CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 71 Metascore
    • 60 Critic Score
    After ignoring the lackluster graphics and when the game failed to annoy me with a bug for the last 15 minutes, I did have some fun with it. The series is still experimenting and looking for its identity, and yet falters when it comes to basics. [13/2019, p.42]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    The game lacks some decent content between fights. [03/2014, p.66]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Seven managed to combine things that seemingly should not come in pairs: fantasy aesthetics with a post-apocalyptic world, mechanics of a traditional isometric RPG with a stealth game that does not avoid action sequences, and – unfortunately – some great ideas with tons of bugs and flaws that buried promising work. [01/2018, p.38]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    It’s a pretty remaster, but when you look at this game dispassionately, you notice that it is too easy, too short and unnecessarily cluttered with annoying minigames. [06/2017, p.58]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    Capcom’s collection of 31 classic titles (dating back to 1984-2001) creates an enjoyable illusion of standing in front of a real arcade cabinet. There are a couple of problems though. The free version of Arcade Stadium offers just one game (1943: The Battle of Midway) and unlocking the rest means either paying for all of them at once or buying them in three smaller bundles. It means you can’t simply choose the games you want. What’s more, Capcom will charge you additionally for the god mode option (ridiculous!), and some of the titles are lagging. [08/2021, p.58]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    Warcraft Rumble has solid gameplay mechanics and very nice audiovisual side, as expected from Blizzard. However, its economy is rather unfriendly. While it’s not a pay-to-win situation, the game forces you to grind heavily and turns fun into a chore.
    • 56 Metascore
    • 55 Critic Score
    Call of Duty: Modern Warfare III lost the chance to be great when Activision Blizzard decided to turn a DLC for the previous installment into a stand-alone title. As a result, Sledgehammer didn’t have enough time to properly polish the game, and that took a heavy toll across the board, from the absolutely deplorable story campaign to the disappointing Zombie mode to the multiplayer.
    • tbd Metascore
    • 55 Critic Score
    The game is too long, too simple and not thrilling enough to be enjoyable for anyone except the fans of the children’s books and the Netflix animated series it is based on. [08/2021, p.64]
    • CD-Action
    • 68 Metascore
    • 55 Critic Score
    Let me make a list of all the changes introduced in the HD version of Age of Empires II - higher resolution. [CD-Action 06/2013, p.77]
    • CD-Action
    • 55 Metascore
    • 55 Critic Score
    While the base game attracted players with the vastness of space, this add-on narrows down the scale and has you complete missions on foot. Sadly, this pretty exciting idea was executed poorly. New tools (e.g. blowtorches and scanners), cool planetary facilities, and procedurally generated missions won’t prevent you from being swamp with repetitive tasks and samey visuals. Additionally, Odyssey is unstable and poorly optimized. [08/2021, p.67]
    • CD-Action
    • 62 Metascore
    • 55 Critic Score
    The game is so repetitive that a couple of hours offered by the single player campaign is too much. [CD-Action 10/2013, p.73]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Homesick can be visually dazzling and sounds great, but the elements that should really encourage players to explore its world – story and puzzles – are just not up to par. [09/2015, p.48]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Pocket Camp is worse than main renditions of Animal Crossing in every aspect. Nintendo took a great franchise and taught it nasty mobile habits. [01/2018, p.51]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    During the first three hours I laughed, zoomed in often to watch the ridiculous action closely, and made o ton of screenshots. However, halfway through the monotonous campaign I was completely fed up with the game’s repetitiveness, tired of its lame AI and annoyed by its poor physics. [06/2021, p.66]
    • CD-Action
    • 86 Metascore
    • 55 Critic Score
    Her Story met with extremely different reactions among our staff (from “this trivial babble makes no sense at all” to “the story captivated me and is still in my head”). [09/2015, p.49]
    • CD-Action
    • 75 Metascore
    • 55 Critic Score
    It’s a one trick pony, and that trick is moderately amusing and entertaining. [03/2014, p.79]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    20 years ago Parkasaurus would have been a huge success but compared to contemporary games by Frontier (Planet Zoo or Planet Coaster), it looks like, well, a dinosaur. Actually, even RollerCoaster Tycoon (1999!) was deeper, more complex and better designed than Parkasaurus. [11/2020, p.44]
    • CD-Action
    • 78 Metascore
    • 55 Critic Score
    A horror game disguised as a dating sim. First couple of hours are boring and written poorly to the degree of being hard to digest for me, then things get better, but the story is still shallow and the substance plays second fiddle to the form. [01/2018, p.61]
    • CD-Action
    • 65 Metascore
    • 55 Critic Score
    Most of the puzzles were well-designed and I appreciated the chance to put my problem-solving skills and spatial awareness to the test, but the game is insolently short. I finished the campaign in approximately two hours, but it can be done much faster even without skipping the cut-scenes. [11/2020, p.54]
    • CD-Action
    • 64 Metascore
    • 55 Critic Score
    I really enjoy Lego games by Traveller’s Tales with their charm, humor and pop-cultural references. Minifigures Online however was created by Funcom and you can feel that the Norwegians just don’t understand why TT’s games appeal both to young and older gamers. What’s more, LMO is boring, rather ugly, full of bugs and dubious design choices. [09/2015, p.55]
    • CD-Action
    • 76 Metascore
    • 55 Critic Score
    Grid Legends has a good driving model, but its career mode annoyed me with some awful design choices. The story mode is decent, but it’s narrative is so obvious, you instantly know how the thing ends. In terms of graphics, great weather effects contrast with some aged textures, while the game as a whole suffers from heavy recycling.
    • 64 Metascore
    • 55 Critic Score
    The visuals are fantastic, but I was disappointed with the shallow, boring story and I grew annoyed with the gameplay. What upset me the most was the lack of scientific credibility in a game about scientists on a scientific space station (e.g. why do station modules separated by an explosion suddenly stop drifting apart!?). [06/2016, p.60]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    Despite simple, even primitive puzzles The Silent Age’s gameplay is frustratingly slow and main character’s speed of a bug crawling through tar does not help. [09/2015, p.65]
    • CD-Action
    • 43 Metascore
    • 55 Critic Score
    First encounter with Enki is quite thrilling, but the game ends after half an hour. You can start over with some elements (like item placement) randomly generated, but this randomness is just not random enough. [10/2015, p.67]
    • CD-Action
    • 47 Metascore
    • 55 Critic Score
    Good exploration game should have a fascinating world and an above average storytelling – or at least one of these elements. Submerged has the direction right but doesn’t push far enough with it. [10/2015, p.67]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    The biggest problem with Mysteries of the Manor is the increasing necessity to revisit the rooms until you find required objects among randomly generated loot. [12/2015, p.74]
    • CD-Action
    • 55 Metascore
    • 55 Critic Score
    The game is absorbing but lacks in many aspects – it seems that Kylotonn focused on the combat system and forgot about everything else. [December 2011, p.50]
    • CD-Action
    • 51 Metascore
    • 55 Critic Score
    FNaF4 differs from the previous games and that’s good. I had a bit more fun with it but it’s still based on jump scares and that’s the least refined technique of scaring. [10/2015, p.73]
    • CD-Action
    • 61 Metascore
    • 55 Critic Score
    Hellbound offers some old school fun if you enjoy putting your aim and reflexes to the test. It’s a shame the developers stopped at seven levels, one boss fight, a handful of monsters, and six weapons (of which two are useless and some lack an alternative fire mode). What would have been merely a first episode in a 90’s shooter, pretends to be a whole campaign in Hellbound. If you’re experienced with the genre, you’ll finish the game in around two hours. [10/2020, p.82]
    • CD-Action
    • 64 Metascore
    • 55 Critic Score
    The game’s setting and horror vibes are interesting and boss fights are decent but my overall impression of Hellpoint is that the developers got in over their heads. I don’t recommend it to anyone who still has other soulslikes to feast on. [10/2020, p.83]
    • CD-Action

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