AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 BioShock Infinite
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 86 Metascore
    • 90 Critic Score
    In the end, as a foundation of what’s to come, Diablo IV is the opening salvo in what could end up being one of the most incredible action RPGs ever created.
    • 96 Metascore
    • 100 Critic Score
    Know this, at the very least: I get the sense that this is it. This is now the The Legend of Zelda blueprint, and from here on out, we live in this version of Hyrule, and we couldn’t be happier about that. This is both a true sequel and a hoisted flagpole on what this series is and where it’s going into the future…
    • 85 Metascore
    • 88 Critic Score
    Star War Jedi: Survivor is slightly outlier in its foundational universe and in its pedigree and influences. It’s a mish-mash that somehow makes a whole, but for anyone keen on what that means, I can only say saddle up and enjoy the ride, because for its shortcomings and intimidation in size, scope and IP density, Survivor is one heck of a frontier game.
    • 83 Metascore
    • 81 Critic Score
    Delayed a bunch and certainly long-in-the-tooth in terms of its heritage, Advance Wars 1+2 Re-Boot Camp is still worth signing up and serving for.
    • 76 Metascore
    • 75 Critic Score
    Dead Island 2 does leave you wanting more, in a good way. The simple combat is endlessly engaging and gory, thanks to the physics, the weight of each hit, and the next-level destruction that lets you shoot holes through zombies or leave a wound right where your blade struck. In co-op, it’s a blast and funny in ways that watching classic b-movies with friends that feature over-the-top violence. In the end, there’s enough here to make us want Dead Island 3. Here’s hoping we don’t need to wait ten years for the next one.
    • 80 Metascore
    • 85 Critic Score
    Dredge is a low-poly, low-fi experience that punches so far above its weight it feels like eldritch magic at times is behind it all. The game’s painted representations of its many characters is charming to a fault, and some of the best we’ve ever seen, while its score throughout, as well as the overall audio design, is perfection. It is a joy to move through, and its discovery and exploration elements are a cut above. It just suffers some gameplay balance issues and perhaps dries up in the activities department a tad too early. Otherwise this is an incredible debut for Black Salt Games and we can’t wait to see what the studio does next.
    • 91 Metascore
    • 85 Critic Score
    As a remake, I think Resident Evil 4 Remake kind of falls flat. As a game with shiny new visuals, a more cohesive on-brand story and a darker tone, that also doesn’t change much of what made it brilliant in the first place… well that’s the thing, it’s awesome. How you take that will fall directly into the columns of whether you wanted fundamental change, a basic Remaster (which is what I think this ultimately is), or something entirely new. For the newcomers, you’ll love this and it is an absolute buy. BUT. If you’re into the root of all things; how things started; what came before; genesis and that type of thing, I honestly think I’d recommend giving one of any number of the original re-releases or remasters a go. And if you don't first, and I get that because ‘next-gen’ and all, do yourself a favour and go and play the OG immediately after.
    • 94 Metascore
    • 100 Critic Score
    I could have written an essay on its brilliant design, but instead I let it take me on a trip down memory lane while also feeling lucky to be playing a game in 2023 with such gravity, that it sinks everything else around it. Metroid Prime Remastered is perfection.
    • 85 Metascore
    • 91 Critic Score
    I’ve avoided as many spoilers as possible and barely scratched the surface of what’s in store for those willing to reward the hard-working developers of Hogwarts Legacy. The game-world is HUGE, and not nearly as checklisty as many other games of this nature. And certainly doesn’t suffer so-called bloat. Rather it’s rich and rewarding and inviting to a fault.
    • 87 Metascore
    • 97 Critic Score
    As a remake, it solidifies the source material as timeless and iconic in ways that still feel relevant. Especially now, when it's wrapped up in one of the most visually stunning and immersive science fiction releases we’ve seen.
    • 80 Metascore
    • 85 Critic Score
    Still, as far as challenge goes on the battlefield, Engage is right up there, and the game’s titular hook isn’t a be all, end all part of proceedings, serving as a functioning tool for combo experimentation as well as another source for that all-important nostalgia. All of which grabbed me far more than any other features of the game. And it’s something I happily engaged in for the roughly 45 hours or so I played and slaved and rewound. And as has become customary for this series, it comes highly recommended for die hard fans, while newcomers, in particular here, will get a lot from the game’s heady tie-in to Fire Emblems past. A great way to kick off Switch gaming in 2023.
    • 82 Metascore
    • 90 Critic Score
    Atari 50: The Anniversary Celebration is a lot more than a retro game collection. Like its namesake, it's more of a celebration, but also an engaging interactive slice of history that adds real context to the act of firing up an ancient “1-bit” Atari 2600 game.
    • 89 Metascore
    • 95 Critic Score
    It’s still a relatively short game, about three hours or so if you’ve got your Portal brain switched on - but still a remarkable experience. The puzzle rooms and pacing toward the big GLaDOS reveal, and iconic end and credits sequence is still spot on. Portal is as finely tuned, deep, and fun as ever. Case in point, after firing it up I couldn’t stop until the epic “last room” was cleared. As a visual showcase of what a remaster meets remake can be, as a re-release of sorts, and as a reminder that classic design and pacing will always be just that, Portal with RTX is a triumph. Now bring on Portal 2 with RTX, and maybe some Half-Life 2 with RTX whilst the Source engine is still fired up inside NVIDIA’s labs.
    • 70 Metascore
    • 87 Critic Score
    From the outset, and playing on Xbox Series X, The Callisto Protocol is a genuinely jaw-dropping visual assault. It might have the most detailed interiors of any game I’ve ever played, and the variety in art that accompanies these is staggering. From the initial prison sequences through to deep underground spaces where you’ll be navigating an old, abandoned colony to the surface of Callisto itself, the game serves up a terrifying feast for the eyes.
    • 83 Metascore
    • 80 Critic Score
    Thankfully, the deep and rewarding combat more than makes up for the sometimes sexless superhero daytime soap opera and the sometimes engaging story you get to watch play out. Marvel’s Midnight Suns is at its best when it has all of the various superheroes do what they do best.
    • 86 Metascore
    • 92 Critic Score
    You won’t play a game like it this year, or even from the past few years lest you dabble in the narrative adventure field, and even then Obsidian’s new opus is pretty distinct. Its writing is among the best I’ve experienced for this style of game, while the cadence of its unfurling mystery is such that the game draws you into its world ever so slightly, you’ll barely realise how deep you are into it before it snags you in its binding. Just go into it with an open mind and the desire to sink yourself into a good book, then let the game do the talking for you and strap yourself in for one of the year’s most unique offerings, and one of its best.
    • 94 Metascore
    • 90 Critic Score
    Where does this leave God of War Ragnarök when stacked against its Game of the Year foundation piece? That’s a hard question to answer. Diehard fans will eat this up, no doubt, but we can’t help but feel it could have gone to another level. There’s just a lot of familiar content and not enough new, from a gameplay sense, to really elevate it above God of War (2018), despite there being room with this iteration of God of War as a generational franchise to do that… unfortunately God of War Ragnarök’s fate wasn’t to be that game.
    • 85 Metascore
    • 80 Critic Score
    What you get in the end with Sparks of Hope is a lengthy Switch outing full of challenge and the ability to craft a game style that suits you. There’s lots of room to experiment with all of the micro on offer, but it’s conversely not a requirement you do. It does take itself a bit too seriously (to wit: Edge, the emo Rabbid once bad now turned good), but you can skip a lot of this and just get on with business, which is fun, engaging, modular and deep when you want it to be, and stunningly presented. If you’re a Nintendo Switch owner, this is a no-brainer and will hold you in good stead for the rest of the year, and then some. For everyone else, this isn’t quite go out and grab a Switch for, though if you were to package it up with the first two games, the recommendation quickly switches. Either way this is a fun romp in the Mario universe with Rabbids again, I just wish they never learned to talk.
    • 83 Metascore
    • 80 Critic Score
    Grounded is an impressive entry in the survival game genre and one where the setting of being tiny in a suburban backyard amplifies its strengths as well as the stuff that we’ve all seen before in other titles. There’s just something fulfilling about hacking away at a thistle stem and using the falling debris to craft arrows - and then using said arrows to take out fireflies at night and then using those materials to create a makeshift mining helmet equipped with a torch. Even though the default settings feel overly punishing, and grind-y in terms of crafting, Obsidian does let you make your own rules - which for any time spent playing games in a backyard setting, is a definite plus.
    • 82 Metascore
    • 90 Critic Score
    It's not that Wylde Flowers is a wild departure from the genre's norms. But it has thoroughly impressed me – and utterly rejuvenated my wife's interest in virtual chores – in the way it delivers on every standard genre tropes with a high degree of polish, generous design and considerable charm. It's very much one of these games, if you know what I mean. It's just a really good one of these games.
    • 79 Metascore
    • 80 Critic Score
    Wayward Strand is a delicate piece of work, as its title might imply. Despite the flight of fancy proposed by the very idea of an airship hospital, it's a remarkably unassuming game–not literally down-to-earth, but certainly grounded in its portrayal of lives nearing their end and one just beginning, and the common hopes, dreams and fears that connect all those lives together.
    • 87 Metascore
    • 95 Critic Score
    Return to Monkey Island is the real deal, and like that quote above it’s hilarious. But, if you’re a fan of Monkey Island and the classic adventures from LucasArts there’s an extra dose of joy to be found. A joy that comes from a game and sequel that is born from the past and not one beholden to it.
    • 82 Metascore
    • 98 Critic Score
    Cult of the Lamb is a rare piece of art in gaming. It’s probably the best game ever made in Australia at this point and is so because it’s infinitely rewarding. I couldn’t stop worrying about my Followers, or thinking about what they needed next, but I also couldn’t stop abusing my power and letting myself drift into dark places. And I honestly haven’t covered even close to everything. The game is just so full of character and charm and wit and depth. And I can’t recommend it enough -- trust me, I’m a Cult leader.
    • 87 Metascore
    • 90 Critic Score
    The best part of the experience is just how much you feel connected to the story and becoming Spider-Man. Even when you factor in open-world design which is a mostly by-the-numbers checklist of things to collect and discover, the world-building and presentation are next-level.
    • 89 Metascore
    • 95 Critic Score
    Underneath all of the pyrotechnics is a tale that deals with life, death, and the meaning one can find or cling to. Xenoblade’s story is also as fun as it is heavy and heartfelt, as sad and somber as it is cinematic and action-packed. With a cast of series-best characters and some of the best exploration and combat to boot - it’s hard not to look at Xenoblade Chronicles 3 as anything but a game of the year contender.
    • 83 Metascore
    • 80 Critic Score
    There’s a touching, melancholy, and ultimately heart-warming story at the heart of Stray, one that plays into the immediately lovable (and somewhat timeless) nature of cats.
    • 92 Metascore
    • 89 Critic Score
    In short, because it’s short, you get a more bite-sized piece of the whole Cuphead experience, but its upped challenge sort of makes up for that. I definitely found myself banging my head against the wall, which was to be expected, I just hadn’t wanted to be getting that headache so early on in the piece. It didn’t stop me from keeping on going though, which should give you an idea of the draw and pull here. Part tantalisation, part revenge, all in good fun. Cuphead: The Delicious Last Course has certainly sated my hunger and I only hope that while this is meant to be the last service here, that the kitchen isn’t closed for good.
    • 79 Metascore
    • 90 Critic Score
    The Quarry delivers on its interactive horror movie premise, the characters are all wonderfully realised, the violence, terror and scares are all here. Meaningful choices, multiple endings and memorial set-pieces sit alongside stellar performances, excellent cinematography and cutting-edge visuals. A summer camp experience you won’t soon forget.
    • 88 Metascore
    • 80 Critic Score
    All in all this is a sequel that builds on the original in impressive ways, and a timely reminder of why the rogue-lite genre has taken off in the way that it has.
    • 85 Metascore
    • 98 Critic Score
    Tunic is a near-flawless experience that celebrates games and gaming from a bygone era in one of the boldest, most confident displays of game-design and creation I’ve ever experienced. Its nostalgia game is strong and my heart strings have been well and truly tugged, strumming a tune(ic) of thanks and adoration for an adventure truly elevated and engrossing; challenging and full of surprise and wonder.
    • 82 Metascore
    • 76 Critic Score
    Getting the grapple-hook is nice and shifting the action to modern urban environments is cool, but it's all a little jarring. That said, the retro-inspired first-person shooting is by far the strongest aspect of Nightmare Reaper, and the mix of levels, secrets, loot, and rogue-lite elements is something that works together to deliver immediate, addicting, and engaging action.
    • 81 Metascore
    • 90 Critic Score
    There’s just so much to discover and learn for yourself. I didn't want to spoil the experience, because for me it was incredible. Gritty and majestic, all at once.
    • 78 Metascore
    • 85 Critic Score
    In the end, Tiny Tina’s Wonderlands is a confident and very welcome step forward for the Borderlands series. It embraces its action-RPG roots in ways that feel fresh and familiar, and does so without being a detriment to the core concept of being an experience with a bazillion crazy guns to equip and have fun with. But in keeping a lot of the core of the series, in terms of mechanics and UI, and even the number of gun types (sniper-rifles could have been removed entirely), there’s just enough holding it back in a place where it, well, borders on brilliance.
    • 75 Metascore
    • 75 Critic Score
    In the end it’s interesting because even though there’s thematic weight and meaning behind all of the open-world elements, they never really come together in a way that feels in-line with the smooth hand movements of Akito and KK performing a charged up elemental attack. Disappointing combat, lacklustre progression, and way too many collectibles-to-find aside, the Tokyo you get to explore serves as an impressive and memorable backdrop for a supernatural tale. With some great cinematic storytelling across the main narrative and the many side-missions you discover, Ghostwire: Tokyo becomes more than the sum of its parts.
    • 76 Metascore
    • 80 Critic Score
    Dawn of Ragnarök could have given us new items in shops, different resources to gather and craft with (though you can upgrade gear to a new tier, which is a nice addition) and more fun with its economy. And while there are differences to what we’ve already played through in the base game and its other two expansions, they don’t make the experience different enough. That said, however, the story here can’t be faulted, nor the treatment of the sagas and history of the Vikings and Norse myth, which is Dawn of Ragnarök’s best element.
    • 87 Metascore
    • 91 Critic Score
    And that’s what GT7 reminds you of throughout your journey -- that this series has always held car and automobile culture as its anchor point, and in return has become a part of that culture itself. To some, there may be aspects of GT7 that feel static or sterile, but Polyphony Digital isn’t the fun uncle, it’s always been the serious one. And in Gran Turismo 7, what we get is a serious dose of incredible, be it from an historical and cultured perspective, or in learning how to just drive.
    • 94 Metascore
    • 95 Critic Score
    Elden Ring is among my favourite games ever. Those frame hitches, while significant, marred mere moments in my playtime with From's masterpiece. I played 95 hours of Elden Ring, and I could have played oh-so-much more. I will, probably. I railroaded myself with my weapon choice, but I found dozens of amazing looking spells that I'd love to try out. And I can't PVP at level 150, so I'll need to start a new character if I want to invade people. And there are two other endings that I didn't achieve — you aren't thrust immediately into NG+ in Elden Ring once you achieve an ending, but I don't think you can achieve other endings later. I already kind of know how to do them, I think. Well, I think I know, anyway. But I don't know what I don't know, so…
    • 71 Metascore
    • 85 Critic Score
    Shadow Warrior 3 left me wanting more on the account of the relatively short campaign being the entirety of the experience. But there’s something to be said about that. A repetitive shooter that structurally doesn’t change over the course of several hours yet doesn’t grow old or feel tired. A gem of a first-person shooter, an interactive rollercoaster, and one hell of a good time. So much so it’ll have you lining up to go again.
    • 86 Metascore
    • 90 Critic Score
    Deep, complex, and approachable, Total War Warhammer III is an intense, engaging triumph.
    • 84 Metascore
    • 90 Critic Score
    And so what looks like a fun, cartoony jaunt on a skateboard, that can actually be played as such, early on, can also very quickly turn into a deep and unforgiving monster wrought with indomitable challenge and pedestal moments brought on by death-defying triumphs. It’s the sort of slowburn game communities build around, in league with titles like Super Meat Boy, the Trials series or Cuphead, to name a few. Games where challenge is key, but bragging rights are better.
    • 80 Metascore
    • 80 Critic Score
    I thoroughly enjoyed my time with Expeditions: Rome. The tactical combat held my attention throughout. It has some weaknesses elsewhere, for sure. But like an effective party, they work to offer support. Tinkering away in your camp, or shuffling pawns across the strategic map might not get the pulse racing, but it provides an opportune moment to catch your breath, to rest and recuperate before pulling on your armour and once again striding onto the battlefield where you belong.
    • 76 Metascore
    • 80 Critic Score
    Dying Light 2 Stay Human’s greatest achievement is its freedom of movement, and the playground Techland has designed for you to best leverage that is a triumph of what feels like infinite proportions. At its most fundamental core, at the headiest tine of it all, the game’s promise of an open-world with zombies and near limitless freerunning opportunities is delivered to the letter. Unfortunately there’s much around those three pillars that simply isn’t delivered to the degree it’s obvious the studio would have liked. Whether it’s in performance, pacing or overall balance, across every system Dying Light 2 has cracks in its seams.
    • 79 Metascore
    • 85 Critic Score
    As a slice of classic top-down action-RPG goodness, Nobody Saves the World is the first surprise gem of the year. The fact that it’s available on Xbox Game Pass on PC and Xbox makes it something of a must-play if it's the style of game you dig. Then again there’s enough uniqueness and charm with the class-based Form system to warrant a go for even the most casual of RPG players. Fun, funny, and just all-around great.
    • 93 Metascore
    • 95 Critic Score
    God of War remains an utterly brilliant action-adventure, where the former is as good as the latter. The bond between Kratos and Atreus is wonderfully handled, nuanced, funny, and heartfelt. A sentiment that speaks to the overall narrative, an engaging slice of Nordic mythology that also paves the way for the sequel - God of War: Ragnarok - due later this year on PS5. Really though, all you need to know is that one of the best games of the last decade is now available on PC.
    • 87 Metascore
    • 80 Critic Score
    It’s very much the spiritual successor it purports to be -- with forward thinking design and elements that flow in a way that reminds you of the timeless nature of the fluid, stylish combat of old. The lack of co-op is something you feel, but in terms of cinematic spectacle this is the Master Chief carrying the flag once more for Xbox. Albeit in that new-school form of being able to jump in and, well, play anywhere.
    • 75 Metascore
    • 77 Critic Score
    This is one of the best detective titles you’ll play and its story and voice-acting is a pure joy. Just don’t go in expecting any high level of visual sheen, or system fluidity.
    • 73 Metascore
    • 80 Critic Score
    Even with a lacklustre Zombies experience, Call of Duty: Vanguard is Sledgehammer Games’ best Call of Duty to date. The studio is finally hitting its stride in getting its vision of the series to where it should be. The campaign is a rip-roaring five hours of fascinating character stories mixed with memorable locales, while the new additions to the admittedly by-the-numbers multiplayer are more than welcome. While it may not change the formula in any meaningful way, what you’ve got here is a great Call of Duty game.
    • 92 Metascore
    • 90 Critic Score
    Forza Horizon 5 is so stacked it’s hard not to feel a little overwhelmed with options. But there’s never really a sense that you need to do any of it, or progress through a series of checklists before moving on to the next thing. And in the end this might be the genius at the heart of Horizon, you’ll want to keep moving, keep driving, simply because you want to. Because it feels right. And in creating a vast, beautiful open-world in which you can do that very thing, Playground Games lives up to its namesake.
    • 84 Metascore
    • 90 Critic Score
    There’s no cash-in on the overall success of the MCU here, or on the Guardians of the Galaxy movies in a standalone sense. This is a pure videogame born from the paper and ink flesh of the comics before it, imagined as an interactive slice of the IP’s universe. And it absolutely works. The action-RPG lite approach was conclusively the right decision to make, which allows the game’s absolute strength: its story and characterisation, to truly stand out. This is a surprise hit for me, and one of the most enjoyable games from a written and performed perspective you’ll play this year.
    • 81 Metascore
    • 95 Critic Score
    Age of Empires IV isn’t something strictly for fans, there’s no accrued history you need to know before jumping in. It does however feel like a natural extension of Age of Empires II’s brilliance -- and for that does feel like the return of something great. What you’ve got here is a modern progression of the age-old, well, Age of Empires formula with all of the style and depth you could hope for. As a foundation for more campaigns, more maps, and more of everything to come it’s exciting. The documentary approach to the four campaigns on offer is not only a winner, but a confident step forward for the series. Historical warfare with an eye toward the educational. Age of Empires IV is not only one of the very best slices of real-time strategy gaming, period, it’s a candidate for best game of 2021.
    • 75 Metascore
    • 78 Critic Score
    A great concept with the right amount of heart, that simply loses its way too often in so much broken form.
    • 87 Metascore
    • 88 Critic Score
    The real test of whether or not Tales of Arise is for you will be in your desired level of investment, because the requirement for here, is nothing shy of massive. But what you get is a charming game built from tentpole JRPG, anime and manga tropes, glammed up the wazoo, and pegged down with a solid fighting and combat system, stunning animations, a unique art-style and maybe the best presentation in the series yet. I for one loved my time with the game, even at its cringiest, because the payoff for growth in power and the game’s pure characterisation is worth watching the handful of Alphen skits being a big dumb idiot.
    • 88 Metascore
    • 100 Critic Score
    This is no Metroid Prime, and that’s a good thing. Rather, this is a reminder of what it means for a game to be of the Metroid half of a Metroidvania, and then some. That this IP exists in both the first-person genre-defining Metroid Prime series, and in its traditional 2D side-scrolling self is a testament to its flexibility and EMMI-like defiance of not being confined to a single shape...And in Metroid Dread, you’re not only getting arguably the best Metroid game to date, but maybe the best game of 2021.
    • 79 Metascore
    • 83 Critic Score
    Despite some of the zannyness of the overall experience, the meaty “gritty and grounded” story content is top shelf, and it’s difficult to not just want more and more of Esposito’s Castillo. And you’ll definitely be playing awhile, especially if you choose to go all-in on the game’s many treasure hunts and other game-world challenges.
    • 80 Metascore
    • 90 Critic Score
    Diablo II: Resurrected presents the very best version of an all-timer, and benefits from all of the patches and updates it received from Blizzard in the early part of this century. Stuff that helped fine tune an already great game, turning it into something that stands the test of time.
    • 78 Metascore
    • 90 Critic Score
    Although it has its shortcomings, I’ve been really impressed with FIFA 22. EA has delivered one of the most in-depth career modes to date, and the new additions across the game’s other modes are most welcome. I do hope to see more iteration across the board, but the gameplay this year feels top notch. It’s a huge step forward for the series, and a proper showcase of what the new consoles are capable of.
    • 81 Metascore
    • 75 Critic Score
    It’s not that it plays like a game from a different time, the overall design and flow is both time-worn and engaging -- it’s just that in certain areas it begins to feel a little disconnected. Secrets and treasure mostly come in the form of cute little hats for your Rot and the blue-crystal currency to buy more hats. So, the incentive to explore isn’t really there from a thematic or discovery context. We wish there was more finding spirits and restoring the village stuff as opposed to chests bursting open with a currency you never feel like you actually need.
    • 88 Metascore
    • 90 Critic Score
    Saying Deathloop plays with the form isn’t mere hyperbole. In much the same way great films defy comparison, or push their respective artform forward, Deathloop does so for the first-person shooter. By pairing the idea of ‘where to go’ and ‘how to approach’ with that of a deep underlying mystery, Deathloop is as dense a puzzle to solve as it is a combat playground to conquer.
    • 78 Metascore
    • 80 Critic Score
    Interesting combat aside, what resonates and exhilarates about Lost in Random is its story first and foremost. The adventure that Even embarks on is one to savour and one that lives up to the wonderful art direction and visual design. The characters, the dialogue, the discoveries, the animation, the voice acting, the music, the presentation -- it all comes together wonderfully. A game well worth taking a chance and rolling the dice on.
    • 80 Metascore
    • 90 Critic Score
    This is a moving postcard to the 70s and 80s as far as influence goes -- as if David Bowie, Pink Floyd and Genesis found each other on a moving platform designed by Terry Gilliam rapidly coasting through the far reaches of space, powered entirely by solar sails and positive thought, and decided to jam.
    • tbd Metascore
    • 85 Critic Score
    The Siege of Paris is better than Wrath of the Druids, but fails to wholly expand upon the base game. It’s introduced elements feel like feelers, rather than complete implementation of new systems, and it actually could have been longer. Moreover, neither of the game’s key expansions feel like they impact Ravensthorpe or indeed, even England, enough given how much effort and investment is involved in them. It might be wishful think, but in all we’re looking at a series that still relies too heavily on repetitive gameplay loops and lacks dynamism and game-world feedback on your conquest of it. Still, after having spoken to the team at Ubisoft Montreal in-depth about all things Valhalla, we’re optimistic about the extended future of Valhalla and potential new content, and if not here, then what everything will mean in Infinity.
    • 63 Metascore
    • 80 Critic Score
    King's Bounty 2 lives up to its name in the sense that it delivers abundance. Like an ultra-compressed version of Skyrim, it feels full of things to do even if it doesn't necessarily excel at any of them. The combat is solid. The role-playing is solid. The questing and adventuring and writing and everything else are solid, too. It's comforting and familiar and simply does what it does without a great deal of fuss. In many ways it feels like the ideal pandemic lockdown game. I'll happily load King's Bounty 2, pull up the covers and settle in for the weeks and months to come.
    • 67 Metascore
    • 75 Critic Score
    City of Logistics Managers may not get the heart racing or the imagination firing to the same extent as City of Gangsters, but it would be a more accurate title. It's as if City of Gangsters is ashamed about its administrative predilections, as if it wants to hide the true nature of its operation behind a less reputable -- more exciting, more dangerous -- veneer. City of Gangsters is itself a front; in the back room there resides a serious tycoon management sim. Like a reverse mullet, it's all party at the front and business at the back. It shouldn't be embarrassed about the mullet though. City of Logistics Managers is an excellent game, even if it may not be the one you're anticipating.
    • tbd Metascore
    • 95 Critic Score
    Hades is a rare breed of game. Supergiant’s design confidence is almost reflected in the cavalier attitude of the game’s protagonist, Zagreus; capable and arrogant, young and vibrant. But evermore charming as a result. I’ve used the phrase before, but this is absolutely a franchise-in-waiting, and more, if the studio and Private Division were so inclined. But know this, at the very least: those accolades? The ones that kept coming? We’re adding to them -- a year on, and now with a new audience and new homes, Hades is still near-perfect and an absolute must-play. Don’t miss the bus again.
    • 85 Metascore
    • 80 Critic Score
    The characters are not only memorable, but the questions they and the overall story raise go beyond plot twists for the sake of plot twists. There’s care and an attention to detail worth celebrating here. Roman culture isn’t simply a cool historical backdrop, customs, behaviours, what we now know of the times can be found and felt in every corner of the world. And in many of the conversations you’ll have.
    • 75 Metascore
    • 85 Critic Score
    The combat too is a little easy on the normal setting, where the danger seems to lessen the more you play. The small-ish levels also become repetitive after a while, and need a bit more variety. Even as the world around you becomes more unstable, Chernobylite’s awe does wane a little. But setting aside all of that, Chernobylite presents a memorable story set in an endlessly fascinating locale. One that is as ambitious as it is immersive. The choices you get to make and unmake stick with you and, well, it all makes for an unforgettable journey into the Exclusion Zone.
    • 87 Metascore
    • 95 Critic Score
    And as the door closes on the full Death’s Door experience, I’m not at all shy to say this is one of the best games I’ve not only played this year, but in the past number of years. It is stylish and polished to a fault, paced to utter perfection and just oozes confidence from the upstart two-person team at Acid Nerve. I sincerely hope this is a franchise in waiting, because if it’s not, I’m coming for you, Devolver Digital.
    • 90 Metascore
    • 100 Critic Score
    With more coming on the horizon, Microsoft Flight Simulator still stands as one of the most impressive technical and artistic achievements we’ve seen to date. No matter if you’re playing on PC, Xbox Series X, or Xbox Series S.
    • 80 Metascore
    • 85 Critic Score
    There's a lot more to Old World than the glib description of "Civ meets Crusader Kings" can convey. Yet it succeeds because it feels like a genuine meeting between the two, a deeply considered merger that applies the strengths of both games to cover their weaknesses. It doesn't feel like you're playing Civ, but with some Crusader Kings characters butting in every now and again with some silly tale or grievance. It feels like you're playing Civ, but with some Crusader Kings characters who grow alongside you, whose relationships to you and each other actually matter, and who prove that the great stories of empires aren't about production rates per turn--they're about the people who lived through them. And their pet monkeys.
    • 86 Metascore
    • 90 Critic Score
    The beauty of F1 2021 is that it makes you want to learn about that, it makes racing on a track more rewarding on Lap 3 than it was on Lap 2. More fun the second time versus that first-run. It’s not perfect, seeing racers celebrate is always weird (they always do the exact same ‘Champagne Robot Dance’) and certain locations have that clinical sim-look that lacks warmth. With a little bit of extra personality and detail found in the seemingly incidental, then the F1 series has potential to be even better. As it stands, Codemasters has delivered a gem -- a fast and exhilarating racer for casual racing fans and F1 aficionados alike.
    • 79 Metascore
    • 80 Critic Score
    Expanded and refined, the addition of real-time ray-tracing adds a warmth and life to the experience in ways that only light can. And sure it’s making the little bits of plastic in the little plastic world look real, but it’s doing so much more. Like sunlight pouring through a window onto countless pieces of Lego on a floor, it gives vision to a world of endless creativity. At its best LEGO Builder’s Journey is very much that, all wrapped up in a short, sweet, and charming tale befitting of the source material.
    • 85 Metascore
    • 85 Critic Score
    Spot rusting aside, Chivalry II's got heart, humour and has polished those combat fundamentals to a high sheen. Providing the devs can hammer out some of the launch day dents quickly, this knight's tale could become the surprise hit of 2021. Give it a shot. Because it's the attacks you don't see coming that'll bowl you over the hardest.
    • 88 Metascore
    • 80 Critic Score
    Ratchet & Clank: Rift Apart is ultimately a visual showcase for the PlayStation 5, a thrilling dimension-hopping adventure, and a next-gen experience that feels like it could only exist - in this form - right now. In an age where realistic visuals, that is real-world settings and characters with proportional features to our own, are often the barometer for fidelity, Ratchet & Clank: Rift Apart reminds us that a heightened animated or cartoon-like look can offer a greater sense of immersion and believability than just about anything else.
    • tbd Metascore
    • 90 Critic Score
    Whether you’re in it for the story, the world, the resources, the crafting or all of the above, Subnautica: Below Zero is a rich vein of fun and engagement you won’t want to escape from anytime soon.
    • 73 Metascore
    • 78 Critic Score
    What you’re left with is a stunning new place to explore, an excellent story and expansive deep-dive into Celtic mythology and some new systems. But this is mostly driven by familiarity and a lack of anything truly dynamic or emergent. If you loved the formula of Valhalla, this is a bit of a no-brainer, but if you were hoping for something completely different or new, you’ll largely only find that in this fae tale.
    • 84 Metascore
    • 80 Critic Score
    As an entire experience there is a lot on offer, and the game encourages multiple playthroughs with a number of difficulty settings, Mercenaries, Treasures and more to find and unlock. I wasn’t wholly sold on werewolves and vampires and fairytale zombies initially, but as I progressed through the game, my inner cryptozoologist emerged and I just left all scepticism at the gate and enjoyed the game for what it is: more outlandish and out there, is more better.
    • 74 Metascore
    • 76 Critic Score
    In the end though it will most likely be Narita Boy’s visuals that grab you – and on that front Studio Koba has delivered and then some. Even though there’s a lot of lore and explaining going on it’s all met and even exceeded by the stunning backdrops, wonderful animation, and a consistent tone that strikes a balance between awe and familiar. Between analog and digital. Accompanied by an excellent synth-driven soundtrack, and a story that is ultimately bittersweet if not entirely unpredictable – Narita Boy is worth seeking out, installing, and experiencing in full VHS-era CRT-vision.
    • 89 Metascore
    • 75 Critic Score
    The story that revolves around the divorce of Cody and May feels, well, a little divorced from the vibrant co-op platformer that makes up the bulk of It Takes Two. Where new and exciting fantasy locations and interesting mechanics are introduced regularly with a story that fails to keep pace or even reach a satisfying conclusion.
    • 88 Metascore
    • 90 Critic Score
    The game’s various biomes are connected, which means your hunts are no longer bound by the old timey restraint known as ‘the loading screen’. This is a major improvement for the handheld side of the franchise, adding an open-world sheen and sense of realism to the biodiversity that is flora, fauna, and big bad monsters.
    • 89 Metascore
    • 86 Critic Score
    Bowser's Fury has the effect of pushing the pretty good time that is Super Mario 3D World into the background - it's that good. So much so that a better title for this release would have been Bowser’s Fury + Super Mario 3D World.
    • 83 Metascore
    • 84 Critic Score
    Little Nightmares II is wonderful, captivating, creepy, and unsettling in equal measure - tapping into childhood fear and horror in a way that feels both deeply personal and like a distant, unknown memory.
    • 77 Metascore
    • 80 Critic Score
    It’s not all seamless, exactly how it’s blend of home-base to expedition works takes a while to become apparent – leading to some confusion. The combat too and dashing about is a little imprecise (even when using a d-pad) which can lead to some frustrating boss encounters. In the end, through brevity, variety, and focus, Olija is a rewarding slice of action, contemplative fiction, with great action-adventure design.
    • 86 Metascore
    • 80 Critic Score
    Each major story adds to the world, the setting, the mystery. Throw in PC visuals that are easily some of the most impressive you’re likely to see this year or next, it’s the one part of the experience that lives up to the futuristic setting and promise seen in the many pre-release gameplay slices and trailers. But again, there’s a disconnect that creeps up every now and then. Immersion that breaks whenever you come across a bug or you can see the seams due to missing AI or missing features. No doubt Cyberpunk 2077 will be a better game on all platforms in three months time, and then three months after that. For now, it’s breathtaking on PC - for all the right, and wrong, reasons.
    • 79 Metascore
    • 86 Critic Score
    As a newly unique offering from Ubisoft, Immortals Fenyx Rising is something to savour. Yeah, it’s the publisher's third massive open-world release in the space of three months but what you get here is charming and refreshing to a fault. A wonderfully realised journey into myth and legend where everything fits as neatly as a chest-plate forged in the fires of Hephaistos’s Great Forge. The story, the combat, the puzzles, the exploration, the challenge, the Creed, the Zelda. The Fenyx.
    • 85 Metascore
    • 80 Critic Score
    The world is full of activities and things to do, but they’re super-checklist heavy, and don’t flesh the world out enough. You can knock the experience over in about half the time of the original and while you unlock requisite NG+s and the like, you’re kind of left hanging. Upside down. Like a spider, man.
    • 78 Metascore
    • 85 Critic Score
    In the end Age of Calamity is more Breath of the Wild than Dynasty Warriors, and I’ve been purposely vague when it comes to the storyline and specific quests for good reason. Although they were far and few-between in Breath of the Wild, when you did get the ol’ cinematic it was pretty special. In Age of Calamity you have more of these, both in quantity and in terms of high quality production values. To the point where you can’t wait to see what happens next. Going one step further, Age of Calamity doesn’t feel like just another spinoff. It feels like a third piece in the Breath of the Wild story, one that sits alongside the original and the inevitable sequel. A TriForce if you will.
    • 92 Metascore
    • 78 Critic Score
    There's no question in my mind that some elements could have been improved upon without negatively impacting the overall experience, and the blind pursuit of flawless recreation comes at what I feel is a heavy cost. You will find no better looking or better running game than Demon's Souls with the launch of the new consoles. But I think you will find no worse (From designed) Souls game.
    • 76 Metascore
    • 94 Critic Score
    Like Treyarch before them, it feels like Cold War is Raven’s break-free moment, and their “love letter” reads passionately and completely with this Black Ops entry. We’ve talked up Assassin’s Creed Valhalla maybe being the only real next-gen title this year, but with Cold War, Activision is making a cold case for Cold War to be considered in the same conversation. And so far, we’ve collected all the evidence we need to agree.
    • 83 Metascore
    • 90 Critic Score
    Like all great over-the-top art, Yakuza: Like a Dragon is grounded in humanity. Humanity that is personified in the new and wonderful protagonist Ichiban Kasuga.
    • 83 Metascore
    • 80 Critic Score
    Crisp visuals and smooth performance paired with tried-and-true gameplay and a controller that feels and behaves unlike anything that has come before - Astro’s Playroom is well worth spending some of those first PS5 moments with. The speaker, the motion controls (when limited to simple motions only), the impressive HD rumble, the adaptive triggers, it’s all here and impressive. Playing off the in-game visuals and surround sound coming through your headset or speaker setup it’s as much a proof of concept as it is a fine 3D platformer and a celebration of all things PlayStation. It leaves you wanting, and pining for a full-sized Astro adventure too. One built from the ground-up for Sony’s new console and groundbreaking new controller.
    • 84 Metascore
    • 98 Critic Score
    For a game that centres itself around the idea of settlements, negotiation, alignment and choice, Valhalla does an amazing job of making you feel like the spotlight is always on you. It redirects misconception around viking culture and remains an Assassin’s Creed game, though perhaps the lesser of all before it, for the betterment of the franchise. Game of Thrones’ Magnus Bruun is a shoe-in for best voice actor in a videogame this year but, more importantly, Valhalla is a game that will drag you along the Bifröst bridge and into the vision of Fenrir. How you handle all of this is up to you, but to boldly state in the positive, this is as anti Assassin’s Creed as we’ve yet played, and we love it all the more for it.
    • 72 Metascore
    • 75 Critic Score
    In the end, with more varied activities that went beyond the usual by-the-numbers story missions, say, a more emergent city full of events to match the unpredictability of who you control - then Watch Dogs: Legion could have been an experience on par with its impressive technology. As it stands it’s a fight and a cause worth joining, but like its cast your reasons might only extend to the escape from the monotony of a normal everyday existence.
    • 68 Metascore
    • 76 Critic Score
    It's pretty much unchanged from last year, however. That's the deal with NBA 2K21. If you can find a way to deal with the new shooting mechanism and you don't mind some pretty bad storytelling, NBA 2K21 is great… because it's largely unchanged from last year. Or the year before. Or the year before that.
    • 93 Metascore
    • 95 Critic Score
    As an avid fan of Diablo III’s transition into a build-your-own action-RPG superhero, Hades is often reminiscent of that Blizzard classic at its best - where weapon choice can then inform skills, variations, and switching things up based on what you’re presented with. There’s so much surprise in store and the narrative and mechanics are so intertwined that to discuss some of it in detail would feel like spoiling it. In the end though, persistence is what drives it all. So much so that reaching the surface and overcoming that final obstacle presents a feeling so monumental, that it borders on deeply emotional. But like any Greek tragedy or work of classical fiction that too opens the door to more questions, more answers, and more challenges for you and Zagreus to tackle head-on - with a little help from the Gods.
    • 74 Metascore
    • 85 Critic Score
    FIFA 21 is great. The small refinements make the biggest impressions this year, and I’m excited to see how the next-gen versions pan out. It’s finally good to be a Career Mode player again, and I just hope that over the coming years we see a bigger focus on Volta and less on pushing players into paying for FUT coins.
    • 79 Metascore
    • 80 Critic Score
    In the end though, by not committing to either the sim-style of TIE Fighter or the arcade-action of Rogue Squadron – the middle-ground falls a short of brilliance. Most campaign missions follow a similar flow, rarely delving into sheer cinematic spectacle or pure sim-like protracted and intense battles. But there’s no denying that when played in VR Squadrons often feels like a dream come true - and when it stays on target, it’s a force to be reckoned with.
    • 82 Metascore
    • 98 Critic Score
    The game is out now at a decent price and is worth more than a couple hours of your time or, maybe your kid who never played these can learn a thing or two. Either way, pick it up. This package alone is worth owning a Switch for.
    • 78 Metascore
    • 82 Critic Score
    Stunning to look at, dripping in era-specific atmosphere, from the cars to the fashion to the buildings, the signs, the advertisements, to the way kitchens are arranged or how alleys and roadways intersect in a way where you can still see remnants of that transition from horse and carriage to automobile.
    • 88 Metascore
    • 89 Critic Score
    If you’ve ever played either game or the series before, you know what you’re in for, it’s just more. If you haven’t and this is your first time dropping in -- don’t be scared, the opposite transition awaits and gravity will take hold in that this series will launch you to new, fun and endearing heights.
    • 72 Metascore
    • 85 Critic Score
    Toads might not be for everyone, but if you can stomach even half of popular culture and gaming as it stands, like, being a space knight fighting against alien races, a ‘Spartan’ fighting against alien races, an agent of an old house with a gun that transforms while suspended humans are ‘Hissed’, a paper plumber still saving a tripped-out world with red, green and purple mushies, a covert operative infiltrating an ex-Soviet base entirely on kayak, or a growing shark that subsists on a steady diet of humies… a couple of wise-cracking toads is the least of your woes. Just, you know, go with the flow… dude.

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