AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 73 Metascore
    • 70 Critic Score
    In the end, Dragon Ball Z: Kakarot is still worth celebrating. For one it’s different from the usual "fight fight fight" setup of past DBZ games, with a focus on telling classic stories from the series. The ability to explore the world is especially wonderful for fans, and King Kai’s fantastic jokes make you yearn for a new Netflix stand-up special. Still, as a fan, I was left wishing there was more depth and activities to make the world feel more alive. Overall, it's a decent role-playing experience faithful to Dragon Ball Z that’s action-packed and entertaining. A game tailor made for DBZ fans. Nothing too groundbreaking, except for the attacks breaking the ground.
    • 86 Metascore
    • 70 Critic Score
    Those diehards mentioned in the opener above will be happy to know that the level grading system is back, and locked to the higher difficulty setting, which ties into those that want to learn the intricate and subtly deep nature of things. For everyone else who’ll still be scratching their heads at the ludicrousness of it all, from go to whoa, at least you can rest easy on the idea that it’s okay to mash your way through here, and that for Bayonetta, this is all pretty standard stuff -- OTT served with a side of sass, sexuality and style.
    • 72 Metascore
    • 70 Critic Score
    Gravity-defying loops and curves sit alongside integration with real-world sections and plenty of room for breaking race lines, if you’re the overzealous type. And the deeper you go into the game as it’s meant to be played, with fully upgraded cars, the more a hidden level of depth emerges and a truly challenging racing game materialises. It’s just a shame it’s largely hidden from the outset.
    • 66 Metascore
    • 70 Critic Score
    This isn't the kind of game that you'll return to once completed, but as something a little different to the usual shooter formula it offers surprising satisfaction.
    • 77 Metascore
    • 70 Critic Score
    The themed levels are fine, but leaning into more SEGA history would have definitely added to the celebratory feel of Super Monkey Ball Banana Mania. A fine return to monkey-in-ball form, by the way of past glory and frustration.
    • 71 Metascore
    • 70 Critic Score
    When viewed through a cinematic lens, White Shadows becomes an easy experience to recommend. The wonderful art direction, cinematography, animation (for the most part) and other elements do come together to create a cohesive and visually surprising journey. There’s variety here, quite a bit of it considering the very short runtime. So even though it doesn’t quite emerge, fully formed, from the shadows of Limbo, Abe’s Odyssey, or Another World, White Shadows certainly makes its mark. However fleeting that might be.
    • 70 Metascore
    • 70 Critic Score
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
    • 66 Metascore
    • 70 Critic Score
    So much of Terminal Reality's love shines through, even though this isn't a mind-blowing remastered effort. Don't eye this in the store and zip into your Ghostbusters overalls expecting a super sexy visual transformation – like bookish Dana Barrett to the siren-like Gatekeeper. You instead should power on your pack with the knowledge that this game is just oozing authenticity like an open New York City sewer does “bad mood slime”.
    • 71 Metascore
    • 70 Critic Score
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.
    • 72 Metascore
    • 70 Critic Score
    Mad Max is obviously a license close to my heart, and The Road Warrior is my favourite tale in the franchise, so it could be considered unfair to have judged the game how I have, but there are definitely some glaring issues here that make the product schizophrenic in its license representation. When applying played-out tropes, however, it actually works through the game’s size and goals, and is easy to enjoy -- just as long as you forget the past and embrace the present.
    • 72 Metascore
    • 70 Critic Score
    Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing.
    • 86 Metascore
    • 70 Critic Score
    In some ways, the whole Lovecraft angle plays out here -- too big to conjure, fathom or even understand, Returnal is difficult to want to wrap your head around, and that’s largely because it hangs its space hat on that death loop (again, different game, same platform). If you’re a glutton for punishment, don’t mind a grind and will happily deal with unfathomable RNG forces at cosmic play, you will absolutely get something out of Returnal, but if like me, every time you die, a little piece of the part of you that wants to play more, dies too, then you might find yourself not return(al)ing to this in a hurry.
    • 66 Metascore
    • 70 Critic Score
    Through excellent world building, great characters, and a branching story, you’ve got a great slice of locally-grown sci-fi well worth digging into. Or, pointing and clicking through. And even though it’s held back a bit by its not-that-great inventory system, and a few cumbersome puzzles, the story is where it shines.
    • 61 Metascore
    • 70 Critic Score
    War in the North is also quite a lengthy game, which although sounds great on paper does work against the overall experience.
    • 88 Metascore
    • 70 Critic Score
    As an action-adventure, an RPG, a narrative, and open-world sandbox, and a way to simply spend time exploring a breathtaking world – it falls short. Engaging at times, thrilling too, but also disjointed, clunky, and unfocused in ways we didn’t expect.
    • 72 Metascore
    • 70 Critic Score
    For all its faults and this remaster’s bare-minimum approach to presentation – Shenmue is still worth playing. And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
    • 68 Metascore
    • 70 Critic Score
    In the end though after, say, 15 or stages or varying length, the action does begin to feel a little repetitive with design that feels decidedly old-school thanks to the complete absence of environmental interaction and movement that is as floaty as watching synchronised figure skating with hundreds of skaters instead of two. But yeah, Warriors Orochi 4 is still a lot of fun to play. A blast even.
    • 76 Metascore
    • 70 Critic Score
    Despite its devotion to performing the necessary post-introduction busywork, and needing to tread water in preparation for future episodes, The Lost Lords remains entertaining.
    • 63 Metascore
    • 70 Critic Score
    It is fun. A hell of a lot of fun, actually. But the inverse is, unfortunately, true when your team isn’t work together, or you’re being dominated by an opposing team that has its shit together.
    • 75 Metascore
    • 70 Critic Score
    What we’re presented with throughout the campaign and as a whole though is as they say, rough around the edges. A scrappy mech with inconsistent and sometimes unpredictable movement. Perhaps the machine of choice for a squad of Polanian fighters looking to take back a village or two from the overwhelming size of the Rusviet army but not something you’d want for a full-scale invasion.
    • 73 Metascore
    • 70 Critic Score
    Describing the game as chaotic in action is definitely apt, and for sheer speed this is one of the fastest ‘Mario Sports’ games to date. In a way, that goes against what you kind of expect to see from Nintendo, but in execution Mario Strikers goes all in on the fast and dirty game of Mushroom Kingdom soccer.
    • 82 Metascore
    • 70 Critic Score
    It’s just very easy and bite-sized in the grand scheme of it all. None of the cool ideas are ever fully fleshed out and it tends to feel one-note after a while. I get it if you’re a crazed brick collector, as that’s what these games are designed around, but as a gaming experience outside of co-op, I found it, as Vader would say: “all too easy”.
    • 78 Metascore
    • 70 Critic Score
    BattleTech’s ambitions may exceed its grasp, but there is a lot to love about the entire package. From the tactical combat to the great story and characterisation. Marred by mostly technical issues, it’s a title that should theoretically improve over time. In the meantime, even in a scrappy state, the MechWarrior meets XCOM promise mostly delivers.
    • 78 Metascore
    • 70 Critic Score
    Don’t Starve’s singular focus, wrapped up in a deadly dance between threat and empowerment, is also its biggest flaw. There is no horizon to strive for. The attrition-based gameplay is initially interesting and temporarily engaging, but lacks any lasting impact on the world.
    • 71 Metascore
    • 70 Critic Score
    The closest thing to Beyond Blue currently out in the wild is the brilliant Subnautica, but where they differ is that one is an absolutely open, alien sci-fi fantasy and the other one is Subnautica.
    • 79 Metascore
    • 70 Critic Score
    Sackboy: A Big Adventure is beautiful and the added power of the PlayStation 5 hardware has led to the materials found throughout the arts-and-craft world to look and often behave like the real thing. The blend of fantasy with everyday objects gels wonderfully with the soundtrack too, giving the experience a feel that is more than a simple riff on classic 3D platforming.
    • 71 Metascore
    • 70 Critic Score
    It is an absolutely stunning game with a great story and an excellent presentation (as well as beautiful audio), but it didn’t quite reach the top of the mountain it set out to climb.
    • 80 Metascore
    • 70 Critic Score
    In the end New Super Mario Bros. U Deluxe is a welcome addition to the Nintendo Switch library, a fun and entertaining platformer with charm and every now and then – that classic Nintendo feel. But due to the success of the platform, it also finds itself competing with many stellar indie platformers in a way that Super Mario Odyssey never did.
    • 76 Metascore
    • 70 Critic Score
    Smoke and Mirrors establishes that The Wolf Among Us will likely be worth seeing through, although whether it’s worth doing so now or waiting for the season’s end is a more open question than one might have anticipated at the end of the first episode.
    • 82 Metascore
    • 70 Critic Score
    SSX
    SSX from EA Sports is back, edging slightly closer to a realistic feel of where snowboarding is and may be heading, while still maintaining the huge and impossible we've come to love from previous SSX releases.

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