4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 86 Metascore
    • 79 Critic Score
    Xbox fans had to wait a while, but now they also can experience this challenging puzzle experience. It is less adventure but more intensive puzzle marathon with creative tasks sometimes connected over multiple tiers that lacks a coherent combination of puzzle solving and story-telling.
    • 81 Metascore
    • 80 Critic Score
    Kudos to Capcom. In the umpteenth iteration of the quirky attorney I wouldn’t have expected such a progress on almost every level. Humorous, challenging, entertaining.
    • 56 Metascore
    • 50 Critic Score
    If only the mechanics or the content were as rich or voluptuous as the curves of the leading ladies, this could have been something.
    • 64 Metascore
    • 50 Critic Score
    This is a typical theme park experience: A lot to sea, an occasional highlight ride, but a lot of mediocrity to pass through.
    • 75 Metascore
    • 60 Critic Score
    The art design is noteworthy and the options to change nature are interesting, but the story remains boring from beginning to end.
    • 76 Metascore
    • 80 Critic Score
    In terms of suspense, pacing or action this still is a masterpiece. But after almost a dozen years visually you can feel the age. So if you played it on any other system, you can pass this one by.
    • 72 Metascore
    • 55 Critic Score
    The science fiction story is interesting, but in the end Psycho Pass is little more than an anime adventure in a multiple choice corset with exhausting dialogue phases.
    • 73 Metascore
    • 85 Critic Score
    This is what remaster should look like. Mechanically it feels slightly outdated, but nonetheless Lancer and Chainsaw Bayonet keep your adrenaline pumping – even without splitscreen co-op.
    • 77 Metascore
    • 68 Critic Score
    Livelock is a solid twinstick shooter that doesn’t excel at anything but also doesn’t make any major mistakes.
    • 74 Metascore
    • 60 Critic Score
    Comfy, charming, deadly – but also static and boring in the long run. It plays a lot like Renowned Explorers, but is inferior in almost every aspect.
    • 80 Metascore
    • 80 Critic Score
    The challenge level of the puzzles is quite low at times. But the design as well as the atmosphere and especially the dialogue between Ava and the AI will keep you going. If you think Portal is too difficult for you, give this one a chance.
    • 64 Metascore
    • 70 Critic Score
    This is definitely not what the fans wanted nor what they expected from a new Metroid game. But as a coop shooter it is fairly decent nonetheless.
    • 81 Metascore
    • 75 Critic Score
    Even though the track layout is too similar in the long run this is a great game for all WipEout or F-Zero enthusiasts. The VR implementation needs optimization, though.
    • 69 Metascore
    • 72 Critic Score
    It gives you everything you need to feel like a Monster Hunter if you don’t own a Nintendo System. Unfortunately the mobile origins of the series shine through at all ends, while I have to think long and hard to remember a game that would have benefited from a better tutorial more so than Rage Burst.
    • 78 Metascore
    • 79 Critic Score
    Although you’ll find just a few fresh touches within the proven formula, they lead to a few interesting new tactics to take your opponents’ worms down. You want Worms? You’ll get Worms.
    • 68 Metascore
    • 65 Critic Score
    It starts very promising. But eventually Blue Isle lost a grip on the direction this had to go. And at the latest when you experience that the life-and-death mechanics are superficial all that is left is to experience the interesting story and the sometimes beautiful visuals.
    • 74 Metascore
    • 82 Critic Score
    A clever digital board game in which the various elements connect quite well.
    • 76 Metascore
    • 79 Critic Score
    Although you’ll find just a few fresh touches within the proven formula, they lead to a few interesting new tactics to take your opponents’ worms down. You want Worms? You’ll get Worms!
    • 63 Metascore
    • 76 Critic Score
    The full extent of the brilliant driving physics can just be experienced with proper hardware. If you don’t own a racing wheel, the fun you’ll have with Assetto will be limited – not only by the clumsy pad controls but also by the seemingly overwhelming and sometimes even unfair AI.
    • 83 Metascore
    • 84 Critic Score
    Considering last years’ improvements this years’ focus on the ground game feels underwhelming – but definitely delivers a welcome layer of new choices at the players’ disposal. The new commentary moves it into regions held by NBA2K up to now, but even though there are some improvements in the franchise, the mode selection in general isn’t that much different than in Madden NFL 16.
    • 86 Metascore
    • 86 Critic Score
    This is a big step for Codemasters – well maybe not that big after last years’ weird “in-between” racing experience. But that aside the strong comeback of the career, the presentation and the good driving physics make this the best Formula 1 game in quite some time.
    • 72 Metascore
    • 80 Critic Score
    Don’t get fooled by the cheesy description “Sci-Fi Romance”. This is an intelligent adventure novel. Unfortunately the puzzles can’t live up to the storytelling.
    • 67 Metascore
    • 77 Critic Score
    Yes, the pathfinding can be disastrous at times, while the mission variety leaves room improvement. But the fighting system is intuitive, while reminding me of the classic Baldur’s Gate in its best moments – as rare as they might be.
    • 76 Metascore
    • 82 Critic Score
    On one hand Obduction follows the adventure traditions of Myst, while on the other it adds modern storytelling layers that remind you of games like Everybody’s Gone to the Rapture – just don’t expect a puzzle density like in The Witness.
    • 79 Metascore
    • 83 Critic Score
    While the fighting mechanics are as deep as easily accessible and the roster is filled to the rim, I just can’t warm up to the visuals. Leaving the sprites behind doesn’t do it for me, since in this version the well-known as well as the new characters can hardly keep up with their colleagues in the Tekken or DoA franchises.
    • 74 Metascore
    • 71 Critic Score
    On the surface there is nothing that Master of Orion does wrong – considering it is a new interpretation of a classic. But if you are looking for deeper gaming systems, more implications due to the various factions or any creativity, look somewhere else. In the end this is traditional 4X strategy – albeit looking awesome most of the time.
    • 71 Metascore
    • 87 Critic Score
    This is a beautiful example that “experiencing” a game is more important than the sum of its mechanical parts. While challenge and basic mechanics are merely average, the exquisite animations and the stylish backdrops turn this interactive ballet into an effective projection screen for your own emotions.
    • 74 Metascore
    • 70 Critic Score
    Even though the acrobatic slay-em-all gets dreary after a while, this is a solid action game set in the unforgiven Attack on Titan universe.
    • 53 Metascore
    • 48 Critic Score
    Quotation forthcoming.
    • 83 Metascore
    • 85 Critic Score
    With all its little problems like logic holes, AI mistakes etc. it would be all too easy to dismiss Mankind Divided as a good, yet unpolished project. But that wouldn’t do justice to the core. Dugas and DeMarle created an interactive novel, in which game and storytelling are combined in a mature way. A captivating cyberpunk thriller.

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