CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 78 Metascore
    • 95 Critic Score
    It’s been seven years since Vanquish debuted on consoles, but its gameplay hasn’t aged a bit (which means it’s still impressive as hell) and benefits from 60 fps offered by the PC version. [08/2017, p.56]
    • CD-Action
    • 78 Metascore
    • 90 Critic Score
    It’s so beautiful, cute and charming that even the grimmest death metal fans will go ‘awwww’. If you want to introduce someone to the world of games this gem is hands down the best way to do that. [09/2015, p.57]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    It was really hard for me to break away from Stellaris’ grip to write this review. It’s one of those gems you launch in the evening for a moment but quit at dawn. [07/2016, p.50]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    Simplified contextual controls and overall polish make WWE '13 fast, dynamic and fluent. The number of graphical glitches during fights was considerably reduced and the fighting system is still deep enough to keep things interesting. [1/2013, p.68]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    Age of Calamity is like a t-shirt with your favorite band’s artwork – remove the love of their music and all you’ve got is a piece of clothing. Similarly, if you play Hyrule Warriors not familiar with Breath of the Wild, you’ll miss tons of fan service and end up with a pretty and relaxing but rather basic hack and slash. [01/2021, p.64]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    If ten years ago, when I told my parents I want to learn to play guitar, I had had a choice between a 15W practice amp and this game, I would have chosen Rocksmith. [12/2012, p.74]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    A great hybrid of a puzzle game and a shooter that comes with wonderful visuals and a couch co-op, but gets repetitive by the end and sometimes annoyed me with uneven difficulty level. [11/2017, p.66]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    An extreme first person platformer designed very skillfully. Every time I died – and I died 343 times on the last level alone – I needed to try again. There’s something in Deadcore that makes you crawl back for more. [02/2015, p.48]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    There is a lot of fun in slashing the Behemoths, especially with others; the crafting is very well designed; and the game induces the familiar feeling of ‘just one more session’. [12/2019, p.81]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    I love the tension that builds when two experienced players face each other and turn their duel into a believable, fascinating spectacle of skill and tactics. For Honor really shines when that happens. Unfortunately great combat system is not enough to make a game great as a whole. For Honor’s single player campaign is a joke, there are connection issues and no dedicated servers, and 4v4 modes often turn into mindless slaughter. [04/2017, p.36]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    If you’ve never come across these titles, you should get acquainted with them, as they come from the era when Disney licensed games were really great. The only flaw I have to point out is that the emulation sometimes stutters. [06/2017, p.51]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    Scarlet Nexus is all about combat. The fights are spectacular thanks to vibrant cel-shaded graphics, but primarily because the developers skillfully combined a couple of truly explosive ingredients: agile protagonists with psychokinetic talents, well-designed enemies, and the ability to unleash hell using the powers of your AI-controlled companions. As for the game’s downsides, the environments are repetitive and the writers failed to tie up all the loose ends and left some plot holes. [09/2021, p.54]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    If Battlefield is too arcadey for your taste and you’ve already heard everything about every player’s mum’s morals in CS:GO, Insurgency is an interesting alternative. It does have some minor technical problems, but once the developers sort them out, every tactical combat fan needs to check it out. [02/2019, p.51]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    Nightdive Studios did a solid, thorough job of restoring the classic, but I have the impression that the developers focused too heavily on trying to please those who remember the original fondly. Its numerous annoying elements that were left untouched show how much the industry has changed over the past three decades and I’m afraid will discourage many younger players accustomed to modern standards. SHODAN, however, is as terrifying as she was years ago.
    • 78 Metascore
    • 85 Critic Score
    This game is a lot of fun. There’s some Crysis in it, some Titanfall, some elements borrowed from Unreal Tournament and Battlefield. Underneath it’s still Call of Duty though, finally modernized in terms of visuals. [13/2014, p.50]
    • CD-Action
    • 78 Metascore
    • 65 Critic Score
    DLC offers a wide spectrum of additions (e.g. new weapons) but unfortunately fails to eliminate flaws of the original game and I slumped into boredom because of its repetitiveness. [01/2018, p.47]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    Heart of the Forest is an instantly gripping, beautifully illustrated visual novel with a nicely branching storyline, difficult choices, and skillfully introduced RPG elements. [13/2020, p.42]
    • CD-Action
    • 78 Metascore
    • 90 Critic Score
    Lost in Random excels in storytelling and offers an unconventional combat system. If you like visiting unique worlds, enjoy dark fables and appreciate a good story, you’ll get hooked on this game big time. I was eagerly awaiting Alice: Asylum and suddenly this gem appeared. Here’s to more wonderful surprises like this one. [11/2021, p.74]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    While not being an indie games enthusiast myself, I do wholeheartedly recommend this game – both to fans of pixel art aesthetics, and to those who just want to shoot a lot of stuff in an old school FPS. [13/2018, p.68]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    The story is disorganized, but if you bear with it, you will be rewarded with non-linearity that puts every Telltale’s game to shame. [10/2016, p.46]
    • CD-Action
    • 78 Metascore
    • 70 Critic Score
    Marvel Rivals isn't just another clone of Overwatch or Team Fortress 2. Sure, it's still a classic hero shooter, but one with some fresh ideas in terms of level and character design. There's a future ahead of this game.
    • 78 Metascore
    • 80 Critic Score
    A highly praiseworthy (although a tad too easy) variation of XCOM 2 with an interesting turn-based combat system. There are two reasons why Mechanicus engraved itself in my memory. The first one is great writing done by Ben Counter, British author of novels and short stories set in the Warhammer 40,00 universe. The second one is amazing audio, including outstanding soundtrack by Guillaume David. [01/2019, p.76]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    During 8 hours I spent with Observer I never felt that the developers’ creativity is waning. [10/2017, p.45]
    • CD-Action
    • 78 Metascore
    • 85 Critic Score
    Songs of Conquest modifies various aspects of the Heroes of Might and Magic III formula, and while not all these changes are indisputably positive, in the end we get a game that can easily be called a worthy spiritual successor to the cult classic.
    • 78 Metascore
    • 80 Critic Score
    Metroid Prime 4: Beyond is a return to the classic series with great atmosphere, exploration, and artistic vision. However, the desert world reveals the limitations of the level design, causing the game to lose its rhythm at times.
    • 78 Metascore
    • 85 Critic Score
    Laser League is exceptionally enjoyable thanks to its simple rules, thrilling gameplay and the fact that you almost never find yourself in a completely hopeless situation, so the result of the match is uncertain until the very end. The AI could be much better balanced (sometimes it can neutralize you whole team with one crazy maneuver, sometimes it acts completely thoughtless) but you always have online play (with no ranking mode though, which is a shame). [07/2018, p.84]
    • CD-Action
    • 78 Metascore
    • 70 Critic Score
    The newest Ace Combat is a good game overall and may be the prettiest and best sounding in the series but nearly all of the rest of its features are a step – or a few of them – back. [12/2019, p.56]
    • CD-Action
    • 78 Metascore
    • 50 Critic Score
    It’s hard to find anything original in Tales of Xillia and I’ve seen its every element done better elsewhere. [CD-Action 10/2013, p.70]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    The game does not stick closely to the book, but I find it to be its strength – it wouldn’t be fun to simply click through events you remember. What bothered me is that while boldly slimming down the traditional point’n’click elements Daedalic created a game that lacks challenge almost completely, which makes the story the only engaging component. But gosh, the visuals are fantastic. [10/2017, p.60]
    • CD-Action

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