CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 64 Metascore
    • 50 Critic Score
    As a fan of the genre I hoped for improved nail'd but Mad Riders turned out to be worse in every aspect. [August 2012, p.78]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    As far as I remember it's the most sluggish hack'n'slash I've played in last five years. [CD-Action 13/2012, p.66]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Somehow Telltale proved that adventures, slaying monsters and saving friends can be boring. [03/2018, p.74]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Formula developed by Traveller’s Tales got old like 10 games ago and it’s hard not see Avengers as yet another sign of studio’s creative stagnation. [04/2016, p.46]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Mech Land Assault proves that Avalanche’s designers have tons of ideas on how to make JC3’s total chaos even more total, but not enough resources to implement these ideas properly. [09/2016, p.45]
    • CD-Action
    • 39 Metascore
    • 50 Critic Score
    At first I was delighted with the dark atmosphere, but it’s not the story of madness that drove me crazy, but pixel hunting, repetitive objects, weak character models and slow movements of the protagonist. [03/2014, p.73]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It’s not a particularly good horror, but if you’re not fed up with zombies, you can download the first episode for free and spend a reasonably enjoyable evening with it. [03/2014, p.75]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    There’s no place on the market for mediocre games that distinguish themselves only with visuals. Gomo will be quickly forgotten, even by indie enthusiasts. [03/2014, p.75]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A good idea that needed a better execution. Gets boring after half an hour. [August 2012, p.85]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I could go on and on about Bullet Run's shortcomings but instead I'll just advise you not to bother with this game. [10/2012, p.75]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    I'm afraid only kids will enjoy mindless fun this Pokemon spin-off offers. [January 2012, p.75]
    • CD-Action
    • 70 Metascore
    • 50 Critic Score
    If you enjoy strategy games and on top of that have fond memories of Dungeon Keeper you should definitely buy Dungeons II. [07/2015, p.50]
    • CD-Action
    • 83 Metascore
    • 50 Critic Score
    It’s another edition of the same old thing. One that has nothing to offer apart from what should be offered in the least – and still doesn’t accomplish it well enough to be worthy of any praise. [13/2018, p.76]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s hardly any thrill in Renegade. [10/2016, p.63]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]
    • CD-Action
    • 86 Metascore
    • 50 Critic Score
    Exceptional dialogue served even in most exquisite forms (mini-games, different perspective, mixed chronology) are still not enough for the story to be compatible with this medium or to be worth telling altogether. The result is slow and difficult to ingest and sometimes even unpleasant in its archaic mechanics. [03/2020, p.54]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    There’s little content here and gameplay is so simplistic that only hardcore fans set on unlocking Battleborn achievements will play longer than an hour. [07/2016, p.77]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    It seems the developers were not entirely sure what they wanted to achieve and got caught between traditional and innovative approach, properly employing neither. [13/2014, p.56]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The game and doesn’t excite and lacks passion itself. The gameplay is a series of repetitive and unskippable story sequences and missions that look and play the same – and that gets tedious quickly. [13/2018, p.81]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Most of the time the gameplay is irritating, sometimes it just makes you mad. And it’s a shame because the developers do try to take the sport quite seriously with all the different authentic game mechanics. [03/2020, p.59]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    You can just watch the cut-scenes and attack animations on YouTube and save yourself time and boredom, because the combat system is poor compared to other Gundam style games. [13/2014, p.65]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Does not offer much so if you’ve seen one battle, you’ve seen them all. [07/2015, p.63]
    • CD-Action
    • 60 Metascore
    • 50 Critic Score
    There’s nothing quite original in the game’s design. Its every feature is just mediocre and I find it hard to imagine the way the developers could infuse more life into the gameplay now. [05/2020, p.64]
    • CD-Action
    • 38 Metascore
    • 50 Critic Score
    There’s just not enough cowabunga in this undercooked game. [11/2013, p.84]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    It gets boring quickly, because it’s so easy that you feel like you’re playing with cheat codes activated. [13/2014, p.67]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    Puppeteer’s biggest strength are its visuals, but on the other hand the game is so gloomy and disturbing that I couldn’t wait to go back to a much more pleasant (also in terms of gameplay) Rayman. [11/2013, p.85]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    Carto is cute but shallow. Repetitiveness of its main gameplay mechanic combined with unsatisfying, tedious puzzles made me welcome the end credits with a sigh of relief. [01/2021, p.55]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    Simply put, Burning Blood’s fighting mechanics are awful. [09/2016, p.59]
    • CD-Action

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