1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 76 Metascore
    • 50 Critic Score
    Manhunt's biggest problem is pacing. Like Richard Nixon, it peaks too early. It has a lot of smaller problems, but all of those issues contribute to the unfortunate fact that I was tired of Manhunt long before it was over. I was tired of its violence, certainly, but I was also tired of its AI quirks, tired of its repetitive level design, and tired of the growing impression that I was just the main character in a geek show.
    • 76 Metascore
    • 65 Critic Score
    Crashing is probably something you should get used to before jumping into Create & Race, though, which brings us to the primary problem with putting a simulation racing game on a handheld like the DS.
    • 76 Metascore
    • 80 Critic Score
    Maybe the boneheaded A.I. is intentional; maybe they're supposed to be feral lemmings, and the game's forcing you to slow down for tactics -- but I ain't buying it. With a throng of mischievous pets as the game's centerpiece, you'd expect 'em to be a little better housebroken.
    • 76 Metascore
    • 75 Critic Score
    It doesn't pack quite the "wow" factor that we saw in Legends, but it's still a more-than-competent racer, and one that's a remarkable demonstration of the PSP's capabilities.
    • 76 Metascore
    • 75 Critic Score
    The series seems to be back on the right track. Here's hoping that ZX speaks of good things for Mega Man's future...and that we won't have to suffer through a few more years of half-baked sequels before those good things arrive.
    • 76 Metascore
    • 70 Critic Score
    The strategic elements that are firmly in place seem to be working against the action elements, when they should be working together: that is to say, it's difficult to be both General and Private in the same fight.
    • 76 Metascore
    • 75 Critic Score
    Superstar Baseball was obviously meant to be played in short bursts instead of long sessions. (The lack of any sort of regular season mode ensures this.) And as this simple type of game that's neither too deep nor too shallow, Superstar's "swing at anything, steal all the time, watch out for the Thwomps in right field" brand of baseball is tough to beat.
    • 76 Metascore
    • 75 Critic Score
    "Cooking Mama" does have more recipes than Order Up!, but it lacks that special ingredient that keeps me coming back for more. In fact, now that I've tasted what a fleshed-out cooking-game experience can really be, it'll be hard to go back to "Cooking Mama" -- I'll definitely be coming back for more Order Up.
    • 76 Metascore
    • 80 Critic Score
    A lot of the setpiece "dungeons" are smaller and more limited; when combined with the lack of an "overworld" to explore along the lines of the Silent Hill streets, The Room is much more linear and less exploratory than any of the previous games.
    • 76 Metascore
    • 91 Critic Score
    With its breadth of content, incredible amount of collectibles (even if their placement isn't as intuitive as I would like), and the new Assault game modes, this is one of the best Lego games created yet.
    • 76 Metascore
    • 75 Critic Score
    It's an addendum to a broader karaoke game, not a stand-alone.
    • 76 Metascore
    • 70 Critic Score
    It's a lot of work for flashes of scandalous fun, and not as much reward in the long run. Neither the new Aspiration nor the dating mini-game brings very much to the gameplay, and that's the crux of the problem.
    • 76 Metascore
    • 65 Critic Score
    As a demo that gives a glimpse into the Wii's gaming future, Wii Sports is reassuring, charming, and good, clean fun.
    • 76 Metascore
    • 60 Critic Score
    The uninspired title selection and painfully compromised presentation are heartbreaking disappointments, given the sheer amount of effort and love that Konami clearly put into the rest of the package. It's like sitting down for a meal at a four-star restaurant and opening the sterling silver lid covering your china plate...to find a cold White Castle burger sitting there.
    • 76 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 76 Metascore
    • 67 Critic Score
    Space Marine isn't a disappointing game, it's just an uneventful one. As such, fans of the series may find more to salvage here than the average gamer...If the pacing problems could be addressed, the addition of a campaign co-op mode, and more multiplayer maps leave a healthy amount of room for improvement for the future of this series.
    • 76 Metascore
    • 75 Critic Score
    Regardless, after only five to six hours of family-friendly trivia, questions start to repeat -- effectively killing the fun. Microsoft promises downloadable question packs sometime down the line, but the jury's still out on the price or size of these additions.
    • 76 Metascore
    • 80 Critic Score
    A welcome return to form for the series. Even the plot revolves around minor characters from "Suikoden II," and the loading screens show the game's characters as they would have been rendered in a 32-bit sprite style, as if Konami is apologizing for the turns taken after that era.
    • 76 Metascore
    • 50 Critic Score
    If you're interested in throwing down cash for a beta and maybe getting in some practice before things get smoothed out, go ahead and bump that score up a letter grade. Anybody else should find something else to do until then.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, it's a difficult thing to judge. Pokemon Emerald is one of the most complete, involved, and rich RPGs -- from a gameplay standpoint -- on the GBA. But from another perspective, it's one of the most basic and cynical products on the market.
    • 76 Metascore
    • 91 Critic Score
    But is Sports Champions a "killer app?" Not exactly, but, as you might guess, the multiplayer is a lot more fun than single-player.
    • 76 Metascore
    • 75 Critic Score
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
    • 76 Metascore
    • 83 Critic Score
    As a Ghostbusters fan, this game comes through by delivering an entertaining experience with plenty of laughs and just the right amount of action. Instead of being a hashed-together port, the Wii version of Ghostbusters shows that when a developer puts real effort into tailoring the look and gameplay of a port to the system, the results can be every bit as enjoyable as the original.
    • 76 Metascore
    • 70 Critic Score
    Decent enough while it lasts, but not exceptional in any way. It's the sort of game you play through once and never pick up again -- in fact, the default difficulty is easy enough that this cycle can complete itself in a weekend if you give it some effort.
    • 76 Metascore
    • 67 Critic Score
    I just wish the game's signature (and somewhat watered-down -- go Teen rating!) Fatalities ("Heroic Brutalities" for the politically correct DC heroes) appeared in each character's move lists, as I'd rather not look up a button combination every time I want to shoot my opponent in the face or drop a Mortal Kombat arcade cabinet on his head. You know, the important stuff.
    • 75 Metascore
    • 75 Critic Score
    Evolution's new localization justifies this PSP port's existence for fans of the franchise. The PS1 version's overly literal translation and amateur-hour voice work was mercifully binned, replaced here with an expanded, well-acted script delivered by capable actors.
    • 75 Metascore
    • 90 Critic Score
    One of those rare games that manages to not only be creative and challenge many of the game industry norms, but do so within the confines of an extremely entertaining and polished game... One of the best games it's seen in quite some time.
    • 75 Metascore
    • 70 Critic Score
    For any other legacy, this game would have been just fine. For the iconic Godfather series, it really could have been something with more of a Brando stature. But even though it ends up as more of a Tony Soprano, The Godfather still manages to deliver a solid gangster experience.
    • 75 Metascore
    • 75 Critic Score
    While the game has its fair share of annoying problems and suffers from being a bit too straightforward, it offers a solid off-road experience; motocross fans will be hard pressed to find a title better than this one.
    • 75 Metascore
    • 75 Critic Score
    It's certainly not a bad game by any means -- it has plenty of depth and looks fantastic -- but it never quite rises above the sensation that it's just a warm-up for better things coming (hopefully next year) in the form "Dragon Quest IX."
    • 75 Metascore
    • 75 Critic Score
    While Umbrella Chronicles doesn't accomplish much of note besides solidifying the Resident Evil story thus far, it provides plenty of point-and-pull-the-trigger satisfaction for your buck (especially with a friend in tow).
    • 75 Metascore
    • 85 Critic Score
    Yakuza is a wonderful foundation for a new fan-favorite series. And as an entry into the ever-growing criminal underground genre, Yakuza is a wholly unique, high-quality package that, while possessing as many flaws as it does triumphs, is a crime drama worth mentioning in the same breath as "The Godfather" (the movie, not the game).
    • 75 Metascore
    • 65 Critic Score
    Area 51 is in no specific way a bad game, it's just an exceptionally dated game. The player's objectives aren't much more evolved than an old Doom or Turok game, and the graphic presentation isn't up to par with the genre's best.
    • 75 Metascore
    • 80 Critic Score
    And even though the character float problem persists, the new tournament save option and improved aesthetics (some really nice lighting work can be seen in some of the outdoor courts) are worth the upgrade.
    • 75 Metascore
    • 70 Critic Score
    An incredibly unimpressive port of the best hockey game of the year.
    • 75 Metascore
    • 58 Critic Score
    Outside of retro ports, there isn't a straight-up shooter on the DS quite like it. But make no mistake -- its progression flaw is a big one, and if you know you can't deal with the unforgiving trial-and-error nature of games like it, look for something far more relaxing.
    • 75 Metascore
    • 100 Critic Score
    Play and enjoy After Burner Climax for what it is: a thrill ride.
    • 75 Metascore
    • 75 Critic Score
    Behind the premise, though, the game hides a surprising layer of complexity and strategy. The tile-based settings invoke the spirit of tabletop gaming, which carries through excellently to its tactics-focused play.
    • 75 Metascore
    • 70 Critic Score
    Unless you really, really like the franchise, this collection will do nothing whatsoever for you -- it's six largely identical games of varying quality. For those who can't get enough of that robo-rock/paper/scissors action, the exceptional quality of these ports (and the promise of a "new" spin-off) should be more than enough to offset the repetition.
    • 75 Metascore
    • 65 Critic Score
    Battalion Wars 2 flounders because it lacks both the comic mischief that make cartoons like Wile E. Coyote and the Road Runner so much fun and the tactical depth to be taken as a serious war game. The no-man's land in between isn't a place where you want to hang around too long.
    • 75 Metascore
    • 91 Critic Score
    Overlord 2 offers a lot of options for customization, be it in the form of minion upgrades, spell specializations, and purely aesthetic options like how to decorate your fortress and which of your mistresses you choose to favor.
    • 75 Metascore
    • 65 Critic Score
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
    • 75 Metascore
    • 83 Critic Score
    But with a few refinements and over seven hours of new gameplay (far more if you choose to tackle the game's unlockable and aptly named Insane Mode difficulty), its $5 price drop from the original won't leave you feeling like an orange on the business end of...well...an old friend.
    • 75 Metascore
    • 75 Critic Score
    The big problem is durability. With a fun but shallow physics model, a dearth of tracks, no vehicular upgradeability/downgradeability, and so few options, Revo simply isn't set up for a long run. But it's a hell of a good arcade ride in the meantime.
    • 75 Metascore
    • 83 Critic Score
    Ultimately, The Forgotten Sands feels like an HD remake of the original Sands of Time; and having played both, I can safely say that Ubisoft's latest installment in the franchise definitely benefits from seven years of gaming evolution. But, in the same sense, there's very little new going on here.
    • 75 Metascore
    • 75 Critic Score
    What Clear Sky doesn't deliver is the abject, adjust-your-gamma terror of its predecessor.
    • 75 Metascore
    • 75 Critic Score
    Live 09's made significant strides, particularly in terms of innovation, but like the Houston Rockets exiting in the first round of the NBA Playoffs, it's the same old story here. NBA 2K9 continues to be the dominant basketball title, hands down.
    • 75 Metascore
    • 75 Critic Score
    The game's no longer only for the most die-hard NCAA basketball fans -- it can finally serve players looking for a change of pace from the year's professional hoops offerings.
    • 75 Metascore
    • 70 Critic Score
    You steer with the analog stick like normal, but then you can tilt the controller in a tight turn for a tiny bit of extra turning boost. And that's just dumb. It's like adding a "turn harder!" button that hardly does anything anyway.
    • 75 Metascore
    • 75 Critic Score
    The game's no longer only for the most die-hard NCAA basketball fans -- it can finally serve players looking for a change of pace from the year's professional hoops offerings.
    • 75 Metascore
    • 75 Critic Score
    If you don't mind a bit of frustration, and have the time and energy to put into it, Stuntman: Ignition can be an extremely rewarding experience. It's not for everyone, though.
    • 75 Metascore
    • 75 Critic Score
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
    • 75 Metascore
    • 75 Critic Score
    Few developers have been able to master the horror aspects of games as well as Surreal has done in the two Suffering games thus far, and with a bit more balancing, this could have been a great current generation sendoff for players looking to move on to the next-generation terror of "F.E.A.R." and "Condemned."
    • 75 Metascore
    • 70 Critic Score
    Mixed with all of the elements that made the PS2 games successes, NCAA Football 2007 for the PSP is a fun hybrid to waste time with while on-the-go, despite some control issues and a serious error in the running game.
    • 75 Metascore
    • 80 Critic Score
    And even if you're bored with beating your friends, there's a vast array of unlockables to collect, which will surely delight your inner obsessive compulsive.
    • 75 Metascore
    • 75 Critic Score
    While RA3 is still tip top -- featuring vibrant graphics, fast-paced gameplay, hilarious cutscenes, and the best co-op mode in RTS today -- it is absolutely no different in its "ultimate" edition than it was in its PC/XB360 regular edition.
    • 75 Metascore
    • 83 Critic Score
    About the only moments of real tension I had were when I spotted an herb or other valuable item, and frantically tried to grab it before the camera swung in the other direction. Not to say the game is boring, though, because even though it's a little more passive, this will probably be the closest thing to a complete RE2 remake in our lifetime. Darkside Chronicles looks great, has a good amount of content, and is mindlessly fun without the mindless gaffes of its predecessor.
    • 75 Metascore
    • 40 Critic Score
    Edited down to a tight package this could probably make a pretty good machinima feature (or Sci-Fi original motion picture for that matter). But as a game, it fails.
    • 75 Metascore
    • 83 Critic Score
    The strides it makes with co-op however -- along with its point accumulation system as well as some very tense and unique multiplayer modes -- makes this a great game to play with a giant bucket of buttered popcorn, a large Coca-cola, and some friends. This is your video game summer blockbuster.
    • 75 Metascore
    • 80 Critic Score
    The analog hitting is MVP 06's most significant addition, and it'll certainly be tough to go back to button-press swinging in the other upcoming baseball sims.
    • 75 Metascore
    • 75 Critic Score
    For being a bonus racer, there's nothing advantageous about playing as Banjo -- his stats are arguably below average, including some undesirable handling. You're better off continuing to save Sega Miles for the character you really want to play as.
    • 75 Metascore
    • 70 Critic Score
    Flawed, but still a good, fun dirt bike game.
    • 75 Metascore
    • 70 Critic Score
    A miniexpansion where armor and air are the keys to gameplay doesn't really add a lot to the whole BF2 experience, but it's nice to indulge without having to fight for a plane.
    • 75 Metascore
    • 58 Critic Score
    The game is filled with lots of good and well-executed ideas, but they all seem to exist independently of one another. It's a popcorn movie that clearly took a good deal of talent to pull together, but comes up short of creating the grand adventure that it seems to be trying for.
    • 75 Metascore
    • 75 Critic Score
    Infinite Space is an immensely satisfying 60-hour sci-fi adventure that does a fine job of presenting a sprawling universe, which is no mean feat for a portable game.
    • 75 Metascore
    • 70 Critic Score
    If you're still a big fan of F.E.A.R. and you're itching for some more horror-type FPSing, Extraction Point will give you eight hours or so of the good stuff. Keep in mind, though, that this expansion seems even more resource-hoggish than the original.
    • 75 Metascore
    • 70 Critic Score
    Surprising enough as it is for a modern strategy title, the lack of any multiplayer support rubs the last bit of salt in the wounds for a title that could have benefited so much from human competition to cover its weaknesses.
    • 75 Metascore
    • 75 Critic Score
    It's a mostly well-built title with seemingly good intentions, but it lacks the weight -- whether it's in the narrative, campaign length, or feature set -- to seem like much more than a quality diversion.
    • 75 Metascore
    • 75 Critic Score
    It's a highly compelling new form of social gaming, if only because the already-bizarre nature of the experience makes the promise of new settings and potential abilities an exciting prospect.
    • 75 Metascore
    • 83 Critic Score
    It's a fantastic installment for newcomers to the Prince of Persia series, but those who've been Persia fans since Sands of Time may find The Forgotten Sands mildly forgettable.
    • 75 Metascore
    • 75 Critic Score
    Tropico 3 is a great distraction, if a bit dated and minimal-looking.
    • 75 Metascore
    • 80 Critic Score
    Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games.
    • 75 Metascore
    • 75 Critic Score
    A more generous perspective would say it's more of the classic Bomberman multiplayer we've all come to know and love. It's the comfort food of videogames, and if that's enough for you, this is more than sufficient as an 8-player hold-me-over.
    • 75 Metascore
    • 75 Critic Score
    All Stars serves up some fun arcade-style play and great mix of Legends and modern-day Superstars. However, the game's slow loading sorely needs to be fixed; and its Create A Superstar mode could definitely use a little more beefing up.
    • 75 Metascore
    • 70 Critic Score
    Though it certainly isn't without its flaws, Defiance stands as a solid title that fans of "Devil May Cry" and even the recent "Castlevania: Lament of Innocence" should have plenty of fun with.
    • 75 Metascore
    • 85 Critic Score
    With only a handful of business buildings for each class, neighborhoods became monotonous stretches of identical storefronts; CL:WE adds dozens of new buildings -- employers, leisure destinations, service structures, and 15 real-world landmarks -- and an accessible building editor for designing and adding even more.
    • 75 Metascore
    • 83 Critic Score
    It strikes the perfect balance of adding new material without taking away from the overall game, and it doesn't feel like a completely different path but rather a cool new take on some of the basic mechanics.
    • 75 Metascore
    • 75 Critic Score
    All Stars serves up some fun arcade-style play and great mix of Legends and modern-day Superstars. However, the game's slow loading sorely needs to be fixed; and its Create A Superstar mode could definitely use a little more beefing up.
    • 75 Metascore
    • 67 Critic Score
    I love this franchise, and playing it in 3D was enough to keep me entertained for hours. I just wish a new Ridge Racer game was more of an event like it used to be.
    • 75 Metascore
    • 70 Critic Score
    More of an afterthought in comparison where a full-scale sequel with more finely-tweaked action would be more satisfying. Battle Out of Hell is more of a "tide me over" game that offers a good value of 10 levels, many challenges, and multiplayer addition for $20.
    • 75 Metascore
    • 42 Critic Score
    It attempts to emulate the spirit of its bigger cousin, but it falls short.
    • 75 Metascore
    • 70 Critic Score
    It's visually impressive, plays well, and -- best of all -- is meant to be enjoyed in short bursts. Almost a portable action movie, Pursuit Force offers plenty of thrills. However, like its silver-screen inspirations, it ultimately leaves one feeling unfulfilled.
    • 75 Metascore
    • 75 Critic Score
    There's plenty of good, plenty of bad and plenty of weird on Taito Legends. The games are reproduced well, too, if not precisely up to arcade perfection.
    • 75 Metascore
    • 75 Critic Score
    It's enough to keep golfing fans entertained, and it's nice to see Camelot's golf system enhanced with motion controls. But, like I mentioned earlier, players looking for a more true-to-life golf sim on the Wii may want to go with something like Tiger Woods -- or simply just play more of Wii Sports Golf, which comes packed in with the system.
    • 75 Metascore
    • 65 Critic Score
    This is a solid game overall -- and without a doubt, All-Pro Football should continue building on this foundation. But if you were expecting 2K euphoria after two years on the sidelines, you'll be disappointed, as this one's got rust in many of the wrong places.
    • 75 Metascore
    • 67 Critic Score
    Savage 2 isn't perfect -- squads are semirandomized smatterings of players unable to communicate or coordinate fluidly as of this writing, and the game can be overwhelming to new players -- but its ambition is matched only by the amount of fun you'll have playing.
    • 75 Metascore
    • 42 Critic Score
    If you're masochistic and don't mind awkwardly paced gameplay, you may actually enjoy Uprising. For everyone else, playing this game feels like paying someone $15 to punch you in the face over and over again.
    • 75 Metascore
    • 70 Critic Score
    For the moment, the single-player game is all we can base this review on. In that respect, SiN Episodes only flirts with greatness.
    • 75 Metascore
    • 80 Critic Score
    Being able to hop on Wi-Fi for a quick frag here or there, even if it was only with three other people, could have spawned an active online community. While that omission may limit its long-term appeal for some, Call of Duty 4 on DS remains an impressive accomplishment and a game worthy of the name.
    • 75 Metascore
    • 50 Critic Score
    It's fun, perhaps, but fun in ways that are so odd that it's hard to say whether any given player will get the joke.
    • 75 Metascore
    • 75 Critic Score
    When the strength of the game lies solely on the shoulders of an inconsistent narrative in a limited yet gorgeous environment, I can't help but feel robbed of an experience that should be greater than the sum of its parts.
    • 75 Metascore
    • 70 Critic Score
    Taken as an afternoon sitting with an old friend reminiscing about the good old days, it works. But that's where it ends. The PS2 chapter of Ace Combat has closed.
    • 75 Metascore
    • 60 Critic Score
    If you're a patient gamer who can ignore the tedious aspects, you'll find COTN a good city building game with several original ideas. For the rest of us, the good background music and pleasing graphics make it feel like a very good interactive screensaver.
    • 75 Metascore
    • 83 Critic Score
    Raskulls isn't perfect, but it is lighthearted, funny, and a good value at 800 Microsoft points ($10).
    • 75 Metascore
    • 75 Critic Score
    In the end, if you're a football fan on the go, this one won't disappoint. There's plenty to tackle, and the returning minigames alone could get you from coast-to-coast without a moment of boredom.
    • 75 Metascore
    • 65 Critic Score
    A flawed port of a brilliant game. The quality of the original product shines through regardless, and it's still a fine way to spend an afternoon with a friend, but it's impossible not to be disappointed. Because it should have been so much better.
    • 75 Metascore
    • 75 Critic Score
    It's not the best of its breed, and may well bore the average player before reaching the halfway point. But if anything, it's one of the most unique-looking games this year; if you're in need of some high-def fantasy, it won't be your worst choice.
    • 75 Metascore
    • 58 Critic Score
    So the single-player campaign is plenty entertaining. Unfortunately, it's also almost ridiculously short: If you're playing very carefully, you can spend a dozen hours in single-player, but you can almost definitely breeze through in six or so hours, maybe even less.
    • 75 Metascore
    • 70 Critic Score
    If you're a competent gamer with a steady hand you'll be able to complete every challenge eventually, but beating the game "clean" is going to require quite a specific skill set that may ultimately not make this entertaining for everyone.
    • 75 Metascore
    • 70 Critic Score
    While it may be the most lackluster chapter to date, it's still pretty entertaining -- but only in small doses. Just be aware that the price is too high and the replayability is too low.

Top Trailers