CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 66 Metascore
    • 50 Critic Score
    It could have been a perfect VR game (as it’s based on the best racing game PS4 has to offer), but turned out painfully mediocre. Literally painfully, because every time I played it, it gave me a headache after less than an hour. [13/2016, p.78]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    A hack’n’slash that quickly turns into a grindfest on the same maps over and over again. Unless you’re willing to pay through microtransactions to save yourself a lot of time and effort. [CD-Action 05/2013, p.59]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s simply nothing thrilling in Cosmochoria. [07/2015, p.71]
    • CD-Action
    • 55 Metascore
    • 50 Critic Score
    Long time ago, in a land far, far away lived Belgians who had a cool idea for a game and a very talented lead artist, but not enough experience (and maybe also talent) to execute that idea properly. [05/2015, p.74]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    The most annoying flaws of the original game are back: faulty collision detection, invisible walls, insane camera, short gameplay time and a predictable, cheesy ending. [05/2015, p.76]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Such a simple, visually blank and short game, which is essentially a tech demo dressed up in walking sim robes, should be free. Even the minigames showcasing the console's new capabilities prove insufficiently attractive to explain this cash heist.
    • 59 Metascore
    • 50 Critic Score
    The Switch edition of Gothic offers comfortable controls, improved inventory system, a quick save feature, and everything the game’s admirers love about it. If you’re a die-hard Gothic fan and you’re enthusiastic about crossing the Barrier again on Switch, go for it. Everyone else should bear in mind that it’s a pretty basic port of a 22-year-old game and carefully consider spending their money on it.
    • tbd Metascore
    • 50 Critic Score
    It’s a simple and not very tasteful little game, but it’s a perfect party title, as the rules are obvious and there’s plenty of occasions for coarse laughter. [08/2017, p.65]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    One of those games that you can play, but you don’t miss anything if you ignore it. [01/2014, p.65]
    • CD-Action
    • 84 Metascore
    • 50 Critic Score
    A banal puzzle game disguised as a shoot-em'up. [05/2014, p.55]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    Sonic Frontiers is both the best and the worst entry to the series. Romping around the open environments is great, the bosses are among the best Sonic has ever met, and the soundtrack is once again full of bangers. It’s a shame that every step of the way you can see that the development was rushed, which resulted in an incredibly rough gameplay and made my experience sad and painful.
    • 62 Metascore
    • 50 Critic Score
    Crytek’s game fails to differentiate itself from other free-to-play shooters. I find Ghost Recon Online, Warframe and even PlanetSide 2 more interesting. [01/2014, p.68]
    • CD-Action
    • 77 Metascore
    • 50 Critic Score
    I’ll remember this platformer mainly as a torture. It’s really ruthless when it comes to making you feel helpless. [CD-Action 08/2013, p.81]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The studio behind Slender: The Arrival tried to combine Mirror’s Edge with a first person shooter and inject it with Ori and the Blind Forest’s atmosphere, but only managed to prove that it’s often better to focus on one thing and get it right. [11/2016, p.70]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    A Shakespearean tragedy. [04/2020, p.76]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 72 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately the only thing that differentiates Kill Team from other twin-stick shooters is the Warhammer 40,000 universe. The game is very short and you can find fault in its every element. [August 2011, p.72]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    Ranko is pure absurdity and represents the style of current Japanese pop culture very well. Unfortunately it’s also a rather weak game that you will be done with after 1,5 hours. It might look great and burst with crazy ideas but there is simply no reason to come back to it or honestly recommend it. [08/2014, p.62]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Dyscourse looks great on screenshots and seems like a complex gamebook, but in reality is not that beautiful and gameplay is very repetitive if you play over to see different outcomes. [06/2015, p.73]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    As consoles lack really good strategy games, their users have to resort to half-measures – and 'half-measure' is a word that illustrates Under Siege perfectly. [August 2011, p.72]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    Punches, kicks, blocks and dodges in front of the Kinect translate surprisingly well to Po's movements. Loading times between these 1 on 1 fights are very long though. [August 2011, p.73]
    • CD-Action
    • 51 Metascore
    • 50 Critic Score
    After 15 minutes Daylight is no longer scary and makes you explore boring, very similar environments that in addition are procedurally generated in a mindless manner (e.g. a whole floor of bathrooms). [08/2014, p.64]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    American Dream is not only a mockery from players who pick it up, but also a probably unintended satire on celebrities and the bubble of vanity they live in. [11/2016, p.74]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    This half-baked, technically clumsy game failed to squeeze any emotion out of me apart from the moments when it got on my nerves. [05/2014, p.70]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Its only distinguishing feature is the story which is unusual for this genre, but also naive and full of ridiculous missions. [September 2012, p.74]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    Square tried to give us a modern game heavily inspired by classic Final Fantasy titles, but lost its orientation somewhere on the way. The only advantage of Brave Exvius is the wonderful music during battles. [11/2016, p. 75]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Neverwinter is still a solid game (especially the Hordes of the Underdark expansion is worth the time) but it was remastered so slightly that the originally hideous game became merely ugly. [06/2018, p.50]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    Even if you fight simultaneously on multiple fronts, the game drags on and wears you down with repetitiveness and tedium. [06/2015, p.77]
    • CD-Action

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