CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 54 Metascore
    • 45 Critic Score
    Sometimes it manages to tickle the pleasure center of the brain, but these moments are like grains of sand in the desert of low budget mediocrity. [05/2016, p.63]
    • CD-Action
    • 54 Metascore
    • 55 Critic Score
    On mobile devices Hybrid Wars would be a pretty good game for a morning commute. On PC it’s a run-of-the-mill futuristic twin-stick shooter that can’t hold a candle to Helldivers. [12/2016, p.43]
    • CD-Action
    • 54 Metascore
    • 35 Critic Score
    It could have been a fun game if it was developed by creative people with experience and money. [06/2015, p.64]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    For the Dragon Ball fans only. Others won’t understand the theatrical exaggeration or will get bored by the convention and its limitations. [03/2014, p.74]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    A flop in every aspect – should do time. [CD-Action 04/2013, p.74]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    I hope next Trials game will be developed entirely by RedLynx, because the motorcycle levels in TotBD are as good as ever, but the rest is simply a foreign body. [08/2016, p.71]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    The developers were so fixated on nostalgia that they failed to offer anything to modern gamers. [07/2015, p.72]
    • CD-Action
    • 54 Metascore
    • 55 Critic Score
    RofBP offers a fresh take on 4v1 matches and interesting melee combat and stress mechanics, but due to the risky model of development and distribution the game’s content is very scant. I do encourage you to try the free portion of the game though. [12/2017, p.60]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    It's a pity that Eastern European developers are usually on a budget to tight to transform their often great ideas into games that can be praised for something more than potential. The time rewind/character cloning feature of Blades of Time is very cool but the rest of the game is just not on par with it. [May 2012, p.70]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I could go on and on about Bullet Run's shortcomings but instead I'll just advise you not to bother with this game. [10/2012, p.75]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    As a stealth game Chronicles crosses the thin line between acceptable simplifications and ridiculousness (the AI is awful), its visuals are bland to the point of being tiring and the story is stupid even for an Assassin’s Creed game. Workers of the world, just stay at home and... you know... do something else maybe. [04/2016, p.58]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I can't decide whether Legacies is still a game or just a quiz enriched with poor audio-visual materials. It would be a pity if Telltale continued to spiral down. [April 2012, p.70]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    Not a great adventure game and a weak action title. Foreclosed’s only aspect that deserves praise are its comic book-style visuals. [11/2021, p.58]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    The designers decided that convoluted RPG mechanics and 40 hours of artificially bloated content is what the action RPG genre needs. [05/2014, p.68]
    • CD-Action
    • 53 Metascore
    • 55 Critic Score
    It’s one of those horror games that think it’s sufficient to smear the screen with darkness, provide the player with a flashlight and scatter some bloody offal every couple of steps. [10/2016, p.53]
    • CD-Action
    • 53 Metascore
    • 40 Critic Score
    You enter the philharmonic hall, you take your seat and listen to musicians tuning their instruments and the audience whispering. Then the noise dies down and... that’s all, you can go home. That’s exactly how Aerea feels. [09/2017, p.59]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    One big escort mission where toying with laughable AI becomes a game in a game. [08/2016, p.68]
    • CD-Action
    • 53 Metascore
    • 70 Critic Score
    It’s an enjoyable game for a younger audience or in small doses. If you play it for hours you will get tired of it, because in the long run its gameplay gets repetitive – and that is Doodle God’s biggest flaw. [04/2017, p.55]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    A hack’n’slash that quickly turns into a grindfest on the same maps over and over again. Unless you’re willing to pay through microtransactions to save yourself a lot of time and effort. [CD-Action 05/2013, p.59]
    • CD-Action
    • 53 Metascore
    • 65 Critic Score
    Decent fun for an hour or two. [02/2016, p.67]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    Redfall’s design is disappointingly safe and the whole thing is painfully unpolished. It’s a patchwork that draws inspiration from multiple games, but does it ineptly. Many of Redfall’s elements feel unfinished, ill-considered or deliberately pushed aside as if acknowledged as unnecessary by the developers. The game will not surprise you in any way, but there’s a good chance it will annoy you with generic quests, laughable AI, repetitive gameplay and botched optimization. I definitely did not expect something like this from the studio that gave us Dishonored.
    • 53 Metascore
    • 60 Critic Score
    The racing itself is good enough, but the not-so-abundant content and the terrible technical state of the game effectively hinder the fun. I really would be able to wait longer to get something better, and at this point I can only wish myself and you that the studio improves the condition of Solar Crown.
    • 53 Metascore
    • 60 Critic Score
    Genesis doesn't work for the people who had no idea about 'A Song of Ice and Fire' before the HBO TV series came out. But if you consider yourself a master strategist and miss Good Old Times – buy it. [December 2011, p.94]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    One of those heavily scripted games that make you go from point A to point B through corridors built of visible and invisible walls. Even taking a bath in a creek kills you, and there are two weapons available. [13/2013, p.70]
    • CD-Action
    • 53 Metascore
    • 60 Critic Score
    Dark Alliance is a disappointingly run-of-the-mill action RPG whose most distinctive features are bugs and connection issues. Solid combat and levelling systems are not enough to outweigh repetitive, boring environments and the lack of decent endgame content. [09/2021, p.44]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    As far as I remember it's the most sluggish hack'n'slash I've played in last five years. [CD-Action 13/2012, p.66]
    • CD-Action
    • 52 Metascore
    • 60 Critic Score
    Repetitive environments and enemies, lack of satisfying character development and very limited selection of gear – after a while Krater gets monotonous. [August 2012, p.73]
    • CD-Action
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • CD-Action
    • 52 Metascore
    • 55 Critic Score
    It’s roughly the first Sniper with all its shortcomings, including strong linearity, repetitiveness, shallow story and inept multiplayer. [CD-Action 05/2013, p.52]
    • CD-Action

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