CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 43 Metascore
    • 45 Critic Score
    After the pretty good 2K19 edition the series was supposedly back on its tracks. There’s nothing furthest from the truth, however. Never before has it been as bad, as it is in WWE 2K20, and everything that was built in 2K19, now has been somehow lost. [13/2019, p.84]
    • CD-Action
    • 43 Metascore
    • 55 Critic Score
    First encounter with Enki is quite thrilling, but the game ends after half an hour. You can start over with some elements (like item placement) randomly generated, but this randomness is just not random enough. [10/2015, p.67]
    • CD-Action
    • 42 Metascore
    • 60 Critic Score
    Gameplay mechanics are very basic but the most important thing is that they are solid and don't get in the way of enjoying Family Guy's distinctive humour – and the game is full of it. [1/2013, p.47]
    • CD-Action
    • 42 Metascore
    • 25 Critic Score
    Sedna simply does not understand games from which it supposedly draws. [06/2018, p.77]
    • CD-Action
    • 42 Metascore
    • 50 Critic Score
    A mediocre, low budget attempt to give X360 users their own God of War. [July 2012, p.70]
    • CD-Action
    • 42 Metascore
    • 20 Critic Score
    Taxi Chaos is a shameless copy of Crazy Taxi, soulless and developed by people who lacked not only creativity and skill, but also the understanding of what made the original great. [05/2021, p.67]
    • CD-Action
    • 42 Metascore
    • 35 Critic Score
    If it weren’t for the title related to a real submarine and the horrible tragedy of its crew, no one would care about Kursk – and we would have missed absolutely nothing. It’s a dated, terribly boring (both in terms of gameplay and the story), and generally poorly made game. [01/2019, p.54]
    • CD-Action
    • 41 Metascore
    • 20 Critic Score
    I can’t imagine why anyone would play this terrible game and I can’t understand why Gaiman wanted to be associated with it. [Sept 2014, p.63]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    If Gothic's evolution is to look like this, we're better off without the next entry in the series. [April 2012, p.75]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Militant is amateurish, looks like a dissected specimen from the PS2 era and offers absolutely nothing that would encourage you to bear with its defects. [11/2016, p.57]
    • CD-Action
    • 41 Metascore
    • 20 Critic Score
    Nothing will save you in this hell of repetition, not even solid shooting mechanics and a large arsenal of weaponry. Fifteen minutes is enough to learn everything about this game, as each new level only brings increase in difficulty, higher enemy congestion and mounting frustration that you threw your money down the drain. [12/2021, p.83]
    • CD-Action
    • 41 Metascore
    • 30 Critic Score
    Instead of a breathtaking war spectacle it offers a half-baked puppet show that just can't fool anybody. [June 2012, p.75]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    There are some mildly satisfying moments in Dark, but most of the time you’re stuck between boredom and frustration. [CD-Action 10/2013, p.67]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]
    • CD-Action
    • 40 Metascore
    • 65 Critic Score
    Hitman’s less gifted cousin has a lot of flaws that I need to point out, like a poor story that I didn’t care about, stupid AI painfully reminding that you’re playing a game, and dated visuals. Surprisingly, despite all that I do not regret playing Alekhine’s Gun, because its mechanics are solid and eleven locations are varied and well-designed. [05/2016, p.50]
    • CD-Action
    • 40 Metascore
    • 20 Critic Score
    This is what a game looks like when a couple of guys without a proper financial support or sufficient experience bite off more than they can chew. Quantum Error is a disastrous display of amateurishness, poor and terribly implemented ideas, and, above all, overblown ambitions. Rubbish of the decade.
    • 40 Metascore
    • 10 Critic Score
    In a state of stupor induced by gameplay I stopped noticing inbred clones wandering the streets, the sterile town straight from Stephen King’s novels and the hatred for humanity infused into every pixel of this virtual world. [12/2013, p.69]
    • CD-Action
    • 40 Metascore
    • 40 Critic Score
    With its fantastic art direction Inner Chains could have been a great walker. Unfortunately what the developers decided to make is a lame, uninspired, awfully boring first-person shooter that has absolutely nothing to offer in terms of gameplay. [08/2017, p.72]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    On paper this was material for a blockbuster but good ideas were buried under incompetence and lack of experience. [May 2012, p.64]
    • CD-Action
    • 39 Metascore
    • 50 Critic Score
    At first I was delighted with the dark atmosphere, but it’s not the story of madness that drove me crazy, but pixel hunting, repetitive objects, weak character models and slow movements of the protagonist. [03/2014, p.73]
    • CD-Action
    • 39 Metascore
    • 45 Critic Score
    A generic top-down shooter that fails to deliver anything novel. [CD-Action 03/2013, p.76]
    • CD-Action
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a frustrating, bug-ridden and rather ugly mess. However, it does offer an intriguing narrative and a palpable sense of insecurity, and I wish the same story was retold by another studio with more resources at its disposal. [13/2020, p.47]
    • CD-Action
    • 38 Metascore
    • 30 Critic Score
    It could seem that Painkiller franchise cannot be watered down any further. Wrong! [May 2012, p.60]
    • CD-Action
    • 38 Metascore
    • 20 Critic Score
    Sadly all the words I would like use to concisely sum up Ghostbusters are not admissible in print. [10/2016, p.62]
    • CD-Action
    • 38 Metascore
    • 45 Critic Score
    Around the middle of the campaign Balan Wonderworld suddenly gets its act together and becomes almost enjoyable, but the first half is a discouraging display of awful level design and overall ineptitude. [06/2021, p.40]
    • CD-Action
    • 38 Metascore
    • 25 Critic Score
    This game is a joke, and not a funny one. The Lord of the Rings: Gollum is shockingly ugly, awfully designed and annoying in its many inconsistencies. Let’s just forget this happened.
    • 38 Metascore
    • 40 Critic Score
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • CD-Action
    • 38 Metascore
    • 50 Critic Score
    There’s just not enough cowabunga in this undercooked game. [11/2013, p.84]
    • CD-Action
    • 38 Metascore
    • 35 Critic Score
    The concept for the game is great, level design is solid and the visuals are sometimes nice but the whole thing is painfully underdone. [02/2018, p.46]
    • CD-Action

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