CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 42 Metascore
    • 60 Critic Score
    Gameplay mechanics are very basic but the most important thing is that they are solid and don't get in the way of enjoying Family Guy's distinctive humour – and the game is full of it. [1/2013, p.47]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Without Activision at the helm and its policy on licensed games – done too quickly and too cheap – it could have been an epic adventure. [01/2015, p.80]
    • CD-Action
    • 78 Metascore
    • 60 Critic Score
    The variety of weapons is once again Dead Rising’s biggest strength, but despite it being a sandbox game it quickly reveals all its secrets and becomes tedious. [03/2014, p.60]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Another example of a game that was not saved by a well-known creator. The author of the excellent Dragon Age has come up with a title that is a tiresome in the long run, although it has some interesting ideas. Unfortunately, the gameplay is too repetitive, and the fun quickly becomes monotonous.
    • 52 Metascore
    • 60 Critic Score
    Repetitive environments and enemies, lack of satisfying character development and very limited selection of gear – after a while Krater gets monotonous. [August 2012, p.73]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    As all Codemasters' racing games Showdown looks great but it doesn't make it exciting and will not keep you in front of the TV for a long time. You'll be better off digging up good old Burnout Paradise. [July 2012, p.74]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    My evening with My Brother Rabbit was enjoyable, even though the game fails at being a touching fable it wants to be and backtracking was too annoying for my taste. [12/2018, p.90]
    • CD-Action
    • 61 Metascore
    • 60 Critic Score
    A creative way to use the F1 license – F1 Race Stars is Codemasters' variation on Super Mario Kart. Unfortunately the outcome is merely okay. [CD-Action 1/2013, p.64]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    It’s an likable little thing, but I see no point in playing it on PC. Crush Your Enemies was obviously designed for mobile gaming and its short skirmishes work better on the go. [09/2016, p.45]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Basic gameplay mechanics are decent but don’t score points for innovation and the inability to save the game during missions can be infuriating. [07/2016, p.67]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    After a frustratingly hard first steps it can provide plenty of satisfaction – every race requires full attention as nothing is certain till you cross the finishing line. [August 2012, p.79]
    • CD-Action
    • 79 Metascore
    • 60 Critic Score
    More of an artistic experiment than a real game. Its visuals are beautiful and it offers various gameplay mechanics but none of them is particularly engaging. [CD-Action 13/2012, p.67]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    If you're searching for 'fantasy Civilization' and can look past complete lack of any story within the singleplayer campaign, you may want to check Warlock out. [August 2012, p.80]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    A simple PC port of a good gamebook adaptation released originally on mobile devices. Both parts can be completed in few hours but they reveal their depth on the third playthrough. [04/2016, p.49]
    • CD-Action
    • 75 Metascore
    • 60 Critic Score
    In its current form Symphony looks more like a beta version than finished game, but it's worth to check in three month whether the lump of coal has turned into a diamond yet. [10/2012, p.72]
    • CD-Action
    • 54 Metascore
    • 60 Critic Score
    Apart from a couple of nuances it's a collage of elements as old as Sega itself. [August 2012, p.82]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    An interesting offer if you're looking for a game suitable for short sessions – longer ones will get boring. [1/2013, p.69]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Masquerade is a bit like Leslie Nielsen’s comedy movies – silly and childish, but it’s hard to hold back laughter. It’s a pity that the gameplay can’t keep up with the humor, exposing the developers’ tight budget and lack of experience. [07/2016, p.69]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Paired with PS Vita’s gyroscope it would have been a cool thing but as a conventional game on a PC it’s just average and boring. [CD-Action 02/2013, p.63]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    Michonne is just a shadow of the previous The Walking Dead games in terms of both gameplay and story. [07/2016, p.72]
    • CD-Action
    • 58 Metascore
    • 60 Critic Score
    I discourage you from buying Bang Bang Racing – it has nothing to offer apart from an enjoyable driving model. [August 2012, p.85]
    • CD-Action
    • 73 Metascore
    • 60 Critic Score
    I have nothing against tough games but if instead of satisfaction after overcoming a challenge I’m rewarded with a feeling of relief and humiliating gratitude for stopping the torture for a while – something went wrong. In my opinion Rive’s designers failed to distinguish what’s reasonably challenging from what’s unfair. [13/2016, p.59]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    However its production values are very low, this game did impress me with an emotional story and tough moral choices it forced me to make. [January 2012, p.73]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    I appreciate the solid research behind Bounty Train and pleasant music, but when I failed at the end of the game I realized I’m not willing to sacrifice over a dozen more hours to try again. [09/2017, p.45]
    • CD-Action
    • 65 Metascore
    • 60 Critic Score
    This is not a product for a typical gamer and has plenty of shortcomings but it does fit lazy afternoons pretty well. But on the other hand so does blowing into ocarina… [1/2013, p.74]
    • CD-Action
    • 84 Metascore
    • 60 Critic Score
    If you value single player experience above all, Sapienza will leave you dissatisfied. [07/2016, p.73]
    • CD-Action
    • 59 Metascore
    • 60 Critic Score
    The only element of Killzone that stood the test of time is the enemy AI. [CD-Action 02/2013, p.67]
    • CD-Action
    • 66 Metascore
    • 60 Critic Score
    A spin-off that lacks the scale of the main Halo games – you rarely fight alongside other Spartans and when you do they are usually passive and act as animated props. [07/2015, p.52]
    • CD-Action
    • 63 Metascore
    • 60 Critic Score
    If you're one of those flagellants that see games not as an entertainment but rather as a challenge and a test of character, this simple fighting game will abuse you just the way you enjoy. [10/2012, p.78]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Oblitus was so close to being a really good game. It’s inspired by philosophy that stands behind Dark Souls’ design but strays from it in some key elements and having nothing to lean on in these aspects comes across as unpolished and not properly thought through. [5/2015, p.65]
    • CD-Action

Top Trailers