4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 83 Metascore
    • 83 Critic Score
    As an open roleplaying world Eos is just in the minor leagues. Beautiful to look at but filled with redundant and basic fetch- and kill-quests, it is too evident, that Square’s open world experience stems from MMOs. Nonetheless, the fresh real-time battle system is a risk that I truly can appreciate, while storytelling and imaginative characters showcase the return of Square’s strengths that have been forgotten during the FF13-trilogy.
    • 82 Metascore
    • 91 Critic Score
    Too often pioneering in the games industry is based on technical achievements: bigger, faster, more polygons. But true magic begins behind the obvious – when the artistic vision starts taking shape in a virtual creation. Trico for me is the most fascinating creature in video game history. The Last Guardian is the counterpoint to the loud and hectic game design that tries to show off its bling on every corner.
    • 77 Metascore
    • 76 Critic Score
    Kudos to Schell Games. The “Escape the Room” concept works well with VR, while the puzzle experience is immersive and the Oculus Touch controls are intuitive and spot-on.
    • 79 Metascore
    • 75 Critic Score
    The pinball experience behind the lenses of PSVR is just as great as it was on Rift. But here (and even on PS4 Pro) you get jaggy visuals that make sure you don’t play as long as you intended.
    • 73 Metascore
    • 70 Critic Score
    At its core this is a decent port of the intuitive touchscreen jump-n-run-builder: Proven mechanics, technically sound and easy to control. Unfortunately Nintendo decided to take the online level exchange out.
    • 83 Metascore
    • 82 Critic Score
    If you ever wondered what would happen if you cross the minigame madness of Wario Ware with a ridiculous story and add rhythm game mechanics, this is the one to look out for.
    • 69 Metascore
    • 77 Critic Score
    Yes, the visuals are far from perfect, the multiplayer is scraggy while the character editor is superficial, but on the other hand the MMO atmosphere is convincing and the scenario is interesting.
    • 75 Metascore
    • 68 Critic Score
    Killing Floor 2 can be a neat but casual online gore-fest. But even with the interesting classes it lacks variety in terms of enemies, bosses and thrills, so you’re limited to hours of grind on the same maps against the same groups of enemies.
    • tbd Metascore
    • 58 Critic Score
    Together with the omission of Move controller support this mainly lacks immersion. The visuals are nice and the headtracking used for control is spot on, but with only four mini-games this is very short-lived.
    • 71 Metascore
    • 75 Critic Score
    This is the essence of everything Assassin’s Creed – good and not so good. While it is nice to see Ezio again and sneak as well as fight through dozens of hours of proven gameplay elements, you can’t help to think that even back then the progress within the franchise was limited.  

    • tbd Metascore
    • 90 Critic Score
    Barth doesn’t reinvent his concept of “creative work”, but extends it in the most comprehensive way, thus making Shenzen I/O to one of the best puzzle games around.
    • 80 Metascore
    • 83 Critic Score
    Of course I would like to talk about a sequel. But nonetheless six years after the original again I had a lot of fun with War and his improved visuals within the timeless comic design. Unfortunately some mechanical flaws remain untouched.
    • 84 Metascore
    • 81 Critic Score
    This is a paradise for park designer, a dream come true for coaster architects. The challenge level is quite low though, and there is just rudimentary economic management.
    • 78 Metascore
    • 82 Critic Score
    Headlander is a uniquely funny, sometimes weird and visually very distinctive action-adventure.
    • 85 Metascore
    • 85 Critic Score
    If you like your realtime tactics with a flavor of old school like Commandos or Desperados then you can look forward to intense infiltration with challenging missions and superb AI.
    • 87 Metascore
    • 74 Critic Score
    Visually this is the best mobile Pokémon adventure yet. And while the new pocket monsters with their final forms are creative as always the island hopping lacks the challenge of older Pokémon games.
    • 87 Metascore
    • 74 Critic Score
    Visually this is the best mobile Pokémon adventure yet. And while the new pocket monsters with their final forms are creative as always the island hopping lacks the challenge of older Pokémon games.
    • 84 Metascore
    • 84 Critic Score
    In theory, this is the climax of the 2D fighting that Arc System Works executed so flawlessly over the years: More fighters than ever in the series, refined mechanics and beautiful visuals. But be aware that beginners will hardly understand anything within the visual novel style story, while even veterans mourn the decision not to include English voiceover for the seemingly final chapter.
    • 89 Metascore
    • 100 Critic Score
    Even after ten years the campaign is as engrossing as ever while the multiplayer focuses on classic gun battles on huge maps. Unfortunately this is not yet available as a stand-alone.
    • tbd Metascore
    • 34 Critic Score
    Unfortunately, neither story nor VR implementation work in this space opera, that makes desperate efforts to please the EVE: Valkyrie clientele.
    • 68 Metascore
    • 72 Critic Score
    Initially I was skeptical as to how Phosphor would adapt the 360 degree room scaling of Vive for the limited capabilities of PlayStation VR. And even though their 180 degree turn solution can lead to the occasional disorientation, it is a good idea, so you can experience this intense horror shooter in almost all its glory.
    • 80 Metascore
    • 83 Critic Score
    A proper sequel to the anime civil war drama. More playable characters, new options within the turn based battles and a flexible skill system offer more variety for mobile strategists.
    • 81 Metascore
    • 78 Critic Score
    While the staging and the characterization of the fractions still is sub-par, this is better than Ashes of the Singularity in every aspect, especially in terms of the large scale skirmishes that give you an optimal strategic viewpoint.
    • 88 Metascore
    • 88 Critic Score
    The star is the level design that gives you some of the most memorable locations in recent years. This is an atmospheric, visually gorgeous and mechanically diversified stealth adventure that puts competition like Styx, Deus Ex or Thief in its place.
    • 76 Metascore
    • 77 Critic Score
    This is a short yet intense challenge that mixes elements of Homeworld with Eve: Valkyrie, but it lacks variety and a narrative.
    • 66 Metascore
    • 55 Critic Score
    This is better than expected, especially in terms of track design. But nonetheless Kylotonn is miles away from the quality that Milestone delivered with Sebastien Loeb Rally Evo, while Codemasters’ DiRT Rally is a whole different league altogether.
    • 82 Metascore
    • 83 Critic Score
    Ubisoft is definitely on the right path with their newest interpretation of open world action. For a metropolis like Frisco the streets could be more crowded, but the interactions you can actually witness are giving the impression of a breathing living city. That aside the hacking action relies a little too much on too similar patterns within the main missions, although in the last third there are enough pace changes and surprises to keep you going, while the script as well as the characters keep this more light hearted and cheek-in-tongue hacker tale alive.
    • 71 Metascore
    • 67 Critic Score
    In times of roomscale tinkering like Fantastic Contraption the conservative experiments of Crazy Machines 3 feel a bit outdated, but still manage to deliver solid puzzle fun.
    • 75 Metascore
    • 82 Critic Score
    A very entertaining and charming fantasy adventure with nicely constructed puzzles. It lacks the punch of the predecessor, though.
    • 88 Metascore
    • 83 Critic Score
    There are slight gameplay issues like the control scheme. But that is secondary against the beautiful art design and the quality of storytelling.

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