AusGamers' Scores
- Games
For 846 reviews, this publication has graded:
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57% higher than the average critic
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3% same as the average critic
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40% lower than the average critic
On average, this publication grades 3 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | The Elder Scrolls V: Skyrim | |
|---|---|---|
| Lowest review score: | AMY |
Score distribution:
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Positive: 567 out of 846
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Mixed: 247 out of 846
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Negative: 32 out of 846
848
game
reviews
- By Date
- By Critic Score
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- Critic Score
Technical issues aside, Moons of Madness is an experience that we felt compelled to stick with until the end credits rolled – on the strength of the mood alone. Something it has in spades. And it nails the pacing, striking the right balance between moments of quiet, tension, and revelation.- AusGamers
- Posted Nov 20, 2019
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Days Gone is contextually broken, its gunplay is deplorable, its ‘open-world’ premise is a joke and its narrative consistently overrides that open-world ‘design’ goal. It’s pretty, in parts, but it’s broken across the board because it’s disparate in what it wants to be, and that’s because it fails to be Days Gone. Instead it just mimics, brokenly, games already gone.- AusGamers
- Posted Apr 26, 2019
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- Critic Score
If you're looking for some light-hearted swing and miss fun with your mates then this is certainly worth a look, particularly if you've got a couple of PlayStation Move controllers lying beside your couch, but if you're looking for the definitive tennis experience Grand Slam Tennis 2 is lacking compared to other more established offerings.- AusGamers
- Posted Feb 9, 2012
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At any rate, what’s here is fun and it’s Nintendo and there’s co-op for families or friends, but it’s all just so incredibly lite-on. And I say this with full appreciation and love of the likes of Super Mario Odyssey and Luigi’s Mansion 3 and Yoshi’s Crafted World -- there’s no challenge outside of 100% collection of items and in beating Treasure Road times, the rest is simply a cakewalk, and unfortunately all the bad doggo Awoofys in the game can’t make me think otherwise.- AusGamers
- Posted Mar 23, 2022
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- Critic Score
The themes of nature, balance, and the connectiveness between all living things is strong and can be felt throughout. In the end Fe certainly looks the part but doesn’t quite have enough memorable moments or feeling of discovery to match its ambitious design.- AusGamers
- Posted Feb 19, 2018
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Without any remastering or touching up done on the visuals, not including the best looking and best sounding versions of these games is baffling.- AusGamers
- Posted Nov 12, 2019
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Death Road to Canada attempts to offset the normally dark themes of the zombie genre with zany characters, a charming pixel art style, and poppy music, but the lack of depth to its combat and randomly generated content will quickly leave you feeling frustrated and unsatisfied. There is some fun to be had here for sure, which is definitely best experienced with friends, but that doesn't make up for its issues and overall lacklustre action.- AusGamers
- Posted May 15, 2018
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A niche will exist for this, and I seriously hope Jed and Jordan successfully infiltrate their bank accounts in the positive, but for all its worth, Speaking Simulator loses itself too early and pushing through the whole experience is as draining as an android’s solar battery during a an overcast day. I can’t fault an Indie duo doing new things, and as far as risky game design goes, this is right up there. Unfortunately the novelty wears off far too quickly and you’re left with a shame pile title likely to keep collecting dust, unless you’re really in to Katy from HR.- AusGamers
- Posted Feb 6, 2020
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Shadows: Awakening feels different enough, thanks to integrating the idea of character and class swapping into the core design of both the mechanics and story. But even so the by-product of this is more micro-management and loot scrubbing duties placed on the player, that isn’t helped by an overall pace that feels too slow.- AusGamers
- Posted Sep 23, 2018
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The first Mario game I've ever played that frequently bored me, and as much as it manages to nail the central mechanics and tick many of the right boxes, it also serves as worrying proof that, in the world of gaming, no series is truly sacred.- AusGamers
- Posted Aug 19, 2012
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The Wolf Among Us feels no less confident than Telltale’s Walking Dead seasons, but at this point it certainly doesn’t feel as well directed. It’s no longer something that is inspiring great enthusiasm or excitement from me, but it’s also not something I feel the need to abandon midway through.- AusGamers
- Posted Apr 8, 2014
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- Critic Score
This collection shines with the underlying impressive emulation of Mega Drive hardware, the variety of visual options you get to switch between realistic and pixel-heavy versions of each game, and the quality of life stuff like rewinding and picking up where you left off. And thanks to over 50 titles in the collection there are gems to find that you may not have played before - including Phantasy Star and Alien Soldier.- AusGamers
- Posted May 29, 2018
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- Critic Score
The saving grace then is a big one: the amazing, still fluid, tremendously enjoyable trick system. The conversion might be Dana Scully but the foundation trick system and level design whips out an excellent welcome speech for those that missed THPS 1 and 2 or for those wishing to relive past glories.- AusGamers
- Posted Jul 19, 2012
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- Critic Score
The only problem is that there's really very little reason to upgrade from F1 2011 other than the inclusion of new teams, cars and two new tracks. If Codemasters had resolved the numerous bugs and gameplay issues that have been present since day one of the reboot it'd be a different story, but if they can't do it by now, chances are they never will.- AusGamers
- Posted Sep 19, 2012
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- Critic Score
For a story that talks of falling into lunacy, it's interesting that the game's quality matches the mind of its antagonist; Alice is a cracked mirror; you can see what it could have been, but you're stuck with what it is.- AusGamers
- Posted Jul 1, 2011
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There’s plenty of good to be found, but Payback doesn’t seem all that interested in rewarding and promoting that side of the game. And in the end, delivers open-world racing that confuses and confounds moments after it surprises and delights.- AusGamers
- Posted Nov 10, 2017
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It’s a shame that the two sides of The Spectrum Retreat don’t really come together, creating a cohesive narrative adventure filled with engaging puzzles to solve. But even though the Penrose Hotel quickly becomes boring to walk through, there’s still a lot to like – from the art direction to the story and the often-wonderful puzzle design.- AusGamers
- Posted Jul 13, 2018
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As a pure action-brawler Redeemer’s appeal is limited. Like the classic arcade game Double Dragon II there’s a sense of fatigue that becomes hard to shake after a few hours, something that very few games in this genre manage to overcome. But, if you’re a fan of punching things and stringing together combos and takedowns in a violent action game, then there’s a lot to like here. Any hey, any game where you can, mid-combo, rip the arm off a mutant and then proceed to beat it to a pulp with both severity and a severed appendage -- is worth checking out.- AusGamers
- Posted Aug 3, 2017
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- Critic Score
A great game for Ferrari and racing fans alike, with enough challenge to really test those familiar with the genre, but unfortunately lacking in a more approachable set-up, even for those of us who found the history of Ferrari utterly alluring even after just a few hours of play.- AusGamers
- Posted Jul 30, 2012
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- Critic Score
Guitar Hero Live has just taken itself too seriously, and that concept is at pure odds with what the franchise used to be about. Don’t get me wrong, there is fun here, there’s multiplayer, hero powers and a decent list of songs, but the idea that these might eventually have you forking over more cash should make you trepidatious at least.- AusGamers
- Posted Oct 26, 2015
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- Critic Score
What we get when all’s said and performed in step with The Gunk’s level design, is a fleeting experience really only good for the Achievements (your first G is a whopping 50, and this rarely lets up), or for a chilled and relaxed romp through an alien world whose FernGulley storyline is face-slappingly on-the-nose. I mean, it’s actually quite fun, despite Rani’s overly contextual Mepsipax design, which is entirely at odds with everything I’ve gunked at you here, but it did suck me in.- AusGamers
- Posted Jan 3, 2022
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- Critic Score
In the end it’s worth noting that when viewing a remake or remaster what needs to be taken into consideration is the source material, how it looks, feels, and plays. That is, in addition to the work carried out to recreate moments, update visuals, and change any of the presentation. To do otherwise would be silly, a terrible game with a wonderful remaster doesn’t warrant a high score. In the case of Warcraft III, the inverse to that is also true. So, what we end up with is something in-between. A classic reborn, in a package that doesn’t warrant all that much in the way of celebration.- AusGamers
- Posted Mar 4, 2020
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There's always an argument to be made for keeping an old game's “quirks” intact to preserve nostalgia, but there's still a line where useless things ought to killed off for good. That said, I have to acknowledge that only the die-hard fans of the hard-dyin' Dan Fortesque will enjoy this. The timeless Tim Burton-esque charm and the fine Lazarus job done on the visuals can only go so far. In the end, these old bones just creak too much.- AusGamers
- Posted Oct 23, 2019
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- Critic Score
After each episode, you even get a chart highlighting the path you’ve taken with spoiler-free hints at the breadth of outcomes and scenes available. And even with all of that, each new twist and turn feels unexpected. As a slice of brand-new interactive choice-driven narrative drama, As Dusk Falls impresses. But it’s an experience held back by its photo-filter visuals and interactivity that never quite feels like an extension of its many dramatic moments.- AusGamers
- Posted Jul 20, 2022
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A great game becomes a good game due to its length and lack of innovation.- AusGamers
- Posted Jun 6, 2011
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- Critic Score
When set against other titles offering vehicular combat such as Carmageddon, Interstate '76, or even Twisted Metal, Onrush pales in variety, longevity, and simple car crushing fun.- AusGamers
- Posted Jun 18, 2018
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A great foundation that is mechanically sound and will delight in the early hours. Stick around too long, however, and Chaosbane reveals a dearth of classes, enemies and environments. Also a weak endgame.- AusGamers
- Posted Jun 7, 2019
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The London 2012 videogame won't be on your playlist for very long, but if you're a fan of the genre, I'd rate this game as one of the better games of its kind. It'll also help you get swept up in the excitement and euphoria of the 2012 Olympic Games, which is what these types of games are all about.- AusGamers
- Posted Jul 9, 2012
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As a Rainbow Six Siege spin-off it’s fun to see all of the gadgets and mechanics of that game make their way over into the co-op space. The gun-feel is also on point. The ease at which you can throw out a recon drone or line up a head-shot through a wall is endlessly satisfying. And with all of its tactical stealthiness, Extraction plays unlike anything else we’ve seen in the co-op space. Unfortunately, it’s not enough to give the experience a true identity it can call its own.- AusGamers
- Posted Jan 25, 2022
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- Critic Score
To summarise it in a way that should make sense, The Ascent features a mix of systems and mechanics that don’t play all that well with each other. Exploration suffers too, with certain Side Missions being locked to the main story without any word as to why.- AusGamers
- Posted Aug 11, 2021
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