User Score
5.7

Mixed or average reviews- based on 122 Ratings

User score distribution:
  1. Positive: 53 out of 122
  2. Negative: 41 out of 122

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  1. Dec 12, 2017
    7
    Getting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making you adapt to each situation. Even though it's a good game, it has it's flaws. The difficulty on the game is already enough to have you smashing your keyboard several times, but along with that you have a game that is pretty heavy even though it's simple,Getting Over It with Bennet Foddy is a good game. There's not much to speculate about it, it's a simple yet hard game to master, making you adapt to each situation. Even though it's a good game, it has it's flaws. The difficulty on the game is already enough to have you smashing your keyboard several times, but along with that you have a game that is pretty heavy even though it's simple, the "jumpscare" it has also got me quite angry because you're supposed to understand that what makes you go down are YOUR mistakes, but having that, mouse acceleration and some bad hitboxes at times is incredibly frustrating.
    Also about the achievements, climbing the mountain once and twice are great, but fifty times? Foddy, that's a little over the top and annoying for a completionist.
    Overall it's a good (and incredibly hard) game with some flaws and a good OST.
    PS: That secret ending is quite awesome Bennet, thanks.
    Expand
  2. Feb 3, 2018
    5
    Getting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times, and Bennet Foddy always say something after you fall back to the beginning, which is supposedly to try and make your mood better, but actually making it even worse. In the game, your are a man in a pot without legs. The only way to get to the top ofGetting Over It With Bennet Foddy is a game that completely lives up to its name. During the game, you need to overcome defeat many times, and Bennet Foddy always say something after you fall back to the beginning, which is supposedly to try and make your mood better, but actually making it even worse. In the game, your are a man in a pot without legs. The only way to get to the top of the mountain is to shake your hammer but it is easy to make mistakes that will make you go back to the beginning. I don't understand the meaning of the game except that it is there to torment you. In conclusion, if you mind is as calm as the Buddah, you will probably enjoy this stupid game and learn to "never give up". If you do not have the heart of the Buddah, then you are just paying for pain. Expand
  3. Jun 29, 2022
    6
    qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
  4. May 17, 2023
    6
    ====================IIIIIIIIII GAME SCORE : 58 IIIIIIIIII====================
  5. Jun 19, 2023
    5
    In Getting Over It with Bennett Foddy, while there's a satisfaction in clawing your way through tough obstacles and getting better at beating them the next time around, it's hard to appreciate your progress when it all feels temporary.
  6. Mar 19, 2021
    5
    The only thing that makes this game difficult is its mechanics and map. Even the map is easy. Since the mechanics are like **** it is normal to drop a rage quit by falling 20 times in the same place.
  7. Jun 26, 2023
    7
    Considering how simplistic games have become, especially in recent times, and how much they take us for idiots and try to keep us on our toes and keep us moving forward, it's like we don't even play games anymore. We've even seen some games receive interactive movie-style criticism in this regard. Especially older people or those who are familiar with old games know that in the past, itConsidering how simplistic games have become, especially in recent times, and how much they take us for idiots and try to keep us on our toes and keep us moving forward, it's like we don't even play games anymore. We've even seen some games receive interactive movie-style criticism in this regard. Especially older people or those who are familiar with old games know that in the past, it was very difficult to progress and finish games, and that's why it was an achievement. The difficulty of the games, whether they were of high quality or not, made these games a challenge. It is when the game goes to extremes in terms of difficulty or loses its difficulty quality that the game can start to feel more like a challenge to overcome than a fun challenge. At this point, people stop having fun and therefore stop playing. But again, if we compare it to the old games, people were finishing games despite the ridiculous and poor quality difficulty levels. I think it would be torture to finish the NES games of the time without today's modern save systems. Of course, there was also the tactic here that the games of that period were not long and therefore the gameplay time was extended by putting an artificial difficulty in the game. Later on, this kind of difficulty gave way to cryptic games in popularity. Cryptic games try to keep the player in the game by keeping the sense of exploration high without tasting an artificial difficulty. Although this type of game, which challenges the mind instead of reflexes, is not a genre on its own, it has been able to sign successful games by combining with other game genres.

    Today's world is far away from long and difficult things. The human attention span has shortened a lot and we can all follow this on social media. The fast food culture that once came to food has now been transferred to games. People want everything to happen in an instant. They don't want to think about games, they don't want to keep the story of a 40-hour game in their minds until the end of the game. This leads to today's difficulty revolution. Especially console exclusive games, which try to attract the audience that is distant from games and whose minds are in this direction, hold the hands of the players very much. This is evident in one of the most important games of 2022, "GOW: Ragnarok", one of the most important games of 2022. The fact that it tries to help you without letting you look at the puzzle you face even for a second was a point of criticism for many people who played the game. Considering that the most watched parts of the gameplay videos on Youtube today are the puzzle parts of the game, it is normal for the producers to think that they acted wisely when they put this feature. One wonders how many years it would take these people to finish Grim Fandango without help.

    We can say that Getting Over It, which is completely difficult and frustrating, is a difficult game of modern times. It treats you like the games of those times that were difficult and threw away all your progress when you lost. Even though you go crazy with anger when you fall to the beginning of the game from the place where you have already exited after hours of effort, this is exactly what the game aims for. It puts a challenge in front of you, and it wants you to do it. So there's actually nothing spectacular. It's just that times have changed so much, we're so far away from challenges in games, that when a challenge is put in front of us, we give up quickly. As frustrating as it is to lose progress, it's just as satisfying to make it. In fact, "Getting Over It" isn't that hard if you know that, play it calmly, recognize that it's a challenge, and accept its difficulty. But I think it's a good message about the ease of modern games. Apart from FromSoftware productions, do you remember ever having a hard time in a modern game, not being able to pass a level, dying?

    The game, which wants its map and gameplay to be as ridiculous as possible, has achieved this very well, and even though the conversations frustrate you, they actually help you all the time. You can easily understand this when you play it again after you finish, or when you stay calm. The hammer sounds are very nice, the game is very satisfying. And it doesn't actually take that long. It is a production that I liked very much, I definitely recommend it to everyone.
    Expand
  8. Jan 12, 2021
    6
    a fun platformer game that is cheap and is very challenging its also got funny commentry while playing
  9. Jun 1, 2021
    5
    Very simple concept, climb to the top of a mountain. when you first start the game the controls are really weird and it does take some several hours to get somewhat used to how the game works. It took me over 8 hours to complete my first run through the game and the frustration and anger I felt at 3 certain parts of the game.
    At the same time once I completed it for the first time there
    Very simple concept, climb to the top of a mountain. when you first start the game the controls are really weird and it does take some several hours to get somewhat used to how the game works. It took me over 8 hours to complete my first run through the game and the frustration and anger I felt at 3 certain parts of the game.
    At the same time once I completed it for the first time there was a feeling of accomplishment. Once I completed it the first time the next time was so much easier. There is a hidden easter egg to tribute the game sexy hiking which inspired this game.

    if you are going to play this game be prepared to be frustrated.
    The only real replay value also is if you want to challenge your previous record and a gold pot if you have the patience for 50 complete runs
    Expand
  10. Sep 29, 2022
    6
    OK《6/10》⭐

    《STORY》
  11. Jun 21, 2022
    7
    This game would be a 10/10 if you got to kill Bennet Foddy at the end of it.
  12. May 12, 2023
    5
    GRRRRRRRRRRRRRrrrrrRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRrrrrrRRRRRRRRRRRRRRRRR
  13. Sep 7, 2023
    6
    Game that will make you scream, think about which of your equipment is the cheapest so you can break it, rage quit and repeat until you beat the game and realize that it wasn't that difficult. I beat the game 50 times and I'm not proud of it.
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. CD-Action
    Feb 8, 2018
    85
    The climbing mechanics are satisfying, the frustration you’ll have to endure on your road to mastery is sweet, and Foddy’s commentary is intelligent, but mouse controls are physically tiring and need getting used to. [01/2018, p.65]