CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 66 Metascore
    • 55 Critic Score
    I’m not going to remember this game fondly, as it left me bored, annoyed with absurdities and frustrated by burdensome tactical missions. [10/2018, p.68]
    • CD-Action
    • 64 Metascore
    • 55 Critic Score
    Redeemer has its moments, but they are so scarce that the only thing that kept me going was my obligation to finish the game before reviewing it. [11/2017, p.48]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    Arctic Combat is not dripping with content and it’s crystal clear Webzen has no grasp of the nature of Call of Duty’s success. Their game is just average but can be entertaining at times. [CD-Action 03/2013, p.67]
    • CD-Action
    • 66 Metascore
    • 55 Critic Score
    PC gamers had to wait six month longer for their version and it was not worth it, because free Pixel Dungeon for Android blows Brut@l out of the water. [04/2017, p.75]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Fire Emblem Heroes reminded me that the Japanese do not consider smartphones and tablets worthy of real games and treat them as a way to encourage you to buy full-fledged releases for 3DS or Switch. [04/2017, p.75]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    It’s more of a LittleBigPlanet than a new Minecraft. It’s fun and cute, but because it’s neither a really powerful editor nor a full-fledged game, I don’t think it will find many admirers. [02/2015, p.56]
    • CD-Action
    • 54 Metascore
    • 55 Critic Score
    It’s a nice change to save people instead of killing them but Emergency 5’s repetitive, buggy gameplay just doesn’t cut it. [02/2015, p.57]
    • CD-Action
    • 75 Metascore
    • 55 Critic Score
    A very interesting attempt to combine a hack’n’slash with a rhythm game. The mechanics of striking enemies to the beat work great, but Beat Slayer disappoints by artificially dragging out playtime, which results in a series of monotonous, identical battles.
    • 67 Metascore
    • 55 Critic Score
    It’s a time travel which proves that now we live in better times. Those who understand how important the series was for the development of open world games, the ones who were raised on Shenmue I and II, will have a better time with it. Will it be a good time, though? I’m not sure. [01/2020, p.68]
    • CD-Action
    • 62 Metascore
    • 55 Critic Score
    I had an impression that the developers were not sure what game they’re making. As a result their jumble of (sometimes good) ideas turned out to be a safe and tasteless mush – you will neither get excited while fighting off pirates, nor relax while fishing. [10/2018, p.85]
    • CD-Action
    • 71 Metascore
    • 55 Critic Score
    It’s a quite nice puzzle game with a quirky character and visual design but also which doesn’t actually stand out in any meaningful way. [01/2020, p.74]
    • CD-Action
    • 49 Metascore
    • 55 Critic Score
    Although I’m a huge fan of shooters, I had to force myself to play Immortal: Unchained. The game clumsily tries to marry two formulas: an action game built around firearms and a soulslike. It does some things right – the atmosphere is intriguing, the dismemberment system works fine, boss encounters are done well and the character development system is solid – but it failed in the most important aspect. Immortal’s cardinal sin is its mediocre gunplay, which makes shooting boring and therefore turns firefights into drudgery. [12/2018, p.54]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    It looks as if Tim Burton and the developers of Neverhood and Psychonauts decided to join forces and create something together. Unfortunately, the result is not impressive – the game is short, quite pretentious, pretty ugly and rough. The music and the puzzles are decent and the dreamlike open world has its moments, but on the whole, Onirike is mediocre. [09/2021, p.47]
    • CD-Action
    • 68 Metascore
    • 55 Critic Score
    When Outcast was published 18 years ago, it was ahead of its time in many ways. It can still be impressive, but the remaster does very little to adjust it to modern conditions. I could have turned the blind eye to unevenly refreshed visuals but Second Coming is oppressively archaic in too many aspects and shamefully buggy even after two patches. [03/2018, p.55]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    The remaster of Legend of Mana turned out to be too conservative. It improves the backgrounds (they’re beautiful!), the save system and the music, but the game’s biggest problems (poor combat system and botched storytelling) remained and will bother you more than they did decades ago. This new version might be enough for the fans of the original Legend of Mana, but I doubt it will appeal to anyone else. [09/2021, p.53]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    The game runs out of new content after just few levels (out of 75) and then turns into a series of similar, randomly generated maps. There’s almost no variety in Crown and Council. [07/2016, p.54]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    A first-rate idea butchered with a third-rate execution. [12/2018, p.71]
    • CD-Action
    • 63 Metascore
    • 55 Critic Score
    It seems like the high quality of the first Lords of Shadow was accidental, because the sequel looks like three different games unskillfully stitched together. The beginning is great, but then suddenly the pace is gone, making room for long, boring cut-scenes (telling an extremely stupid story) and annoying, unnecessary stealth elements. [03/2014, p.50]
    • CD-Action
    • 61 Metascore
    • 55 Critic Score
    The feisty, distinct series was transformed into another run-of-the-mill sandbox game. New Saints Row is painfully unremarkable. The gameplay is pretty fun but repetitive and formulaic. The city – large but bland. The chaos – still present but kept on a short leash. As to the new characters, Volition must have recruited this grotesque, random gang in front of a Starbucks. What’s more, the AI is terrible and the whole game desperately needs patches.
    • 65 Metascore
    • 55 Critic Score
    In theory it’s a relaxing experience, but before you start relaxing, you need to learn to live with InnerSpace’s quite a few problems. [03/2018, p.60]
    • CD-Action
    • 56 Metascore
    • 55 Critic Score
    It’s not an awful game but you’ll be noticing untapped potential every step of the way. The Olympic Games deserve a good official game, but they’ll have to wait longer for it. [09/2021, p.62]
    • CD-Action
    • 71 Metascore
    • 55 Critic Score
    Additional proof that it’s better to relive fond memories in your head than resurrect them and be disappointed that turning back time went wrong. There’s a reason for the evolution the RPG genre underwent. 20-year-old gameplay mechanics today are wearisome and frustrating. And Legacy does not even serve them in modern wrapping, because the visuals are a decade old. [03/2014, p.62]
    • CD-Action
    • 59 Metascore
    • 55 Critic Score
    The game was built around an idea that unfortunately burns out rather quickly. [July 2012, p.68]
    • CD-Action
    • 71 Metascore
    • 55 Critic Score
    It might be a good enough VR tech demo, but as far as interactive thrillers go (including those low budget), Transference is merely an exercise which falls short of what Observer or excellent Soma achieved artistically, technically and story-wise. [12/2018, p.85]
    • CD-Action
    • 53 Metascore
    • 55 Critic Score
    It’s one of those horror games that think it’s sufficient to smear the screen with darkness, provide the player with a flashlight and scatter some bloody offal every couple of steps. [10/2016, p.53]
    • CD-Action
    • 67 Metascore
    • 55 Critic Score
    A shallow game that should be played on a mobile device, not in front of the TV. I actually had some fun with it, as I was amused by its broadly defined ineptitude. [04/2016, p.49]
    • CD-Action
    • 55 Metascore
    • 55 Critic Score
    Too short and underdeveloped, Anna is an interesting experiment that won't reach a wider audience but shows Dreampainters' potential. [10/2012, p.74]
    • CD-Action
    • 71 Metascore
    • 55 Critic Score
    If you expected Screamride to be a theme park tycoon, think again, because it’s just a collection of three casual minigames. [05/2015, p.59]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    Repetitive, crude gameplay falls way behind Tokyo 42’s gorgeous visuals. [09/2017, p.42]
    • CD-Action
    • 70 Metascore
    • 55 Critic Score
    There are no apparent bugs and all gameplay mechanics are very transparent. The reason for that is not the brilliance of the developers though, but rather the (let’s say) modesty of each and every element of the game. Immortal Realms: Vampire Wars is as plain and sad as a crypt of some lowly countryside vampire. [12/2020, p.48]
    • CD-Action

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