4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 51 Metascore
    • 45 Critic Score
    I am not opposed to simple concepts, but with Pixel Gear it is too simplified. Visuals, mechanics, content: everything is just basic stuff with no depth.
    • 66 Metascore
    • 80 Critic Score
    If you are looking for a more than competent twinstick-shooter for your VR headset, this is it. Plus you’ll get the new VR level which turns out to be a BattleZone light. Not too shabby.
    • tbd Metascore
    • 79 Critic Score
    This is visually improved and with quite some content enhanced  Carmageddon: Reincarnation – simply the best version of the reboot.
    • 60 Metascore
    • 67 Critic Score
    The headtracking works exceptionally well, while the visuals are crisp thanks to the closeness to EVE: Valkyrie. But nonetheless this is merely more than a little action snack.
    • 66 Metascore
    • 60 Critic Score
    While the concept is interesting and puts a 360-degree shooting gallery at your disposal, it lacks depth and is merely more than a VR snack. Plus: the movement detection for the blade throwing is sub-standard.
    • 66 Metascore
    • 73 Critic Score
    The tank mayhem is a worthy heir to the arcade classic. Simple at first, complexity is added by upgrades and slight tactical decisions. And furthermore it is a prime example for the usage of VR, when you get totally immersed in the colorful world. Unfortunately the AI is not with the name, while the difficulty spikes due to sheer numbers can become frustrating.
    • 64 Metascore
    • 63 Critic Score
    Visually this is one of the most beautiful and atmospheric VR titles so far – Crytek is a master of the craft. But when it comes to puzzle design and storytelling, it is too obvious that they are not in the top tier.
    • 71 Metascore
    • 67 Critic Score
    Cool stunts embedded in challenging turn-based tactics will spark your interest. Unfortunately there are still control issues present.
    • 80 Metascore
    • 85 Critic Score
    If you like roleplaying games that focus on decisions with consequences as well as moral dilemmas or is simply a fan of adventures like Planescape: Torment, you will find yourself drawn into the world of Tyranny.
    • 54 Metascore
    • 44 Critic Score
    There is no creative construction and the resource gathering is rather bland. And on top of that, the social component feels superficial. There is hardly any fun found in this society. Just tedious work.
    • 66 Metascore
    • 71 Critic Score
    I love DriveClub VR for its competent driving physics, the concept and the heightened immersion behind the wheel. But the visual compromises Sony had to settle for take a lot of the atmosphere away.
    • 53 Metascore
    • 45 Critic Score
    In theory this is pleasantly presented no-frills coop-action with cartoon visuals. But the technical foundation is not sound enough. Loading times, camera positions, framerate and collision detection are substandard.
    • 50 Metascore
    • 51 Critic Score
    I was really looking forward to Infinite Air with its skate-infused controls. But unfortunately the control scheme is clumsy so your boarder feels like someone who had a few too many shots before going on the slope.
    • 77 Metascore
    • 80 Critic Score
    A lighthearted expedition into the realms of the famous roleplaying serious that mixes elements of Pokemon with one of the most refined versions of the Active-Time-Battle-system yet.
    • 62 Metascore
    • 59 Critic Score
    This is definitely the weirdest title in the PSVR launch lineup. Sometimes an impressive showing of how immersive and claustrophobic horror in virtual can be, mechanically most of the time it is just not interesting enough. Plus there is a decent issue of motion sickness that even hardened VR players might succumb to.
    • 40 Metascore
    • 35 Critic Score
    Simple shooting and VR can go together as for example Gunjack or Until Dawn proved. This, on the other hand, is underwhelming. Except for the well-executed archery mechanics, this lacks finesse and structure.
    • 72 Metascore
    • 62 Critic Score
    Xenoverse 2 definitely serves up more content than the predecessor and looks crisp in 60fps. But nonetheless the visuals are totally outdated while the time travel theme leads to some poor design choices like replaying quite a few fights from part 1. The fighting mechanics can salvage a lot, though.
    • 74 Metascore
    • 76 Critic Score
    Simple, yet quite entertaining flying in VR through a deserted Paris that appeals to soloists with loads of challenges as well as leaderboards, while the online hunts deliver with fast paced pursuits.
    • 76 Metascore
    • 67 Critic Score
    Tethered is easy on the eyes. And easy in terms of mechanics. While it is always a joy to watch over your devoted followers the micromanagement soon becomes tedious and redundant.
    • 74 Metascore
    • 83 Critic Score
    Not really a sequel but rather an enhanced version of last year’s strategy with a few new options and a hefty price-tag.
    • 69 Metascore
    • 75 Critic Score
    Solid VR puzzler with nice immersion, some control issues and a steep learning curve.
    • 71 Metascore
    • 75 Critic Score
    The enchanted scenery could have been bigger, the story longer than roughly five to seven hours, but nonetheless Ashes of Ariandel is a good expansion.
    • 72 Metascore
    • 80 Critic Score
    Like its PC brother the console version of City of the Damned delivers challenging turn-based strategy. And like its PC brother it lacks technical finesse and precision. But that rarely impacts the fun.
    • 68 Metascore
    • 70 Critic Score
    Maybe it is time for Yuke’s to give the pro-wrestlers a break, take a good look at their game, question everything and leave no stone unturned. While the fight mechanics reflect the tension and pace of the “real” battles of the WWE superstars and the roster is more stacked than ever, there is nothing surprising in this year's grappling attack on your wallet.
    • 73 Metascore
    • 75 Critic Score
    Arkham City still is one of the prime example of a streamlined open world where everything is tied it to the comic origins, while Arkham Asylum also captures the spirit of the visual novels in a sense that will keep you glued to the screen. Unfortunately both games on both systems suffer from technical shortcomings, mostly framerate issues.
    • 73 Metascore
    • 75 Critic Score
    Traveller’s Tales could have improved the visuals, while gamers used to recent Lego games will be shocked when they hear the mumbling and grunting that serves as communication. But that aside Harry’s adventures still show off their charm, their humor and especially some of the most beautifully crafted hub areas in the history of Lego adventures.
    • 88 Metascore
    • 90 Critic Score
    Not only does DICE deliver their best campaign to date this side of Bad Company. It also pushes online-multiplayer to new heights with atmospheric battles and intense gunfights.
    • 88 Metascore
    • 82 Critic Score
    Even with the restriction that the AI is seemingly unable to cope in the final third of the game, this is a good and content-rich old-school strategy that keeps calling me with the infamous “one more turn”.
    • 72 Metascore
    • 50 Critic Score
    A rather disappointing expansion that doesn’t add or improve anything to the storyline or the redundant hunt for better equipment.
    • 78 Metascore
    • 80 Critic Score
    With the reduction to action-adventures’ core elements and the option added to create your own heroes this is the most refined Skylanders so far.

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