4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 85 Metascore
    • 65 Critic Score
    I still think that Monster Hunter belongs on a big screen. Having said that, even without a lot of innovation and relying on well-known mechanics this hunt still manages to entertain.
    • 71 Metascore
    • 68 Critic Score
    So this is what you get if you mix Castle Crashers, Guardian Heroes and Odin Sphere. But even though you feel right at home with its Golden-Axe’ish feel this in the end is as forgettable as the story.
    • 75 Metascore
    • 80 Critic Score
    It always has another trick or another joke up its sleeve. This is a gem with the neglected rolling ball games.
    • 71 Metascore
    • 59 Critic Score
    After quite a few systems, dozens of planets and hundreds of scans you don’t feel like a conqueror, but rather like Haviland Tuf from George R.R.Martins novel “Tuf Voyaging”: You’re a collector and explorer. But you can experience truly magic moments in this interstellar Terra Incognita. Nonetheless the fascination fades eventually and is replaced by frustration about the frequent crashes that in the end are effectively killing your motivation to continue.
    • 74 Metascore
    • 50 Critic Score
    A routine Telltale game based on the proven formula that slowly gets stale even with the Dark Knight as a protagonist.
    • 72 Metascore
    • 75 Critic Score
    It might be short, but Inheritance adds a new layer of drama to an already well conceived story, while giving the madness that you encountered in the original a fresh touch.
    • 59 Metascore
    • 67 Critic Score
    With its permadeath concept Necropolis is able to generate tension, while each fight could be your last. But progress is limited, regardless if you’re playing alone or cooperatively, so after a few hours it slowly becomes hard work.
    • tbd Metascore
    • 59 Critic Score
    What could have been an interesting mash-up of Streets of Rage and Dead Island, is nothing more than a bland zombie variation of runner mechanics – with a captivating artdesign, though.
    • 78 Metascore
    • 68 Critic Score
    Audio-visually this is a gem. An atmospheric composition of sounds and images that reminds you of Journey. But storytelling, mechanics and exploration are not nearly as elaborate as in the PlayStation classic.
    • 67 Metascore
    • 69 Critic Score
    Stylistically Brut@l is a close to the classic Rogue as Rogue-like can be. But with all its nods to its heritage, this dungeon crawler lacks character.
    • 69 Metascore
    • 85 Critic Score
    Song of the Deep is as beautiful as it is challenging, as picturesque as it is magical. This labyrinth exploration gets better with every hour.
    • 76 Metascore
    • 87 Critic Score
    Fighting and exploration in a visually stunning pixel-art world that manages to captivate you without a single spoken word.
    • 77 Metascore
    • 82 Critic Score
    Headlander is a uniquely funny, sometimes weird and visually very distinctive action-adventure.
    • 55 Metascore
    • 59 Critic Score
    While the visuals and the control scheme are well executed, storytelling and puzzles lack challenge and depth. [Tested on Rift and Vive]
    • 75 Metascore
    • 80 Critic Score
    That this highly complex simulation appears on consoles, is remarkable. But with its unoptimized and overloaded pad controls the challenge to make progress and eventually get into space is even higher then on PC.
    • tbd Metascore
    • 60 Critic Score
    The line between motivation and pure hatred is very thin. While I like the basic idea the redundancies as well as the strange jumping behavior keep me from getting invested more.
    • 66 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 64 Metascore
    • 50 Critic Score
    I liked the idea of a stylistically different railshooter. And I like the seriousness with which Gal Gun treats the sometimes awkward situations and dialogues. But overall the quirky action gets boring quite fast.
    • 70 Metascore
    • 83 Critic Score
    As a party game, this is a sure hit: If you like to challenge your friend in couch-competitive play this is a thoroughly entertaining alternative to Bomberman and the like.
    • 71 Metascore
    • 73 Critic Score
    This anime roleplaying game from the Neptunia team is full of charming antiheroes as well as redundant mechanics.
    • 32 Metascore
    • 28 Critic Score
    Games like this are the reason why movie tie-ins have a bad reputation. Technically sound, but otherwise redundant, boring and worse than the 2011 game Sanctum of Slime, while totally overpriced even the multiplayer aspect cannot save anything.
    • 75 Metascore
    • 80 Critic Score
    I was very skeptical, but Prison Architect is a prime example that this kind of strategy can work on consoles.
    • 66 Metascore
    • 73 Critic Score
    Compared to Van Helsing’s first console adventure this is a step in the right direction. Nonetheless I still don’t understand why Neocore keeps on porting the entertaining, but faulty hack&slays one by one, while they have a Final Cut waiting in the wings.
    • 74 Metascore
    • 59 Critic Score
    I love old school role-playing games. But I am Setsuna almost makes me fall asleep. Too static, too easy, too monotonous.
    • 54 Metascore
    • 59 Critic Score
    If you need an example for a funny idea that should have stayed a funny idea, look no further. All the new influences are definitely not enhancing the gameplay.
    • 64 Metascore
    • 52 Critic Score
    The immersion is fantastic – you feel at every corner that Adrift was conceived with VR in mind. But all too soon the fascination is replaced by boredom. In the end this is nothing but an impressive tech demo. [Tested with Oculus Rift]
    • 66 Metascore
    • 70 Critic Score
    Lucky’s Tale carries a lot of potential. But in the end it suffers from simplistic game design and quirky development decisions. [Tested with Oculus Rift]
    • 69 Metascore
    • 88 Critic Score
    Up to now no other games manages to capture the illusion of actually sitting in a speedy spaceship like CCPs space action developed exclusively for VR. It might not be completed yet, but it shows off what VR can do to gaming. [Tested with Oculus Rift]
    • 68 Metascore
    • 37 Critic Score
    It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
    • 78 Metascore
    • 83 Critic Score
    How can you not like Lego Star Wars? Top notch presentation, an impeccable timing for the trademark humor and slight improvements within the proven mechanics make this a blast. Unfortunately the difficulty level is still very low while an online-option is still abundant.

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