CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
-
39% higher than the average critic
-
9% same as the average critic
-
52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a fan of the genre I hoped for improved nail'd but Mad Riders turned out to be worse in every aspect. [August 2012, p.78]- CD-Action
Posted Jul 6, 2012 -
- Critic Score
As far as I remember it's the most sluggish hack'n'slash I've played in last five years. [CD-Action 13/2012, p.66]- CD-Action
Posted Nov 29, 2012 -
- Critic Score
Somehow Telltale proved that adventures, slaying monsters and saving friends can be boring. [03/2018, p.74]- CD-Action
Posted Apr 3, 2018 -
- Critic Score
Formula developed by Traveller’s Tales got old like 10 games ago and it’s hard not see Avengers as yet another sign of studio’s creative stagnation. [04/2016, p.46]- CD-Action
Posted May 1, 2016 -
- Critic Score
Mech Land Assault proves that Avalanche’s designers have tons of ideas on how to make JC3’s total chaos even more total, but not enough resources to implement these ideas properly. [09/2016, p.45]- CD-Action
Posted Sep 16, 2016 -
- Critic Score
At first I was delighted with the dark atmosphere, but it’s not the story of madness that drove me crazy, but pixel hunting, repetitive objects, weak character models and slow movements of the protagonist. [03/2014, p.73]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
It’s not a particularly good horror, but if you’re not fed up with zombies, you can download the first episode for free and spend a reasonably enjoyable evening with it. [03/2014, p.75]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
There’s no place on the market for mediocre games that distinguish themselves only with visuals. Gomo will be quickly forgotten, even by indie enthusiasts. [03/2014, p.75]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
A good idea that needed a better execution. Gets boring after half an hour. [August 2012, p.85]- CD-Action
Posted Jul 6, 2012 -
- Critic Score
I could go on and on about Bullet Run's shortcomings but instead I'll just advise you not to bother with this game. [10/2012, p.75]- CD-Action
Posted Aug 29, 2012 -
- Critic Score
I'm afraid only kids will enjoy mindless fun this Pokemon spin-off offers. [January 2012, p.75]- CD-Action
Posted Dec 27, 2011 -
- Critic Score
If you enjoy strategy games and on top of that have fond memories of Dungeon Keeper you should definitely buy Dungeons II. [07/2015, p.50]- CD-Action
Posted Jul 4, 2015 -
- Critic Score
It’s another edition of the same old thing. One that has nothing to offer apart from what should be offered in the least – and still doesn’t accomplish it well enough to be worthy of any praise. [13/2018, p.76]- CD-Action
Posted Nov 14, 2019 -
- CD-Action
Posted Oct 14, 2016 -
- Critic Score
Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]- CD-Action
Posted Oct 14, 2016 -
- Critic Score
Exceptional dialogue served even in most exquisite forms (mini-games, different perspective, mixed chronology) are still not enough for the story to be compatible with this medium or to be worth telling altogether. The result is slow and difficult to ingest and sometimes even unpleasant in its archaic mechanics. [03/2020, p.54]- CD-Action
Posted Feb 18, 2020 -
- Critic Score
There’s little content here and gameplay is so simplistic that only hardcore fans set on unlocking Battleborn achievements will play longer than an hour. [07/2016, p.77]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
It seems the developers were not entirely sure what they wanted to achieve and got caught between traditional and innovative approach, properly employing neither. [13/2014, p.56]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
The game and doesn’t excite and lacks passion itself. The gameplay is a series of repetitive and unskippable story sequences and missions that look and play the same – and that gets tedious quickly. [13/2018, p.81]- CD-Action
Posted Nov 14, 2019 -
- Critic Score
Most of the time the gameplay is irritating, sometimes it just makes you mad. And it’s a shame because the developers do try to take the sport quite seriously with all the different authentic game mechanics. [03/2020, p.59]- CD-Action
Posted Feb 18, 2020 -
- Critic Score
You can just watch the cut-scenes and attack animations on YouTube and save yourself time and boredom, because the combat system is poor compared to other Gundam style games. [13/2014, p.65]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
Does not offer much so if you’ve seen one battle, you’ve seen them all. [07/2015, p.63]- CD-Action
Posted Jul 4, 2015 -
- Critic Score
There’s nothing quite original in the game’s design. Its every feature is just mediocre and I find it hard to imagine the way the developers could infuse more life into the gameplay now. [05/2020, p.64]- CD-Action
Posted Apr 17, 2020 -
- Critic Score
There’s just not enough cowabunga in this undercooked game. [11/2013, p.84]- CD-Action
Posted Oct 16, 2013 -
- Critic Score
It gets boring quickly, because it’s so easy that you feel like you’re playing with cheat codes activated. [13/2014, p.67]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
Puppeteer’s biggest strength are its visuals, but on the other hand the game is so gloomy and disturbing that I couldn’t wait to go back to a much more pleasant (also in terms of gameplay) Rayman. [11/2013, p.85]- CD-Action
Posted Oct 16, 2013 -
- Critic Score
It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]- CD-Action
Posted Apr 30, 2015 -
- Critic Score
Carto is cute but shallow. Repetitiveness of its main gameplay mechanic combined with unsatisfying, tedious puzzles made me welcome the end credits with a sigh of relief. [01/2021, p.55]- CD-Action
Posted Jun 9, 2021 -
- Critic Score
Simply put, Burning Blood’s fighting mechanics are awful. [09/2016, p.59]- CD-Action
Posted Sep 17, 2016