CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Wednesdays | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
A solid, enjoyable hero shooter, varied and polished. Yes, it does have a lot of Overwatch DNA, but in some areas it’s more advanced than Blizzard’s game (e.g. wide range of adjustments you can make to adapt your character to your playing style) and it’s free. [08/2018, p.62]- CD-Action
Posted Sep 27, 2018 -
- Critic Score
Unravel blossoms in co-op, which additionally alleviates one of game’s problems – again interactive elements in the environment are often hard to spot (especially under pressure), so second pair of eyes helps. Other than co-op it’s more of the same (sometimes I even wondered if I saw a particular level before), but still I enjoyed it more than the original game, even if the first Unravel’s visuals were more impressive when it came out. [08/2018, p.61]- CD-Action
Posted Sep 27, 2018 -
- Critic Score
Jurassic World Evolution has its downs (e.g. when it gives you a task you are simply unable to carry out at that moment) but its ups are undeniable. The game manages to reconcile tycoon’s natural depth with accessibility and makes a great, complex use of the license. And it has Jeff Goldblum. Oh, and raptors. Damn those *#&%@ raptors! How do they manage to escape every time? Well, I guess “life, uh... finds a way”. [08/2018, p.56]- CD-Action
Posted Sep 27, 2018 -
- Critic Score
Laser League is exceptionally enjoyable thanks to its simple rules, thrilling gameplay and the fact that you almost never find yourself in a completely hopeless situation, so the result of the match is uncertain until the very end. The AI could be much better balanced (sometimes it can neutralize you whole team with one crazy maneuver, sometimes it acts completely thoughtless) but you always have online play (with no ranking mode though, which is a shame). [07/2018, p.84]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
It blends Zelda with roguelikes, but manages to add some elements of its own. If you enjoyed Enter the Gungeon or Crypt of the Necrodancer, you should definitely check The Swords of Ditto out. [07/2018, p.83]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Omensight is a sibling of Spearhead Games’ previous title. Just like in Stories: The Path of Destinies, in key moments you need to make choices that lead to mutually exclusive levels. It gives you an unparalleled impression of influencing the story and shaping the game world, so the first couple of short playthroughs are immensely enjoyable. The more you play though, the more evident the game’s simple, repetitive structure becomes and the initial enchantment fades. Look for Omensight on sales. [07/2018, p.82]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
At first glance Cultist Simulator looks like a card game, but in fact it’s a fusion of a puzzle game with a text adventure game. With its extraordinarily atmospheric writing, ability to merge simplicity with depth, and different paths it’s fun for hours. It’s a shame the later stage relies on grinding too much and can become tedious. [07/2018, p.80]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Bishop Games decided to break the "don’t fix it, if it’s not broke" rule and took a swing at an eternal foundation of platforming games, achieving something between a devastating uppercut and a shy slap. The idea to replace predefined platforms with ones created by the player on the fly sometimes works great, but due to inadequate level design most of the time I felt the developers failed to properly take advantage of the concept. Still I enjoyed the atmosphere of a dark fable, surprisingly good writing and pleasant movement physics, until the terrible last act erased the good impression almost entirely. [07/2018, p.78]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Retro’s creativity is infinite and I simply cannot imagine any platforming fan overlooking this gem. [07/2018, p.77]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
A beautiful but merely competent beat ‘em up, which becomes repetitive after around five hours played with the first character. [07/2018, p.76]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Truly hilarious, brilliant dialogues are not enough to compensate for random, grind-oriented gameplay. [07/2018, p.74]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
A simple story about love, sacrifice and loss that plays out on sheets of paper, where you can draw different three-dimensional figures and play with elements (e.g. start a fire or creating a wind gust) to solve puzzles, often based on physics. The puzzles are usually easy, but well-designed and the game as a whole is a sight to behold. [07/2018, p.72]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Generally State of Decay 2 looks more like a remaster of the original game than a true sequel. It just does not expand the formula enough and still contains too many repetitive activities that make you go through the motions for the sake of getting it done. That’s why I recommend playing it in short sessions. I have no doubt that people unfamiliar with the first State of Decay will enjoy the second one much more, as everything will be new to them. [07/2018, p.70]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Whereas the first game won our hearts as a love letter to cherished RPG legends (Baldur’s Gate, Icewind Dale, Planescape: Torment), this one tempts us with its own unique flavour. The series moved away from the tried-and-true medieval fantasy setting in favor of seemingly dissonant elements (quasi-Nordic gods, strokes of traditional high fantasy, pirate mythology in the vein of Stevenson’s Treasure Island, culture of the Caribbean) that somehow fused together exceptionally well. On top of that its scale is noticeably bigger and there are tons of various improvements. All that makes Deadfire precisely the sequel it should be. [07/2018, p.66]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
If you’ve never played Dark Souls, I obviously encourage you to try the new edition. Otherwise this remaster is not worth much and to me the only notable advantage of the PS4 version was that I could finally unplug my PS3. [07/2018, p.64]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Despite mediocre graphics, terrible animations and countless other defects at first I thought that Wild West Online has some potential. It does not. It quickly revealed itself as awfully boring and hollow. [07/2018, p.62]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Vampyr is unique. It’s not beautiful, its combat leaves much to be desired and its limited budget shows, but if you choose to turn a blind eye to these flaws, it will captivate you with its mature, morally ambiguous story and a series of dilemmas that usually lack a “right” answer. [07/2018, p.60]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Driving the unique vessel is very engaging but simple environmental puzzles are pale in comparison. At the end of the day Far: Lone Sails is a stylish, atmospheric tale of journey. [07/2018, p.58]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
When picking up Ancestors Legacy, you need to be aware that it’s not a carbon copy of Age of Empires or Warcraft III. A lot of gameplay elements were designed in a new, original way and even though at first it does cause confusion, it quickly turns out to be one of the game’s most notable strengths (which also include visuals and entrancing soundtrack). [07/2018, p.54]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
The game is full of all sorts of flaws and bugs, but thanks to deep mechanics and vast world it’s an enjoyable survival both in multiplayer and played solo (but less so in the latter case). [07/2018, p.52]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
If anyone can introduce anything interesting into a runner genre, it’s Choice Provisions. Runner3 is one of very few such games that use their automaticity to their advantage instead of suffering from it. All levels are handcrafted, so there’s a true sense of progression and getting better by the hour, and the soundtrack is outstanding. [07/2018, p.51]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
For the first couple of hours City of Brass was lots of fun, mainly thanks to the whip, which is a cool, versatile tool, and the game’s unique setting. Then scarcity of content reared its head and despite the efforts of a very capable procedural generation algorithm repetitiveness became more and more wearisome. [07/2018, p.50]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
I’m highly impressed with Ironoak Games’ debut. If you’re ready for a long and painful (the difficulty level is so high!) but immensely satisfying wander across colorful fantasy realms, do not delay and buy this wonderful roguelike. [07/2018, p.48]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
The game is a technological marvel but although David Cage’s storytelling has an ideal pace and the way the story branches out depending on your choices is praiseworthy, his writing is childishly naïve. His vision of Detroit is unconvincing from the ground up and all his characters are merely crude, threadbare archetypes, which made it impossible for me to suspend disbelief. What’s more, the game touches a sensitive problem of discrimination but doesn’t have the courage to take any stand, leaving us with a lukewarm tale about robots, told with clichés and truisms. [07/2018, p.42]- CD-Action
Posted Aug 2, 2018 -
- Critic Score
Sedna simply does not understand games from which it supposedly draws. [06/2018, p.77]- CD-Action
Posted Jul 6, 2018 -
- Critic Score
Multitude and diversity of interactions between characters are Dead in Vinland’s notable strengths but excessive impact of RNG on almost everything I did both disheartened me and robbed me of satisfaction. In addition random failures have negative effects on your characters, so you get caught in a spiral of hopelessness. The noose tightens. Despair knocks on your door. Death looks you in the eye. If you enjoy such pressure, give this Nordic tale a try. [06/2018, p.76]- CD-Action
Posted Jul 6, 2018 -
- Critic Score
Unique aesthetics and fun time travelling mechanics are not enough to make up for a bunch of design errors, repetitive procedurally generated environments and at times amateurish execution. [06/2018, p.74]- CD-Action
Posted Jul 6, 2018 -
- Critic Score
The title says it all. There is a corpse underneath the shroud and the virtues were indeed forsaken. The informal successor to the Ultima series proves that Tabula Rasa was not a one-time slip and Richard Garriott belongs in the past. [06/2018, p.70]- CD-Action
Posted Jul 6, 2018 -
- Critic Score
Attractive gameplay mechanics resulting in a unique flow, flashing neon visuals, crazy level design, quick pace and trance soundtrack make Octahedron hard to resist. [06/2018, p.68]- CD-Action
Posted Jul 6, 2018 -
- Critic Score
The Chronicles of Nyanya is like a shotgun loaded with popcultural references. The game clearly leans towards comedy, but its gameplay mechanics, though very basic, are well-thought-out. [06/2018, p.67]- CD-Action
Posted Jul 6, 2018