CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
Not as bad as some claim, but also not as good as its supporters believe. Skull and Bones is, above all, a solid base for further development, because it is through the prism of the announced improvements that we will judge this project in the future. For now, the game is okay, but only okay.- CD-Action
- Posted Mar 5, 2024
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- Critic Score
A low-budget but solid arena shooter that drops superfluous mechanics for the sake of fast-paced gameplay. [08/2016, p.57]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
Humans are worse than zombies. Humans are worse than zombies. Humans are worse than zombies. Humans are worse than zombies. More of the same in every aspect. [05/2016, p.65]- CD-Action
Posted May 30, 2016 -
- Critic Score
Another solid Lego game, but not as rich in content as great Lego Marvel Super Heroes. Plus this time there was no room for the tongue-in-cheek reinterpretation of the source material, so this is just a movie tie-in. [04/2014, p.64]- CD-Action
Posted Apr 2, 2014 -
- Critic Score
The War of the Lions is definitely not worth eight times the price of an average iOS game you have to pay for it. Despite two years of development it's no more than a crude port of the PSP version. [Sept 2011, p.76]- CD-Action
Posted Aug 31, 2011 -
- Critic Score
It looks great but the difficulty level rises so steeply that you either have to repeat missions and grind to get better gear or consider spending substantial amounts of money for power-ups. [01/2016, p.74]- CD-Action
Posted Feb 4, 2016 -
- Critic Score
Simplicity and mobile origin (at first, Little Orpheus was released on iOS) can be drawbacks but they don’t have to be. If you struggle in hardcore platformers and value challenge less than a fun narrative and picturesque environments, you may enjoy this game.- CD-Action
- Posted Sep 29, 2022
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- Critic Score
The combat is very meaty, boss fights are properly varied and the absurd story is one of the strongest points of the game. However, No More Heroes III is very uneven and got stuck in the past decade both in terms of gameplay and design. Actually, the series regressed in some aspects. Goichi Suda obviously ran out of ideas an is chasing his own tail. [11/2021, p.62]- CD-Action
Posted Nov 15, 2021 -
- Critic Score
The developer behind PUBG tried its hand at a cross between a shooter and Commandos. The result is… weird. The single-player mode is undercooked and annoying, mainly (but not only) because of the terrible AI. In co-op, where you don’t have to babysit your dumb comrades in arms, you can experience Thunder Tier One’s much better side, as it becomes really enjoyable.- CD-Action
- Posted Feb 14, 2022
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- Critic Score
It’s a very creative and stylish game whose soothing music goes perfectly with its hand-drawn environments. The problem is, some questionable design choices ultimately hurt Greak. I wouldn’t say it’s a bad game, but it could have been amazing. [11/2021, p.64]- CD-Action
Posted Nov 15, 2021 -
- Critic Score
An interesting way of spending a couple of evenings, but there is not enough content in Abyss Odyssey to keep you engaged until morning. [10/2014, p.58]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Genesis doesn't work for the people who had no idea about 'A Song of Ice and Fire' before the HBO TV series came out. But if you consider yourself a master strategist and miss Good Old Times – buy it. [December 2011, p.94]- CD-Action
Posted Nov 29, 2011 -
- Critic Score
A complex cross between a tycoon, a 4X game and an RPG with turn-based combat. It offers some interesting ideas but ultimately failed to convince me. I think the developers simply overdid it, implementing tons of features and elements that either don’t matter much or are poorly executed, but unnecessarily clutter the game and overwhelm the player. [11/2021, p.66]- CD-Action
Posted Nov 15, 2021 -
- Critic Score
Space Warlord Organ Trading Simulator is a quirky, weird game with a great premise, but repetitive gameplay. It can be entertaining in small doses.- CD-Action
- Posted Feb 14, 2022
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- Critic Score
It’s hard to give new Forza a balanced rating. It has a great driving model, innovative gamepad controls, drivatars, point awarding system acknowledging the fact that even the best drivers don’t win all the time, and Full HD visuals so detailed that even the indicators on the dashboards work. It could have been a 9/10. But on the other hand we have small choice of cars and tracks, tons of microtransactions and long loading times. [02/2014, p.50]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
One big escort mission where toying with laughable AI becomes a game in a game. [08/2016, p.68]- CD-Action
Posted Aug 21, 2016 -
- Critic Score
Eight years of development, a team consisting of even 250 people at some points, budget reaching hundreds of millions of dollars. It’s a pity that this ‘Skyrim Online’ disappoints both fans of previous Bethesda games and MMORPG veterans who expected some fresh air in the stale genre. [06/2014, p.44]- CD-Action
Posted Jul 23, 2014 -
- Critic Score
Supermassive’s newest work is a step back from Until Dawn on every level – including visual design which, though solid, ends up monotonous in comparison. [12/2019, p.58]- CD-Action
Posted Oct 25, 2019 -
- Critic Score
It has some really good moments but overall it’s just a presentation of Xbox One’s graphical capabilities that bores you with primitive combat and does little to keep you playing. [02/2014, p.55]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
It’s challenging and pleasant at times, but not really engaging. [10/2014, p.61]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
The only link between this and previous FromSoftware’s games is pain. Deracine is not painfully hard though – it’s painfully boring. It does tell a good enough story, looks fine and does VR well, but interactions it offers are very limited and it is simply not much of a game. [02/2019, p.32]- CD-Action
Posted Mar 25, 2019 -
- Critic Score
The “medieval Slavic GTA” (inspired by the early GTA games, mind you, not the 3D ones) is crude but also fun, unpretentious and full of positive energy. Chock-full of jokes, easter eggs and pop culture references, Rustler is never serious. If you enjoy such titles and are willing to accept the game’s intentionally old-fashioned formula, you could consider giving it a chance. [11/2021, p.70]- CD-Action
Posted Nov 15, 2021 -
- Critic Score
This game should end around the 6th hour – which is roughly the middle of the campaign – when artsy visuals and fairy tale charm concealing the rather shallow content cease to suffice and the originally relaxing pace starts to make you drowsy. [06/2014, p.52]- CD-Action
Posted Jul 23, 2014 -
- Critic Score
It’s not an indie blockbuster, but it can arouse some enthusiasm if you enjoy tactical games. [10/2014, p.65]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
A generic action game that can be really funny at times (if boob jokes are your type if humour) and has some enjoyable moments. If you’re a Deadpool fan and you find this game at a discount price or borrow it from a friend, I will not discourage you form playing it. Otherwise – meh. [CD-Action 09/2013, p.52]- CD-Action
Posted Aug 2, 2013 -
- Critic Score
Despite all the flaws (e.g. AI's very poor path-finding) I had warm feelings for Carrier Command, even if it did test my patience a couple of times. [12/2012, p.84]- CD-Action
Posted Oct 24, 2012 -
- Critic Score
Darksiders III feels like a trip to a museum, which of course doesn’t have to be a drawback. Its antiquated design has a certain charm and made me realize that I miss simplicity and compactness in bloated modern open-world games. Unfortunately Gunfire’s effort is messy – it’s rough around the edges, it made a step backwards in terms of RPG elements and environmental puzzles, some design choices are dubious, the combat system is imprecise, and there are a lot of bugs and glitches on top of all that. As a result Darksiders III can compete neither with modern action titles, nor with previous games in the series. [01/2019, p.82]- CD-Action
Posted Feb 6, 2019 -
- Critic Score
It looks like Crown of the Sunken Kings was developed by interns, as it misses many elements that made Dark Souls II an exceptional game. [10/2014, p.66]- CD-Action
Posted Oct 22, 2014 -
- Critic Score
Beautiful pixel art. Infectious, atmospheric soundtrack. Two-player co-op both online and locally, on split-screen. However if you need a strategy game to be first and foremost a good strategy game, you should look elsewhere. [02/2019, p.38]- CD-Action
Posted Mar 25, 2019 -
- Critic Score
I don’t need great visuals to enjoy the game, but come on... OlliOlli looks like shareware releases from the 90. [10/2014, p.67]- CD-Action
Posted Oct 22, 2014