Getting Over It with Bennett Foddy Image
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User Score
5.7

Mixed or average reviews- based on 122 Ratings

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  • Summary: A game I made for a certain kind of person. To hurt them.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. CD-Action
    Feb 8, 2018
    85
    The climbing mechanics are satisfying, the frustration you’ll have to endure on your road to mastery is sweet, and Foddy’s commentary is intelligent, but mouse controls are physically tiring and need getting used to. [01/2018, p.65]
Score distribution:
  1. Positive: 12 out of 48
  2. Negative: 23 out of 48
  1. Dec 18, 2017
    10
    This is a game that plays on one of the worst emotions for playing video games. It plays on your frustration. In this game you are a man in aThis is a game that plays on one of the worst emotions for playing video games. It plays on your frustration. In this game you are a man in a cauldron with a sledgehammer. Your only objective is to climb a mountain. There will be many reviews that give this game a horrible score, but that is because they gave up. I suppose there are two things someone should know when coming into this game. One is that the creator purposefully put a input lag on the hammer to make the game harder, and two is that this game's only objective is to cause you pain. There are several places throughout the mountain that will lead you back to the beginning. Taking these two things into consideration, I still believe that you should try this game. Be warned this game is a challenge, and to overcome it is to feel bliss. Expand
  2. Jul 28, 2022
    9
    This games premise is starting over and pushing forward. If you don’t have the skill to get through one part, try again and see if yourThis games premise is starting over and pushing forward. If you don’t have the skill to get through one part, try again and see if your strategy works the next time. Along with that, the narrator helps you through the journey by giving advice, telling stories, quotes, and music. Everyone saying that the game is purely based on luck are wrong. I have a strategy for most things that get me through it. If I did it any other way, I would lose. It took me time to get the skill. And if you look at speed runners, they have strategies for it to. And for people saying the controls are bad, its literally played with one control, mouse movement so it’s bound to be a little clunky. A truly great experience. Only one point taken away because of that time I accidentally rode “the snake.” Expand
  3. Dec 12, 2017
    7
    Getting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making youGetting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making you adapt to each situation. Even though it's a good game, it has it's flaws. The difficulty on the game is already enough to have you smashing your keyboard several times, but along with that you have a game that is pretty heavy even though it's simple, the "jumpscare" it has also got me quite angry because you're supposed to understand that what makes you go down are YOUR mistakes, but having that, mouse acceleration and some bad hitboxes at times is incredibly frustrating.
    Also about the achievements, climbing the mountain once and twice are great, but fifty times? Foddy, that's a little over the top and annoying for a completionist.
    Overall it's a good (and incredibly hard) game with some flaws and a good OST.
    PS: That secret ending is quite awesome Bennet, thanks.
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  4. Feb 3, 2018
    5
    Getting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times,Getting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times, and Bennet Foddy always say something after you fall back to the beginning, which is supposedly to try and make your mood better, but actually making it even worse. In the game, your are a man in a pot without legs. The only way to get to the top of the mountain is to shake your hammer but it is easy to make mistakes that will make you go back to the beginning. I don't understand the meaning of the game except that it is there to torment you. In conclusion, if you mind is as calm as the Buddah, you will probably enjoy this stupid game and learn to "never give up". If you do not have the heart of the Buddah, then you are just paying for pain. Expand
  5. Sep 16, 2020
    1
    Best game ever 10/10
  6. Dec 4, 2020
    0
    "There’s no feeling more intense than starting over." Well someone wanted to announce to the entire world that they aren't marriage material,"There’s no feeling more intense than starting over." Well someone wanted to announce to the entire world that they aren't marriage material, what a creep. Expand
  7. Jan 2, 2018
    0
    Honestly, this isn't even coming from a place of salt about how hard the game is. If I wanted to get salty, I'd play through Dark Souls 3Honestly, this isn't even coming from a place of salt about how hard the game is. If I wanted to get salty, I'd play through Dark Souls 3 again.

    What puts me off is how insufferably pretentious the dude talking is. The following statement specifically.

    Going piece by piece;

    "When games were new, they wanted a lot from you."
    They never wanted a lot from us. The technology and methodology behind making them was unfathomably primitive compared to where we are now, just like today will be another 30 years from now. There is a reason that slippery controls, one-hit deaths and lives systems, among other things, have by-and-large gone the way of the dodo today. It doesn't make them more rewarding, just frustrating. They seem to be making a come back like culture sometimes does, thanks to the surge of Souls/Rogue-like genre, but I imagine soon enough we'll remember why they were left behind in the first place

    "Players played stoically..."
    Because we didn't have another option, that's just how **** was back then.
    "...Now everyone's turned off by that."
    Because we moved past the concepts that required that sort of thought ages ago, and for good reason. We realized the getting knocked back a mile in Castlevania, or Mega Mans slide-y controls were bad and we moved on or fixed that.

    "They want to burn through it quickly, a quick fix for the fickle"
    Generalizations are so much fun! Play through enough of Dragon Age: Inquisition to really enjoy it and tell me how quickly that went by.

    "Some tricks for the clicks of the feckless"
    feck-less: lacking initiative or strength of character; irresponsible. That's just flat out insulting, really. I could call the creator an artsy try-hard whose games consist of purposefully horrible controls just to get some yucks at people raging, and I'd be tons more accurate than that last part (Lets not forget QWOP, which Bennett Foddy can also be blamed for)

    Normally this is where I'd say I understood what he was going for here, but I honestly don't. Deliberately frustrating controls, mechanics and environments, combined with how horrendously pretentious the narrator, treating Getting Over It like it's some grand, defining statement on gaming when it's simply just another rage game and nothing more. Just like QWOP, just like Kaizo Mario, just like I Want To Be The Guy, and all the other less remembered rage games before it.
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