CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 77 Metascore
    • 60 Critic Score
    It’s enjoyable enough, but there are so many similar but better puzzle games with much shorter loading times and more precise controls. [07/2016, p.76]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    A Temple Run clone (with some additions) that looks good, but got boring in an hour. [08/2015, p.81]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Short, simple, derivative and somewhat undercooked, but VR does make a difference. Shortage of serious VR games lowers the bar significantly, so you can pick up Farpoint, but do not expect the messiah VR needs. [09/2017, p.53]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    A good idea that could have been implemented better. [07/2015, p.57]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    Still Wakes the Deep’s interesting setting and successful mix of a cosmic horror and a drama are enticing. Although it’s set at sea, the game manages to avoid Lovecraftian tentacled clichés. The great foundation for a survival horror was there, but sadly the final result turned out to be a walking sim that completely lacks any sense of threat and fails to pose a challenge.
    • 87 Metascore
    • 60 Critic Score
    I have already tasted Inside six years ago while I was playing Playdead’s previous game – Limbo. It doesn’t taste as good for the second time, even despite a more appealing peel. [09/2016, p.48]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Dear Telltale, having to write this breaks my heart, but we cannot see each other again. Please don’t message me, please don’t call me to tell me about Bridget Jones: The Telltale Series (or whatever franchise you’ll turn into a primitive, derivative husk of a game in the future). I’d love to say it’s not you, it’s me, but... well, it’s you. [02/2017, p.54]
    • CD-Action
    • 62 Metascore
    • 60 Critic Score
    My first thought was: 'Sweet Jesus, who would like to play a game like this now?'. Two hours and a couple hundred laps later I was wandering how something this primitive can be so addictive. [10/2012, p.78]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    For its age, Crysis is still quite fun, but I don’t think bragging about the game’s ability to vanquish any PC should still be a thing today. There are many shooters that look much better and at the same time run much smoother on the same hardware. It’s also a pity that the Warhead expansion was not remastered along the base game and there’s no trace of the multiplayer modes. [12/2020, p.56]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    Although the story has good moments and is pleasantly surreal, it’s hard to empathise with the protagonist as her actions don’t make much sense. It doesn’t help that the game is rather short. [05/2020, p.51]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad is neither a very good single-player game nor a convincing multiplayer title. You can give it a chance if you like the DC universe, just don’t expect to be blown away. Kill the Justice League scores points for humor, a couple of fun battles or the opportunity to see iconic heroes portrayed differently and Metropolis razed to the ground, but in my opinion this is not enough.
    • tbd Metascore
    • 60 Critic Score
    This PS1 era antique was restored quite neatly. It was rebuilt almost from scratch (technical issues plaguing the prior Switch edition were eliminated), the gameplay is enjoyable and doesn’t get boring, but mainly because there’s no additional content here and the credits roll out after an hour or so. Basically, Panzer Dragoon’s remake is a short, sentimental journey for the most nostalgic fans. [12/2020, p.63]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    The beginning of the game is great and the story gets darker by the minute, but the immersion, mood and tension fall to pieces when you face grotesque, poorly animated enemies. [11/2013, p.80]
    • CD-Action
    • 79 Metascore
    • 60 Critic Score
    Cultic borrows heavily from grandpa Blood, but is a step backwards compared to Monolith’s cult classic. Admittedly, all available guns are fun to use, but even though the game is short, it still overstays its welcome due to bloated, boring environments and repetitive enemies.
    • tbd Metascore
    • 60 Critic Score
    Randomized missions are a welcome addition, but their appeal doesn’t last long, because after a couple of hours you recognize all the elements of the procedurally-generated underground environments and start missing Manhattan. [09/2016, p.54]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    Onrush takes full contact racing to another level and it is thrilling at times. The problem for me was that there’s very little actual racing left in Onrush. It was replaced by chaos and I hate racing games in which my triumph or defeat does not depend entirely on my skill. [08/2018, p.83]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Double Dragon Neon can be very frustrating, because it's unforgiving, fighting mechanics are a bit clumsy and the main character is sluggish. That's how you played games back in the day. Fortunately you don't have to anymore. [CD-Action 13/2012, p.79]
    • CD-Action
    • 69 Metascore
    • 60 Critic Score
    Move is still a gadget that you can do without – Sports Champions 2 doesn’t change that. [CD-Action 02/2013, p.70]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    A solid game that fails to break new ground but was obviously developed by people who understand how platformers should be designed. [09/2016, p.55]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    WRC 6 is basically the same game it was in the previous iteration, which means its developers still haven’t decided whether they’re making a simulator or an arcade title (the driving model is decent though) and the visuals are far from spectacular. Additionally the game makes an awful first impression with its terrible tutorial. [13/2016, p.74]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Yet another proof that some games should just be left alone, because they don’t necessarily have much to offer a couple of years later. [09/2016, p.57]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    The janky animations of John Wick’s acrobatics spoil the whole movie-to-game experience. And to think that motion capture could have made it one of the most interesting games of this fall. [13/2019, p.65]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    A moderately interactive tour of familiar locations and themes (like the murder of Bruce Wayne’s parents). It’s not bad, but sometimes the illusion bursts (objects you throw bounce off an invisible cage you’re in) and it’s a short, one time experience. [13/2016, p.77]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Disastrous scoring system encourages some players to cooperate with the killer instead of running from him and reduces promising gameplay to nonsense (e.g. when the killer picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up...). [09/2016, p.58]
    • CD-Action
    • 74 Metascore
    • 60 Critic Score
    The first F.E.A.R. was scary and good. The second one was scary-ish and good-ish. The third one is... well, indistinct. F.E.A.R. 3 is a generic shooter devoid of atmosphere, built correctly step by step but lacking any quality that could prevent you from forgetting this game. [August 2011, p.52]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    It’s hard not to be awed by the artistic direction of Tormentum (inspired by Giger’s work among others), but the game’s shallow writing consists of clichés and pretentious babble. [05/2015, p.73]
    • CD-Action
    • 56 Metascore
    • 60 Critic Score
    Perceptions mechanics successfully imitate the feeling of being lost in an unfamiliar place as a blind person, but in my opinion the developers sacrificed too much in terms of gameplay to achieve that feeling. [08/2017, p.59]
    • CD-Action
    • tbd Metascore
    • 60 Critic Score
    Deceit’s concept is fantastic and the psychological aspect of gameplay is great, but ugly visuals and Early Access level of polish make the game harder to enjoy than it should be. [09/2017, p.72]
    • CD-Action
    • 60 Metascore
    • 60 Critic Score
    More a movie than a game, Fort Solis surprises with top-notch acting and creates a pretty decent atmosphere, but doesn’t offer any real challenge. It focuses on exploration but the protagonist’s sluggish movement effectively discourages it. This walking simulator will either captivate you enough to finish the story in one sitting or bore you in the first fifteen minutes.
    • 67 Metascore
    • 60 Critic Score
    A fairly enjoyable tribute to the ancestors of modern computer role-playing, but not deep and varied enough to keep me playing longer than I needed to without the impression that I’m wasting my time. [11/2016, p.53]
    • CD-Action

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