CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 50 Metascore
    • 75 Critic Score
    Despite tricky subject and intention to shock this rather simple adventure game (with some stealth touches) managed to escape unintended comicality by delivering a solid, mature tale set in a twisted and internally consistent (therefore believable) world. [08/2018, p.80]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    I would turn a blind eye to a non-existing level of challenge posed by Yaiba and to excessively simplified combat system, but why is the hero such a yokel?! [06/2014, p.50]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • CD-Action
    • 50 Metascore
    • 65 Critic Score
    A good game to play with your kid – it’s designed for co-op and visuals are doing great job of referring to the Cartoon Network show. [CD-Action 03/2013, p.61]
    • CD-Action
    • 50 Metascore
    • 20 Critic Score
    Tryst is a bad joke, a clickfest designed probably with eSports in mind, but so abysmal that no one will bother with it. [CD-Action 13/2012, p.75]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    Punches, kicks, blocks and dodges in front of the Kinect translate surprisingly well to Po's movements. Loading times between these 1 on 1 fights are very long though. [August 2011, p.73]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
    • CD-Action
    • 49 Metascore
    • 50 Critic Score
    What killed Rise of the Dark Spark is its repetitiveness. Variety of combat is illusory, because it actually doesn’t matter what weapons you use or how you move around the map. Every enemy is going down anyway and your only task is to proceed from one checkpoint to another. This game is simply boring. [Sept 2014, p.58]
    • CD-Action
    • 49 Metascore
    • 35 Critic Score
    If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    A grotesque game that makes you run around in circles in three small areas filled with endlessly respawning enemies and proofs of developer's incompetence. Daggerdale is dumb, tiresome and extremely bugged. [July 2011, p.80]
    • CD-Action
    • 49 Metascore
    • 40 Critic Score
    It has a wonderful sound, looks nice, stutters unpleasantly, and is boring as hell. It’s a textbook example of a triumph of form over substance – a charming but overall hollow experience. [03/2019, p.55]
    • CD-Action
    • 49 Metascore
    • 50 Critic Score
    Garshasp emulates some of God of War's traits quite successfully but it's the core elements of the gameplay – like collision detection during combat – that the developer stumbled over. [June 2011, p.70]
    • CD-Action
    • 49 Metascore
    • 55 Critic Score
    Although I’m a huge fan of shooters, I had to force myself to play Immortal: Unchained. The game clumsily tries to marry two formulas: an action game built around firearms and a soulslike. It does some things right – the atmosphere is intriguing, the dismemberment system works fine, boss encounters are done well and the character development system is solid – but it failed in the most important aspect. Immortal’s cardinal sin is its mediocre gunplay, which makes shooting boring and therefore turns firefights into drudgery. [12/2018, p.54]
    • CD-Action
    • 49 Metascore
    • 45 Critic Score
    Invasion shows how a fast, properly executed gameplay can be turned into a tedious monstrosity. [CD-Action 02/2013, p.68]
    • CD-Action
    • 49 Metascore
    • 30 Critic Score
    It’s possible that this game can be saved – the announced patches seem reasonable. But right now it’s better to stay away from Ace of Spades.[CD-Action 02/2013, p.61]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    It’s an unplayable imp of a game which had so many changes and iterations during the course of its production that there was actually nothing left to save. The switch version is an early access copypaste and the first game that crashed on my Switch. [03/2019, p.48]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Ijhiodfsopsdf s dfjopfwop euifopsdiopf dksdl;ksdsdl;ksd[dsge p[osdfkds afalkjvklnsawe jhguieryhrte jbghjtyglthgfw ejklfdsjklfsdjowe priwe opsdfl;jklkl;fg iojiiiiilbgjklj. I wrote that part with my head, which was hitting keyboard a lot while I was playing this ugly, poorly designed and painfully underdeveloped game. [04/2015, p.69]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Karateka is just a series of painfully repetitive QTE. The idea of combining a brawler with a rhythm game is cool but in my opinion it’s not enough for anything more than a minigame in some bigger title.[CD-Action 02/2013, p.63]
    • CD-Action
    • 48 Metascore
    • 60 Critic Score
    Past Cure suffers from meager budget, but it’s a passable game and a decent debut. It seems Phantom 8 are a skilled bunch that can surprise us with their future projects after they gather more experience and secure more significant resources. [04/2018, p.59]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Linearity, complete absence of suspense, poorly written characters, ill-conceived gameplay mechanics and various bugs turned Arkham Horror: Mother’s Embrace into a huge disappointment. [06/2021, p.54]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Another online shooter – these three words sum up Team X nicely. It offers nothing that would keep you in front of the screen. What’s even worse – there are no people to play with. [CD-Action 05/2013, p.74]
    • CD-Action
    • 48 Metascore
    • 20 Critic Score
    Five years after original launch the developers publish the same game, adding new microtransactions and cutting content. Defiance 2050 is an example of business practices that should be firmly defied. [13/2018, p.87]
    • CD-Action
    • 47 Metascore
    • 65 Critic Score
    The story is decent but lacks a spark. Supporting characters and dialogue are flimsy and uninspired. Shooting is solid – especially the slow-mo moments – but that pretty much exhausts the topic of the core gameplay elements. I have to admit though dual wielding is fun. There are a couple of car chases that were supposed to raise your adrenaline level but their execution is poor. And there are bugs and run-of-the-mill graphics that add to the smell of low budget that hangs over The Cartel. I hope Call of Juarez 4 returns to the Wild West, because it seems that's where Techland feels much more confident. [August 2011, p.42]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Everything here is fake and stilted which results in story being not engaging – though it keeps trying to get our attention by serving a never-ending sequence of cutscenes. It gets to a point where for every fifteen minutes of watching lacklustre animations we get five minutes of walking and one uninteresting fight. [12/2019, p.62]
    • CD-Action
    • 47 Metascore
    • 45 Critic Score
    Pathetic AI and loads of bugs and flaws drag down what was a promising game. [07/2015, p.63]
    • CD-Action
    • 47 Metascore
    • 55 Critic Score
    Good exploration game should have a fascinating world and an above average storytelling – or at least one of these elements. Submerged has the direction right but doesn’t push far enough with it. [10/2015, p.67]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    What we got is an unfinished, bug-ridden product that should have never seen the light of day. [December 2011, p.60]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    Weak fighting system, sluggish controls, laughable stories and general lack of thrill make it a major disappointment. If you're a fan of MMA, buy EA Sports MMA or UFC Undisputed, because the only thing that can be fun in Supremacy MMA is its brutality (and this effect wears off quickly). [November 2011, p.58]
    • CD-Action
    • 47 Metascore
    • 70 Critic Score
    Agony is a game of insane contrasts, both fascinating and embarrassing. Therefore I still don’t know whether its developers are geniuses or amateurs and although I believe it deserves a relatively high score, I actually cannot recommend it unconditionally. [08/2018, p.84]
    • CD-Action
    • 47 Metascore
    • 30 Critic Score
    Karmaflow absolutely should not have been released in a state that would be pathetic even for majority of early access titles. It’s ugly, clunky and crawling with bugs that range from small but annoying to progress-halting. The game just falls to pieces right in front of you. [04/2015, p.66]
    • CD-Action

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