CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 56 Metascore
    • 50 Critic Score
    Sonic Forces’ few merits (like the soundtrack) are not enough to offset primitive gameplay, crude level design, poor pacing that completely obliterates the sense of speed, and the script that resembles a fanfic. [01/2018, p.42]
    • CD-Action
    • 80 Metascore
    • 75 Critic Score
    I’m really glad that the developers decided to create a sequel, as they learned a lot and managed to improve every element of the original game, including the campaign which evolved into a really thought-out, demanding adventure. [01/2018, p.40]
    • CD-Action
    • 73 Metascore
    • 80 Critic Score
    One of the best, most enjoyable games in the wide selection of Lego titles, a real superhero extravaganza. [01/2018, p.39]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Seven managed to combine things that seemingly should not come in pairs: fantasy aesthetics with a post-apocalyptic world, mechanics of a traditional isometric RPG with a stealth game that does not avoid action sequences, and – unfortunately – some great ideas with tons of bugs and flaws that buried promising work. [01/2018, p.38]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    Apart from the great Starfighter Assault mode Battlefront II is a mess of conflicting ideas, uneven mechanics and of course questionable monetization practices. DICE is facing long months of salvaging the game and the studio’s good name. [01/2018, p.32]
    • CD-Action
    • 83 Metascore
    • 95 Critic Score
    In a nutshell, Destiny 2 for PC is the same outstanding game we played on consoles, but even more enjoyable thanks to spectacular visuals, masterful optimization and much more suitable controls. [13/2017, p.75]
    • CD-Action
    • 76 Metascore
    • 85 Critic Score
    Shinji Mikami’s philosophy is to focus on making the game’s good aspects shine even brighter instead of trying to eradicate its flaws. His latest work both benefits and suffers from that approach. The Evil Within 2 offers great exploration, but its story is laughable. It’s a thrilling shooter, but a mediocre stealth game. At the end of the day I find Mikami to be right – a game’s best moments count the most and make us turn a blind eye to its flaws. TEW2 fails to reach the level of my beloved Resident Evil 4, but in today’s circumstances a triple AAA survival horror without online components and intrusive microtransactions is a gem. [13/2017, p.72]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    For me Origins is the best game in the series, a beginning of a new era for the long-running franchise. I was awestruck by how huge, varied and believable its world is and how dense it is with all sorts of appealing activities. I welcomed the completely redesigned combat system, which bids farewell to the old “press X to win” feature. Apart from various glitches and technical issues (often resulting from game’s complexity) my only serious charge against Origins is that it sets up its story poorly and fails to keep it tight. [13/2017, p.68]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    I really wanted CoD’s return to World War II to be something more than a solid game – but it’s not. I couldn’t shake the feeling that I’ve already seen all this, that the developers (or perhaps the publisher) chose to create something as safe as possible. There’s just one campaign mission that surprised me with its scale, the rest is just a disappointing “best of Call of Duty”. The multiplayer is as good as usual, but it was infused with unnecessary systems resembling mobile titles, e.g spending in-game currency on pointless tasks of the “kill 100 enemies” variety. Missions that make you watch other players open their loot boxes are the pinnacle of absurdity. [13/2017, p.64]
    • CD-Action
    • 70 Metascore
    • 70 Critic Score
    An enjoyable game that unfortunately gets repetitive in a long run. [13/2017, p.63]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    An old-school turn-based tactical game that will never get boring as long as you’re playing it in mobile doses. [13/2017, p.62]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    WWE 2K18’s price gives you the right to expect a triple AAA product, but instead you get a shabby game that looks like it was thrown together hastily and as cheaply as possible. [13/2017, p.61]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    A great game from a genre that we see so rarely on PC. It’s not too demanding, but it’s pure joy to play, as it’s charming, cheerful, full of stuff to gather and uncover and does a lot to keep you engaged all the time. Not all levels were designed to the same high standard, but even in its weaker moments A Hat in Time is still good. At its best it really shines. [13/2017, p.60]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    I did not find The Last Wind Monk as thrilling as the first Inner World, because the effect of novelty has faded, but I still feel the need to recommend it to point’n’click lovers, especially those who enjoyed the original game. [13/2017, p.59]
    • CD-Action
    • 79 Metascore
    • 80 Critic Score
    A good fighting game with solid, original mechanics and impressive visuals. When I tried to come up with some similar titles, I thought of Psychic Force or Senko No Ronde rather than Street Fighter or Mortal Kombat. In other words, it’s a rather niche game that would probably go unnoticed without the Pokémon license. [13/2017, p.58]
    • CD-Action
    • 75 Metascore
    • 65 Critic Score
    Dungeons III offers what Dungeons II (a limited clone of Dungeon Keeper) offered two years ago, expanded with simple RTS mechanics. It’s a competent game, but its story (along with the humor) is lame, the interface needed more work and though the dungeons look really good, visuals above ground are... colorful (that’s the only positive thing I can say about them). [13/2017, p.57]
    • CD-Action
    • 60 Metascore
    • 30 Critic Score
    An ugly postcard from 2006 which someone decided to resend. I have no idea why. [13/2017, p.56]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Heliborne’s biggest problem is that it’s still far from the state of completion that would justify calling it a final release. [13/2017, p.55]
    • CD-Action
    • 89 Metascore
    • 80 Critic Score
    FX3 is a valuable upgrade from Zen Studios’ previous pinball platform, as it enriches the experience in meaningful ways, while retaining compatibility with old tables. [13/2017, p.54]
    • CD-Action
    • 67 Metascore
    • 70 Critic Score
    It’s not the best Lego title, but it’s a fun game for a family friendly co-op (it does stutter a bit on PS4 in split-screen mode though). I was not very impressed, by my kid was over the moon. If you’ve already finished better Lego games (City, Hobbit, the latest Star Wars), you can pick up Ninjago – it will be fine, but nothing more. [13/2017, p.53]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    Hob
    I see two principal flaws in Hob. First of all, none of the game’s elements is outstanding. The second problem is the repetitiveness of goals, puzzles, combat. Hob might relax you, but it will definitely not excite you. [13/2017, p.52]
    • CD-Action
    • 68 Metascore
    • 95 Critic Score
    One of the best and most popular series from Japanese arcades finally travels to the West. The single player mode is solid at most, but the multiplayer is worthy of a Game of the Year, mainly thanks to an amazing movement system. [13/2017, p.51]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    Golf Story came out of nowhere and stole my heart with its original sense of humor, use of HD Rumble, cute visuals and multitude of ideas for using golf in most unconventional ways. Don’t get discouraged by the whole golf thing though, as Sidebar’s game is actually a really good RPG that happens to borrow it’s mechanics from golf titles. [13/2017, p.50]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    The Fractured but Whole might be a better game (mainly thanks to significantly improved combat) but The Stick of Truth was a better South Park by a long shot. The Stick was brimming with humor and creativity (remember the 8-bit Canada?), this one is a forced compilation of jokes that are mostly either lazily rehashed (City Wok’s owner mispronouncing words, they took our jobs, poof! It’s gone and many, many more) or shallow. Where’s the show’s brilliant satire!? I’m not just disappointed by the fact that Parker and Stone botched this. As a die-hard fan of the show I’m simply embarrassed. [13/2017, p.46]
    • CD-Action
    • 76 Metascore
    • 70 Critic Score
    Jydge’s core mechanics are solid and the means to customize the character in meaningful ways that impact the gameplay are almost ridiculously extensive. Unfortunately the game becomes wearisome quickly, as it offers only 18 short missions and the grind-based progression system makes you replay them over and over again with slight alterations. Jydge also doesn’t look good and voice acting is laughable. [13/2017, p.45]
    • CD-Action
    • 83 Metascore
    • 85 Critic Score
    A trip to the vast Crystal Desert is worth every penny if you’re mainly into PvE (the new maps are one-time affairs though due to lack of meta events), but it does not offer much to those who prefer PvP or WvW. [13/2017, p.44]
    • CD-Action
    • 75 Metascore
    • 80 Critic Score
    GT Sport boasts an excellent driving model and superb car models, but primarily it’s a paramount step towards blurring the line between electronic entertainment and sport, and on a global scale. I just hope Polyphony continues working on the game until it reaches its full potential. [13/2017, p.42]
    • CD-Action
    • 97 Metascore
    • 100 Critic Score
    The best entry to the best platforming series is so ridiculously huge it’s like a theme park made of theme parks. It’s a wonderful tribute to Super Mario 64, but it’s not a lazy homage. Super Mario Odyssey draws inspiration from the superb classic to top it and everything that came after it. [13/2017, p.38]
    • CD-Action
    • 78 Metascore
    • 95 Critic Score
    The Norwood Suite shames all other walking simulators with the quality of its storytelling and the way it uses player interactions in the narrative. It’s a unique, intelligent and ambitious game that eludes simple interpretation. [13/2017, p.37]
    • CD-Action
    • 74 Metascore
    • 75 Critic Score
    An attempt to blend Fire Emblem with Dynasty Warriors might seem an odd idea. Where’s the common ground between a tactical RPG and an over-the-top slasher, right? It actually worked out pretty well, as the game managed to retain Fire Emblem’s atmosphere. If you’re a fan of the series and not allergic to Dynasty Warriors’ formula, give it a try. [13/2017, p.36]
    • CD-Action

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