AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 63 Metascore
    • 64 Critic Score
    The simplicity of 198X is endearing, and how it presents a compilation of sorts of an era is something that leaves a positive if not lasting impression. The story, although simple in its presentation does leave room for growth. We’re keen to check out the second part of the tale, and if the team Hi-Bit Studios can connect both the narrative and the individual games in a more meaningful way - then it has every chance to live up to its premise.
    • 52 Metascore
    • 63 Critic Score
    Fun though it is, NeverDead is several good ideas short of fulfilling its conceptual promise.
    • 50 Metascore
    • 63 Critic Score
    NeverDead is the kind of game you want to like more than you actually do. The gimmick is a smart one, it's quite funny when it wants to be, it's peppered with cool moments, and it's a big improvement from the developer's other recent efforts (Rogue Warrior, anyone?). Alas, fun though it is, NeverDead is several good ideas short of fulfilling its conceptual promise.
    • 69 Metascore
    • 63 Critic Score
    There's a plot in here, but it's all a bit rubbishy, full of stock-standard fantasy tropes and dialog that reads like it was written by an intelligent but under-read tenth grader. All told, the game has a very amateur feel to it.
    • 72 Metascore
    • 63 Critic Score
    It's great that MotoGP 10/11 adopts a more realistic simulation approach to the game, but I found the handling of the bike frustrating in certain situations.
    • 71 Metascore
    • 62 Critic Score
    For a title devoid of action, outside of a couple of stealth sequences and a ‘run towards the screen from the giant monster bit’, The Medium might commune with the spirit world... but it fails to communicate all that well with the player.
    • 71 Metascore
    • 62 Critic Score
    Sniper Elite 3 is an idiot savant of a game, excelling in one specific area while being almost obtuse in many others.
    • 46 Metascore
    • 61 Critic Score
    Frozen Hearth is the Dark Souls of the RTS genre: damn challenging, at times infuriating, but rewarding to the persistent multi-tasking player. It's a shame there wasn't a bit more spit and polish before final release, because when Frozen Hearth isn't distracting you with oddities or omissions, it's actually a rewarding experience.
    • 67 Metascore
    • 60 Critic Score
    With City of Brass there’s a feeling you’re playing a home port of an arcade game, where short spurts of action, strategy, and fun doesn’t translate to a sit-down to play for an extended length of time videogame. It looks fantastic but there’s not a lot below the surface. But by keeping all power-ups and progression tied to procedural generation, there’s just not enough to keep you coming back time and again.
    • 77 Metascore
    • 60 Critic Score
    As much as one might bemoan Resident Evil 4’s use of quick-time events, the fact that playing Resident Evil 3 can make you pine for their return when all you’re doing is watching - is probably all you need to know. As a remake Resident Evil 3 is an impressive visual feat and another RE Engine showcase. It’s a shame then that the actual game portion wasn’t given the same overhaul.
    • 65 Metascore
    • 60 Critic Score
    A solitary experience, directionless and without contextual form. Gorgeous, yes, and presented as an ambitious and familiar package with an equally resonant soundtrack, but oddly empty.
    • 74 Metascore
    • 60 Critic Score
    For all its wonder and remarkable variety, where even after a dozen attempts at adventuring through the world of Ditto no two versions ever look the same, it’s overly punishing when it doesn’t need to be. Especially when exploration is concerned. And keeping you several steps behind the threat, never powerful enough to feel like a true hero, feels slightly off. Fun, charming, but ultimately frustrating.
    • 63 Metascore
    • 60 Critic Score
    For all intents and purposes, Call of Cthulhu should have been amazing. Every element is there and it’s clear the studio had lofty ambitions, in as much as it’s clear they were working to an incredibly tight budget. Give this studio a bigger budget and a project they believe in, and I’m confident they’ll break myriad ceilings but Call of Cthulhu isn’t the breakthrough I thought it should have been. And it’s not helped that it has emerged in the year of polish by way of a number of other Triple-As, lead ceremoniously by Red Dead Redemption 2.
    • 72 Metascore
    • 60 Critic Score
    As much fun as it is to see Nintendo Switch Sports bring back some of that Wii magic, that party room vibe, it’s hard not to look at this as anything but a missed opportunity. Having all progression and customisation locked to online play feels like a missed opportunity, and although we couldn’t test the online stuff during the review period it’s hard to see how the Wii Sports formula would substantially improve on the same-room formula.
    • 67 Metascore
    • 60 Critic Score
    Shenmue III is still surprisingly charming, and an earnestly emotional journey for fans of the series. Ryo’s lack of interest in the opposite sex and his unwavering need to go to bed early and practise his martial arts training diligently each day, make him pure in a way we rarely see. It doesn’t leave much room for excitement, but it ensures that Shenmue III is every bit the sequel it set out to be.
    • 70 Metascore
    • 60 Critic Score
    As a classic RTS experience, there’s a lot to like about Starship Troopers: Terran Command - especially in terms of translating the look and feel of the action scenes found in the iconic movie into little slices of strategy. Outside of a few pathing glitches and a couple of animation bugs, the biggest problem here is that the default difficulty feels a little too easy in addition to there being not much on offer once you complete the campaign. Without a fleshed out skirmish mode or even something like a co-op mode to take on the Arachnid together, it’s something of a one and done experience. Still, it’s good to do your part because... service guarantees citizenship.
    • 57 Metascore
    • 60 Critic Score
    Even with all of this new stuff, bug fixes, and improvements, Destiny still suffers from a lack of a real endgame. After completing the campaign, Adventures, and Raids (and acquiring all that juicy loot), once your power level hits the current cap, there's not much else to do. Aside from starting fresh on a new character. Due to Destiny's core system and design this doesn't offer too much in the way of a new experience.
    • 82 Metascore
    • 60 Critic Score
    I cannot in good conscience recommend this game to all but the most rabid fans of Hideo Kojima's work. And even then, I feel like this game may cause some of them to balk and question their devotion. It pains me to say it, but Konami may have been a necessary evil for him, a check and balance against his crazier, more self-indulgent impulses.
    • 60 Metascore
    • 60 Critic Score
    The strategy core is different enough and executed well enough to provide quite a few hours of engaging combat and strategy alternating with the slower ponderous movement across a larger world of interconnected islands. It's a shame then that the learning curve, which initially seems quite steep, is extended well beyond the patience of most people across a laboriously slow campaign.
    • 60 Metascore
    • 60 Critic Score
    No matter the many moments of fun to be had with the impressive size and scope of the environments to explore and explode within – there’s a disjointed feel to much of Crackdown 3. A feel that ultimately means it fails to reach the charming heights of the original.
    • 56 Metascore
    • 60 Critic Score
    If the developers had stuck to just sailing and ship-combat, Pirates would be a charming game. Unfortunately, it's only half of one.
    • 78 Metascore
    • 60 Critic Score
    In the end Warhammer 40,000: Mechanicus is enjoyable, but it’s also a bit of a let down when it comes to the actual combat. Truth be told I was expecting more of an XCOM-style experience with unit management and perhaps even some base management. The simplicity of individual encounters means that Mechanicus can be frustrating, where simple mistakes can cost you the entire mission. Again, these painful lessons in failure help you learn what works and doesn't. Like, say, bottlenecking your units when the enemy has a powerful AoE weapon.
    • 62 Metascore
    • 60 Critic Score
    Sonic Forces isn’t a bad game, nor the worst Sonic title in years. In fact, it’s quite fun and keeps up the series tradition of bringing a sense of speed to the forefront. But compared to say, Super Mario Odyssey, you get the feeling that it’s just another example of a fun and shallow Sonic game in a long line of fun and shallow Sonic games.
    • 82 Metascore
    • 60 Critic Score
    A beautiful and often clever game that doesn’t seem to be aiming as high as it could be. It seems content to simply be pretty and mechanically solid, but it’s not a game one can easily get super invested in. There are the makings of a better game in here, and the combat is reliably entertaining throughout, but Child of Light never quite rises as high as its untethered protagonist.
    • 75 Metascore
    • 60 Critic Score
    As fun as it is to venture into a location called ‘Call of Battle’, a bombed out city with retro-FPS vibes, there’s nothing new it brings outside of aesthetics. Without any sort of detailed traversal or environmental interaction it all feels like you’re running around an overworld in an early 3D game from the late '90s. And with that one could argue that No More Heroes has always been about style over substance. The series’ unique blend of action and over-the-top self referential insanity is here, but one can’t help but wonder if that’s enough? Wonder how great a Suda51 joint could be if the mechanics and feel matched the virtuoso style on display.
    • 84 Metascore
    • 60 Critic Score
    For the most part, Bungie achieved this lofty balance with its Halo games, but after an impressive first shot at the sci-fi series with Halo 4, 343 Industries has fumbled with one of the most important parts of a Halo experience: the solo campaign.
    • 70 Metascore
    • 60 Critic Score
    With its lineup of indistinguishable cars, bland Career mode, and the more enjoyable but limited Quick Game, WRC 7 presents few reasons to justify its price tag. It's fun for a quick bash sure, but for similar expenditure you could be playing Forza 7, Project Cars 2, or the literally billions of other racing games on the market.
    • 59 Metascore
    • 60 Critic Score
    With more time in development for avatar physics off the board (specifically in crashes), a new system for basic movement in the game, and some direction in a videogame sense, this would be as revolutionary as Skate was with its Flickit controls, but right now, it’s just not where it *could* be. Hopefully the content the PC community pours in finds its way to console, but as it stands, Skater XL is just too barebones and difficult for the everyday person to likely want to play.
    • 73 Metascore
    • 60 Critic Score
    It's a hard game to get really enthusiastic about, and all too easy to walk away from when you hit a frustrating section.
    • 69 Metascore
    • 60 Critic Score
    A tennis game that seems unusually keen to hide its potential away behind superfluous control options and silly concessions. It's your best bet if you want a tennis game on the 3DS right now (better than Sports Island anyway), but not a patch on what you can find elsewhere.

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