4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 71 Metascore
    • 80 Critic Score
    Even with slightly less impressive visuals due to a lower resolution than on Rift Valkyrie shows how immersive and engrossing action can be if it is developed for VR and VR only.
    • 72 Metascore
    • 65 Critic Score
    Yes, it is entertaining. But is also hardly more than a fairly short and repetitive time travel trip through Sega's console history.
    • 89 Metascore
    • 90 Critic Score
    In contrast to the sometimes boring statics of Japanese visual novels inkle Studios show how lively “interactive digital stories” can be. A fitting conclusion to an exceptional saga.
    • 83 Metascore
    • 83 Critic Score
    It is so hard not to like DragonQuest Builders. With its mix of MineCraft-ish creative freedom, meaningful quests and a very superficial fight system this adventure sparks my curiosity and keeps me interested for a long time.
    • 56 Metascore
    • 77 Critic Score
    If you like the tension of Alien Isolation, you will like Syndrome. But you have to be able to ignore the frequent trial & error, which in combination with long loading times can get to you.
    • 53 Metascore
    • 58 Critic Score
    The controls are well conceived, but the puzzles as well as storytelling are without any challenge.
    • 72 Metascore
    • 70 Critic Score
    The concept is simple and motivating, while the technical execution is solid and delivers accurate head tracking. Unfortunately there can be a bug that can keep you from moving to the next level. Pity.
    • 89 Metascore
    • 90 Critic Score
    This is a timeless gem, an audiovisual piece of art that didn’t lose any of its fascination even after 14 years, while thanks to the VR implementation you feel closer to the action than ever before.
    • 84 Metascore
    • 84 Critic Score
    It is fast. It is unforgiving. But it always stays fair. What starts as a fairly simple variation of rhythm games soon becomes a hypnotic struggle to stay in the zone that will keep you motivated and frustrated at the same time.
    • 78 Metascore
    • 74 Critic Score
    The controls are top notch, the sickness factor bearable for most of the time and the visuals are among the best you can get on PSVR right now. But the lack of content harms this proof that VR and ego-action indeed is possible.
    • 54 Metascore
    • 62 Critic Score
    At its core Hybrid Wars shows a solid twinstick shooter foundation somewhere between the classics Expandable and Desert Strike. But the pace is off for most of the time while technical flaws, mostly framerate issues, make you want to look for alternatives.
    • 71 Metascore
    • 78 Critic Score
    Aragami is a pleasant surprise. It shows some technical deficits and it is not bug-free. But the stealth action is cleverly designed and if you can’t wait for Styx: Shards of Darkness you’ll find an interesting alternative that will keep your hunger satisfied.
    • 70 Metascore
    • 69 Critic Score
    For a short while Marooners presents neat party fun. But compared to games like Mario Party it lacks substance and content.
    • 72 Metascore
    • 78 Critic Score
    Supermassives takes the rail-shooter quite literally. But they succeed. While it is visually not as impressive as the game that spawned this light shooter, it still manages to induce panic and delivers its fair share of jumpscares.
    • 74 Metascore
    • 75 Critic Score
    It leaves you wanting more. And not only because it is so short. But also because it looks great and shows off a lot of interesting ideas. I hope that Rocksteady turns this into an episodical game. I would prefer this to Telltale’s caped crusader anytime.
    • 78 Metascore
    • 83 Critic Score
    Lo Wang’s run-and-gun excursion doesn’t want to be anything else but a classic shoot-em-up with cocky one-liners and bucketloads of blood. And hell, does it succeed. Duke Nukem would be proud.
    • 88 Metascore
    • 100 Critic Score
    Blizzard learned from past mistakes. Legion has a plethora of content and stronger story elements on offer, but would benefit from more depth within the classes.
    • 73 Metascore
    • 80 Critic Score
    The “Left 4 Dead” of the Warhammer Universe was a surprisingly good variation of the team-vs-horde mechanics. And it still is.
    • 67 Metascore
    • 60 Critic Score
    This could have been a great take of revenge. Instead you get a collectathon in an open world that suffers from technical glitches – with the exception of the gorgeous cutscenes. While the predecessors had their own identity this is hardly more than a faceless, insignificant action playground.
    • 59 Metascore
    • 75 Critic Score
    PlayStation VR Worlds is an interesting, but overpriced collection of tech demos showing off the possibilities of VR technology.
    • 84 Metascore
    • 78 Critic Score
    Enthusiasm and disappointment go hand in hand with Gears of War 4. While the campaign lacks the punch that you are used to from the 360-classics, the enhanced multiplayer gives you almost everything you can dream of.
    • 88 Metascore
    • 82 Critic Score
    With an exceptional port and an attractive package of bonus content the long waiting time has been made worthwhile. Lara's latest adventure is easy on the eyes and delivers good clean fun.
    • 76 Metascore
    • 81 Critic Score
    The star in Color Splash definitely is the art design. The consequence of the length the paper theme is executed is admirable, while the scripting of the stories you encounter is right on the spot. A higher difficulty level and a tighter direction are needed, though.
    • 68 Metascore
    • 70 Critic Score
    The board game was optimized for mobile gaming needs, but the fun factor of the minigames fluctuates quite a bit.
    • 57 Metascore
    • 77 Critic Score
    As a full-fledged action rpg à la Diablo this is merely average. Where Zenith shines is the humor and its delivery. Similar to The Bard’s Tale (2005) nothing in the genre is untouchable and will be used to get a punchline out of it.
    • 74 Metascore
    • 75 Critic Score
    Sometimes you ask yourself, if the repetition of tools etc. has run its course, but then again you’ll find more creative and entertaining assassination options than in the last episode, while the story starts to move forward finally.
    • 62 Metascore
    • 72 Critic Score
    It has its flaws, but nonetheless the constant change of abilities that first perfectly to the level design makes this one of the better entries in the Sonic games of late.
    • 67 Metascore
    • 59 Critic Score
    The discussions about the fetishes catered to aside, this is a solid, albeit grind heavy JRPG.
    • 84 Metascore
    • 84 Critic Score
    A good soccer game with a cinematic career mode and a lot of enhancements on the pitch. Unfortunately the change to Dice’s Frostbite engine doesn’t pay off yet compared to last years’ Ignite.
    • 86 Metascore
    • 85 Critic Score
    Good things come to those who wait. After three years filled with content and with the added Shadow Lords mode Killer Instinct evolved from an ugly duckling that hardly didn’t offer any content to a potential prospect for the beat-em-up throne.

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