CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 54 Metascore
    • 50 Critic Score
    I hope next Trials game will be developed entirely by RedLynx, because the motorcycle levels in TotBD are as good as ever, but the rest is simply a foreign body. [08/2016, p.71]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    New game from the developers of Gas Station Simulator seemed very promising but in reality resembles an underbaked pizza littered with absolutely everything the cook found in the fridge. It’s a shame the developers failed to filter out poor ideas and unnecessary elements and polish the game properly, because it could’ve been really good.
    • 73 Metascore
    • 50 Critic Score
    The game’s most notable problem is that its gameplay lacks narrative context. Over the course of the two-hour-long campaign you just complete some enjoyable minigames at the gym, fight nine times in the ring, listen to Stallone impersonator mumble some nonsense and wonder what was the only retrospection about. [02/2019, p.34]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    It has some better and worse moments but for the most part Dungeon Travelers 2 is perfectly average and I can’t imagine any dungeon crawlers enthusiast being particularly disappointed or delighted with it. [11/2015, p.67]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It’s built on solid foundations but obviously with a low budget. [10/2014, p.65]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    Ode
    Underneath the artsy surface Ode is a hollow, shallow experience that I will never come back to and can’t recommend. [02/2018, p.39]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    A huge disappointment. I can recommend The Collection only to those who never played the original games, because the quality of the remasters does not justify paying for them again (even old bugs were left intact!). [12/2016, p.57]
    • CD-Action
    • 33 Metascore
    • 50 Critic Score
    If you’re not a fan of the original Cartoon Network series, don’t bother with Omniverse 2, as the game is worse than its predecessor. [02/2014, p.59]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    It took Chris Hunt and his small team 12 years to develop Kenshi and that unfortunately shows. The game utilizes an archaic engine, is poorly optimised and hideous most of the time. It also does next to nothing to help the player get a grasp of its mechanics, and, as it happens, their complexity are Kenshi’s most important aspect. I would be happy to love this game, because I understand and applaud Hunt’s idea of completely open gameplay, but loving Kenshi is extremely hard. [02/2019, p.47]
    • CD-Action
    • 49 Metascore
    • 50 Critic Score
    What killed Rise of the Dark Spark is its repetitiveness. Variety of combat is illusory, because it actually doesn’t matter what weapons you use or how you move around the map. Every enemy is going down anyway and your only task is to proceed from one checkpoint to another. This game is simply boring. [Sept 2014, p.58]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A modest DLC for the most hard core Battlefield fans only. [02/2014, p.61]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    Strange Brigade is full of dubious design choices, lacks content and gets boring quickly. [11/2018, p.76]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Good audio, distinct visuals and a spark of creativity here and there are not enough to outweigh bad design choices, annoying camera, sadistic level design and poor attempts at humor. [09/2018, p.55]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    The PC version of Pro Evo stayed way behind the console editions and obviously exists only to squeeze some cash out of fans. Don’t buy it – either try FIFA 17 or keep playing PES 2016. It seems we need to wait until Pro Evo PC’s corpse decays completely and turns to dust to see it thoroughly overhauled. [12/2016, p.67]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I can't decide whether Legacies is still a game or just a quiz enriched with poor audio-visual materials. It would be a pity if Telltale continued to spiral down. [April 2012, p.70]
    • CD-Action
    • 83 Metascore
    • 50 Critic Score
    Almost universal admiration for Gris says a lot about the condition of video games industry. It’s just a 2D platformer devoid of any challenge, and instead of evoking true feeling it makes a good first impression (“wow, it’s beautiful!”) and then just glides for a couple of hours using that momentum. It doesn’t actually have anything important to say, it’s just pretty. [02/2019, p.56]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    I’ve been waiting for a good action game with mechs for quite a while and WTF did not reward my patience. It’s a simple, low budget game lacking in every single aspect and dated in terms of execution. [10/2018, p.51]
    • CD-Action
    • 76 Metascore
    • 50 Critic Score
    All the old school charm goes to hell because of the repetitiveness. [06/2014, p.69]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Really disappointing for a launch title. [March 2012, p.76]
    • CD-Action
    • 81 Metascore
    • 50 Critic Score
    The only thing in the new Wolfenstein that turned out really well is music. Shooting is decent and some weapons give proper sense of power, but developers failed to build an interesting game on these foundations. It has some good moments but none of them lasts long enough to be satisfying. Plus the writing is terrible and the way the game constantly forces all that ‘war is evil!’ preaching and Blazkowicz’s moral dilemmas down your throat is ridiculous. I actually couldn’t decide whether the game is being serious or not. [07/2014, p.56]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    An addictive but mindless and unfunny game that I could only recommend as a time killer on mobile devices, because playing it on a PC is a pure waste of time. [04/2017, p.50]
    • CD-Action
    • 25 Metascore
    • 50 Critic Score
    AMY
    It has a certain old school charm and a couple of really good ideas, but it's also rather ugly, repetitive and tiring. [April 2012, p.82]
    • CD-Action
    • 57 Metascore
    • 50 Critic Score
    I would have loved to write that Beenox did for Spidey what Rocksteady did for Batman. Not this time. It’s obviously a product done quickly and cheaply. Swinging around Manhattan is fun, but combat is pitiful, dynamic events are painfully repetitive, visuals are obsolete and it looks like the story was written during a coffee break. [07/2014, p.64]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    A Normal Lost Phone is neither terrible nor thrilling. It doesn’t offer a truly interesting story, an engaging gameplay or a fresh outlook on the matters it touches. I feel I wouldn’t have missed anything, if I had never played it. [04/2017, p.55]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Kopanito is a nice little thing but only makes sense as a simple, instantly accessible party game. After a dozen matches against the AI I saw no reason to keep playing, because I had seen everything this game has to offer. [01/2017, p.51]
    • CD-Action
    • 79 Metascore
    • 50 Critic Score
    There’s around 8 hours of great story here. Unfortunately it was bloated into 20 hours of ordeal. [07/2014, p.69]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    Aliens in Colonial Marines fail to scare you. Instead they make you laugh at their awkwardness and grotesque animations. The whole game is riddled with bugs and I honestly can’t remember any title with dumber AI controlled squad members. Sadly it seems that Gearbox is unable to make an ordinary first person shooters any more. [CD-Action 03/2013, p.54]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The developers know how to make action games but they need to put more ambition into it. And maybe less little Asian girls with swords, because concentration of kawaii in Croixleur Sigma is too damn high. [07/2014, p.71]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    The game is so devoid of any atmosphere that it just doesn't feel like Resident Evil. In addition, most elements of Operation Raccoon City are flawed in some way. [May 2012, p.75]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    Great first impression – the visuals! the audio! the atmosphere! – turned out to be horribly wrong. Deathwing is infested with bugs, the AI is blasphemously poor and close combat system needs major improvements. [02/2017, p.38]
    • CD-Action

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