CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
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39% higher than the average critic
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9% same as the average critic
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52% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
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Positive: 1,731 out of 3535
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Mixed: 1,478 out of 3535
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Negative: 326 out of 3535
3535
game
reviews
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- Critic Score
3-in-1: a poor stealth game, a primitive adventure game and a boring action game. [01/2015, p.50]- CD-Action
Posted Feb 7, 2015 -
- Critic Score
It’s got some strong foundations but the execution begs for a mercy killing. [05/2015, p.59]- CD-Action
Posted Apr 30, 2015 -
- Critic Score
Unholy’s puzzles are trivial, combat is very basic, and stealth elements are simply annoying. There’s also a seemingly tangled story which I stopped caring about after the first hour. Unholy had potential, but I feel like the developers weren’t entirely sure what kind of game they want to make and went overboard with excess ideas.- CD-Action
- Posted Aug 17, 2023
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- Critic Score
There’s little content here and gameplay is so simplistic that only hardcore fans set on unlocking Battleborn achievements will play longer than an hour. [07/2016, p.77]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
The game is so devoid of any atmosphere that it just doesn't feel like Resident Evil. In addition, most elements of Operation Raccoon City are flawed in some way. [May 2012, p.75]- CD-Action
Posted Apr 12, 2012 -
- Critic Score
Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
I didn’t expect much and I’m still disappointed. We were promised spectacular gunfights and breathtaking heists, basically an interactive gangster movie, but instead got a mediocre game with some interesting ideas (e.g. roguelike elements) that failed to outweigh dated overall design, awful AI and poor writing. Well, at least it has co-op.- CD-Action
- Posted Apr 20, 2023
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- Critic Score
Realpolitiks manages to be complex and accessible at the same time and can be a great introduction to grand strategy wargames. [03/2017, p.73]- CD-Action
Posted Mar 6, 2017 -
- Critic Score
Miracles do happen once in a while and No Man’s Sky proved that sometimes it is possible to get back on your feet even after a terrible failure. Right now though Fallout 76 is botched spectacularly on so many levels that even talking about this game is a waste of time. [01/2019, p.46]- CD-Action
Posted Feb 6, 2019 -
- Critic Score
A fast, demanding and satisfying shooter that would benefit from better boss fights and more varied settings. [11/2013, p.72]- CD-Action
Posted Oct 16, 2013 -
- Critic Score
Jagged Alliance 2 is old and ugly, but its gameplay still blows Flashback out of the water. [01/2015, p.78]- CD-Action
Posted Feb 7, 2015 -
- Critic Score
I would situate this game somewhere between ‘acceptable’ and ‘not bad’. Developers had big ambitions and suffered a defeat, but in my eyes it’s an honorable defeat. [08/2014, p.56]- CD-Action
Posted Aug 25, 2014 -
- Critic Score
If you’re not as patient as a saint, multitude of bugs and defects make playing Jack Keane 2 a tough experience. [CD-Action 09/2013, p.66]- CD-Action
Posted Aug 2, 2013 -
- Critic Score
The problem with NeverDead is that while its Japanese design (the characters, the story) is really good, the game mechanics implemented by the British team are not. [March 2012, p.58]- CD-Action
Posted Feb 13, 2012 -
- Critic Score
The Walking Dead license was wasted on an ugly game that plays crudely, offers little content and trails behind a decade-old Left 4 Dead. [01/2019, p.56]- CD-Action
Posted Feb 6, 2019 -
- Critic Score
Somewhere under all that technical and gameplay-related mess you can catch a glimpse of good old Syberia, but overall the game is so poor that as a fan of the series it made me want to hurt myself. [06/2017, p.52]- CD-Action
Posted Jun 7, 2017 -
- Critic Score
When you’re playing with three other people, session includes 1.5h of watching others make their moves. It’s not a problem when you’re sitting around the board of the original Talisman game, chatting and laughing, but it doesn’t work too well in a computer game. Otherwise it’s a great adaptation. [05/2014, p.66]- CD-Action
Posted Jun 28, 2014 -
- Critic Score
Spartan Assault should have been left where it belongs – on mobile devices. Xbox version is exactly the same and the game does not work so well on a big screen. [04/2014, p.67]- CD-Action
Posted Apr 2, 2014 -
- Critic Score
Confrontation's potentially brightest feature – combat system – turned out to be abysmal and the game has nothing else to offer. [September 2012, p.56]- CD-Action
Posted Jul 31, 2012 -
- Critic Score
Subtract the long expired controversy and what you get is an old game that has almost nothing to offer to contemporary players. [09/2016, p.63]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
FNaF4 differs from the previous games and that’s good. I had a bit more fun with it but it’s still based on jump scares and that’s the least refined technique of scaring. [10/2015, p.73]- CD-Action
Posted Oct 17, 2015 -
- Critic Score
It’s neither a remake nor a remaster. Dream Diary is like a bold cover of a classic song, that uses the same themes but makes them more accessible, unfortunately intentionally losing some of the qualities that made the original piece unique. [05/2018, p.44]- CD-Action
Posted Jun 5, 2018 -
- Critic Score
After 15 minutes Daylight is no longer scary and makes you explore boring, very similar environments that in addition are procedurally generated in a mindless manner (e.g. a whole floor of bathrooms). [08/2014, p.64]- CD-Action
Posted Aug 25, 2014 -
- Critic Score
The development team failed to turn Stuart Black's concept into a complete, rich, deep experience that could offer anything apart from bare frantic shootouts. What's worse, Bodycount suffers from split personality disorder – on one hand it lets you wreak impressive havoc and on the other tries to hold you back with a skillshots system that requires precision. The game also recycles a couple of sceneries, the story is nonexistent and the multiplayer mode is very modest. [October, p.70]- CD-Action
Posted Sep 29, 2011 -
- Critic Score
There’s no place on the market for mediocre games that distinguish themselves only with visuals. Gomo will be quickly forgotten, even by indie enthusiasts. [03/2014, p.75]- CD-Action
Posted Mar 5, 2014 -
- Critic Score
Unlike Dynasty Warriors 9 released in 2018, Empires focuses mainly on free play. Battles took the form of conquering enemy fortresses – it’s a breath of fresh air, but the AI copes with this new premise poorly. The graphics are disappointing as well, but despite many flaws the game is highly addictive.- CD-Action
- Posted Feb 28, 2022
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- CD-Action
Posted Mar 30, 2016 -
- Critic Score
In terms of gameplay Afterfall: InSanity resembles Dead Space and has some strong points (e.g. varied locations) but falls short when it comes to production values. [January 2012, p.48]- CD-Action
Posted Dec 27, 2011 -
- Critic Score
At first I planned to turn my whole review into a vivid description of all the bugs that Gods & Heroes charmed me with, like holes in textures, missing descriptions on the map, misguiding signposts, running through lava rivers unharmed, fighting hand to hand against an owl that was floating 30 feet above the ground or chasing a snake that managed to climb on top of some shed. What's even worse, God & Heroes looks awful. It should have never been dug up and resurrected by Heatwave Interactive – it reeks and its jerks poorly imitate life. [September 2011, p.66]- CD-Action
Posted Aug 31, 2011 -
- Critic Score
I guess there are some things worse than IS Defense, like Ebola, Donald Trump winning the election or Yoko Ono and Britney Spears performing together. I honestly see no reason to play this game. [07/2016, p.75]- CD-Action
Posted Jul 21, 2016