AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 72 Metascore
    • 70 Critic Score
    In a sense Mafia II is more like an interactive version of Goodfellas than an open-world mob experience that could only exist as a videogame. Vito’s rise is full of twists and turns that are always interesting even when they dip into stereotype and a facsimile of the classic cinematic mob epic. The expansions do flesh out the open-world setting of Empire Bay in interesting and meaningful ways, but in the end Mafia II: Definitive Edition remains an experience where the engaging story towers above all – sitting alongside the skyline of the impressive but only skin-deep Empire Bay.
    • tbd Metascore
    • 70 Critic Score
    In the end Elsweyr unfortunately errs on the side of more of the same. Even with dragons, a fun new class in the Necromancer, and some great writing found in the side quests and the strange cat-people that make up the land. The main story is mostly a let-down, until it finally kicks into gear as you storm a castle. As a whole there’s not much surprise to be found, and in terms of what makes up a new place to explore in The Elder Scrolls Online it’s mostly cat and paste.
    • tbd Metascore
    • 70 Critic Score
    Tavern Master is a pretty simple and straightforward game at heart. There's not much in the way of frills, and it would likely benefit from some injections of personality. If I was playing backseat designer, I'd love to see the addition of conversations with regular patrons or some extra narrative dressing around the special events. At present, while on Tuesday you play host to a wine tasting and on Friday there's an executioner's meetup, the only real difference is for the former you have to put cheese on the menu. Still, with the sun rising over the castle walls, the stream gently gurgling in the background, and the birds chirping away in the nearby woods, it really is a lovely spot for an executioner's meetup.
    • 83 Metascore
    • 70 Critic Score
    It would be hard to imagine coming into this game uninitiated to hockey and the NHL, which is definitely the game's downfall. I'd much prefer to see such a great game for an incredible sport reach more people with every release.
    • 66 Metascore
    • 70 Critic Score
    If you like lateral thinking, great [branching] storytelling and excellent voice-acting, and can look past a drab, repetitive sheen that is less gameplay heavy and more set-dressing, you’ll still find a gem in this H.P. Lovecraft love letter to the sea, left in an old bottle to wash up on your shore.
    • 76 Metascore
    • 70 Critic Score
    To put it in Jurassic Park terms, although you start off as excited as Grant, Ellie, Tim, and Lex as you experience a world of true wonder – where dinosaurs roam – you soon become Arnold (Samuel L. Jackson’s character) dealing with yet another one of Nedry’s problems.
    • 69 Metascore
    • 70 Critic Score
    Visually the characters, animation, and cinematics benefit greatly from the use of performance capture, and it doesn’t take long for the physical ticks and mannerisms of the three main players to do that thing where they no longer feel like characters in the story - but, real characters. This is the best the franchise has looked from a purely cinematic level. In the end, New Tales From The Borderlands succeeds because it lives up to its namesake and presents the best Borderlands storytelling since the original Tales.
    • 64 Metascore
    • 70 Critic Score
    Mad Riders has the feel of something whipped up between bigger projects to keep the teams at Techland energised. That's not meant to be an insult, mind, as it feels like the sort of game that would have been fun to work on and design, which carries over into the experience of playing it.
    • 78 Metascore
    • 70 Critic Score
    This is a minor episode, as second episodes in episodic game series often tend to be, but there’s nothing here that hints that the rest of the season won’t be strong.
    • 69 Metascore
    • 70 Critic Score
    In the end Wolfenstein: Youngblood isn’t so much a misstep as it is a side-step, inessential but rewarding once you look past the confusion and simply take up arms and do that thing that this series does so well - kill and take-out entire squads of Nazi super soldiers in style. Now with an invitation that reads, plus one.
    • 84 Metascore
    • 70 Critic Score
    I think EA needs to go back to the drawing board on its interpretation of unpredictability's role in sports games, because while it might make the game look more realistic to watch, it makes it feel frustrating to play.
    • 93 Metascore
    • 70 Critic Score
    Skyward Sword holds dear to a lot of things we love about the series, but quite frankly just doesn't do enough to move things forward, leaving us with a merely good game that should have been great.
    • 83 Metascore
    • 70 Critic Score
    It's just a shame that Insomniac Games seemed so hell bent on pushing the dramatic angle that got in the way of a great example of a solid first-person shooter.
    • 76 Metascore
    • 70 Critic Score
    It’s a terrific little package brimming with options to replay, but it’s not a large play-space by any measure, and there’s not a huge amount of variation on scenery or tone. This one boils down to preference...Just hurry up with The Phantom Pain already, Hideo.
    • 74 Metascore
    • 70 Critic Score
    It’s safe to say that The Surge completely focuses on providing a souls-like experience from beginning to end, offering up deep combat mechanics with interesting and large-scale boss battles. The story, although engaging to a point, takes a back seat to this singular goal. It’s not without its flaws, and its appeal will primarily be limited to those looking so this one type of experience. But The Surge feels like a success, and one that we’ll probably end up dying several hundred more times in.
    • 70 Metascore
    • 70 Critic Score
    Star Wars Episode I: Racer is more re-release than remaster. A game that admittedly was rushed to market in 1999 to ensure it hit shelves in time for the film’s release. So, the almost-there career mode feels a little undercooked in 2020 and the lack of polish to the AI stands out. But, it’s simple premise – recreating the excitement and thrill of Star Wars Pod Racing is a winning one. For pure high-speed thrills in a galaxy far, far, away, they still don’t get much better than this. And, getting to hear Watto hum the Cantina Theme is probably worth the price of admission alone.
    • 85 Metascore
    • 70 Critic Score
    Thanks to a sloppy handling model, it lacks the precision required of its predecessor, so sim racers will probably struggle with the controls. Meanwhile arcade racers will struggle with more advanced driving techniques such as counter steering and throttle feathering. If you can get your mind into the right headspace for the game, approaching it as an arcade game with complex controls, there's definitely fun to be had here. It's just not up there with the likes of games dedicated to arcade or sim, but not both, such as Hot Pursuit or Forza 4.
    • 66 Metascore
    • 70 Critic Score
    As a blend of intrigue, mystery, sci-fi, and horror – Close to the Sun may not be the turn of the century BioShock that pre-release media might have suggested, but there’s plenty of electricity and power to be found in the story it tells.
    • 73 Metascore
    • 70 Critic Score
    The first few hours of Agents of Mayhem are genuinely exciting and entertaining. And funny too. It’s the open-world of high-tech Seoul and the repetitive missions that fail to live up to the colourful Agents and the Saturday morning cartoon vibe. Which is unfortunate. The juvenile sense of humour won’t appeal to everyone, but the same could be said for just about every Volition-developed title of the past decade. And in that sense, the studio’s latest effort is worth considering if you’re a Saints Row fan. For everyone else, imagine a ludicrous ‘80s cartoon built around the profane and juvenile marines featured in James Cameron’s classic film Aliens. Where they’re globe-trotting government agents, and prone to enter fits of gravity defying carnage.
    • 80 Metascore
    • 70 Critic Score
    If you're a dedicated fan and want more of the series, you'll have fun despite being disappointed at the lack of exposition. As for the casual players, there are unfortunately very few reasons to check this out.
    • 77 Metascore
    • 70 Critic Score
    11-11: Memories Retold, however, is still a game worth more than a look-in, and at roughly five-to-six hours, you’ll gain a deep and respectful look at one of the world’s most jarring global conflicts, from the perspectives of the individual.
    • 70 Metascore
    • 70 Critic Score
    Silent Hill HD Collection features two very fine, albeit extremely unpleasant and not super accessible, games. It's nowhere near as polished as Konami's other recent compilation, the brilliant MGS HD collection.
    • 64 Metascore
    • 70 Critic Score
    There’s still a lot to like about The Pact, it continues this season’s trend of improved animation and performance for the series. And with origin stories and background out of the way, it means that new ideas can take the front seat – as realised in the depictions of newcomers Bain and Harley Quinn. It also ends on a cliff-hanger, which will no doubt make the wait for Episode Three feel that much longer. Overall, a good but not great episode.
    • 60 Metascore
    • 70 Critic Score
    Beyond the silliness of it all, repetition, precision and ogling at so many sets of twins while they pine about cats somehow makes Bus Simulator a joyous ride; a fareing good time. At least, something worth the ticket price.
    • 80 Metascore
    • 70 Critic Score
    Sons of Winter is fine, but it never feels like a standout episode.
    • 79 Metascore
    • 70 Critic Score
    For fans of Life is Strange it’s no doubt worth your time, and the way in which Chloe and Rachel’s relationship evolves over the course of the first episode is a pleasure to watch. No so well done though, is all the supernatural stuff. Which fails to reach the same heights of the original, and feels a little forced.
    • 85 Metascore
    • 70 Critic Score
    The game itself, if you follow the heavily developer-directed path laid before you, has roughly 20-25 hours in it, and there’s more content yet to come, so balances and new content could sharpen the experience, but out of the gate it’s simply a schizophrenic collection of two key genres that, in principle, should gel, but here they kind of get in each other’s way.
    • 74 Metascore
    • 70 Critic Score
    There is fun to be had here, but in light of what else is out in the racing/driving wild these days, leaves Heat eating proverbial dust. There’s no question Ghost is a technically proficient developer (outside of car physics), but too much emphasis on a ‘story’ over more robust driving and driver-agency makes the game feel half complete on one side, and half over done on the other.
    • 71 Metascore
    • 70 Critic Score
    There's definitely an audience for a game like this, a story-driven interactive experience that opts for bombastic action and spectacle as opposed to taking place in the real-world as a police or crime procedural, and for that reason, and that particular audience, Asura's Wrath comes highly recommended.
    • 83 Metascore
    • 70 Critic Score
    A sequel that plays things a bit safe when we really wanted it to dig deep and offer up something truly new. It’s still the old Donkey Kong Country that we’ve known and loved for so long though, and for many players that’s going to be enough. We just wish it felt more like a proper sequel and less like an expansion.

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