CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 59 Metascore
    • 60 Critic Score
    World Series tries to transplant hero shooters basics into a racer and kinda succeeds at that but as a whole is so bland that after an hour I was sure I will never play it again after I finish this review. [09/2017, p.75]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    If you disregard the nostalgia factor, the game is anything but extraordinary. It won’t win over new, younger players... but on the other hand they are not the target audience. [13/2019, p.78]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    Rush of Blood has too many moments when you expect a jump scare, hunting for points and goodies is not as enjoyable as it should be and its bosses are boring. [13/2016, p.78]
    • CD-Action
    • 51 Metascore
    • 60 Critic Score
    Subtract the long expired controversy and what you get is an old game that has almost nothing to offer to contemporary players. [09/2016, p.63]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    A great way to take a 15-minute break. [06/2015, p.55]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    If you hoped for World of Warcraft dressed in colourful superhero tights, Marvel Heroes is not it. It stands somewhere between typical MMORPGs and action RPGs and had considerable potential but fails to kindle any major emotions. Developers will have to work hard to refine this game. [CD-Action 08/2013, p.68]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    It’s curious that XSEED waited so long to publish Ys I & II Chronicles, as both games are visibly more primitive than their successors from 2012. Instead of dessert we were served a stale biscuit. [CD-Action 05/2013, p.70]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    Every time I gave Space Run Galaxy a chance, I got tired of it after a couple dozen minutes. [09/2016, p.65]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    PSP origins of the game are obvious on every step of the way, exposed by ugly character models, low quality textures and small areas riddled with loading screens. I can only recommend it to a narrow group of most enthusiastic jRPG fans. [05/2015, p.77]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    Although it's just a movie tie-in with noticeable budget limitations, it's solid, especially in the combat department. I was surprised by Super Soldier's rich combat system obviously inspired by Batman: Arkham Asylum. It can offer a couple of hours of mindless but decent entertainment. [August 2011, p.62]
    • CD-Action
    • 88 Metascore
    • 60 Critic Score
    Great first impression fades away dispelled by primitive run-of-the-mill dungeon designs and the fact that instead of raising the difficulty level by clever enemy designs the game just throws more foes and buffs at you. [13/2016, p.82]
    • CD-Action
    • 80 Metascore
    • 60 Critic Score
    Same old grind, same old lags, still no content promised to be delivered “just after the game’s release”. [06/2015, p.58]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Overwhelming grinding in single player and unbalanced PvP make it hard to find any reason to play HIT. [09/2016, p.66]
    • CD-Action
    • 79 Metascore
    • 60 Critic Score
    An intriguing idea of a game but unfortunately lacks soul. [05/2020, p.77]
    • CD-Action
    • 78 Metascore
    • 60 Critic Score
    A playable Czech cartoon. Short and likeable. Compared to other Amanita Design’s games it’s just a snack – but it still has the studio’s trademark pleasant quirkiness. [13/2019, p.90]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    It seems like the writers had solid ideas for the beginning and the end of – but not quite for the middle of the story. Ultimately it is very straightforward, lacks twists and false leads. [04/2020, p.60]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Fun and creative game that would work better on tablets. [06/2015, p.62]
    • CD-Action
    • 52 Metascore
    • 60 Critic Score
    I would situate this game somewhere between ‘acceptable’ and ‘not bad’. Developers had big ambitions and suffered a defeat, but in my eyes it’s an honorable defeat. [08/2014, p.56]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    Solid in every aspect but outstanding in none. [05/2014, p.61]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    If you expect a revolution in terms of gameplay, you’ll be disappointed. The developers still experiment in search of the perfect interactive cinematic experience formula, but their attempts are too modest to really make a difference. The Devil in Me is not only derivative, but also squanders the potential of its story and setting, and compared to The Quarry, looks like an unpolished project developed on a tight budget.
    • 72 Metascore
    • 60 Critic Score
    As a sandbox game No More Heroes is extremely bad – the city is ugly, repetitive and almost completely empty. Those who dig the Japanese craziness will appreciate the game's biggest treasure – its atmosphere and absolute unpredictability. First you save your progress in a toilet, a moment later you run around with a lawnmower doing a side quest, then you agree to assassinate a corporate boss and at last you listen to the protagonist's philosophical monologue about the meaning of life. [August 2011, p.69]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    When I look at this game it reminds me of the humorous Diablo 3 logo. The one with the sun, rainbow, clouds and unicorns. It's this game! Having in mind that it wasn't designed for hardcore gamers, I can let some of the boredom resulting from the combat system's simplicity slide. But only some. [August 2011, p.70]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    The driving model is better than in the previous WRC game and is surprisingly solid. Despite that it’s hard not to notice that the developer’s budget was very limited. [01/2014, p.72]
    • CD-Action
    • 51 Metascore
    • 60 Critic Score
    When you’re playing with three other people, session includes 1.5h of watching others make their moves. It’s not a problem when you’re sitting around the board of the original Talisman game, chatting and laughing, but it doesn’t work too well in a computer game. Otherwise it’s a great adaptation. [05/2014, p.66]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game, just a lacklustre one. Saber Interactive borrowed a bunch of ideas that are fun on their own but somehow failed to combine them into a great game. [September 2012, p.70]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    This game could have been on par with Theme Park or Rollercoaster Tycoon and maybe someday – after numerous patches – it will be. But for now, it is a disappointment to all the fans of amusement parks, rollercoasters, and haunted houses.
    • 53 Metascore
    • 60 Critic Score
    The designers decided that convoluted RPG mechanics and 40 hours of artificially bloated content is what the action RPG genre needs. [05/2014, p.68]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    The gameplay tries to accomplish too many things at once and would use more simplicity in exchange for a more interesting, unique story. [04/2020, p.82]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    Janitor Bleeds is a retro-style survival horror that has you exploring a haunted abandoned arcade and features a game within a game as its key element. The developers did pretty well to achieve the sense of danger without resorting to jump scares, but as a whole Janitor Bleeds is neither very scary nor easy to recommend.
    • 67 Metascore
    • 60 Critic Score
    Playing The DioField Chronicle, I kept thinking of the popular meme: “Mom, can we have Fire Emblem? No, we have Fire Emblem at home”. The DioField Chronicle could have been a competition for the Fire Emblem series, but it’s not as complex as it pretends to be, fails to offer anything more than just solid basics and ultimately turns out to be bland.

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