial gameplay improvements to a game which was already hard to resist. [02/2018, p.28]- CD-Action
Posted Mar 14, 2018 -
- Critic Score
A solid expansion to a great game. It even managed to improve combat which originally already had the best design among all the open world games I’ve played. [01/2018, p.68]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
I’m delighted that after so many years the developers managed to find a room for improvements that enrich the experience in such meaningful and impactful ways and got another inch closer to blurring the line between Football Manager and reality. It’s hard to believe, but the game is even better than it was. [01/2018, p.66]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
The climbing mechanics are satisfying, the frustration you’ll have to endure on your road to mastery is sweet, and Foddy’s commentary is intelligent, but mouse controls are physically tiring and need getting used to. [01/2018, p.65]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
The competitive mode is fine, but the rest of the game is not. It’s short (no unnecessary background-building scenes whatsoever), the characters are just shallow cut-outs, the choices seem meaningless and on top of all I experienced some technical issues. [01/2018, p.64]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Battlerite is a paradise for those who cherish fair play above anything else. It’s a game of pure skill, devoid of any random elements. No critical hits, no scaling, no artifacts, no spells etc. Every ability deals the same amount of damage every time it is used. The gameplay is transparent, fast-paced and satisfying. [01/2018, p.62]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
A horror game disguised as a dating sim. First couple of hours are boring and written poorly to the degree of being hard to digest for me, then things get better, but the story is still shallow and the substance plays second fiddle to the form. [01/2018, p.61]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Retro visuals, chiptune soundtrack, faithfulness to standards set by Metroid. It’s not a game to remember for the years to come, but it is a beautiful example of how some ideas never get old. [01/2018, p.60]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
An highly enjoyable variation on a template we already know. We had the right to be worried that Xenoblade Chronicles 2 is going to be just a cash grab, because it’s been just two years since XCX, but the developers managed to build another huge, wonderful world and endow the game with its own identity. [01/2018, p.58]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
An ugly epilogue to a series which actually did not deserve to start in the first place. [01/2018, p.56]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
It’s hard for me to view High Hell as anything more than an awkward experiment. [01/2018, p.54]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Technically this port is so impressive that sometimes it’s hard to believe it actually exists. It’s the game itself that I have some issues with, as in my opinion its campaign is encumbered by elements that sometimes unnecessarily slow down Doom’s fantastic pace. [01/2018, p.53]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
A lot of Hitman’s components are of the highest standard, but in my opinion its episodic nature took a heavy toll. I felt the game is fractured and its narrative lacks continuity, because the campaign is not really a campaign, but a series of standalone challenges glued together with some poor, makeshift story. [01/2018, p.52]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Phone Destroyer is pure hypocrisy, as it shamelessly ticks all the boxes from Parker and Stone’s guide on preying on susceptible people using mobile titles (episode Freemium Isn’t Free of the TV show). The game looks good though and has the show’s unique vibe, so the fans should enjoy it for a while, until they get tired of shallow, repetitive gameplay. [01/2018, p.51]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Pocket Camp is worse than main renditions of Animal Crossing in every aspect. Nintendo took a great franchise and taught it nasty mobile habits. [01/2018, p.51]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
VR really lets you experience Skyrim on a whole different level of immersion. Even despite PS VR’s low resolution it’s really easy to forget about the real world. The problem for me was that although I’m usually resistant to VR-induced nausea, after ca. 40-60 minutes with Skyrim VR I was starting to feel sick. [01/2018, p.50]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Anyone who dreamed of exploring Skyrim on the go or during prolonged toilet sessions, will instantly forgive a slight downgrade needed to ensure fluidity (the game almost always runs at 30 fps). Apart from some visual trade-offs and a bit of exclusive Nintendo content (e.g. Link’s outfit) it’s the same game you know and possibly love. [01/2018, p.50]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
A decent platformer that will fall into oblivion sooner rather than later. [01/2018, p.49]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Hollow certainly is ambitious, but most of the time it’s mediocre and undercooked. [01/2018, p.48]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
DLC offers a wide spectrum of additions (e.g. new weapons) but unfortunately fails to eliminate flaws of the original game and I slumped into boredom because of its repetitiveness. [01/2018, p.47]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
For me Need for Speed is dead and buried as a franchise. Yes, Payback offers a large and varied open world and 70 licensed cars, but the driving model is decent at best, microtransactions system resembles free-to-play games, randomized upgrades force you to grind and the story (along with the dialogues) is simply embarrassing. [01/2018, p.44]- CD-Action
Posted Feb 8, 2018 -
- Critic Score
Underneath innocent, cartoonish visuals you’ll find quite complex mechanics that force you to make tactical decisions and constantly keep you on the edge of your seat. Unfortunately at the final stages of the campaign the game becomes unfair and frustrating rather than demanding. [01/2018, p.43]- CD-Action
Posted Feb 8, 2018